DBC_Converter/venv/Lib/site-packages/PySide2/Qt3DExtras.pyi
2025-01-03 23:49:59 +09:00

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Python

# This Python file uses the following encoding: utf-8
#############################################################################
##
## Copyright (C) 2020 The Qt Company Ltd.
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##
## This file is part of Qt for Python.
##
## $QT_BEGIN_LICENSE:LGPL$
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## information use the contact form at https://www.qt.io/contact-us.
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## packaging of this file. Please review the following information to
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## Alternatively, this file may be used under the terms of the GNU
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"""
This file contains the exact signatures for all functions in module
PySide2.Qt3DExtras, except for defaults which are replaced by "...".
"""
# Module PySide2.Qt3DExtras
import PySide2
try:
import typing
except ImportError:
from PySide2.support.signature import typing
from PySide2.support.signature.mapping import (
Virtual, Missing, Invalid, Default, Instance)
class Object(object): pass
import shiboken2 as Shiboken
Shiboken.Object = Object
import PySide2.QtCore
import PySide2.QtGui
import PySide2.Qt3DCore
import PySide2.Qt3DRender
import PySide2.Qt3DExtras
class Qt3DExtras(Shiboken.Object):
class QAbstractCameraController(PySide2.Qt3DCore.QEntity):
class InputState(Shiboken.Object):
@typing.overload
def __init__(self) -> None: ...
@typing.overload
def __init__(self, InputState:PySide2.Qt3DExtras.Qt3DExtras.QAbstractCameraController.InputState) -> None: ...
@staticmethod
def __copy__() -> None: ...
def __init__(self, parent:typing.Optional[PySide2.Qt3DCore.Qt3DCore.QNode]=...) -> None: ...
def acceleration(self) -> float: ...
def camera(self) -> PySide2.Qt3DRender.Qt3DRender.QCamera: ...
def deceleration(self) -> float: ...
def linearSpeed(self) -> float: ...
def lookSpeed(self) -> float: ...
def setAcceleration(self, acceleration:float) -> None: ...
def setCamera(self, camera:PySide2.Qt3DRender.Qt3DRender.QCamera) -> None: ...
def setDeceleration(self, deceleration:float) -> None: ...
def setLinearSpeed(self, linearSpeed:float) -> None: ...
def setLookSpeed(self, lookSpeed:float) -> None: ...
class QAbstractSpriteSheet(PySide2.Qt3DCore.QNode):
def currentIndex(self) -> int: ...
def setCurrentIndex(self, currentIndex:int) -> None: ...
def setTexture(self, texture:PySide2.Qt3DRender.Qt3DRender.QAbstractTexture) -> None: ...
def texture(self) -> PySide2.Qt3DRender.Qt3DRender.QAbstractTexture: ...
def textureTransform(self) -> PySide2.QtGui.QMatrix3x3: ...
class QConeGeometry(PySide2.Qt3DRender.QGeometry):
def __init__(self, parent:typing.Optional[PySide2.Qt3DCore.Qt3DCore.QNode]=...) -> None: ...
def bottomRadius(self) -> float: ...
def hasBottomEndcap(self) -> bool: ...
def hasTopEndcap(self) -> bool: ...
def indexAttribute(self) -> PySide2.Qt3DRender.Qt3DRender.QAttribute: ...
def length(self) -> float: ...
def normalAttribute(self) -> PySide2.Qt3DRender.Qt3DRender.QAttribute: ...
def positionAttribute(self) -> PySide2.Qt3DRender.Qt3DRender.QAttribute: ...
def rings(self) -> int: ...
def setBottomRadius(self, bottomRadius:float) -> None: ...
def setHasBottomEndcap(self, hasBottomEndcap:bool) -> None: ...
def setHasTopEndcap(self, hasTopEndcap:bool) -> None: ...
def setLength(self, length:float) -> None: ...
def setRings(self, rings:int) -> None: ...
def setSlices(self, slices:int) -> None: ...
def setTopRadius(self, topRadius:float) -> None: ...
def slices(self) -> int: ...
def texCoordAttribute(self) -> PySide2.Qt3DRender.Qt3DRender.QAttribute: ...
def topRadius(self) -> float: ...
def updateIndices(self) -> None: ...
def updateVertices(self) -> None: ...
class QConeMesh(PySide2.Qt3DRender.QGeometryRenderer):
def __init__(self, parent:typing.Optional[PySide2.Qt3DCore.Qt3DCore.QNode]=...) -> None: ...
def bottomRadius(self) -> float: ...
def hasBottomEndcap(self) -> bool: ...
def hasTopEndcap(self) -> bool: ...
def length(self) -> float: ...
def rings(self) -> int: ...
def setBottomRadius(self, bottomRadius:float) -> None: ...
def setFirstInstance(self, firstInstance:int) -> None: ...
def setGeometry(self, geometry:PySide2.Qt3DRender.Qt3DRender.QGeometry) -> None: ...
