DBC_Converter/venv/Lib/site-packages/PySide2/Qt3DRender.pyi
2025-01-03 23:49:59 +09:00

2485 lines
153 KiB
Python

# This Python file uses the following encoding: utf-8
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##
## Copyright (C) 2020 The Qt Company Ltd.
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"""
This file contains the exact signatures for all functions in module
PySide2.Qt3DRender, except for defaults which are replaced by "...".
"""
# Module PySide2.Qt3DRender
import PySide2
try:
import typing
except ImportError:
from PySide2.support.signature import typing
from PySide2.support.signature.mapping import (
Virtual, Missing, Invalid, Default, Instance)
class Object(object): pass
import shiboken2 as Shiboken
Shiboken.Object = Object
import PySide2.QtCore
import PySide2.QtGui
import PySide2.Qt3DCore
import PySide2.Qt3DRender
class Qt3DRender(Shiboken.Object):
class API(object):
OpenGL : Qt3DRender.API = ... # 0x0
Vulkan : Qt3DRender.API = ... # 0x1
DirectX : Qt3DRender.API = ... # 0x2
Metal : Qt3DRender.API = ... # 0x3
Null : Qt3DRender.API = ... # 0x4
class PropertyReaderInterface(Shiboken.Object):
def __init__(self) -> None: ...
def readProperty(self, v:typing.Any) -> typing.Any: ...
class QAbstractFunctor(Shiboken.Object):
def __init__(self) -> None: ...
def id(self) -> int: ...
class QAbstractLight(PySide2.Qt3DCore.QComponent):
PointLight : Qt3DRender.QAbstractLight = ... # 0x0
DirectionalLight : Qt3DRender.QAbstractLight = ... # 0x1
SpotLight : Qt3DRender.QAbstractLight = ... # 0x2
class Type(object):
PointLight : Qt3DRender.QAbstractLight.Type = ... # 0x0
DirectionalLight : Qt3DRender.QAbstractLight.Type = ... # 0x1
SpotLight : Qt3DRender.QAbstractLight.Type = ... # 0x2
def color(self) -> PySide2.QtGui.QColor: ...
def intensity(self) -> float: ...
def setColor(self, color:PySide2.QtGui.QColor) -> None: ...
def setIntensity(self, intensity:float) -> None: ...
def type(self) -> PySide2.Qt3DRender.Qt3DRender.QAbstractLight.Type: ...
class QAbstractRayCaster(PySide2.Qt3DCore.QComponent):
AcceptAnyMatchingLayers : Qt3DRender.QAbstractRayCaster = ... # 0x0
Continuous : Qt3DRender.QAbstractRayCaster = ... # 0x0
AcceptAllMatchingLayers : Qt3DRender.QAbstractRayCaster = ... # 0x1
SingleShot : Qt3DRender.QAbstractRayCaster = ... # 0x1
DiscardAnyMatchingLayers : Qt3DRender.QAbstractRayCaster = ... # 0x2
DiscardAllMatchingLayers : Qt3DRender.QAbstractRayCaster = ... # 0x3
class FilterMode(object):
AcceptAnyMatchingLayers : Qt3DRender.QAbstractRayCaster.FilterMode = ... # 0x0
AcceptAllMatchingLayers : Qt3DRender.QAbstractRayCaster.FilterMode = ... # 0x1
DiscardAnyMatchingLayers : Qt3DRender.QAbstractRayCaster.FilterMode = ... # 0x2
DiscardAllMatchingLayers : Qt3DRender.QAbstractRayCaster.FilterMode = ... # 0x3
class RunMode(object):
Continuous : Qt3DRender.QAbstractRayCaster.RunMode = ... # 0x0
SingleShot : Qt3DRender.QAbstractRayCaster.RunMode = ... # 0x1
def __init__(self, parent:typing.Optional[PySide2.Qt3DCore.Qt3DCore.QNode]=...) -> None: ...
def addLayer(self, layer:PySide2.Qt3DRender.Qt3DRender.QLayer) -> None: ...
def filterMode(self) -> PySide2.Qt3DRender.Qt3DRender.QAbstractRayCaster.FilterMode: ...
def hits(self) -> typing.List: ...
def layers(self) -> typing.List: ...
def removeLayer(self, layer:PySide2.Qt3DRender.Qt3DRender.QLayer) -> None: ...
def runMode(self) -> PySide2.Qt3DRender.Qt3DRender.QAbstractRayCaster.RunMode: ...
def setFilterMode(self, filterMode:PySide2.Qt3DRender.Qt3DRender.QAbstractRayCaster.FilterMode) -> None: ...
def setRunMode(self, runMode:PySide2.Qt3DRender.Qt3DRender.QAbstractRayCaster.RunMode) -> None: ...
class QAbstractTexture(PySide2.Qt3DCore.QNode):
CompareNone : Qt3DRender.QAbstractTexture = ... # 0x0
NoFormat : Qt3DRender.QAbstractTexture = ... # 0x0
NoHandle : Qt3DRender.QAbstractTexture = ... # 0x0
None_ : Qt3DRender.QAbstractTexture = ... # 0x0
TargetAutomatic : Qt3DRender.QAbstractTexture = ... # 0x0
Automatic : Qt3DRender.QAbstractTexture = ... # 0x1
Loading : Qt3DRender.QAbstractTexture = ... # 0x1
OpenGLTextureId : Qt3DRender.QAbstractTexture = ... # 0x1
Ready : Qt3DRender.QAbstractTexture = ... # 0x2
Error : Qt3DRender.QAbstractTexture = ... # 0x3
CompareNever : Qt3DRender.QAbstractTexture = ... # 0x200
CompareLess : Qt3DRender.QAbstractTexture = ... # 0x201
CompareEqual : Qt3DRender.QAbstractTexture = ... # 0x202
CompareLessEqual : Qt3DRender.QAbstractTexture = ... # 0x203
CompareGreater : Qt3DRender.QAbstractTexture = ... # 0x204
CommpareNotEqual : Qt3DRender.QAbstractTexture = ... # 0x205
CompareGreaterEqual : Qt3DRender.QAbstractTexture = ... # 0x206
CompareAlways : Qt3DRender.QAbstractTexture = ... # 0x207
Target1D : Qt3DRender.QAbstractTexture = ... # 0xde0
Target2D : Qt3DRender.QAbstractTexture = ... # 0xde1
DepthFormat : Qt3DRender.QAbstractTexture = ... # 0x1902
AlphaFormat : Qt3DRender.QAbstractTexture = ... # 0x1906
RGBFormat : Qt3DRender.QAbstractTexture = ... # 0x1907
RGBAFormat : Qt3DRender.QAbstractTexture = ... # 0x1908
LuminanceFormat : Qt3DRender.QAbstractTexture = ... # 0x1909
LuminanceAlphaFormat : Qt3DRender.QAbstractTexture = ... # 0x190a
Nearest : Qt3DRender.QAbstractTexture = ... # 0x2600
Linear : Qt3DRender.QAbstractTexture = ... # 0x2601
NearestMipMapNearest : Qt3DRender.QAbstractTexture = ... # 0x2700
LinearMipMapNearest : Qt3DRender.QAbstractTexture = ... # 0x2701
NearestMipMapLinear : Qt3DRender.QAbstractTexture = ... # 0x2702
LinearMipMapLinear : Qt3DRender.QAbstractTexture = ... # 0x2703
RG3B2 : Qt3DRender.QAbstractTexture = ... # 0x2a10
RGB8_UNorm : Qt3DRender.QAbstractTexture = ... # 0x8051
RGB16_UNorm : Qt3DRender.QAbstractTexture = ... # 0x8054
RGBA4 : Qt3DRender.QAbstractTexture = ... # 0x8056
RGB5A1 : Qt3DRender.QAbstractTexture = ... # 0x8057
RGBA8_UNorm : Qt3DRender.QAbstractTexture = ... # 0x8058
RGB10A2 : Qt3DRender.QAbstractTexture = ... # 0x8059
RGBA16_UNorm : Qt3DRender.QAbstractTexture = ... # 0x805b
Target3D : Qt3DRender.QAbstractTexture = ... # 0x806f
D16 : Qt3DRender.QAbstractTexture = ... # 0x81a5
D24 : Qt3DRender.QAbstractTexture = ... # 0x81a6
D32 : Qt3DRender.QAbstractTexture = ... # 0x81a7
R8_UNorm : Qt3DRender.QAbstractTexture = ... # 0x8229
R16_UNorm : Qt3DRender.QAbstractTexture = ... # 0x822a
RG8_UNorm : Qt3DRender.QAbstractTexture = ... # 0x822b
RG16_UNorm : Qt3DRender.QAbstractTexture = ... # 0x822c
R16F : Qt3DRender.QAbstractTexture = ... # 0x822d
R32F : Qt3DRender.QAbstractTexture = ... # 0x822e
RG16F : Qt3DRender.QAbstractTexture = ... # 0x822f
RG32F : Qt3DRender.QAbstractTexture = ... # 0x8230
