# This Python file uses the following encoding: utf-8 ############################################################################# ## ## Copyright (C) 2020 The Qt Company Ltd. ## Contact: https://www.qt.io/licensing/ ## ## This file is part of Qt for Python. ## ## $QT_BEGIN_LICENSE:LGPL$ ## Commercial License Usage ## Licensees holding valid commercial Qt licenses may use this file in ## accordance with the commercial license agreement provided with the ## Software or, alternatively, in accordance with the terms contained in ## a written agreement between you and The Qt Company. For licensing terms ## and conditions see https://www.qt.io/terms-conditions. For further ## information use the contact form at https://www.qt.io/contact-us. ## ## GNU Lesser General Public License Usage ## Alternatively, this file may be used under the terms of the GNU Lesser ## General Public License version 3 as published by the Free Software ## Foundation and appearing in the file LICENSE.LGPL3 included in the ## packaging of this file. Please review the following information to ## ensure the GNU Lesser General Public License version 3 requirements ## will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ## ## GNU General Public License Usage ## Alternatively, this file may be used under the terms of the GNU ## General Public License version 2.0 or (at your option) the GNU General ## Public license version 3 or any later version approved by the KDE Free ## Qt Foundation. The licenses are as published by the Free Software ## Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ## included in the packaging of this file. Please review the following ## information to ensure the GNU General Public License requirements will ## be met: https://www.gnu.org/licenses/gpl-2.0.html and ## https://www.gnu.org/licenses/gpl-3.0.html. ## ## $QT_END_LICENSE$ ## ############################################################################# """ This file contains the exact signatures for all functions in module PySide2.Qt3DExtras, except for defaults which are replaced by "...". """ # Module PySide2.Qt3DExtras import PySide2 try: import typing except ImportError: from PySide2.support.signature import typing from PySide2.support.signature.mapping import ( Virtual, Missing, Invalid, Default, Instance) class Object(object): pass import shiboken2 as Shiboken Shiboken.Object = Object import PySide2.QtCore import PySide2.QtGui import PySide2.Qt3DCore import PySide2.Qt3DRender import PySide2.Qt3DExtras class Qt3DExtras(Shiboken.Object): class QAbstractCameraController(PySide2.Qt3DCore.QEntity): class InputState(Shiboken.Object): @typing.overload def __init__(self) -> None: ... @typing.overload def __init__(self, InputState:PySide2.Qt3DExtras.Qt3DExtras.QAbstractCameraController.InputState) -> None: ... @staticmethod def __copy__() -> None: ... def __init__(self, parent:typing.Optional[PySide2.Qt3DCore.Qt3DCore.QNode]=...) -> None: ... def acceleration(self) -> float: ... def camera(self) -> PySide2.Qt3DRender.Qt3DRender.QCamera: ... def deceleration(self) -> float: ... def linearSpeed(self) -> float: ... def lookSpeed(self) -> float: ... def setAcceleration(self, acceleration:float) -> None: ... def setCamera(self, camera:PySide2.Qt3DRender.Qt3DRender.QCamera) -> None: ... def setDeceleration(self, deceleration:float) -> None: ... def setLinearSpeed(self, linearSpeed:float) -> None: ... def setLookSpeed(self, lookSpeed:float) -> None: ... class QAbstractSpriteSheet(PySide2.Qt3DCore.QNode): def currentIndex(self) -> int: ... def setCurrentIndex(self, currentIndex:int) -> None: ... def setTexture(self, texture:PySide2.Qt3DRender.Qt3DRender.QAbstractTexture) -> None: ... def texture(self) -> PySide2.Qt3DRender.Qt3DRender.QAbstractTexture: ... def textureTransform(self) -> PySide2.QtGui.QMatrix3x3: ... class QConeGeometry(PySide2.Qt3DRender.QGeometry): def __init__(self, parent:typing.Optional[PySide2.Qt3DCore.Qt3DCore.QNode]=...) -> None: ... def bottomRadius(self) -> float: ... def hasBottomEndcap(self) -> bool: ... def hasTopEndcap(self) -> bool: ... def indexAttribute(self) -> PySide2.Qt3DRender.Qt3DRender.QAttribute: ... def length(self) -> float: ... def normalAttribute(self) -> PySide2.Qt3DRender.Qt3DRender.QAttribute: ... def positionAttribute(self) -> PySide2.Qt3DRender.Qt3DRender.QAttribute: ... def rings(self) -> int: ... def setBottomRadius(self, bottomRadius:float) -> None: ... def setHasBottomEndcap(self, hasBottomEndcap:bool) -> None: ... def setHasTopEndcap(self, hasTopEndcap:bool) -> None: ... def setLength(self, length:float) -> None: ... def setRings(self, rings:int) -> None: ... def setSlices(self, slices:int) -> None: ... def setTopRadius(self, topRadius:float) -> None: ... def slices(self) -> int: ... def texCoordAttribute(self) -> PySide2.Qt3DRender.Qt3DRender.QAttribute: ... def topRadius(self) -> float: ... def updateIndices(self) -> None: ... def updateVertices(self) -> None: ... class QConeMesh(PySide2.Qt3DRender.QGeometryRenderer): def __init__(self, parent:typing.Optional[PySide2.Qt3DCore.Qt3DCore.QNode]=...) -> None: ... def bottomRadius(self) -> float: ... def hasBottomEndcap(self) -> bool: ... def hasTopEndcap(self) -> bool: ... def length(self) -> float: ... def rings(self) -> int: ... def setBottomRadius(self, bottomRadius:float) -> None: ... def setFirstInstance(self, firstInstance:int) -> None: ... def setGeometry(self, geometry:PySide2.Qt3DRender.Qt3DRender.QGeometry) -> None: ... def setHasBottomEndcap(self, hasBottomEndcap:bool) -> None: ... def setHasTopEndcap(self, hasTopEndcap:bool) -> None: ... def setIndexOffset(self, indexOffset:int) -> None: ... def setInstanceCount(self, instanceCount:int) -> None: ... def setLength(self, length:float) -> None: ... def setPrimitiveRestartEnabled(self, enabled:bool) -> None: ... def setPrimitiveType(self, primitiveType:PySide2.Qt3DRender.Qt3DRender.QGeometryRenderer.PrimitiveType) -> None: ... def setRestartIndexValue(self, index:int) -> None: ... def setRings(self, rings:int) -> None: ... def setSlices(self, slices:int) -> None: ... def setTopRadius(self, topRadius:float) -> None: ... def setVertexCount(self, vertexCount:int) -> None: ... def slices(self) -> int: ... def topRadius(self) -> float: ... class QCuboidGeometry(PySide2.Qt3DRender.QGeometry): def __init__(self, parent:typing.Optional[PySide2.Qt3DCore.Qt3DCore.QNode]=...) -> None: ... def indexAttribute(self) -> PySide2.Qt3DRender.Qt3DRender.QAttribute: ... def normalAttribute(self) -> PySide2.Qt3DRender.Qt3DRender.QAttribute: ... def positionAttribute(self) -> PySide2.Qt3DRender.Qt3DRender.QAttribute: ... def setXExtent(self, xExtent:float) -> None: ... def setXYMeshResolution(self, resolution:PySide2.QtCore.QSize) -> None: ... def setXZMeshResolution(self, resolution:PySide2.QtCore.QSize) -> None: ... def setYExtent(self, yExtent:float) -> None: ... def setYZMeshResolution(self, resolution:PySide2.QtCore.QSize) -> None: ... def setZExtent(self, zExtent:float) -> None: ... def tangentAttribute(self) -> PySide2.Qt3DRender.Qt3DRender.QAttribute: ... def texCoordAttribute(self) -> PySide2.Qt3DRender.Qt3DRender.QAttribute: ... def updateIndices(self) -> None: ... def updateVertices(self) -> None: ... def xExtent(self) -> float: ... def xyMeshResolution(self) -> PySide2.QtCore.QSize: ... def xzMeshResolution(self) -> PySide2.QtCore.QSize: ... def yExtent(self) -> float: ... def yzMeshResolution(self) -> PySide2.QtCore.QSize: ... def zExtent(self) -> float: ... class QCuboidMesh(PySide2.Qt3DRender.QGeometryRenderer): def __init__(self, parent:typing.Optional[PySide2.Qt3DCore.Qt3DCore.QNode]=...) -> None: ... def setFirstInstance(self, firstInstance:int) -> None: ... def setGeometry(self, geometry:PySide2.Qt3DRender.Qt3DRender.QGeometry) -> None: ... def setIndexOffset(self, indexOffset:int) -> None: ... def setInstanceCount(self, instanceCount:int) -> None: ... def setPrimitiveRestartEnabled(self, enabled:bool) -> None: ... def setPrimitiveType(self, primitiveType:PySide2.Qt3DRender.Qt3DRender.QGeometryRenderer.PrimitiveType) -> None: ... def setRestartIndexValue(self, index:int) -> None: ... def setVertexCount(self, vertexCount:int) -> None: ... def setXExtent(self, xExtent:float) -> None: ... def setXYMeshResolution(self, resolution:PySide2.QtCore.QSize) -> None: ... def setXZMeshResolution(self, resolution:PySide2.QtCore.QSize) -> None: ... def setYExtent(self, yExtent:float) -> None: ... def setYZMeshResolution(self, resolution:PySide2.QtCore.QSize) -> None: ... def setZExtent(self, zExtent:float) -> None: ... def xExtent(self) -> float: ... def xyMeshResolution(self) -> PySide2.QtCore.QSize: ... def xzMeshResolution(self) -> PySide2.QtCore.QSize: ... def yExtent(self) -> float: ... def yzMeshResolution(self) -> PySide2.QtCore.QSize: ... def zExtent(self) -> float: ... class QCylinderGeometry(PySide2.Qt3DRender.QGeometry): def __init__(self, parent:typing.Optional[PySide2.Qt3DCore.Qt3DCore.QNode]=...) -> None: ... def indexAttribute(self) -> PySide2.Qt3DRender.Qt3DRender.QAttribute: ... def length(self) -> float: ... def normalAttribute(self) -> PySide2.Qt3DRender.Qt3DRender.QAttribute: ... def positionAttribute(self) -> PySide2.Qt3DRender.Qt3DRender.QAttribute: ... def radius(self) -> float: ... def rings(self) -> int: ... def setLength(self, length:float) -> None: ... def setRadius(self, radius:float) -> None: ... def setRings(self, rings:int) -> None: ... def setSlices(self, slices:int) -> None: ... def slices(self) -> int: ... def texCoordAttribute(self) -> PySide2.Qt3DRender.Qt3DRender.QAttribute: ... def updateIndices(self) -> None: ... def updateVertices(self) -> None: ... class QCylinderMesh(PySide2.Qt3DRender.QGeometryRenderer): def __init__(self, parent:typing.Optional[PySide2.Qt3DCore.Qt3DCore.QNode]=...) -> None: ... def length(self) -> float: ... def radius(self) -> float: ... def rings(self) -> int: ... def setFirstInstance(self, firstInstance:int) -> None: ... def setGeometry(self, geometry:PySide2.Qt3DRender.Qt3DRender.QGeometry) -> None: ... def setIndexOffset(self, indexOffset:int) -> None: ... def setInstanceCount(self, instanceCount:int) -> None: ... def setLength(self, length:float) -> None: ... def setPrimitiveRestartEnabled(self, enabled:bool) -> None: ... def setPrimitiveType(self, primitiveType:PySide2.Qt3DRender.Qt3DRender.QGeometryRenderer.PrimitiveType) -> None: ... def setRadius(self, radius:float) -> None: ... def setRestartIndexValue(self, index:int) -> None: ... def setRings(self, rings:int) -> None: ... def setSlices(self, slices:int) -> None: ... def setVertexCount(self, vertexCount:int) -> None: ... def slices(self) -> int: ... class QDiffuseMapMaterial(PySide2.Qt3DRender.QMaterial): def __init__(self, parent:typing.Optional[PySide2.Qt3DCore.Qt3DCore.QNode]=...) -> None: ... def ambient(self) -> PySide2.QtGui.QColor: ... def diffuse(self) -> PySide2.Qt3DRender.Qt3DRender.QAbstractTexture: ... def setAmbient(self, color:PySide2.QtGui.QColor) -> None: ... def setDiffuse(self, diffuse:PySide2.Qt3DRender.Qt3DRender.QAbstractTexture) -> None: ... def setShininess(self, shininess:float) -> None: ... def setSpecular(self, specular:PySide2.QtGui.QColor) -> None: ... def setTextureScale(self, textureScale:float) -> None: ... def shininess(self) -> float: ... def specular(self) -> PySide2.QtGui.QColor: ... def textureScale(self) -> float: ... class QDiffuseSpecularMapMaterial(PySide2.Qt3DRender.QMaterial): def __init__(self, parent:typing.Optional[PySide2.Qt3DCore.Qt3DCore.QNode]=...) -> None: ... def ambient(self) -> PySide2.QtGui.QColor: ... def diffuse(self) -> PySide2.Qt3DRender.Qt3DRender.QAbstractTexture: ... def setAmbient(self, ambient:PySide2.QtGui.QColor) -> None: ... def setDiffuse(self, diffuse:PySide2.Qt3DRender.Qt3DRender.QAbstractTexture) -> None: ... def setShininess(self, shininess:float) -> None: ... def setSpecular(self, specular:PySide2.Qt3DRender.Qt3DRender.QAbstractTexture) -> None: ... def setTextureScale(self, textureScale:float) -> None: ... def shininess(self) -> float: ... def specular(self) -> PySide2.Qt3DRender.Qt3DRender.QAbstractTexture: ... def textureScale(self) -> float: ... class QDiffuseSpecularMaterial(PySide2.Qt3DRender.QMaterial): def __init__(self, parent:typing.Optional[PySide2.Qt3DCore.Qt3DCore.QNode]=...) -> None: ... def ambient(self) -> PySide2.QtGui.QColor: ... def diffuse(self) -> typing.Any: ... def isAlphaBlendingEnabled(self) -> bool: ... def normal(self) -> typing.Any: ... def setAlphaBlendingEnabled(self, enabled:bool) -> None: ... def setAmbient(self, ambient:PySide2.QtGui.QColor) -> None: ... def setDiffuse(self, diffuse:typing.Any) -> None: ... def setNormal(self, normal:typing.Any) -> None: ... def setShininess(self, shininess:float) -> None: ... def setSpecular(self, specular:typing.Any) -> None: ... def setTextureScale(self, textureScale:float) -> None: ... def shininess(self) -> float: ... def specular(self) -> typing.Any: ... def textureScale(self) -> float: ... class QExtrudedTextGeometry(PySide2.Qt3DRender.QGeometry): def __init__(self, parent:typing.Optional[PySide2.Qt3DCore.Qt3DCore.QNode]=...) -> None: ... def extrusionLength(self) -> float: ... def font(self) -> PySide2.QtGui.QFont: ... def indexAttribute(self) -> PySide2.Qt3DRender.Qt3DRender.QAttribute: ... def normalAttribute(self) -> PySide2.Qt3DRender.Qt3DRender.QAttribute: ... def positionAttribute(self) -> PySide2.Qt3DRender.Qt3DRender.QAttribute: ... def setDepth(self, extrusionLength:float) -> None: ... def setFont(self, font:PySide2.QtGui.QFont) -> None: ... def setText(self, text:str) -> None: ... def text(self) -> str: ... class QExtrudedTextMesh(PySide2.Qt3DRender.QGeometryRenderer): def __init__(self, parent:typing.Optional[PySide2.Qt3DCore.Qt3DCore.QNode]=...) -> None: ... def depth(self) -> float: ... def font(self) -> PySide2.QtGui.QFont: ... def setDepth(self, depth:float) -> None: ... def setFont(self, font:PySide2.QtGui.QFont) -> None: ... def setText(self, text:str) -> None: ... def text(self) -> str: ... class QFirstPersonCameraController(PySide2.Qt3DExtras.QAbstractCameraController): def __init__(self, parent:typing.Optional[PySide2.Qt3DCore.Qt3DCore.QNode]=...) -> None: ... class QForwardRenderer(PySide2.Qt3DRender.QTechniqueFilter): def __init__(self, parent:typing.Optional[PySide2.Qt3DCore.Qt3DCore.QNode]=...) -> None: ... def buffersToClear(self) -> PySide2.Qt3DRender.Qt3DRender.QClearBuffers.BufferType: ... def camera(self) -> PySide2.Qt3DCore.Qt3DCore.QEntity: ... def clearColor(self) -> PySide2.QtGui.QColor: ... def externalRenderTargetSize(self) -> PySide2.QtCore.QSize: ... def gamma(self) -> float: ... def isFrustumCullingEnabled(self) -> bool: ... def setBuffersToClear(self, arg__1:PySide2.Qt3DRender.Qt3DRender.QClearBuffers.BufferType) -> None: ... def setCamera(self, camera:PySide2.Qt3DCore.Qt3DCore.QEntity) -> None: ... def setClearColor(self, clearColor:PySide2.QtGui.QColor) -> None: ... def setExternalRenderTargetSize(self, size:PySide2.QtCore.QSize) -> None: ... def setFrustumCullingEnabled(self, enabled:bool) -> None: ... def setGamma(self, gamma:float) -> None: ... def setShowDebugOverlay(self, showDebugOverlay:bool) -> None: ... def setSurface(self, surface:PySide2.QtCore.QObject) -> None: ... def setViewportRect(self, viewportRect:PySide2.QtCore.QRectF) -> None: ... def showDebugOverlay(self) -> bool: ... def surface(self) -> PySide2.QtCore.QObject: ... def viewportRect(self) -> PySide2.QtCore.QRectF: ... class QGoochMaterial(PySide2.Qt3DRender.QMaterial): def __init__(self, parent:typing.Optional[PySide2.Qt3DCore.Qt3DCore.QNode]=...) -> None: ... def alpha(self) -> float: ... def beta(self) -> float: ... def cool(self) -> PySide2.QtGui.QColor: ... def diffuse(self) -> PySide2.QtGui.QColor: ... def setAlpha(self, alpha:float) -> None: ... def setBeta(self, beta:float) -> None: ... def setCool(self, cool:PySide2.QtGui.QColor) -> None: ... def setDiffuse(self, diffuse:PySide2.QtGui.QColor) -> None: ... def setShininess(self, shininess:float) -> None: ... def setSpecular(self, specular:PySide2.QtGui.QColor) -> None: ... def