def setHasBottomEndcap(self, hasBottomEndcap:bool) -> None: ...
def setHasTopEndcap(self, hasTopEndcap:bool) -> None: ...
def setIndexOffset(self, indexOffset:int) -> None: ...
def setInstanceCount(self, instanceCount:int) -> None: ...
def setLength(self, length:float) -> None: ...
def setPrimitiveRestartEnabled(self, enabled:bool) -> None: ...
def setPrimitiveType(self, primitiveType:PySide2.Qt3DRender.Qt3DRender.QGeometryRenderer.PrimitiveType) -> None: ...
def setRestartIndexValue(self, index:int) -> None: ...
def setRings(self, rings:int) -> None: ...
def setSlices(self, slices:int) -> None: ...
def setTopRadius(self, topRadius:float) -> None: ...
def setVertexCount(self, vertexCount:int) -> None: ...
def slices(self) -> int: ...
def topRadius(self) -> float: ...
class QCuboidGeometry(PySide2.Qt3DRender.QGeometry):
def __init__(self, parent:typing.Optional[PySide2.Qt3DCore.Qt3DCore.QNode]=...) -> None: ...
def indexAttribute(self) -> PySide2.Qt3DRender.Qt3DRender.QAttribute: ...
def normalAttribute(self) -> PySide2.Qt3DRender.Qt3DRender.QAttribute: ...
def positionAttribute(self) -> PySide2.Qt3DRender.Qt3DRender.QAttribute: ...
def setXExtent(self, xExtent:float) -> None: ...
def setXYMeshResolution(self, resolution:PySide2.QtCore.QSize) -> None: ...
def setXZMeshResolution(self, resolution:PySide2.QtCore.QSize) -> None: ...
def setYExtent(self, yExtent:float) -> None: ...
def setYZMeshResolution(self, resolution:PySide2.QtCore.QSize) -> None: ...
def setZExtent(self, zExtent:float) -> None: ...
def tangentAttribute(self) -> PySide2.Qt3DRender.Qt3DRender.QAttribute: ...
def texCoordAttribute(self) -> PySide2.Qt3DRender.Qt3DRender.QAttribute: ...
def updateIndices(self) -> None: ...
def updateVertices(self) -> None: ...
def xExtent(self) -> float: ...
def xyMeshResolution(self) -> PySide2.QtCore.QSize: ...
def xzMeshResolution(self) -> PySide2.QtCore.QSize: ...
def yExtent(self) -> float: ...
def yzMeshResolution(self) -> PySide2.QtCore.QSize: ...
def zExtent(self) -> float: ...
class QCuboidMesh(PySide2.Qt3DRender.QGeometryRenderer):
def __init__(self, parent:typing.Optional[PySide2.Qt3DCore.Qt3DCore.QNode]=...) -> None: ...
def setFirstInstance(self, firstInstance:int) -> None: ...
def setGeometry(self, geometry:PySide2.Qt3DRender.Qt3DRender.QGeometry) -> None: ...
def setIndexOffset(self, indexOffset:int) -> None: ...
def setInstanceCount(self, instanceCount:int) -> None: ...
def setPrimitiveRestartEnabled(self, enabled:bool) -> None: ...
def setPrimitiveType(self, primitiveType:PySide2.Qt3DRender.Qt3DRender.QGeometryRenderer.PrimitiveType) -> None: ...
def setRestartIndexValue(self, index:int) -> None: ...
def setVertexCount(self, vertexCount:int) -> None: ...
def setXExtent(self, xExtent:float) -> None: ...
def setXYMeshResolution(self, resolution:PySide2.QtCore.QSize) -> None: ...
def setXZMeshResolution(self, resolution:PySide2.QtCore.QSize) -> None: ...
def setYExtent(self, yExtent:float) -> None: ...
def setYZMeshResolution(self, resolution:PySide2.QtCore.QSize) -> None: ...
def setZExtent(self, zExtent:float) -> None: ...
def xExtent(self) -> float: ...
def xyMeshResolution(self) -> PySide2.QtCore.QSize: ...
def xzMeshResolution(self) -> PySide2.QtCore.QSize: ...
def yExtent(self) -> float: ...
def yzMeshResolution(self) -> PySide2.QtCore.QSize: ...
def zExtent(self) -> float: ...
class QCylinderGeometry(PySide2.Qt3DRender.QGeometry):
def __init__(self, parent:typing.Optional[PySide2.Qt3DCore.Qt3DCore.QNode]=...) -> None: ...
def indexAttribute(self) -> PySide2.Qt3DRender.Qt3DRender.QAttribute: ...
def length(self) -> float: ...
def normalAttribute(self) -> PySide2.Qt3DRender.Qt3DRender.QAttribute: ...
def positionAttribute(self) -> PySide2.Qt3DRender.Qt3DRender.QAttribute: ...
def radius(self) -> float: ...
def rings(self) -> int: ...
def setLength(self, length:float) -> None: ...