R8I : Qt3DRender.QAbstractTexture = ... # 0x8231
R8U : Qt3DRender.QAbstractTexture = ... # 0x8232
R16I : Qt3DRender.QAbstractTexture = ... # 0x8233
R16U : Qt3DRender.QAbstractTexture = ... # 0x8234
R32I : Qt3DRender.QAbstractTexture = ... # 0x8235
R32U : Qt3DRender.QAbstractTexture = ... # 0x8236
RG8I : Qt3DRender.QAbstractTexture = ... # 0x8237
RG8U : Qt3DRender.QAbstractTexture = ... # 0x8238
RG16I : Qt3DRender.QAbstractTexture = ... # 0x8239
RG16U : Qt3DRender.QAbstractTexture = ... # 0x823a
RG32I : Qt3DRender.QAbstractTexture = ... # 0x823b
RG32U : Qt3DRender.QAbstractTexture = ... # 0x823c
RGB_DXT1 : Qt3DRender.QAbstractTexture = ... # 0x83f0
RGBA_DXT1 : Qt3DRender.QAbstractTexture = ... # 0x83f1
RGBA_DXT3 : Qt3DRender.QAbstractTexture = ... # 0x83f2
RGBA_DXT5 : Qt3DRender.QAbstractTexture = ... # 0x83f3
TargetRectangle : Qt3DRender.QAbstractTexture = ... # 0x84f5
TargetCubeMap : Qt3DRender.QAbstractTexture = ... # 0x8513
CubeMapPositiveX : Qt3DRender.QAbstractTexture = ... # 0x8515
CubeMapNegativeX : Qt3DRender.QAbstractTexture = ... # 0x8516
CubeMapPositiveY : Qt3DRender.QAbstractTexture = ... # 0x8517
CubeMapNegativeY : Qt3DRender.QAbstractTexture = ... # 0x8518
CubeMapPositiveZ : Qt3DRender.QAbstractTexture = ... # 0x8519
CubeMapNegativeZ : Qt3DRender.QAbstractTexture = ... # 0x851a
AllFaces : Qt3DRender.QAbstractTexture = ... # 0x851b
RGBA32F : Qt3DRender.QAbstractTexture = ... # 0x8814
RGB32F : Qt3DRender.QAbstractTexture = ... # 0x8815
RGBA16F : Qt3DRender.QAbstractTexture = ... # 0x881a
RGB16F : Qt3DRender.QAbstractTexture = ... # 0x881b
CompareRefToTexture : Qt3DRender.QAbstractTexture = ... # 0x884e
D24S8 : Qt3DRender.QAbstractTexture = ... # 0x88f0
Target1DArray : Qt3DRender.QAbstractTexture = ... # 0x8c18
Target2DArray : Qt3DRender.QAbstractTexture = ... # 0x8c1a
TargetBuffer : Qt3DRender.QAbstractTexture = ... # 0x8c2a
RG11B10F : Qt3DRender.QAbstractTexture = ... # 0x8c3a
RGB9E5 : Qt3DRender.QAbstractTexture = ... # 0x8c3d
SRGB8 : Qt3DRender.QAbstractTexture = ... # 0x8c41
SRGB8_Alpha8 : Qt3DRender.QAbstractTexture = ... # 0x8c43
SRGB_DXT1 : Qt3DRender.QAbstractTexture = ... # 0x8c4c
SRGB_Alpha_DXT1 : Qt3DRender.QAbstractTexture = ... # 0x8c4d
SRGB_Alpha_DXT3 : Qt3DRender.QAbstractTexture = ... # 0x8c4e
SRGB_Alpha_DXT5 : Qt3DRender.QAbstractTexture = ... # 0x8c4f
D32F : Qt3DRender.QAbstractTexture = ... # 0x8cac
D32FS8X24 : Qt3DRender.QAbstractTexture = ... # 0x8cad
R5G6B5 : Qt3DRender.QAbstractTexture = ... # 0x8d62
RGB8_ETC1 : Qt3DRender.QAbstractTexture = ... # 0x8d64
RGBA32U : Qt3DRender.QAbstractTexture = ... # 0x8d70
RGB32U : Qt3DRender.QAbstractTexture = ... # 0x8d71
RGBA16U : Qt3DRender.QAbstractTexture = ... # 0x8d76
RGB16U : Qt3DRender.QAbstractTexture = ... # 0x8d77
RGBA8U : Qt3DRender.QAbstractTexture = ... # 0x8d7c
RGB8U : Qt3DRender.QAbstractTexture = ... # 0x8d7d
RGBA32I : Qt3DRender.QAbstractTexture = ... # 0x8d82
RGB32I : Qt3DRender.QAbstractTexture = ... # 0x8d83
RGBA16I : Qt3DRender.QAbstractTexture = ... # 0x8d88
RGB16I : Qt3DRender.QAbstractTexture = ... # 0x8d89
RGBA8I : Qt3DRender.QAbstractTexture = ... # 0x8d8e
RGB8I : Qt3DRender.QAbstractTexture = ... # 0x8d8f
R_ATI1N_UNorm : Qt3DRender.QAbstractTexture = ... # 0x8dbb
R_ATI1N_SNorm : Qt3DRender.QAbstractTexture = ... # 0x8dbc
RG_ATI2N_UNorm : Qt3DRender.QAbstractTexture = ... # 0x8dbd
RG_ATI2N_SNorm : Qt3DRender.QAbstractTexture = ... # 0x8dbe
RGB_BP_UNorm : Qt3DRender.QAbstractTexture = ... # 0x8e8c
SRGB_BP_UNorm : Qt3DRender.QAbstractTexture = ... # 0x8e8d
RGB_BP_SIGNED_FLOAT : Qt3DRender.QAbstractTexture = ... # 0x8e8e
RGB_BP_UNSIGNED_FLOAT : Qt3DRender.QAbstractTexture = ... # 0x8e8f
R8_SNorm : Qt3DRender.QAbstractTexture = ... # 0x8f94
RG8_SNorm : Qt3DRender.QAbstractTexture = ... # 0x8f95
RGB8_SNorm : Qt3DRender.QAbstractTexture = ... # 0x8f96
RGBA8_SNorm : Qt3DRender.QAbstractTexture = ... # 0x8f97
R16_SNorm : Qt3DRender.QAbstractTexture = ... # 0x8f98
RG16_SNorm : Qt3DRender.QAbstractTexture = ... # 0x8f99
RGB16_SNorm : Qt3DRender.QAbstractTexture = ... # 0x8f9a
RGBA16_SNorm : Qt3DRender.QAbstractTexture = ... # 0x8f9b
TargetCubeMapArray : Qt3DRender.QAbstractTexture = ... # 0x9009
RGB10A2U : Qt3DRender.QAbstractTexture = ... # 0x906f
Target2DMultisample : Qt3DRender.QAbstractTexture = ... # 0x9100
Target2DMultisampleArray : Qt3DRender.QAbstractTexture = ... # 0x9102
R11_EAC_UNorm : Qt3DRender.QAbstractTexture = ... # 0x9270
R11_EAC_SNorm : Qt3DRender.QAbstractTexture = ... # 0x9271
RG11_EAC_UNorm : Qt3DRender.QAbstractTexture = ... # 0x9272
RG11_EAC_SNorm : Qt3DRender.QAbstractTexture = ... # 0x9273
RGB8_ETC2 : Qt3DRender.QAbstractTexture = ... # 0x9274
SRGB8_ETC2 : Qt3DRender.QAbstractTexture = ... # 0x9275
RGB8_PunchThrough_Alpha1_ETC2: Qt3DRender.QAbstractTexture = ... # 0x9276
SRGB8_PunchThrough_Alpha1_ETC2: Qt3DRender.QAbstractTexture = ... # 0x9277
RGBA8_ETC2_EAC : Qt3DRender.QAbstractTexture = ... # 0x9278
SRGB8_Alpha8_ETC2_EAC : Qt3DRender.QAbstractTexture = ... # 0x9279
class ComparisonFunction(object):
CompareNever : Qt3DRender.QAbstractTexture.ComparisonFunction = ... # 0x200
CompareLess : Qt3DRender.QAbstractTexture.ComparisonFunction = ... # 0x201
CompareEqual : Qt3DRender.QAbstractTexture.ComparisonFunction = ... # 0x202
CompareLessEqual : Qt3DRender.QAbstractTexture.ComparisonFunction = ... # 0x203
CompareGreater : Qt3DRender.QAbstractTexture.ComparisonFunction = ... # 0x204
CommpareNotEqual : Qt3DRender.QAbstractTexture.ComparisonFunction = ... # 0x205
CompareGreaterEqual : Qt3DRender.QAbstractTexture.ComparisonFunction = ... # 0x206
CompareAlways : Qt3DRender.QAbstractTexture.ComparisonFunction = ... # 0x207
class ComparisonMode(object):
CompareNone : Qt3DRender.QAbstractTexture.ComparisonMode = ... # 0x0
CompareRefToTexture : Qt3DRender.QAbstractTexture.ComparisonMode = ... # 0x884e
class CubeMapFace(object):
CubeMapPositiveX : Qt3DRender.QAbstractTexture.CubeMapFace = ... # 0x8515
CubeMapNegativeX : Qt3DRender.QAbstractTexture.CubeMapFace = ... # 0x8516
CubeMapPositiveY : Qt3DRender.QAbstractTexture.CubeMapFace = ... # 0x8517
CubeMapNegativeY : Qt3DRender.QAbstractTexture.CubeMapFace = ... # 0x8518
CubeMapPositiveZ : Qt3DRender.QAbstractTexture.CubeMapFace = ... # 0x8519
CubeMapNegativeZ : Qt3DRender.QAbstractTexture.CubeMapFace = ... # 0x851a
AllFaces : Qt3DRender.QAbstractTexture.CubeMapFace = ... # 0x851b
class Filter(object):
Nearest : Qt3DRender.QAbstractTexture.Filter = ... # 0x2600
Linear : Qt3DRender.QAbstractTexture.Filter = ... # 0x2601
NearestMipMapNearest : Qt3DRender.QAbstractTexture.Filter = ... # 0x2700