setWarm(self, warm:PySide2.QtGui.QColor) -> None: ... def shininess(self) -> float: ... def specular(self) -> PySide2.QtGui.QColor: ... def warm(self) -> PySide2.QtGui.QColor: ... class QMetalRoughMaterial(PySide2.Qt3DRender.QMaterial): def __init__(self, parent:typing.Optional[PySide2.Qt3DCore.Qt3DCore.QNode]=...) -> None: ... def ambientOcclusion(self) -> typing.Any: ... def baseColor(self) -> typing.Any: ... def metalness(self) -> typing.Any: ... def normal(self) -> typing.Any: ... def roughness(self) -> typing.Any: ... def setAmbientOcclusion(self, ambientOcclusion:typing.Any) -> None: ... def setBaseColor(self, baseColor:typing.Any) -> None: ... def setMetalness(self, metalness:typing.Any) -> None: ... def setNormal(self, normal:typing.Any) -> None: ... def setRoughness(self, roughness:typing.Any) -> None: ... def setTextureScale(self, textureScale:float) -> None: ... def textureScale(self) -> float: ... class QMorphPhongMaterial(PySide2.Qt3DRender.QMaterial): def __init__(self, parent:typing.Optional[PySide2.Qt3DCore.Qt3DCore.QNode]=...) -> None: ... def ambient(self) -> PySide2.QtGui.QColor: ... def diffuse(self) -> PySide2.QtGui.QColor: ... def interpolator(self) -> float: ... def setAmbient(self, ambient:PySide2.QtGui.QColor) -> None: ... def setDiffuse(self, diffuse:PySide2.QtGui.QColor) -> None: ... def setInterpolator(self, interpolator:float) -> None: ... def setShininess(self, shininess:float) -> None: ... def setSpecular(self, specular:PySide2.QtGui.QColor) -> None: ... def shininess(self) -> float: ... def specular(self) -> PySide2.QtGui.QColor: ... class QNormalDiffuseMapAlphaMaterial(PySide2.Qt3DExtras.QNormalDiffuseMapMaterial): def __init__(self, parent:typing.Optional[PySide2.Qt3DCore.Qt3DCore.QNode]=...) -> None: ... class QNormalDiffuseMapMaterial(PySide2.Qt3DRender.QMaterial): def __init__(self, parent:typing.Optional[PySide2.Qt3DCore.Qt3DCore.QNode]=...) -> None: ... def ambient(self) -> PySide2.QtGui.QColor: ... def diffuse(self) -> PySide2.Qt3DRender.Qt3DRender.QAbstractTexture: ... def normal(self) -> PySide2.Qt3DRender.Qt3DRender.QAbstractTexture: ... def setAmbient(self, ambient:PySide2.QtGui.QColor) -> None: ... def setDiffuse(self, diffuse:PySide2.Qt3DRender.Qt3DRender.QAbstractTexture) -> None: ... def setNormal(self, normal:PySide2.Qt3DRender.Qt3DRender.QAbstractTexture) -> None: ... def setShininess(self, shininess:float) -> None: ... def setSpecular(self, specular:PySide2.QtGui.QColor) -> None: ... def setTextureScale(self, textureScale:float) -> None: ... def shininess(self) -> float: ... def specular(self) -> PySide2.QtGui.QColor: ... def textureScale(self) -> float: ... class QNormalDiffuseSpecularMapMaterial(PySide2.Qt3DRender.QMaterial): def __init__(self, parent:typing.Optional[PySide2.Qt3DCore.Qt3DCore.QNode]=...) -> None: ... def ambient(self) -> PySide2.QtGui.QColor: ... def diffuse(self) -> PySide2.Qt3DRender.Qt3DRender.QAbstractTexture: ... def normal(self) -> PySide2.Qt3DRender.Qt3DRender.QAbstractTexture: ... def setAmbient(self, ambient:PySide2.QtGui.QColor) -> None: ... def setDiffuse(self, diffuse:PySide2.Qt3DRender.Qt3DRender.QAbstractTexture) -> None: ... def setNormal(self, normal:PySide2.Qt3DRender.Qt3DRender.QAbstractTexture) -> None: ... def setShininess(self, shininess:float) -> None: ... def setSpecular(self, specular:PySide2.Qt3DRender.Qt3DRender.QAbstractTexture) -> None: ... def setTextureScale(self, textureScale:float) -> None: ... def shininess(self) -> float: ... def specular(self) -> PySide2.Qt3DRender.Qt3DRender.QAbstractTexture: ... def textureScale(self) -> float: ... class QOrbitCameraController(PySide2.Qt3DExtras.QAbstractCameraController): def __init__(self, parent:typing.Optional[PySide2.Qt3DCore.Qt3DCore.QNode]=...) -> None: ... def setZoomInLimit(self, zoomInLimit:float) -> None: ... def zoomInLimit(self) -> float: ... class QPerVertexColorMaterial(PySide2.Qt3DRender.QMaterial): def __init__(self, parent:typing.Optional[PySide2.Qt3DCore.Qt3DCore.QNode]=...) -> None: ... class