def setRadius(self, radius:float) -> None: ...
def setRings(self, rings:int) -> None: ...
def setSlices(self, slices:int) -> None: ...
def slices(self) -> int: ...
def texCoordAttribute(self) -> PySide2.Qt3DRender.Qt3DRender.QAttribute: ...
def updateIndices(self) -> None: ...
def updateVertices(self) -> None: ...
class QCylinderMesh(PySide2.Qt3DRender.QGeometryRenderer):
def __init__(self, parent:typing.Optional[PySide2.Qt3DCore.Qt3DCore.QNode]=...) -> None: ...
def length(self) -> float: ...
def radius(self) -> float: ...
def rings(self) -> int: ...
def setFirstInstance(self, firstInstance:int) -> None: ...
def setGeometry(self, geometry:PySide2.Qt3DRender.Qt3DRender.QGeometry) -> None: ...
def setIndexOffset(self, indexOffset:int) -> None: ...
def setInstanceCount(self, instanceCount:int) -> None: ...
def setLength(self, length:float) -> None: ...
def setPrimitiveRestartEnabled(self, enabled:bool) -> None: ...
def setPrimitiveType(self, primitiveType:PySide2.Qt3DRender.Qt3DRender.QGeometryRenderer.PrimitiveType) -> None: ...
def setRadius(self, radius:float) -> None: ...
def setRestartIndexValue(self, index:int) -> None: ...
def setRings(self, rings:int) -> None: ...
def setSlices(self, slices:int) -> None: ...
def setVertexCount(self, vertexCount:int) -> None: ...
def slices(self) -> int: ...
class QDiffuseMapMaterial(PySide2.Qt3DRender.QMaterial):
def __init__(self, parent:typing.Optional[PySide2.Qt3DCore.Qt3DCore.QNode]=...) -> None: ...
def ambient(self) -> PySide2.QtGui.QColor: ...
def diffuse(self) -> PySide2.Qt3DRender.Qt3DRender.QAbstractTexture: ...
def setAmbient(self, color:PySide2.QtGui.QColor) -> None: ...
def setDiffuse(self, diffuse:PySide2.Qt3DRender.Qt3DRender.QAbstractTexture) -> None: ...
def setShininess(self, shininess:float) -> None: ...
def setSpecular(self, specular:PySide2.QtGui.QColor) -> None: ...
def setTextureScale(self, textureScale:float) -> None: ...
def shininess(self) -> float: ...
def specular(self) -> PySide2.QtGui.QColor: ...
def textureScale(self) -> float: ...
class QDiffuseSpecularMapMaterial(PySide2.Qt3DRender.QMaterial):
def __init__(self, parent:typing.Optional[PySide2.Qt3DCore.Qt3DCore.QNode]=...) -> None: ...
def ambient(self) -> PySide2.QtGui.QColor: ...
def diffuse(self) -> PySide2.Qt3DRender.Qt3DRender.QAbstractTexture: ...
def setAmbient(self, ambient:PySide2.QtGui.QColor) -> None: ...
def setDiffuse(self, diffuse:PySide2.Qt3DRender.Qt3DRender.QAbstractTexture) -> None: ...
def setShininess(self, shininess:float) -> None: ...
def setSpecular(self, specular:PySide2.Qt3DRender.Qt3DRender.QAbstractTexture) -> None: ...
def setTextureScale(self, textureScale:float) -> None: ...
def shininess(self) -> float: ...
def specular(self) -> PySide2.Qt3DRender.Qt3DRender.QAbstractTexture: ...
def textureScale(self) -> float: ...
class QDiffuseSpecularMaterial(PySide2.Qt3DRender.QMaterial):
def __init__(self, parent:typing.Optional[PySide2.Qt3DCore.Qt3DCore.QNode]=...) -> None: ...
def ambient(self) -> PySide2.QtGui.QColor: ...
def diffuse(self) -> typing.Any: ...
def isAlphaBlendingEnabled(self) -> bool: ...
def normal(self) -> typing.Any: ...
def setAlphaBlendingEnabled(self, enabled:bool) -> None: ...
def setAmbient(self, ambient:PySide2.QtGui.QColor) -> None: ...
def setDiffuse(self, diffuse:typing.Any) -> None: ...
def setNormal(self, normal:typing.Any) -> None: ...
def setShininess(self, shininess:float) -> None: ...
def setSpecular(self, specular:typing.Any) -> None: ...
def setTextureScale(self, textureScale:float) -> None: ...
def shininess(self) -> float: ...
def specular(self) -> typing.Any: ...
def textureScale(self) -> float: ...
class QExtrudedTextGeometry(PySide2.Qt3DRender.QGeometry):
def __init__(self, parent:typing.Optional[PySide2.Qt3DCore.Qt3DCore.QNode]=...) -> None: ...
def extrusionLength(self) -> float: ...
def font(self) -> PySide2.QtGui.QFont: ...
def indexAttribute(self) -> PySide2.Qt3DRender.Qt3DRender.QAttribute: ...