LinearMipMapNearest : Qt3DRender.QAbstractTexture.Filter = ... # 0x2701
NearestMipMapLinear : Qt3DRender.QAbstractTexture.Filter = ... # 0x2702
LinearMipMapLinear : Qt3DRender.QAbstractTexture.Filter = ... # 0x2703
class HandleType(object):
NoHandle : Qt3DRender.QAbstractTexture.HandleType = ... # 0x0
OpenGLTextureId : Qt3DRender.QAbstractTexture.HandleType = ... # 0x1
class Status(object):
None_ : Qt3DRender.QAbstractTexture.Status = ... # 0x0
Loading : Qt3DRender.QAbstractTexture.Status = ... # 0x1
Ready : Qt3DRender.QAbstractTexture.Status = ... # 0x2
Error : Qt3DRender.QAbstractTexture.Status = ... # 0x3
class Target(object):
TargetAutomatic : Qt3DRender.QAbstractTexture.Target = ... # 0x0
Target1D : Qt3DRender.QAbstractTexture.Target = ... # 0xde0
Target2D : Qt3DRender.QAbstractTexture.Target = ... # 0xde1
Target3D : Qt3DRender.QAbstractTexture.Target = ... # 0x806f
TargetRectangle : Qt3DRender.QAbstractTexture.Target = ... # 0x84f5
TargetCubeMap : Qt3DRender.QAbstractTexture.Target = ... # 0x8513
Target1DArray : Qt3DRender.QAbstractTexture.Target = ... # 0x8c18
Target2DArray : Qt3DRender.QAbstractTexture.Target = ... # 0x8c1a
TargetBuffer : Qt3DRender.QAbstractTexture.Target = ... # 0x8c2a
TargetCubeMapArray : Qt3DRender.QAbstractTexture.Target = ... # 0x9009
Target2DMultisample : Qt3DRender.QAbstractTexture.Target = ... # 0x9100
Target2DMultisampleArray : Qt3DRender.QAbstractTexture.Target = ... # 0x9102
class TextureFormat(object):
NoFormat : Qt3DRender.QAbstractTexture.TextureFormat = ... # 0x0
Automatic : Qt3DRender.QAbstractTexture.TextureFormat = ... # 0x1
DepthFormat : Qt3DRender.QAbstractTexture.TextureFormat = ... # 0x1902
AlphaFormat : Qt3DRender.QAbstractTexture.TextureFormat = ... # 0x1906
RGBFormat : Qt3DRender.QAbstractTexture.TextureFormat = ... # 0x1907
RGBAFormat : Qt3DRender.QAbstractTexture.TextureFormat = ... # 0x1908
LuminanceFormat : Qt3DRender.QAbstractTexture.TextureFormat = ... # 0x1909
LuminanceAlphaFormat : Qt3DRender.QAbstractTexture.TextureFormat = ... # 0x190a
RG3B2 : Qt3DRender.QAbstractTexture.TextureFormat = ... # 0x2a10
RGB8_UNorm : Qt3DRender.QAbstractTexture.TextureFormat = ... # 0x8051
RGB16_UNorm : Qt3DRender.QAbstractTexture.TextureFormat = ... # 0x8054
RGBA4 : Qt3DRender.QAbstractTexture.TextureFormat = ... # 0x8056
RGB5A1 : Qt3DRender.QAbstractTexture.TextureFormat = ... # 0x8057
RGBA8_UNorm : Qt3DRender.QAbstractTexture.TextureFormat = ... # 0x8058
RGB10A2 : Qt3DRender.QAbstractTexture.TextureFormat = ... # 0x8059
RGBA16_UNorm : Qt3DRender.QAbstractTexture.TextureFormat = ... # 0x805b
D16 : Qt3DRender.QAbstractTexture.TextureFormat = ... # 0x81a5
D24 : Qt3DRender.QAbstractTexture.TextureFormat = ... # 0x81a6
D32 : Qt3DRender.QAbstractTexture.TextureFormat = ... # 0x81a7
R8_UNorm : Qt3DRender.QAbstractTexture.TextureFormat = ... # 0x8229
R16_UNorm : Qt3DRender.QAbstractTexture.TextureFormat = ... # 0x822a
RG8_UNorm : Qt3DRender.QAbstractTexture.TextureFormat = ... # 0x822b
RG16_UNorm : Qt3DRender.QAbstractTexture.TextureFormat = ... # 0x822c
R16F : Qt3DRender.QAbstractTexture.TextureFormat = ... # 0x822d
R32F : Qt3DRender.QAbstractTexture.TextureFormat = ... # 0x822e
RG16F : Qt3DRender.QAbstractTexture.TextureFormat = ... # 0x822f
RG32F : Qt3DRender.QAbstractTexture.TextureFormat = ... # 0x8230
R8I : Qt3DRender.QAbstractTexture.TextureFormat = ... # 0x8231
R8U : Qt3DRender.QAbstractTexture.TextureFormat = ... # 0x8232
R16I : Qt3DRender.QAbstractTexture.TextureFormat = ... # 0x8233
R16U : Qt3DRender.QAbstractTexture.TextureFormat = ... # 0x8234
R32I : Qt3DRender.QAbstractTexture.TextureFormat = ... # 0x8235
R32U : Qt3DRender.QAbstractTexture.TextureFormat = ... # 0x8236
RG8I : Qt3DRender.QAbstractTexture.TextureFormat = ... # 0x8237
RG8U : Qt3DRender.QAbstractTexture.TextureFormat = ... # 0x8238
RG16I : Qt3DRender.QAbstractTexture.TextureFormat = ... # 0x8239
RG16U : Qt3DRender.QAbstractTexture.TextureFormat = ... # 0x823a
RG32I : Qt3DRender.QAbstractTexture.TextureFormat = ... # 0x823b
RG32U : Qt3DRender.QAbstractTexture.TextureFormat = ... # 0x823c
RGB_DXT1 : Qt3DRender.QAbstractTexture.TextureFormat = ... # 0x83f0
RGBA_DXT1 : Qt3DRender.QAbstractTexture.TextureFormat = ... # 0x83f1
RGBA_DXT3 : Qt3DRender.QAbstractTexture.TextureFormat = ... # 0x83f2
RGBA_DXT5 : Qt3DRender.QAbstractTexture.TextureFormat = ... # 0x83f3
RGBA32F : Qt3DRender.QAbstractTexture.TextureFormat = ... # 0x8814
RGB32F : Qt3DRender.QAbstractTexture.TextureFormat = ... # 0x8815
RGBA16F : Qt3DRender.QAbstractTexture.TextureFormat = ... # 0x881a
RGB16F : Qt3DRender.QAbstractTexture.TextureFormat = ... # 0x881b
D24S8 : Qt3DRender.QAbstractTexture.TextureFormat = ... # 0x88f0
RG11B10F : Qt3DRender.QAbstractTexture.TextureFormat = ... # 0x8c3a
RGB9E5 : Qt3DRender.QAbstractTexture.TextureFormat = ... # 0x8c3d
SRGB8 : Qt3DRender.QAbstractTexture.TextureFormat = ... # 0x8c41
SRGB8_Alpha8 : Qt3DRender.QAbstractTexture.TextureFormat = ... # 0x8c43
SRGB_DXT1 : Qt3DRender.QAbstractTexture.TextureFormat = ... # 0x8c4c
SRGB_Alpha_DXT1 : Qt3DRender.QAbstractTexture.TextureFormat = ... # 0x8c4d
SRGB_Alpha_DXT3 : Qt3DRender.QAbstractTexture.TextureFormat = ... # 0x8c4e
SRGB_Alpha_DXT5 : Qt3DRender.QAbstractTexture.TextureFormat = ... # 0x8c4f
D32F : Qt3DRender.QAbstractTexture.TextureFormat = ... # 0x8cac
D32FS8X24 : Qt3DRender.QAbstractTexture.TextureFormat = ... # 0x8cad
R5G6B5 : Qt3DRender.QAbstractTexture.TextureFormat = ... # 0x8d62
RGB8_ETC1 : Qt3DRender.QAbstractTexture.TextureFormat = ... # 0x8d64
RGBA32U : Qt3DRender.QAbstractTexture.TextureFormat = ... # 0x8d70
RGB32U : Qt3DRender.QAbstractTexture.TextureFormat = ... # 0x8d71
RGBA16U : Qt3DRender.QAbstractTexture.TextureFormat = ... # 0x8d76
RGB16U : Qt3DRender.QAbstractTexture.TextureFormat = ... # 0x8d77
RGBA8U : Qt3DRender.QAbstractTexture.TextureFormat = ... # 0x8d7c
RGB8U : Qt3DRender.QAbstractTexture.TextureFormat = ... # 0x8d7d
RGBA32I : Qt3DRender.QAbstractTexture.TextureFormat = ... # 0x8d82
RGB32I : Qt3DRender.QAbstractTexture.TextureFormat = ... # 0x8d83
RGBA16I : Qt3DRender.QAbstractTexture.TextureFormat = ... # 0x8d88
RGB16I : Qt3DRender.QAbstractTexture.TextureFormat = ... # 0x8d89
RGBA8I : Qt3DRender.QAbstractTexture.TextureFormat = ... # 0x8d8e
RGB8I : Qt3DRender.QAbstractTexture.TextureFormat = ... # 0x8d8f
R_ATI1N_UNorm : Qt3DRender.QAbstractTexture.TextureFormat = ... # 0x8dbb
R_ATI1N_SNorm : Qt3DRender.QAbstractTexture.TextureFormat = ... # 0x8dbc
RG_ATI2N_UNorm : Qt3DRender.QAbstractTexture.TextureFormat = ... # 0x8dbd