QPhongAlphaMaterial(PySide2.Qt3DRender.QMaterial): def __init__(self, parent:typing.Optional[PySide2.Qt3DCore.Qt3DCore.QNode]=...) -> None: ... def alpha(self) -> float: ... def ambient(self) -> PySide2.QtGui.QColor: ... def blendFunctionArg(self) -> PySide2.Qt3DRender.Qt3DRender.QBlendEquation.BlendFunction: ... def destinationAlphaArg(self) -> PySide2.Qt3DRender.Qt3DRender.QBlendEquationArguments.Blending: ... def destinationRgbArg(self) -> PySide2.Qt3DRender.Qt3DRender.QBlendEquationArguments.Blending: ... def diffuse(self) -> PySide2.QtGui.QColor: ... def setAlpha(self, alpha:float) -> None: ... def setAmbient(self, ambient:PySide2.QtGui.QColor) -> None: ... def setBlendFunctionArg(self, blendFunctionArg:PySide2.Qt3DRender.Qt3DRender.QBlendEquation.BlendFunction) -> None: ... def setDestinationAlphaArg(self, destinationAlphaArg:PySide2.Qt3DRender.Qt3DRender.QBlendEquationArguments.Blending) -> None: ... def setDestinationRgbArg(self, destinationRgbArg:PySide2.Qt3DRender.Qt3DRender.QBlendEquationArguments.Blending) -> None: ... def setDiffuse(self, diffuse:PySide2.QtGui.QColor) -> None: ... def setShininess(self, shininess:float) -> None: ... def setSourceAlphaArg(self, sourceAlphaArg:PySide2.Qt3DRender.Qt3DRender.QBlendEquationArguments.Blending) -> None: ... def setSourceRgbArg(self, sourceRgbArg:PySide2.Qt3DRender.Qt3DRender.QBlendEquationArguments.Blending) -> None: ... def setSpecular(self, specular:PySide2.QtGui.QColor) -> None: ... def shininess(self) -> float: ... def sourceAlphaArg(self) -> PySide2.Qt3DRender.Qt3DRender.QBlendEquationArguments.Blending: ... def sourceRgbArg(self) -> PySide2.Qt3DRender.Qt3DRender.QBlendEquationArguments.Blending: ... def specular(self) -> PySide2.QtGui.QColor: ... class QPhongMaterial(PySide2.Qt3DRender.QMaterial): def __init__(self, parent:typing.Optional[PySide2.Qt3DCore.Qt3DCore.QNode]=...) -> None: ... def ambient(self) -> PySide2.QtGui.QColor: ... def diffuse(self) -> PySide2.QtGui.QColor: ... def setAmbient(self, ambient:PySide2.QtGui.QColor) -> None: ... def setDiffuse(self, diffuse:PySide2.QtGui.QColor) -> None: ... def setShininess(self, shininess:float) -> None: ... def setSpecular(self, specular:PySide2.QtGui.QColor) -> None: ... def shininess(self) -> float: ... def specular(self) -> PySide2.QtGui.QColor: ... class QPlaneGeometry(PySide2.Qt3DRender.QGeometry): def __init__(self, parent:typing.Optional[PySide2.Qt3DCore.Qt3DCore.QNode]=...) -> None: ... def height(self) -> float: ... def indexAttribute(self) -> PySide2.Qt3DRender.Qt3DRender.QAttribute: ... def mirrored(self) -> bool: ... def normalAttribute(self) -> PySide2.Qt3DRender.Qt3DRender.QAttribute: ... def positionAttribute(self) -> PySide2.Qt3DRender.Qt3DRender.QAttribute: ... def resolution(self) -> PySide2.QtCore.QSize: ... def setHeight(self, height:float) -> None: ... def setMirrored(self, mirrored:bool) -> None: ... def setResolution(self, resolution:PySide2.QtCore.QSize) -> None: ... def setWidth(self, width:float) -> None: ... def tangentAttribute(self) -> PySide2.Qt3DRender.Qt3DRender.QAttribute: ... def texCoordAttribute(self) -> PySide2.Qt3DRender.Qt3DRender.QAttribute: ... def updateIndices(self) -> None: ... def updateVertices(self) -> None: ... def width(self) -> float: ... class QPlaneMesh(PySide2.Qt3DRender.QGeometryRenderer): def __init__(self, parent:typing.Optional[PySide2.Qt3DCore.Qt3DCore.QNode]=...) -> None: ... def height(self) -> float: ... def meshResolution(self) -> PySide2.QtCore.QSize: ... def mirrored(self) -> bool: ... def setFirstInstance(self, firstInstance:int) -> None: ... def setGeometry(self, geometry:PySide2.Qt3DRender.Qt3DRender.QGeometry) -> None: ... def setHeight(self, height:float) -> None: ... def setIndexOffset(self, indexOffset:int) -> None: ... def setInstanceCount(self, instanceCount:int) -> None: ... def setMeshResolution(self, resolution:PySide2.QtCore.QSize) -> None: ... def setMirrored(self, mirrored:bool) -> None: ... def setPrimitiveRestartEnabled(self, enabled:bool) -> None: ... def