def normalAttribute(self) -> PySide2.Qt3DRender.Qt3DRender.QAttribute: ...
def positionAttribute(self) -> PySide2.Qt3DRender.Qt3DRender.QAttribute: ...
def setDepth(self, extrusionLength:float) -> None: ...
def setFont(self, font:PySide2.QtGui.QFont) -> None: ...
def setText(self, text:str) -> None: ...
def text(self) -> str: ...
class QExtrudedTextMesh(PySide2.Qt3DRender.QGeometryRenderer):
def __init__(self, parent:typing.Optional[PySide2.Qt3DCore.Qt3DCore.QNode]=...) -> None: ...
def depth(self) -> float: ...
def font(self) -> PySide2.QtGui.QFont: ...
def setDepth(self, depth:float) -> None: ...
def setFont(self, font:PySide2.QtGui.QFont) -> None: ...
def setText(self, text:str) -> None: ...
def text(self) -> str: ...
class QFirstPersonCameraController(PySide2.Qt3DExtras.QAbstractCameraController):
def __init__(self, parent:typing.Optional[PySide2.Qt3DCore.Qt3DCore.QNode]=...) -> None: ...
class QForwardRenderer(PySide2.Qt3DRender.QTechniqueFilter):
def __init__(self, parent:typing.Optional[PySide2.Qt3DCore.Qt3DCore.QNode]=...) -> None: ...
def buffersToClear(self) -> PySide2.Qt3DRender.Qt3DRender.QClearBuffers.BufferType: ...
def camera(self) -> PySide2.Qt3DCore.Qt3DCore.QEntity: ...
def clearColor(self) -> PySide2.QtGui.QColor: ...
def externalRenderTargetSize(self) -> PySide2.QtCore.QSize: ...
def gamma(self) -> float: ...
def isFrustumCullingEnabled(self) -> bool: ...
def setBuffersToClear(self, arg__1:PySide2.Qt3DRender.Qt3DRender.QClearBuffers.BufferType) -> None: ...
def setCamera(self, camera:PySide2.Qt3DCore.Qt3DCore.QEntity) -> None: ...
def setClearColor(self, clearColor:PySide2.QtGui.QColor) -> None: ...
def setExternalRenderTargetSize(self, size:PySide2.QtCore.QSize) -> None: ...
def setFrustumCullingEnabled(self, enabled:bool) -> None: ...
def setGamma(self, gamma:float) -> None: ...
def setShowDebugOverlay(self, showDebugOverlay:bool) -> None: ...
def setSurface(self, surface:PySide2.QtCore.QObject) -> None: ...
def setViewportRect(self, viewportRect:PySide2.QtCore.QRectF) -> None: ...
def showDebugOverlay(self) -> bool: ...
def surface(self) -> PySide2.QtCore.QObject: ...
def viewportRect(self) -> PySide2.QtCore.QRectF: ...
class QGoochMaterial(PySide2.Qt3DRender.QMaterial):
def __init__(self, parent:typing.Optional[PySide2.Qt3DCore.Qt3DCore.QNode]=...) -> None: ...
def alpha(self) -> float: ...
def beta(self) -> float: ...
def cool(self) -> PySide2.QtGui.QColor: ...
def diffuse(self) -> PySide2.QtGui.QColor: ...
def setAlpha(self, alpha:float) -> None: ...
def setBeta(self, beta:float) -> None: ...
def setCool(self, cool:PySide2.QtGui.QColor) -> None: ...
def setDiffuse(self, diffuse:PySide2.QtGui.QColor) -> None: ...
def setShininess(self, shininess:float) -> None: ...
def setSpecular(self, specular:PySide2.QtGui.QColor) -> None: ...
def setWarm(self, warm:PySide2.QtGui.QColor) -> None: ...
def shininess(self) -> float: ...
def specular(self) -> PySide2.QtGui.QColor: ...
def warm(self) -> PySide2.QtGui.QColor: ...
class QMetalRoughMaterial(PySide2.Qt3DRender.QMaterial):
def __init__(self, parent:typing.Optional[PySide2.Qt3DCore.Qt3DCore.QNode]=...) -> None: ...
def ambientOcclusion(self) -> typing.Any: ...
def baseColor(self) -> typing.Any: ...
def metalness(self) -> typing.Any: ...
def normal(self) -> typing.Any: ...
def roughness(self) -> typing.Any: ...
def setAmbientOcclusion(self, ambientOcclusion:typing.Any) -> None: ...
def setBaseColor(self, baseColor:typing.Any) -> None: ...
def setMetalness(self, metalness:typing.Any) -> None: ...
def setNormal(self, normal:typing.Any) -> None: ...
def setRoughness(self, roughness:typing.Any) -> None: ...
def setTextureScale(self, textureScale:float) -> None: ...
def textureScale(self) -> float: ...