RG_ATI2N_SNorm : Qt3DRender.QAbstractTexture.TextureFormat = ... # 0x8dbe
RGB_BP_UNorm : Qt3DRender.QAbstractTexture.TextureFormat = ... # 0x8e8c
SRGB_BP_UNorm : Qt3DRender.QAbstractTexture.TextureFormat = ... # 0x8e8d
RGB_BP_SIGNED_FLOAT : Qt3DRender.QAbstractTexture.TextureFormat = ... # 0x8e8e
RGB_BP_UNSIGNED_FLOAT : Qt3DRender.QAbstractTexture.TextureFormat = ... # 0x8e8f
R8_SNorm : Qt3DRender.QAbstractTexture.TextureFormat = ... # 0x8f94
RG8_SNorm : Qt3DRender.QAbstractTexture.TextureFormat = ... # 0x8f95
RGB8_SNorm : Qt3DRender.QAbstractTexture.TextureFormat = ... # 0x8f96
RGBA8_SNorm : Qt3DRender.QAbstractTexture.TextureFormat = ... # 0x8f97
R16_SNorm : Qt3DRender.QAbstractTexture.TextureFormat = ... # 0x8f98
RG16_SNorm : Qt3DRender.QAbstractTexture.TextureFormat = ... # 0x8f99
RGB16_SNorm : Qt3DRender.QAbstractTexture.TextureFormat = ... # 0x8f9a
RGBA16_SNorm : Qt3DRender.QAbstractTexture.TextureFormat = ... # 0x8f9b
RGB10A2U : Qt3DRender.QAbstractTexture.TextureFormat = ... # 0x906f
R11_EAC_UNorm : Qt3DRender.QAbstractTexture.TextureFormat = ... # 0x9270
R11_EAC_SNorm : Qt3DRender.QAbstractTexture.TextureFormat = ... # 0x9271
RG11_EAC_UNorm : Qt3DRender.QAbstractTexture.TextureFormat = ... # 0x9272
RG11_EAC_SNorm : Qt3DRender.QAbstractTexture.TextureFormat = ... # 0x9273
RGB8_ETC2 : Qt3DRender.QAbstractTexture.TextureFormat = ... # 0x9274
SRGB8_ETC2 : Qt3DRender.QAbstractTexture.TextureFormat = ... # 0x9275
RGB8_PunchThrough_Alpha1_ETC2: Qt3DRender.QAbstractTexture.TextureFormat = ... # 0x9276
SRGB8_PunchThrough_Alpha1_ETC2: Qt3DRender.QAbstractTexture.TextureFormat = ... # 0x9277
RGBA8_ETC2_EAC : Qt3DRender.QAbstractTexture.TextureFormat = ... # 0x9278
SRGB8_Alpha8_ETC2_EAC : Qt3DRender.QAbstractTexture.TextureFormat = ... # 0x9279
@typing.overload
def __init__(self, parent:typing.Optional[PySide2.Qt3DCore.Qt3DCore.QNode]=...) -> None: ...
@typing.overload
def __init__(self, target:PySide2.Qt3DRender.Qt3DRender.QAbstractTexture.Target, parent:typing.Optional[PySide2.Qt3DCore.Qt3DCore.QNode]=...) -> None: ...
def addTextureImage(self, textureImage:PySide2.Qt3DRender.Qt3DRender.QAbstractTextureImage) -> None: ...
def comparisonFunction(self) -> PySide2.Qt3DRender.Qt3DRender.QAbstractTexture.ComparisonFunction: ...
def comparisonMode(self) -> PySide2.Qt3DRender.Qt3DRender.QAbstractTexture.ComparisonMode: ...
def depth(self) -> int: ...
def format(self) -> PySide2.Qt3DRender.Qt3DRender.QAbstractTexture.TextureFormat: ...
def generateMipMaps(self) -> bool: ...
def handle(self) -> typing.Any: ...
def handleType(self) -> PySide2.Qt3DRender.Qt3DRender.QAbstractTexture.HandleType: ...
def height(self) -> int: ...
def layers(self) -> int: ...
def magnificationFilter(self) -> PySide2.Qt3DRender.Qt3DRender.QAbstractTexture.Filter: ...
def maximumAnisotropy(self) -> float: ...
def minificationFilter(self) -> PySide2.Qt3DRender.Qt3DRender.QAbstractTexture.Filter: ...
def removeTextureImage(self, textureImage:PySide2.Qt3DRender.Qt3DRender.QAbstractTextureImage) -> None: ...
def samples(self) -> int: ...
def setComparisonFunction(self, function:PySide2.Qt3DRender.Qt3DRender.QAbstractTexture.ComparisonFunction) -> None: ...
def setComparisonMode(self, mode:PySide2.Qt3DRender.Qt3DRender.QAbstractTexture.ComparisonMode) -> None: ...
def setDepth(self, depth:int) -> None: ...
def setFormat(self, format:PySide2.Qt3DRender.Qt3DRender.QAbstractTexture.TextureFormat) -> None: ...
def setGenerateMipMaps(self, gen:bool) -> None: ...
def setHandle(self, handle:typing.Any) -> None: ...
def setHandleType(self, type:PySide2.Qt3DRender.Qt3DRender.QAbstractTexture.HandleType) -> None: ...
def setHeight(self, height:int) -> None: ...
def setLayers(self, layers:int) -> None: ...
def setMagnificationFilter(self, f:PySide2.Qt3DRender.Qt3DRender.QAbstractTexture.Filter) -> None: ...
def setMaximumAnisotropy(self, anisotropy:float) -> None: ...
def setMinificationFilter(self, f:PySide2.Qt3DRender.Qt3DRender.QAbstractTexture.Filter) -> None: ...
def setSamples(self, samples:int) -> None: ...
def setSize(self, width:int, height:int=..., depth:int=...) -> None: ...
def setStatus(self, status:PySide2.Qt3DRender.Qt3DRender.QAbstractTexture.Status) -> None: ...
def setWidth(self, width:int) -> None: ...
def setWrapMode(self, wrapMode:PySide2.Qt3DRender.Qt3DRender.QTextureWrapMode) -> None: ...
def status(self) -> PySide2.Qt3DRender.Qt3DRender.QAbstractTexture.Status: ...
def target(self) -> PySide2.Qt3DRender.Qt3DRender.QAbstractTexture.Target: ...
def textureImages(self) -> typing.List: ...
def width(self) -> int: ...
def wrapMode(self) -> PySide2.Qt3DRender.Qt3DRender.QTextureWrapMode: ...
class QAbstractTextureImage(PySide2.Qt3DCore.QNode):
def face(self) -> PySide2.Qt3DRender.Qt3DRender.QAbstractTexture.CubeMapFace: ...
def layer(self) -> int: ...
def mipLevel(self) -> int: ...
def notifyDataGeneratorChanged(self) -> None: ...
def setFace(self, face:PySide2.Qt3DRender.Qt3DRender.QAbstractTexture.CubeMapFace) -> None: ...
def setLayer(self, layer:int) -> None: ...
def setMipLevel(self, level:int) -> None: ...
class QAlphaCoverage(PySide2.Qt3DRender.QRenderState):
def __init__(self, parent:typing.Optional[PySide2.Qt3DCore.Qt3DCore.QNode]=...) -> None: ...
class QAlphaTest(PySide2.Qt3DRender.QRenderState):
Never : Qt3DRender.QAlphaTest = ... # 0x200
Less : Qt3DRender.QAlphaTest = ... # 0x201
Equal : Qt3DRender.QAlphaTest = ... # 0x202
LessOrEqual : Qt3DRender.QAlphaTest = ... # 0x203
Greater : Qt3DRender.QAlphaTest = ... # 0x204
NotEqual : Qt3DRender.QAlphaTest = ... # 0x205
GreaterOrEqual : Qt3DRender.QAlphaTest = ... # 0x206
Always : Qt3DRender.QAlphaTest = ... # 0x207
class AlphaFunction(object):
Never : Qt3DRender.QAlphaTest.AlphaFunction = ... # 0x200
Less : Qt3DRender.QAlphaTest.AlphaFunction = ... # 0x201
Equal : Qt3DRender.QAlphaTest.AlphaFunction = ... # 0x202
LessOrEqual : Qt3DRender.QAlphaTest.AlphaFunction = ... # 0x203
Greater : Qt3DRender.QAlphaTest.AlphaFunction = ... # 0x204
NotEqual : Qt3DRender.QAlphaTest.AlphaFunction = ... # 0x205
GreaterOrEqual : Qt3DRender.QAlphaTest.AlphaFunction = ... # 0x206
Always : Qt3DRender.QAlphaTest.AlphaFunction = ... # 0x207
def __init__(self, parent:typing.Optional[PySide2.Qt3DCore.Qt3DCore.QNode]=...) -> None: ...
def alphaFunction(self) -> PySide2.Qt3DRender.Qt3DRender.QAlphaTest.AlphaFunction: ...
def referenceValue(self) -> float: ...
def setAlphaFunction(self, alphaFunction:PySide2.Qt3DRender.Qt3DRender.QAlphaTest.AlphaFunction) -> None: ...
def setReferenceValue(self, referenceValue:float) -> None: ...