setPrimitiveType(self, primitiveType:PySide2.Qt3DRender.Qt3DRender.QGeometryRenderer.PrimitiveType) -> None: ... def setRestartIndexValue(self, index:int) -> None: ... def setVertexCount(self, vertexCount:int) -> None: ... def setWidth(self, width:float) -> None: ... def width(self) -> float: ... class QSkyboxEntity(PySide2.Qt3DCore.QEntity): def __init__(self, parent:typing.Optional[PySide2.Qt3DCore.Qt3DCore.QNode]=...) -> None: ... def baseName(self) -> str: ... def extension(self) -> str: ... def isGammaCorrectEnabled(self) -> bool: ... def setBaseName(self, path:str) -> None: ... def setExtension(self, extension:str) -> None: ... def setGammaCorrectEnabled(self, enabled:bool) -> None: ... class QSphereGeometry(PySide2.Qt3DRender.QGeometry): def __init__(self, parent:typing.Optional[PySide2.Qt3DCore.Qt3DCore.QNode]=...) -> None: ... def generateTangents(self) -> bool: ... def indexAttribute(self) -> PySide2.Qt3DRender.Qt3DRender.QAttribute: ... def normalAttribute(self) -> PySide2.Qt3DRender.Qt3DRender.QAttribute: ... def positionAttribute(self) -> PySide2.Qt3DRender.Qt3DRender.QAttribute: ... def radius(self) -> float: ... def rings(self) -> int: ... def setGenerateTangents(self, gen:bool) -> None: ... def setRadius(self, radius:float) -> None: ... def setRings(self, rings:int) -> None: ... def setSlices(self, slices:int) -> None: ... def slices(self) -> int: ... def tangentAttribute(self) -> PySide2.Qt3DRender.Qt3DRender.QAttribute: ... def texCoordAttribute(self) -> PySide2.Qt3DRender.Qt3DRender.QAttribute: ... def updateIndices(self) -> None: ... def updateVertices(self) -> None: ... class QSphereMesh(PySide2.Qt3DRender.QGeometryRenderer): def __init__(self, parent:typing.Optional[PySide2.Qt3DCore.Qt3DCore.QNode]=...) -> None: ... def generateTangents(self) -> bool: ... def radius(self) -> float: ... def rings(self) -> int: ... def setFirstInstance(self, firstInstance:int) -> None: ... def setGenerateTangents(self, gen:bool) -> None: ... def setGeometry(self, geometry:PySide2.Qt3DRender.Qt3DRender.QGeometry) -> None: ... def setIndexOffset(self, indexOffset:int) -> None: ... def setPrimitiveRestartEnabled(self, enabled:bool) -> None: ... def setPrimitiveType(self, primitiveType:PySide2.Qt3DRender.Qt3DRender.QGeometryRenderer.PrimitiveType) -> None: ... def setRadius(self, radius:float) -> None: ... def setRestartIndexValue(self, index:int) -> None: ... def setRings(self, rings:int) -> None: ... def setSlices(self, slices:int) -> None: ... def setVertexCount(self, vertexCount:int) -> None: ... def slices(self) -> int: ... class QSpriteGrid(PySide2.Qt3DExtras.QAbstractSpriteSheet): def __init__(self, parent:typing.Optional[PySide2.Qt3DCore.Qt3DCore.QNode]=...) -> None: ... def columns(self) -> int: ... def rows(self) -> int: ... def setColumns(self, columns:int) -> None: ... def setRows(self, rows:int) -> None: ... class QSpriteSheet(PySide2.Qt3DExtras.QAbstractSpriteSheet): def __init__(self, parent:typing.Optional[PySide2.Qt3DCore.Qt3DCore.QNode]=...) -> None: ... @typing.overload def addSprite(self, sprite:PySide2.Qt3DExtras.Qt3DExtras.QSpriteSheetItem) -> None: ... @typing.overload def addSprite(self, x:int, y:int, width:int, height:int) -> PySide2.Qt3DExtras.Qt3DExtras.QSpriteSheetItem: ... def removeSprite(self, sprite:PySide2.Qt3DExtras.Qt3DExtras.QSpriteSheetItem) -> None: ... def setSprites(self, sprites:typing.List) -> None: ... def sprites(self) -> typing.List: ... class QSpriteSheetItem(PySide2.Qt3DCore.QNode): def __init__(self, parent:typing.Optional[PySide2.Qt3DCore.Qt3DCore.QNode]=...) -> None: ... def height(self) -> int: ... def setHeight(self, height:int) -> None: ... def setWidth(self, width:int) -> None: ... def setX(self, x:int) -> None: ... def setY(self, y:int) -> None: ... def width(self) -> int: ... def x(self) -> int: ... def y(self) -> int: ... class QText2DEntity(PySide2.Qt3DCore.QEntity): def __init__(self, parent:typing.Optional[PySide2.Qt3DCore.Qt3DCore.QNode]=...) -> None: ... def color(self) -> PySide2.QtGui.QColor: ... def font(self) -> PySide2.QtGui.QFont: ... def height(self) -> float: ... def setColor(self, color:PySide2.QtGui.QColor) -> None: ... def setFont(self, font:PySide2.QtGui.QFont) -> None: ... def setHeight(self, height:float) -> None: ... def setText(self, text:str) -> None: ... def setWidth(self, width:float) -> None: ... def text(self) -> str: ... def width(self) -> float: ... class QTextureMaterial(PySide2.Qt3DRender.QMaterial): def __init__(self, parent:typing.Optional[PySide2.Qt3DCore.Qt3DCore.QNode]=...) -> None: ... def isAlphaBlendingEnabled(self) -> bool: ... def setAlphaBlendingEnabled(self, enabled:bool) -> None: ... def setTexture(self, texture:PySide2.Qt3DRender.Qt3DRender.QAbstractTexture) -> None: ... def setTextureOffset(self, textureOffset:PySide2.QtGui.QVector2D) -> None: ... def setTextureTransform(self, matrix:PySide2.QtGui.QMatrix3x3) -> None: ... def texture(self) -> PySide2.Qt3DRender.Qt3DRender.QAbstractTexture: ... def textureOffset(self) -> PySide2.QtGui.QVector2D: ... def textureTransform(self) -> PySide2.QtGui.QMatrix3x3: ... class QTorusGeometry(PySide2.Qt3DRender.QGeometry): def __init__(self, parent:typing.Optional[PySide2.Qt3DCore.Qt3DCore.QNode]=...) -> None: ... def indexAttribute(self) -> PySide2.Qt3DRender.Qt3DRender.QAttribute: ... def minorRadius(self) -> float: ... def normalAttribute(self) -> PySide2.Qt3DRender.Qt3DRender.QAttribute: ... def positionAttribute(self) -> PySide2.Qt3DRender.Qt3DRender.QAttribute: ... def radius(self) -> float: ... def rings(self) -> int: ... def setMinorRadius(self, minorRadius:float) -> None: ... def setRadius(self, radius:float) -> None: ... def setRings(self, rings:int) -> None: ... def setSlices(self, slices:int) -> None: ... def slices(self) -> int: ... def texCoordAttribute(self) -> PySide2.Qt3DRender.Qt3DRender.QAttribute: ... def updateIndices(self) -> None: ... def updateVertices(self) -> None: ... class QTorusMesh(PySide2.Qt3DRender.QGeometryRenderer): def __init__(self, parent:typing.Optional[PySide2.Qt3DCore.Qt3DCore.QNode]=...) -> None: ... def minorRadius(self) -> float: ... def radius(self) -> float: ... def rings(self) -> int: ... def setFirstInstance(self, firstInstance:int) -> None: ... def setGeometry(self, geometry:PySide2.Qt3DRender.Qt3DRender.QGeometry) -> None: ... def setIndexOffset(self, indexOffset:int) -> None: ... def setInstanceCount(self, instanceCount:int) -> None: ... def setMinorRadius(self, minorRadius:float) -> None: ... def setPrimitiveRestartEnabled(self, enabled:bool) -> None: ... def setPrimitiveType(self, primitiveType:PySide2.Qt3DRender.Qt3DRender.QGeometryRenderer.PrimitiveType) -> None: ... def setRadius(self, radius:float) -> None: ... def setRestartIndexValue(self, index:int) -> None: ... def setRings(self, rings:int) -> None: ... def setSlices(self, slices:int) -> None: ... def setVertexCount(self, vertexCount:int) -> None: ... def slices(self) -> int: ... class Qt3DWindow(PySide2.QtGui.QWindow): def __init__(self, screen:typing.Optional[PySide2.QtGui.QScreen]=..., arg__2:PySide2.Qt3DRender.Qt3DRender.API=...) -> None: ... def activeFrameGraph(self) -> PySide2.Qt3DRender.Qt3DRender.QFrameGraphNode: ... def camera(self) -> PySide2.Qt3DRender.Qt3DRender.QCamera: ... def defaultFrameGraph(self) -> PySide2.Qt3DExtras.Qt3DExtras.QForwardRenderer: ... def event(self, e:PySide2.QtCore.QEvent) -> bool: ... @typing.overload def registerAspect(self, aspect:PySide2.Qt3DCore.Qt3DCore.QAbstractAspect) -> None: ... @typing.overload def registerAspect(self, name:str) -> None: ... def renderSettings(self) -> PySide2.Qt3DRender.Qt3DRender.QRenderSettings: ... def resizeEvent(self, arg__1:PySide2.QtGui.QResizeEvent) -> None: ... def setActiveFrameGraph(self, activeFrameGraph:PySide2.Qt3DRender.Qt3DRender.QFrameGraphNode) -> None: ... def setRootEntity(self, root:PySide2.Qt3DCore.Qt3DCore.QEntity) -> None: ... def showEvent(self, e:PySide2.QtGui.QShowEvent) -> None: ... @staticmethod def setupWindowSurface(window:PySide2.QtGui.QWindow, arg__2:PySide2.Qt3DRender.Qt3DRender.API) -> None: ... # eof