class QMorphPhongMaterial(PySide2.Qt3DRender.QMaterial):
def __init__(self, parent:typing.Optional[PySide2.Qt3DCore.Qt3DCore.QNode]=...) -> None: ...
def ambient(self) -> PySide2.QtGui.QColor: ...
def diffuse(self) -> PySide2.QtGui.QColor: ...
def interpolator(self) -> float: ...
def setAmbient(self, ambient:PySide2.QtGui.QColor) -> None: ...
def setDiffuse(self, diffuse:PySide2.QtGui.QColor) -> None: ...
def setInterpolator(self, interpolator:float) -> None: ...
def setShininess(self, shininess:float) -> None: ...
def setSpecular(self, specular:PySide2.QtGui.QColor) -> None: ...
def shininess(self) -> float: ...
def specular(self) -> PySide2.QtGui.QColor: ...
class QNormalDiffuseMapAlphaMaterial(PySide2.Qt3DExtras.QNormalDiffuseMapMaterial):
def __init__(self, parent:typing.Optional[PySide2.Qt3DCore.Qt3DCore.QNode]=...) -> None: ...
class QNormalDiffuseMapMaterial(PySide2.Qt3DRender.QMaterial):
def __init__(self, parent:typing.Optional[PySide2.Qt3DCore.Qt3DCore.QNode]=...) -> None: ...
def ambient(self) -> PySide2.QtGui.QColor: ...
def diffuse(self) -> PySide2.Qt3DRender.Qt3DRender.QAbstractTexture: ...
def normal(self) -> PySide2.Qt3DRender.Qt3DRender.QAbstractTexture: ...
def setAmbient(self, ambient:PySide2.QtGui.QColor) -> None: ...
def setDiffuse(self, diffuse:PySide2.Qt3DRender.Qt3DRender.QAbstractTexture) -> None: ...
def setNormal(self, normal:PySide2.Qt3DRender.Qt3DRender.QAbstractTexture) -> None: ...
def setShininess(self, shininess:float) -> None: ...
def setSpecular(self, specular:PySide2.QtGui.QColor) -> None: ...
def setTextureScale(self, textureScale:float) -> None: ...
def shininess(self) -> float: ...
def specular(self) -> PySide2.QtGui.QColor: ...
def textureScale(self) -> float: ...
class QNormalDiffuseSpecularMapMaterial(PySide2.Qt3DRender.QMaterial):
def __init__(self, parent:typing.Optional[PySide2.Qt3DCore.Qt3DCore.QNode]=...) -> None: ...
def ambient(self) -> PySide2.QtGui.QColor: ...
def diffuse(self) -> PySide2.Qt3DRender.Qt3DRender.QAbstractTexture: ...
def normal(self) -> PySide2.Qt3DRender.Qt3DRender.QAbstractTexture: ...
def setAmbient(self, ambient:PySide2.QtGui.QColor) -> None: ...
def setDiffuse(self, diffuse:PySide2.Qt3DRender.Qt3DRender.QAbstractTexture) -> None: ...
def setNormal(self, normal:PySide2.Qt3DRender.Qt3DRender.QAbstractTexture) -> None: ...
def setShininess(self, shininess:float) -> None: ...
def setSpecular(self, specular:PySide2.Qt3DRender.Qt3DRender.QAbstractTexture) -> None: ...
def setTextureScale(self, textureScale:float) -> None: ...
def shininess(self) -> float: ...
def specular(self) -> PySide2.Qt3DRender.Qt3DRender.QAbstractTexture: ...
def textureScale(self) -> float: ...
class QOrbitCameraController(PySide2.Qt3DExtras.QAbstractCameraController):
def __init__(self, parent:typing.Optional[PySide2.Qt3DCore.Qt3DCore.QNode]=...) -> None: ...
def setZoomInLimit(self, zoomInLimit:float) -> None: ...
def zoomInLimit(self) -> float: ...
class QPerVertexColorMaterial(PySide2.Qt3DRender.QMaterial):
def __init__(self, parent:typing.Optional[PySide2.Qt3DCore.Qt3DCore.QNode]=...) -> None: ...
class QPhongAlphaMaterial(PySide2.Qt3DRender.QMaterial):
def __init__(self, parent:typing.Optional[PySide2.Qt3DCore.Qt3DCore.QNode]=...) -> None: ...
def alpha(self) -> float: ...
def ambient(self) -> PySide2.QtGui.QColor: ...
def blendFunctionArg(self) -> PySide2.Qt3DRender.Qt3DRender.QBlendEquation.BlendFunction: ...
def destinationAlphaArg(self) -> PySide2.Qt3DRender.Qt3DRender.QBlendEquationArguments.Blending: ...
def destinationRgbArg(self) -> PySide2.Qt3DRender.Qt3DRender.QBlendEquationArguments.Blending: ...
def diffuse(self) -> PySide2.QtGui.QColor: ...
def setAlpha(self, alpha:float) -> None: ...
def setAmbient(self, ambient:PySide2.QtGui.QColor) -> None: ...