class QAttribute(PySide2.Qt3DCore.QNode):
Byte : Qt3DRender.QAttribute = ... # 0x0
VertexAttribute : Qt3DRender.QAttribute = ... # 0x0
IndexAttribute : Qt3DRender.QAttribute = ... # 0x1
UnsignedByte : Qt3DRender.QAttribute = ... # 0x1
DrawIndirectAttribute : Qt3DRender.QAttribute = ... # 0x2
Short : Qt3DRender.QAttribute = ... # 0x2
UnsignedShort : Qt3DRender.QAttribute = ... # 0x3
Int : Qt3DRender.QAttribute = ... # 0x4
UnsignedInt : Qt3DRender.QAttribute = ... # 0x5
HalfFloat : Qt3DRender.QAttribute = ... # 0x6
Float : Qt3DRender.QAttribute = ... # 0x7
Double : Qt3DRender.QAttribute = ... # 0x8
class AttributeType(object):
VertexAttribute : Qt3DRender.QAttribute.AttributeType = ... # 0x0
IndexAttribute : Qt3DRender.QAttribute.AttributeType = ... # 0x1
DrawIndirectAttribute : Qt3DRender.QAttribute.AttributeType = ... # 0x2
class VertexBaseType(object):
Byte : Qt3DRender.QAttribute.VertexBaseType = ... # 0x0
UnsignedByte : Qt3DRender.QAttribute.VertexBaseType = ... # 0x1
Short : Qt3DRender.QAttribute.VertexBaseType = ... # 0x2
UnsignedShort : Qt3DRender.QAttribute.VertexBaseType = ... # 0x3
Int : Qt3DRender.QAttribute.VertexBaseType = ... # 0x4
UnsignedInt : Qt3DRender.QAttribute.VertexBaseType = ... # 0x5
HalfFloat : Qt3DRender.QAttribute.VertexBaseType = ... # 0x6
Float : Qt3DRender.QAttribute.VertexBaseType = ... # 0x7
Double : Qt3DRender.QAttribute.VertexBaseType = ... # 0x8
@typing.overload
def __init__(self, buf:PySide2.Qt3DRender.Qt3DRender.QBuffer, name:str, vertexBaseType:PySide2.Qt3DRender.Qt3DRender.QAttribute.VertexBaseType, vertexSize:int, count:int, offset:int=..., stride:int=..., parent:typing.Optional[PySide2.Qt3DCore.Qt3DCore.QNode]=...) -> None: ...
@typing.overload
def __init__(self, buf:PySide2.Qt3DRender.Qt3DRender.QBuffer, vertexBaseType:PySide2.Qt3DRender.Qt3DRender.QAttribute.VertexBaseType, vertexSize:int, count:int, offset:int=..., stride:int=..., parent:typing.Optional[PySide2.Qt3DCore.Qt3DCore.QNode]=...) -> None: ...
@typing.overload
def __init__(self, parent:typing.Optional[PySide2.Qt3DCore.Qt3DCore.QNode]=...) -> None: ...
def attributeType(self) -> PySide2.Qt3DRender.Qt3DRender.QAttribute.AttributeType: ...
def buffer(self) -> PySide2.Qt3DRender.Qt3DRender.QBuffer: ...
def byteOffset(self) -> int: ...
def byteStride(self) -> int: ...
def count(self) -> int: ...
@staticmethod
def defaultColorAttributeName() -> str: ...
@staticmethod
def defaultJointIndicesAttributeName() -> str: ...
@staticmethod
def defaultJointWeightsAttributeName() -> str: ...
@staticmethod
def defaultNormalAttributeName() -> str: ...
@staticmethod
def defaultPositionAttributeName() -> str: ...
@staticmethod
def defaultTangentAttributeName() -> str: ...
@staticmethod
def defaultTextureCoordinate1AttributeName() -> str: ...
@staticmethod
def defaultTextureCoordinate2AttributeName() -> str: ...
@staticmethod
def defaultTextureCoordinateAttributeName() -> str: ...
def divisor(self) -> int: ...
def name(self) -> str: ...
def setAttributeType(self, attributeType:PySide2.Qt3DRender.Qt3DRender.QAttribute.AttributeType) -> None: ...
def setBuffer(self, buffer:PySide2.Qt3DRender.Qt3DRender.QBuffer) -> None: ...
def setByteOffset(self, byteOffset:int) -> None: ...
def setByteStride(self, byteStride:int) -> None: ...
def setCount(self, count:int) -> None: ...
def setDataSize(self, size:int) -> None: ...
def setDataType(self, type:PySide2.Qt3DRender.Qt3DRender.QAttribute.VertexBaseType) -> None: ...
def setDivisor(self, divisor:int) -> None: ...
def setName(self, name:str) -> None: ...
def setVertexBaseType(self, type:PySide2.Qt3DRender.Qt3DRender.QAttribute.VertexBaseType) -> None: ...
def setVertexSize(self, size:int) -> None: ...
def vertexBaseType(self) -> PySide2.Qt3DRender.Qt3DRender.QAttribute.VertexBaseType: ...
def vertexSize(self) -> int: ...
class QBlendEquation(PySide2.Qt3DRender.QRenderState):
Add : Qt3DRender.QBlendEquation = ... # 0x8006
Min : Qt3DRender.QBlendEquation = ... # 0x8007
Max : Qt3DRender.QBlendEquation = ... # 0x8008
Subtract : Qt3DRender.QBlendEquation = ... # 0x800a
ReverseSubtract : Qt3DRender.QBlendEquation = ... # 0x800b
class BlendFunction(object):
Add : Qt3DRender.QBlendEquation.BlendFunction = ... # 0x8006
Min : Qt3DRender.QBlendEquation.BlendFunction = ... # 0x8007
Max : Qt3DRender.QBlendEquation.BlendFunction = ... # 0x8008
Subtract : Qt3DRender.QBlendEquation.BlendFunction = ... # 0x800a
ReverseSubtract : Qt3DRender.QBlendEquation.BlendFunction = ... # 0x800b
def __init__(self, parent:typing.Optional[PySide2.Qt3DCore.Qt3DCore.QNode]=...) -> None: ...
def blendFunction(self) -> PySide2.Qt3DRender.Qt3DRender.QBlendEquation.BlendFunction: ...
def setBlendFunction(self, blendFunction:PySide2.Qt3DRender.Qt3DRender.QBlendEquation.BlendFunction) -> None: ...
class QBlendEquationArguments(PySide2.Qt3DRender.QRenderState):
Zero : Qt3DRender.QBlendEquationArguments = ... # 0x0
One : Qt3DRender.QBlendEquationArguments = ... # 0x1
SourceColor : Qt3DRender.QBlendEquationArguments = ... # 0x300
OneMinusSourceColor : Qt3DRender.QBlendEquationArguments = ... # 0x301
SourceAlpha : Qt3DRender.QBlendEquationArguments = ... # 0x302
OneMinusSourceAlpha : Qt3DRender.QBlendEquationArguments = ... # 0x303
Source1Alpha : Qt3DRender.QBlendEquationArguments = ... # 0x303
DestinationAlpha : Qt3DRender.QBlendEquationArguments = ... # 0x304
Source1Color : Qt3DRender.QBlendEquationArguments = ... # 0x304
OneMinusDestinationAlpha : Qt3DRender.QBlendEquationArguments = ... # 0x305
DestinationColor : Qt3DRender.QBlendEquationArguments = ... # 0x306
OneMinusDestinationColor : Qt3DRender.QBlendEquationArguments = ... # 0x307
SourceAlphaSaturate : Qt3DRender.QBlendEquationArguments = ... # 0x308
ConstantColor : Qt3DRender.QBlendEquationArguments = ... # 0x8001
OneMinusConstantColor : Qt3DRender.QBlendEquationArguments = ... # 0x8002
ConstantAlpha : Qt3DRender.QBlendEquationArguments = ... # 0x8003
OneMinusConstantAlpha : Qt3DRender.QBlendEquationArguments = ... # 0x8004
OneMinusSource1Alpha : Qt3DRender.QBlendEquationArguments = ... # 0x8005
OneMinusSource1Color : Qt3DRender.QBlendEquationArguments = ... # 0x8006
OneMinusSource1Color0 : Qt3DRender.QBlendEquationArguments = ... # 0x8006
class Blending(object):
Zero : Qt3DRender.QBlendEquationArguments.Blending = ... # 0x0
One : Qt3DRender.QBlendEquationArguments.Blending = ... # 0x1
SourceColor : Qt3DRender.QBlendEquationArguments.Blending = ... # 0x300
OneMinusSourceColor : Qt3DRender.QBlendEquationArguments.Blending = ... # 0x301
SourceAlpha : Qt3DRender.QBlendEquationArguments.Blending = ... # 0x302
OneMinusSourceAlpha : Qt3DRender.QBlendEquationArguments.Blending = ... # 0x303
Source1Alpha : Qt3DRender.QBlendEquationArguments.Blending = ... # 0x303
DestinationAlpha : Qt3DRender.QBlendEquationArguments.Blending = ... # 0x304
Source1Color : Qt3DRender.QBlendEquationArguments.Blending = ... # 0x304
OneMinusDestinationAlpha : Qt3DRender.QBlendEquationArguments.Blending = ... # 0x305
DestinationColor : Qt3DRender.QBlendEquationArguments.Blending = ... # 0x306
OneMinusDestinationColor : Qt3DRender.QBlendEquationArguments.Blending = ... # 0x307
SourceAlphaSaturate : Qt3DRender.QBlendEquationArguments.Blending = ... # 0x308
ConstantColor : Qt3DRender.QBlendEquationArguments.Blending = ... # 0x8001
OneMinusConstantColor : Qt3DRender.QBlendEquationArguments.Blending = ... # 0x8002
ConstantAlpha : Qt3DRender.QBlendEquationArguments.Blending = ... # 0x8003
OneMinusConstantAlpha : Qt3DRender.QBlendEquationArguments.Blending = ... # 0x8004
OneMinusSource1Alpha : Qt3DRender.QBlendEquationArguments.Blending = ... # 0x8005
OneMinusSource1Color : Qt3DRender.QBlendEquationArguments.Blending = ... # 0x8006
OneMinusSource1Color0 : Qt3DRender.QBlendEquationArguments.Blending = ... # 0x8006
def __init__(self, parent:typing.Optional[PySide2.Qt3DCore.Qt3DCore.QNode]=...) -> None: ...