def setBlendFunctionArg(self, blendFunctionArg:PySide2.Qt3DRender.Qt3DRender.QBlendEquation.BlendFunction) -> None: ...
def setDestinationAlphaArg(self, destinationAlphaArg:PySide2.Qt3DRender.Qt3DRender.QBlendEquationArguments.Blending) -> None: ...
def setDestinationRgbArg(self, destinationRgbArg:PySide2.Qt3DRender.Qt3DRender.QBlendEquationArguments.Blending) -> None: ...
def setDiffuse(self, diffuse:PySide2.QtGui.QColor) -> None: ...
def setShininess(self, shininess:float) -> None: ...
def setSourceAlphaArg(self, sourceAlphaArg:PySide2.Qt3DRender.Qt3DRender.QBlendEquationArguments.Blending) -> None: ...
def setSourceRgbArg(self, sourceRgbArg:PySide2.Qt3DRender.Qt3DRender.QBlendEquationArguments.Blending) -> None: ...
def setSpecular(self, specular:PySide2.QtGui.QColor) -> None: ...
def shininess(self) -> float: ...
def sourceAlphaArg(self) -> PySide2.Qt3DRender.Qt3DRender.QBlendEquationArguments.Blending: ...
def sourceRgbArg(self) -> PySide2.Qt3DRender.Qt3DRender.QBlendEquationArguments.Blending: ...
def specular(self) -> PySide2.QtGui.QColor: ...
class QPhongMaterial(PySide2.Qt3DRender.QMaterial):
def __init__(self, parent:typing.Optional[PySide2.Qt3DCore.Qt3DCore.QNode]=...) -> None: ...
def ambient(self) -> PySide2.QtGui.QColor: ...
def diffuse(self) -> PySide2.QtGui.QColor: ...
def setAmbient(self, ambient:PySide2.QtGui.QColor) -> None: ...
def setDiffuse(self, diffuse:PySide2.QtGui.QColor) -> None: ...
def setShininess(self, shininess:float) -> None: ...
def setSpecular(self, specular:PySide2.QtGui.QColor) -> None: ...
def shininess(self) -> float: ...
def specular(self) -> PySide2.QtGui.QColor: ...
class QPlaneGeometry(PySide2.Qt3DRender.QGeometry):
def __init__(self, parent:typing.Optional[PySide2.Qt3DCore.Qt3DCore.QNode]=...) -> None: ...
def height(self) -> float: ...
def indexAttribute(self) -> PySide2.Qt3DRender.Qt3DRender.QAttribute: ...
def mirrored(self) -> bool: ...
def normalAttribute(self) -> PySide2.Qt3DRender.Qt3DRender.QAttribute: ...
def positionAttribute(self) -> PySide2.Qt3DRender.Qt3DRender.QAttribute: ...
def resolution(self) -> PySide2.QtCore.QSize: ...
def setHeight(self, height:float) -> None: ...
def setMirrored(self, mirrored:bool) -> None: ...
def setResolution(self, resolution:PySide2.QtCore.QSize) -> None: ...
def setWidth(self, width:float) -> None: ...
def tangentAttribute(self) -> PySide2.Qt3DRender.Qt3DRender.QAttribute: ...
def texCoordAttribute(self) -> PySide2.Qt3DRender.Qt3DRender.QAttribute: ...
def updateIndices(self) -> None: ...
def updateVertices(self) -> None: ...
def width(self) -> float: ...
class QPlaneMesh(PySide2.Qt3DRender.QGeometryRenderer):
def __init__(self, parent:typing.Optional[PySide2.Qt3DCore.Qt3DCore.QNode]=...) -> None: ...
def height(self) -> float: ...
def meshResolution(self) -> PySide2.QtCore.QSize: ...
def mirrored(self) -> bool: ...
def setFirstInstance(self, firstInstance:int) -> None: ...
def setGeometry(self, geometry:PySide2.Qt3DRender.Qt3DRender.QGeometry) -> None: ...
def setHeight(self, height:float) -> None: ...
def setIndexOffset(self, indexOffset:int) -> None: ...
def setInstanceCount(self, instanceCount:int) -> None: ...
def setMeshResolution(self, resolution:PySide2.QtCore.QSize) -> None: ...
def setMirrored(self, mirrored:bool) -> None: ...
def setPrimitiveRestartEnabled(self, enabled:bool) -> None: ...
def setPrimitiveType(self, primitiveType:PySide2.Qt3DRender.Qt3DRender.QGeometryRenderer.PrimitiveType) -> None: ...
def setRestartIndexValue(self, index:int) -> None: ...
def setVertexCount(self, vertexCount:int) -> None: ...
def setWidth(self, width:float) -> None: ...
def width(self) -> float: ...
class QSkyboxEntity(PySide2.Qt3DCore.QEntity):
def __init__(self, parent:typing.Optional[PySide2.Qt3DCore.Qt3DCore.QNode]=...) -> None: ...
def baseName(self) -> str: ...