def bufferIndex(self) -> int: ...
def destinationAlpha(self) -> PySide2.Qt3DRender.Qt3DRender.QBlendEquationArguments.Blending: ...
def destinationRgb(self) -> PySide2.Qt3DRender.Qt3DRender.QBlendEquationArguments.Blending: ...
def setBufferIndex(self, index:int) -> None: ...
def setDestinationAlpha(self, destinationAlpha:PySide2.Qt3DRender.Qt3DRender.QBlendEquationArguments.Blending) -> None: ...
def setDestinationRgb(self, destinationRgb:PySide2.Qt3DRender.Qt3DRender.QBlendEquationArguments.Blending) -> None: ...
def setDestinationRgba(self, destinationRgba:PySide2.Qt3DRender.Qt3DRender.QBlendEquationArguments.Blending) -> None: ...
def setSourceAlpha(self, sourceAlpha:PySide2.Qt3DRender.Qt3DRender.QBlendEquationArguments.Blending) -> None: ...
def setSourceRgb(self, sourceRgb:PySide2.Qt3DRender.Qt3DRender.QBlendEquationArguments.Blending) -> None: ...
def setSourceRgba(self, sourceRgba:PySide2.Qt3DRender.Qt3DRender.QBlendEquationArguments.Blending) -> None: ...
def sourceAlpha(self) -> PySide2.Qt3DRender.Qt3DRender.QBlendEquationArguments.Blending: ...
def sourceRgb(self) -> PySide2.Qt3DRender.Qt3DRender.QBlendEquationArguments.Blending: ...
class QBlitFramebuffer(PySide2.Qt3DRender.QFrameGraphNode):
Nearest : Qt3DRender.QBlitFramebuffer = ... # 0x0
Linear : Qt3DRender.QBlitFramebuffer = ... # 0x1
class InterpolationMethod(object):
Nearest : Qt3DRender.QBlitFramebuffer.InterpolationMethod = ... # 0x0
Linear : Qt3DRender.QBlitFramebuffer.InterpolationMethod = ... # 0x1
def __init__(self, parent:typing.Optional[PySide2.Qt3DCore.Qt3DCore.QNode]=...) -> None: ...
def destination(self) -> PySide2.Qt3DRender.Qt3DRender.QRenderTarget: ...
def destinationAttachmentPoint(self) -> PySide2.Qt3DRender.Qt3DRender.QRenderTargetOutput.AttachmentPoint: ...
def destinationRect(self) -> PySide2.QtCore.QRectF: ...
def interpolationMethod(self) -> PySide2.Qt3DRender.Qt3DRender.QBlitFramebuffer.InterpolationMethod: ...
def setDestination(self, destination:PySide2.Qt3DRender.Qt3DRender.QRenderTarget) -> None: ...
def setDestinationAttachmentPoint(self, destinationAttachmentPoint:PySide2.Qt3DRender.Qt3DRender.QRenderTargetOutput.AttachmentPoint) -> None: ...
def setDestinationRect(self, destinationRect:PySide2.QtCore.QRectF) -> None: ...
def setInterpolationMethod(self, interpolationMethod:PySide2.Qt3DRender.Qt3DRender.QBlitFramebuffer.InterpolationMethod) -> None: ...
def setSource(self, source:PySide2.Qt3DRender.Qt3DRender.QRenderTarget) -> None: ...
def setSourceAttachmentPoint(self, sourceAttachmentPoint:PySide2.Qt3DRender.Qt3DRender.QRenderTargetOutput.AttachmentPoint) -> None: ...
def setSourceRect(self, sourceRect:PySide2.QtCore.QRectF) -> None: ...
def source(self) -> PySide2.Qt3DRender.Qt3DRender.QRenderTarget: ...
def sourceAttachmentPoint(self) -> PySide2.Qt3DRender.Qt3DRender.QRenderTargetOutput.AttachmentPoint: ...
def sourceRect(self) -> PySide2.QtCore.QRectF: ...
class QBuffer(PySide2.Qt3DCore.QNode):
Write : Qt3DRender.QBuffer = ... # 0x1
Read : Qt3DRender.QBuffer = ... # 0x2
ReadWrite : Qt3DRender.QBuffer = ... # 0x3
VertexBuffer : Qt3DRender.QBuffer = ... # 0x8892
IndexBuffer : Qt3DRender.QBuffer = ... # 0x8893
StreamDraw : Qt3DRender.QBuffer = ... # 0x88e0
StreamRead : Qt3DRender.QBuffer = ... # 0x88e1
StreamCopy : Qt3DRender.QBuffer = ... # 0x88e2
StaticDraw : Qt3DRender.QBuffer = ... # 0x88e4
StaticRead : Qt3DRender.QBuffer = ... # 0x88e5
StaticCopy : Qt3DRender.QBuffer = ... # 0x88e6
DynamicDraw : Qt3DRender.QBuffer = ... # 0x88e8
DynamicRead : Qt3DRender.QBuffer = ... # 0x88e9
DynamicCopy : Qt3DRender.QBuffer = ... # 0x88ea
PixelPackBuffer : Qt3DRender.QBuffer = ... # 0x88eb
PixelUnpackBuffer : Qt3DRender.QBuffer = ... # 0x88ec
UniformBuffer : Qt3DRender.QBuffer = ... # 0x8a11
DrawIndirectBuffer : Qt3DRender.QBuffer = ... # 0x8f3f
ShaderStorageBuffer : Qt3DRender.QBuffer = ... # 0x90d2
class AccessType(object):
Write : Qt3DRender.QBuffer.AccessType = ... # 0x1
Read : Qt3DRender.QBuffer.AccessType = ... # 0x2
ReadWrite : Qt3DRender.QBuffer.AccessType = ... # 0x3
class BufferType(object):
VertexBuffer : Qt3DRender.QBuffer.BufferType = ... # 0x8892
IndexBuffer : Qt3DRender.QBuffer.BufferType = ... # 0x8893
PixelPackBuffer : Qt3DRender.QBuffer.BufferType = ... # 0x88eb
PixelUnpackBuffer : Qt3DRender.QBuffer.BufferType = ... # 0x88ec
UniformBuffer : Qt3DRender.QBuffer.BufferType = ... # 0x8a11
DrawIndirectBuffer : Qt3DRender.QBuffer.BufferType = ... # 0x8f3f
ShaderStorageBuffer : Qt3DRender.QBuffer.BufferType = ... # 0x90d2
class UsageType(object):
StreamDraw : Qt3DRender.QBuffer.UsageType = ... # 0x88e0
StreamRead : Qt3DRender.QBuffer.UsageType = ... # 0x88e1
StreamCopy : Qt3DRender.QBuffer.UsageType = ... # 0x88e2
StaticDraw : Qt3DRender.QBuffer.UsageType = ... # 0x88e4
StaticRead : Qt3DRender.QBuffer.UsageType = ... # 0x88e5
StaticCopy : Qt3DRender.QBuffer.UsageType = ... # 0x88e6
DynamicDraw : Qt3DRender.QBuffer.UsageType = ... # 0x88e8
DynamicRead : Qt3DRender.QBuffer.UsageType = ... # 0x88e9
DynamicCopy : Qt3DRender.QBuffer.UsageType = ... # 0x88ea
@typing.overload
def __init__(self, parent:typing.Optional[PySide2.Qt3DCore.Qt3DCore.QNode]=...) -> None: ...
@typing.overload
def __init__(self, ty:PySide2.Qt3DRender.Qt3DRender.QBuffer.BufferType, parent:typing.Optional[PySide2.Qt3DCore.Qt3DCore.QNode]=...) -> None: ...
def accessType(self) -> PySide2.Qt3DRender.Qt3DRender.QBuffer.AccessType: ...
def data(self) -> PySide2.QtCore.QByteArray: ...
def isSyncData(self) -> bool: ...
def setAccessType(self, access:PySide2.Qt3DRender.Qt3DRender.QBuffer.AccessType) -> None: ...
def setData(self, bytes:PySide2.QtCore.QByteArray) -> None: ...
def setSyncData(self, syncData:bool) -> None: ...
def setType(self, type:PySide2.Qt3DRender.Qt3DRender.QBuffer.BufferType) -> None: ...
def setUsage(self, usage:PySide2.Qt3DRender.Qt3DRender.QBuffer.UsageType) -> None: ...
def type(self) -> PySide2.Qt3DRender.Qt3DRender.QBuffer.BufferType: ...
def updateData(self, offset:int, bytes:PySide2.QtCore.QByteArray) -> None: ...
def usage(self) -> PySide2.Qt3DRender.Qt3DRender.QBuffer.UsageType: ...
class QBufferCapture(PySide2.Qt3DRender.QFrameGraphNode):
def __init__(self, parent:typing.Optional[PySide2.Qt3DCore.Qt3DCore.QNode]=...) -> None: ...
class QBufferDataGenerator(PySide2.Qt3DRender.QAbstractFunctor):
def __init__(self) -> None: ...
class QCamera(PySide2.Qt3DCore.QEntity):
TranslateViewCenter : Qt3DRender.QCamera = ... # 0x0
DontTranslateViewCenter : Qt3DRender.QCamera = ... # 0x1
class CameraTranslationOption(object):
TranslateViewCenter : Qt3DRender.QCamera.CameraTranslationOption = ... # 0x0
DontTranslateViewCenter : Qt3DRender.QCamera.CameraTranslationOption = ... # 0x1
def __init__(self, parent:typing.Optional[PySide2.Qt3DCore.Qt3DCore.QNode]=...) -> None: ...
def aspectRatio(self) -> float: ...
def bottom(self) -> float: ...
def exposure(self) -> float: ...
def farPlane(self) -> float: ...
def fieldOfView(self) -> float: ...
def left(self) -> float: ...
def lens(self) -> PySide2.Qt3DRender.Qt3DRender.QCameraLens: ...
def nearPlane(self) -> float: ...