def extension(self) -> str: ...
def isGammaCorrectEnabled(self) -> bool: ...
def setBaseName(self, path:str) -> None: ...
def setExtension(self, extension:str) -> None: ...
def setGammaCorrectEnabled(self, enabled:bool) -> None: ...
class QSphereGeometry(PySide2.Qt3DRender.QGeometry):
def __init__(self, parent:typing.Optional[PySide2.Qt3DCore.Qt3DCore.QNode]=...) -> None: ...
def generateTangents(self) -> bool: ...
def indexAttribute(self) -> PySide2.Qt3DRender.Qt3DRender.QAttribute: ...
def normalAttribute(self) -> PySide2.Qt3DRender.Qt3DRender.QAttribute: ...
def positionAttribute(self) -> PySide2.Qt3DRender.Qt3DRender.QAttribute: ...
def radius(self) -> float: ...
def rings(self) -> int: ...
def setGenerateTangents(self, gen:bool) -> None: ...
def setRadius(self, radius:float) -> None: ...
def setRings(self, rings:int) -> None: ...
def setSlices(self, slices:int) -> None: ...
def slices(self) -> int: ...
def tangentAttribute(self) -> PySide2.Qt3DRender.Qt3DRender.QAttribute: ...
def texCoordAttribute(self) -> PySide2.Qt3DRender.Qt3DRender.QAttribute: ...
def updateIndices(self) -> None: ...
def updateVertices(self) -> None: ...
class QSphereMesh(PySide2.Qt3DRender.QGeometryRenderer):
def __init__(self, parent:typing.Optional[PySide2.Qt3DCore.Qt3DCore.QNode]=...) -> None: ...
def generateTangents(self) -> bool: ...
def radius(self) -> float: ...
def rings(self) -> int: ...
def setFirstInstance(self, firstInstance:int) -> None: ...
def setGenerateTangents(self, gen:bool) -> None: ...
def setGeometry(self, geometry:PySide2.Qt3DRender.Qt3DRender.QGeometry) -> None: ...
def setIndexOffset(self, indexOffset:int) -> None: ...
def setPrimitiveRestartEnabled(self, enabled:bool) -> None: ...
def setPrimitiveType(self, primitiveType:PySide2.Qt3DRender.Qt3DRender.QGeometryRenderer.PrimitiveType) -> None: ...
def setRadius(self, radius:float) -> None: ...
def setRestartIndexValue(self, index:int) -> None: ...
def setRings(self, rings:int) -> None: ...
def setSlices(self, slices:int) -> None: ...
def setVertexCount(self, vertexCount:int) -> None: ...
def slices(self) -> int: ...
class QSpriteGrid(PySide2.Qt3DExtras.QAbstractSpriteSheet):
def __init__(self, parent:typing.Optional[PySide2.Qt3DCore.Qt3DCore.QNode]=...) -> None: ...
def columns(self) -> int: ...
def rows(self) -> int: ...
def setColumns(self, columns:int) -> None: ...
def setRows(self, rows:int) -> None: ...
class QSpriteSheet(PySide2.Qt3DExtras.QAbstractSpriteSheet):
def __init__(self, parent:typing.Optional[PySide2.Qt3DCore.Qt3DCore.QNode]=...) -> None: ...
@typing.overload
def addSprite(self, sprite:PySide2.Qt3DExtras.Qt3DExtras.QSpriteSheetItem) -> None: ...
@typing.overload
def addSprite(self, x:int, y:int, width:int, height:int) -> PySide2.Qt3DExtras.Qt3DExtras.QSpriteSheetItem: ...
def removeSprite(self, sprite:PySide2.Qt3DExtras.Qt3DExtras.QSpriteSheetItem) -> None: ...
def setSprites(self, sprites:typing.List) -> None: ...
def sprites(self) -> typing.List: ...
class QSpriteSheetItem(PySide2.Qt3DCore.QNode):
def __init__(self, parent:typing.Optional[PySide2.Qt3DCore.Qt3DCore.QNode]=...) -> None: ...
def height(self) -> int: ...
def setHeight(self, height:int) -> None: ...
def setWidth(self, width:int) -> None: ...
def setX(self, x:int) -> None: ...
def setY(self, y:int) -> None: ...
def width(self) -> int: ...
def x(self) -> int: ...
def y(self) -> int: ...
class QText2DEntity(PySide2.Qt3DCore.QEntity):
def __init__(self, parent:typing.Optional[PySide2.Qt3DCore.Qt3DCore.QNode]=...) -> None: ...
def color(self) -> PySide2.QtGui.QColor: ...
def font(self) -> PySide2.QtGui.QFont: ...
def height(self) -> float: ...
def setColor(self, color:PySide2.QtGui.QColor) -> None: ...
def setFont(self, font:PySide2.QtGui.QFont) -> None: ...
def setHeight(self, height:float) -> None: ...
def setText(self, text:str) -> None: ...