@typing.overload
def pan(self, angle:float) -> None: ...
@typing.overload
def pan(self, angle:float, axis:PySide2.QtGui.QVector3D) -> None: ...
@typing.overload
def panAboutViewCenter(self, angle:float) -> None: ...
@typing.overload
def panAboutViewCenter(self, angle:float, axis:PySide2.QtGui.QVector3D) -> None: ...
def panRotation(self, angle:float) -> PySide2.QtGui.QQuaternion: ...
def position(self) -> PySide2.QtGui.QVector3D: ...
def projectionMatrix(self) -> PySide2.QtGui.QMatrix4x4: ...
def projectionType(self) -> PySide2.Qt3DRender.Qt3DRender.QCameraLens.ProjectionType: ...
def right(self) -> float: ...
def roll(self, angle:float) -> None: ...
def rollAboutViewCenter(self, angle:float) -> None: ...
def rollRotation(self, angle:float) -> PySide2.QtGui.QQuaternion: ...
def rotate(self, q:PySide2.QtGui.QQuaternion) -> None: ...
def rotateAboutViewCenter(self, q:PySide2.QtGui.QQuaternion) -> None: ...
def rotation(self, angle:float, axis:PySide2.QtGui.QVector3D) -> PySide2.QtGui.QQuaternion: ...
def setAspectRatio(self, aspectRatio:float) -> None: ...
def setBottom(self, bottom:float) -> None: ...
def setExposure(self, exposure:float) -> None: ...
def setFarPlane(self, farPlane:float) -> None: ...
def setFieldOfView(self, fieldOfView:float) -> None: ...
def setLeft(self, left:float) -> None: ...
def setNearPlane(self, nearPlane:float) -> None: ...
def setPosition(self, position:PySide2.QtGui.QVector3D) -> None: ...
def setProjectionMatrix(self, projectionMatrix:PySide2.QtGui.QMatrix4x4) -> None: ...
def setProjectionType(self, type:PySide2.Qt3DRender.Qt3DRender.QCameraLens.ProjectionType) -> None: ...
def setRight(self, right:float) -> None: ...
def setTop(self, top:float) -> None: ...
def setUpVector(self, upVector:PySide2.QtGui.QVector3D) -> None: ...
def setViewCenter(self, viewCenter:PySide2.QtGui.QVector3D) -> None: ...
def tilt(self, angle:float) -> None: ...
def tiltAboutViewCenter(self, angle:float) -> None: ...
def tiltRotation(self, angle:float) -> PySide2.QtGui.QQuaternion: ...
def top(self) -> float: ...
def transform(self) -> PySide2.Qt3DCore.Qt3DCore.QTransform: ...
def translate(self, vLocal:PySide2.QtGui.QVector3D, option:PySide2.Qt3DRender.Qt3DRender.QCamera.CameraTranslationOption=...) -> None: ...
def translateWorld(self, vWorld:PySide2.QtGui.QVector3D, option:PySide2.Qt3DRender.Qt3DRender.QCamera.CameraTranslationOption=...) -> None: ...
def upVector(self) -> PySide2.QtGui.QVector3D: ...
def viewAll(self) -> None: ...
def viewCenter(self) -> PySide2.QtGui.QVector3D: ...
def viewEntity(self, entity:PySide2.Qt3DCore.Qt3DCore.QEntity) -> None: ...
def viewMatrix(self) -> PySide2.QtGui.QMatrix4x4: ...
def viewSphere(self, center:PySide2.QtGui.QVector3D, radius:float) -> None: ...
def viewVector(self) -> PySide2.QtGui.QVector3D: ...
class QCameraLens(PySide2.Qt3DCore.QComponent):
OrthographicProjection : Qt3DRender.QCameraLens = ... # 0x0
PerspectiveProjection : Qt3DRender.QCameraLens = ... # 0x1
FrustumProjection : Qt3DRender.QCameraLens = ... # 0x2
CustomProjection : Qt3DRender.QCameraLens = ... # 0x3
class ProjectionType(object):
OrthographicProjection : Qt3DRender.QCameraLens.ProjectionType = ... # 0x0
PerspectiveProjection : Qt3DRender.QCameraLens.ProjectionType = ... # 0x1
FrustumProjection : Qt3DRender.QCameraLens.ProjectionType = ... # 0x2
CustomProjection : Qt3DRender.QCameraLens.ProjectionType = ... # 0x3
def __init__(self, parent:typing.Optional[PySide2.Qt3DCore.Qt3DCore.QNode]=...) -> None: ...
def aspectRatio(self) -> float: ...
def bottom(self) -> float: ...
def exposure(self) -> float: ...
def farPlane(self) -> float: ...
def fieldOfView(self) -> float: ...
def left(self) -> float: ...
def nearPlane(self) -> float: ...
def projectionMatrix(self) -> PySide2.QtGui.QMatrix4x4: ...
def projectionType(self) -> PySide2.Qt3DRender.Qt3DRender.QCameraLens.ProjectionType: ...
def right(self) -> float: ...
def setAspectRatio(self, aspectRatio:float) -> None: ...
def setBottom(self, bottom:float) -> None: ...
def setExposure(self, exposure:float) -> None: ...
def setFarPlane(self, farPlane:float) -> None: ...
def setFieldOfView(self, fieldOfView:float) -> None: ...
def setFrustumProjection(self, left:float, right:float, bottom:float, top:float, nearPlane:float, farPlane:float) -> None: ...
def setLeft(self, left:float) -> None: ...
def setNearPlane(self, nearPlane:float) -> None: ...
def setOrthographicProjection(self, left:float, right:float, bottom:float, top:float, nearPlane:float, farPlane:float) -> None: ...
def setPerspectiveProjection(self, fieldOfView:float, aspect:float, nearPlane:float, farPlane:float) -> None: ...
def setProjectionMatrix(self, projectionMatrix:PySide2.QtGui.QMatrix4x4) -> None: ...
def setProjectionType(self, projectionType:PySide2.Qt3DRender.Qt3DRender.QCameraLens.ProjectionType) -> None: ...
def setRight(self, right:float) -> None: ...
def setTop(self, top:float) -> None: ...
def top(self) -> float: ...
def viewAll(self, cameraId:PySide2.Qt3DCore.Qt3DCore.QNodeId) -> None: ...
def viewEntity(self, entityId:PySide2.Qt3DCore.Qt3DCore.QNodeId, cameraId:PySide2.Qt3DCore.Qt3DCore.QNodeId) -> None: ...
class QCameraSelector(PySide2.Qt3DRender.QFrameGraphNode):
def __init__(self, parent:typing.Optional[PySide2.Qt3DCore.Qt3DCore.QNode]=...) -> None: ...
def camera(self) -> PySide2.Qt3DCore.Qt3DCore.QEntity: ...
def setCamera(self, camera:PySide2.Qt3DCore.Qt3DCore.QEntity) -> None: ...
class QClearBuffers(PySide2.Qt3DRender.QFrameGraphNode):
AllBuffers : Qt3DRender.QClearBuffers = ... # -0x1
None_ : Qt3DRender.QClearBuffers = ... # 0x0
ColorBuffer : Qt3DRender.QClearBuffers = ... # 0x1
DepthBuffer : Qt3DRender.QClearBuffers = ... # 0x2
ColorDepthBuffer : Qt3DRender.QClearBuffers = ... # 0x3
StencilBuffer : Qt3DRender.QClearBuffers = ... # 0x4
DepthStencilBuffer : Qt3DRender.QClearBuffers = ... # 0x6
ColorDepthStencilBuffer : Qt3DRender.QClearBuffers = ... # 0x7
class BufferType(object):
AllBuffers : Qt3DRender.QClearBuffers.BufferType = ... # -0x1
None_ : Qt3DRender.QClearBuffers.BufferType = ... # 0x0
ColorBuffer : Qt3DRender.QClearBuffers.BufferType = ... # 0x1
DepthBuffer : Qt3DRender.QClearBuffers.BufferType = ... # 0x2
ColorDepthBuffer : Qt3DRender.QClearBuffers.BufferType = ... # 0x3
StencilBuffer : Qt3DRender.QClearBuffers.BufferType = ... # 0x4
DepthStencilBuffer : Qt3DRender.QClearBuffers.BufferType = ... # 0x6
ColorDepthStencilBuffer : Qt3DRender.QClearBuffers.BufferType = ... # 0x7
class BufferTypeFlags(object): ...
def __init__(self, parent:typing.Optional[PySide2.Qt3DCore.Qt3DCore.QNode]=...) -> None: ...
def buffers(self) -> PySide2.Qt3DRender.Qt3DRender.QClearBuffers.BufferType: ...
def clearColor(self) -> PySide2.QtGui.QColor: ...
def clearDepthValue(self) -> float: ...
def clearStencilValue(self) -> int: ...