def setWidth(self, width:float) -> None: ...
def text(self) -> str: ...
def width(self) -> float: ...
class QTextureMaterial(PySide2.Qt3DRender.QMaterial):
def __init__(self, parent:typing.Optional[PySide2.Qt3DCore.Qt3DCore.QNode]=...) -> None: ...
def isAlphaBlendingEnabled(self) -> bool: ...
def setAlphaBlendingEnabled(self, enabled:bool) -> None: ...
def setTexture(self, texture:PySide2.Qt3DRender.Qt3DRender.QAbstractTexture) -> None: ...
def setTextureOffset(self, textureOffset:PySide2.QtGui.QVector2D) -> None: ...
def setTextureTransform(self, matrix:PySide2.QtGui.QMatrix3x3) -> None: ...
def texture(self) -> PySide2.Qt3DRender.Qt3DRender.QAbstractTexture: ...
def textureOffset(self) -> PySide2.QtGui.QVector2D: ...
def textureTransform(self) -> PySide2.QtGui.QMatrix3x3: ...
class QTorusGeometry(PySide2.Qt3DRender.QGeometry):
def __init__(self, parent:typing.Optional[PySide2.Qt3DCore.Qt3DCore.QNode]=...) -> None: ...
def indexAttribute(self) -> PySide2.Qt3DRender.Qt3DRender.QAttribute: ...
def minorRadius(self) -> float: ...
def normalAttribute(self) -> PySide2.Qt3DRender.Qt3DRender.QAttribute: ...
def positionAttribute(self) -> PySide2.Qt3DRender.Qt3DRender.QAttribute: ...
def radius(self) -> float: ...
def rings(self) -> int: ...
def setMinorRadius(self, minorRadius:float) -> None: ...
def setRadius(self, radius:float) -> None: ...
def setRings(self, rings:int) -> None: ...
def setSlices(self, slices:int) -> None: ...
def slices(self) -> int: ...
def texCoordAttribute(self) -> PySide2.Qt3DRender.Qt3DRender.QAttribute: ...
def updateIndices(self) -> None: ...
def updateVertices(self) -> None: ...
class QTorusMesh(PySide2.Qt3DRender.QGeometryRenderer):
def __init__(self, parent:typing.Optional[PySide2.Qt3DCore.Qt3DCore.QNode]=...) -> None: ...
def minorRadius(self) -> float: ...
def radius(self) -> float: ...
def rings(self) -> int: ...
def setFirstInstance(self, firstInstance:int) -> None: ...
def setGeometry(self, geometry:PySide2.Qt3DRender.Qt3DRender.QGeometry) -> None: ...
def setIndexOffset(self, indexOffset:int) -> None: ...
def setInstanceCount(self, instanceCount:int) -> None: ...
def setMinorRadius(self, minorRadius:float) -> None: ...
def setPrimitiveRestartEnabled(self, enabled:bool) -> None: ...
def setPrimitiveType(self, primitiveType:PySide2.Qt3DRender.Qt3DRender.QGeometryRenderer.PrimitiveType) -> None: ...
def setRadius(self, radius:float) -> None: ...
def setRestartIndexValue(self, index:int) -> None: ...
def setRings(self, rings:int) -> None: ...
def setSlices(self, slices:int) -> None: ...
def setVertexCount(self, vertexCount:int) -> None: ...
def slices(self) -> int: ...
class Qt3DWindow(PySide2.QtGui.QWindow):
def __init__(self, screen:typing.Optional[PySide2.QtGui.QScreen]=..., arg__2:PySide2.Qt3DRender.Qt3DRender.API=...) -> None: ...
def activeFrameGraph(self) -> PySide2.Qt3DRender.Qt3DRender.QFrameGraphNode: ...
def camera(self) -> PySide2.Qt3DRender.Qt3DRender.QCamera: ...
def defaultFrameGraph(self) -> PySide2.Qt3DExtras.Qt3DExtras.QForwardRenderer: ...
def event(self, e:PySide2.QtCore.QEvent) -> bool: ...
@typing.overload
def registerAspect(self, aspect:PySide2.Qt3DCore.Qt3DCore.QAbstractAspect) -> None: ...
@typing.overload
def registerAspect(self, name:str) -> None: ...
def renderSettings(self) -> PySide2.Qt3DRender.Qt3DRender.QRenderSettings: ...
def resizeEvent(self, arg__1:PySide2.QtGui.QResizeEvent) -> None: ...
def setActiveFrameGraph(self, activeFrameGraph:PySide2.Qt3DRender.Qt3DRender.QFrameGraphNode) -> None: ...
def setRootEntity(self, root:PySide2.Qt3DCore.Qt3DCore.QEntity) -> None: ...
def showEvent(self, e:PySide2.QtGui.QShowEvent) -> None: ...
@staticmethod
def setupWindowSurface(window:PySide2.QtGui.QWindow, arg__2:PySide2.Qt3DRender.Qt3DRender.API) -> None: ...
# eof