def colorBuffer(self) -> PySide2.Qt3DRender.Qt3DRender.QRenderTargetOutput: ...
def setBuffers(self, buffers:PySide2.Qt3DRender.Qt3DRender.QClearBuffers.BufferType) -> None: ...
def setClearColor(self, color:PySide2.QtGui.QColor) -> None: ...
def setClearDepthValue(self, clearDepthValue:float) -> None: ...
def setClearStencilValue(self, clearStencilValue:int) -> None: ...
def setColorBuffer(self, buffer:PySide2.Qt3DRender.Qt3DRender.QRenderTargetOutput) -> None: ...
class QClipPlane(PySide2.Qt3DRender.QRenderState):
def __init__(self, parent:typing.Optional[PySide2.Qt3DCore.Qt3DCore.QNode]=...) -> None: ...
def distance(self) -> float: ...
def normal(self) -> PySide2.QtGui.QVector3D: ...
def planeIndex(self) -> int: ...
def setDistance(self, arg__1:float) -> None: ...
def setNormal(self, arg__1:PySide2.QtGui.QVector3D) -> None: ...
def setPlaneIndex(self, arg__1:int) -> None: ...
class QColorMask(PySide2.Qt3DRender.QRenderState):
def __init__(self, parent:typing.Optional[PySide2.Qt3DCore.Qt3DCore.QNode]=...) -> None: ...
def isAlphaMasked(self) -> bool: ...
def isBlueMasked(self) -> bool: ...
def isGreenMasked(self) -> bool: ...
def isRedMasked(self) -> bool: ...
def setAlphaMasked(self, alphaMasked:bool) -> None: ...
def setBlueMasked(self, blueMasked:bool) -> None: ...
def setGreenMasked(self, greenMasked:bool) -> None: ...
def setRedMasked(self, redMasked:bool) -> None: ...
class QComputeCommand(PySide2.Qt3DCore.QComponent):
Continuous : Qt3DRender.QComputeCommand = ... # 0x0
Manual : Qt3DRender.QComputeCommand = ... # 0x1
class RunType(object):
Continuous : Qt3DRender.QComputeCommand.RunType = ... # 0x0
Manual : Qt3DRender.QComputeCommand.RunType = ... # 0x1
def __init__(self, parent:typing.Optional[PySide2.Qt3DCore.Qt3DCore.QNode]=...) -> None: ...
def runType(self) -> PySide2.Qt3DRender.Qt3DRender.QComputeCommand.RunType: ...
def setRunType(self, runType:PySide2.Qt3DRender.Qt3DRender.QComputeCommand.RunType) -> None: ...
def setWorkGroupX(self, workGroupX:int) -> None: ...
def setWorkGroupY(self, workGroupY:int) -> None: ...
def setWorkGroupZ(self, workGroupZ:int) -> None: ...
@typing.overload
def trigger(self, frameCount:int=...) -> None: ...
@typing.overload
def trigger(self, workGroupX:int, workGroupY:int, workGroupZ:int, frameCount:int=...) -> None: ...
def workGroupX(self) -> int: ...
def workGroupY(self) -> int: ...
def workGroupZ(self) -> int: ...
class QCullFace(PySide2.Qt3DRender.QRenderState):
NoCulling : Qt3DRender.QCullFace = ... # 0x0
Front : Qt3DRender.QCullFace = ... # 0x404
Back : Qt3DRender.QCullFace = ... # 0x405
FrontAndBack : Qt3DRender.QCullFace = ... # 0x408
class CullingMode(object):
NoCulling : Qt3DRender.QCullFace.CullingMode = ... # 0x0
Front : Qt3DRender.QCullFace.CullingMode = ... # 0x404
Back : Qt3DRender.QCullFace.CullingMode = ... # 0x405
FrontAndBack : Qt3DRender.QCullFace.CullingMode = ... # 0x408
def __init__(self, parent:typing.Optional[PySide2.Qt3DCore.Qt3DCore.QNode]=...) -> None: ...
def mode(self) -> PySide2.Qt3DRender.Qt3DRender.QCullFace.CullingMode: ...
def setMode(self, mode:PySide2.Qt3DRender.Qt3DRender.QCullFace.CullingMode) -> None: ...
class QDepthTest(PySide2.Qt3DRender.QRenderState):
Never : Qt3DRender.QDepthTest = ... # 0x200
Less : Qt3DRender.QDepthTest = ... # 0x201
Equal : Qt3DRender.QDepthTest = ... # 0x202
LessOrEqual : Qt3DRender.QDepthTest = ... # 0x203
Greater : Qt3DRender.QDepthTest = ... # 0x204
NotEqual : Qt3DRender.QDepthTest = ... # 0x205
GreaterOrEqual : Qt3DRender.QDepthTest = ... # 0x206
Always : Qt3DRender.QDepthTest = ... # 0x207
class DepthFunction(object):
Never : Qt3DRender.QDepthTest.DepthFunction = ... # 0x200
Less : Qt3DRender.QDepthTest.DepthFunction = ... # 0x201
Equal : Qt3DRender.QDepthTest.DepthFunction = ... # 0x202
LessOrEqual : Qt3DRender.QDepthTest.DepthFunction = ... # 0x203
Greater : Qt3DRender.QDepthTest.DepthFunction = ... # 0x204
NotEqual : Qt3DRender.QDepthTest.DepthFunction = ... # 0x205
GreaterOrEqual : Qt3DRender.QDepthTest.DepthFunction = ... # 0x206
Always : Qt3DRender.QDepthTest.DepthFunction = ... # 0x207
def __init__(self, parent:typing.Optional[PySide2.Qt3DCore.Qt3DCore.QNode]=...) -> None: ...
def depthFunction(self) -> PySide2.Qt3DRender.Qt3DRender.QDepthTest.DepthFunction: ...
def setDepthFunction(self, depthFunction:PySide2.Qt3DRender.Qt3DRender.QDepthTest.DepthFunction) -> None: ...
class QDirectionalLight(PySide2.Qt3DRender.QAbstractLight):
def __init__(self, parent:typing.Optional[PySide2.Qt3DCore.Qt3DCore.QNode]=...) -> None: ...
def setWorldDirection(self, worldDirection:PySide2.QtGui.QVector3D) -> None: ...
def worldDirection(self) -> PySide2.QtGui.QVector3D: ...
class QDispatchCompute(PySide2.Qt3DRender.QFrameGraphNode):
def __init__(self, parent:typing.Optional[PySide2.Qt3DCore.Qt3DCore.QNode]=...) -> None: ...
def setWorkGroupX(self, workGroupX:int) -> None: ...
def setWorkGroupY(self, workGroupY:int) -> None: ...
def setWorkGroupZ(self, workGroupZ:int) -> None: ...
def workGroupX(self) -> int: ...
def workGroupY(self) -> int: ...
def workGroupZ(self) -> int: ...
class QDithering(PySide2.Qt3DRender.QRenderState):
def __init__(self, parent:typing.Optional[PySide2.Qt3DCore.Qt3DCore.QNode]=...) -> None: ...
class QEffect(PySide2.Qt3DCore.QNode):
def __init__(self, parent:typing.Optional[PySide2.Qt3DCore.Qt3DCore.QNode]=...) -> None: ...
def addParameter(self, parameter:PySide2.Qt3DRender.Qt3DRender.QParameter) -> None: ...
def addTechnique(self, t:PySide2.Qt3DRender.Qt3DRender.QTechnique) -> None: ...
def parameters(self) -> typing.List: ...
def removeParameter(self, parameter:PySide2.Qt3DRender.Qt3DRender.QParameter) -> None: ...
def removeTechnique(self, t:PySide2.Qt3DRender.Qt3DRender.QTechnique) -> None: ...
def techniques(self) -> typing.List: ...
class QEnvironmentLight(PySide2.Qt3DCore.QComponent):
def __init__(self, parent:typing.Optional[PySide2.Qt3DCore.Qt3DCore.QNode]=...) -> None: ...
def irradiance(self) -> PySide2.Qt3DRender.Qt3DRender.QAbstractTexture: ...
def setIrradiance(self, irradiance:PySide2.Qt3DRender.Qt3DRender.QAbstractTexture) -> None: ...
def setSpecular(self, specular:PySide2.Qt3DRender.Qt3DRender.QAbstractTexture) -> None: ...
def specular(self) -> PySide2.Qt3DRender.Qt3DRender.QAbstractTexture: ...
class QFilterKey(PySide2.Qt3DCore.QNode):
def __init__(self, parent:typing.Optional[PySide2.Qt3DCore.Qt3DCore.QNode]=...) -> None: ...
def name(self) -> str: ...
def setName(self, customType:str) -> None: ...
def setValue(self, value:typing.Any) -> None: ...
def value(self) -> typing.Any: ...
class QFrameGraphNode(PySide2.Qt3DCore.QNode):
def __init__(self, parent:typing.Optional[PySide2.Qt3DCore.Qt3DCore.QNode]=...) -> None: ...
def parentFrameGraphNode(self) -> PySide2.Qt3DRender.Qt3DRender.QFrameGraphNode: ...
class QFrameGraphNodeCreatedChangeBase(PySide2.Qt3DCore.QNodeCreatedChangeBase):
def __init__(self, node:PySide2.Qt3DRender.Qt3DRender.QFrameGraphNode) -> None: ...
def parentFrameGraphNodeId(self) -> PySide2.Qt3DCore.Qt3DCore.QNodeId: ...
class QFrontFace(PySide2.Qt3DRender.QRenderState):
ClockWise : Qt3DRender.QFrontFace = ... # 0x900
CounterClockWise : Qt3DRender.QFrontFace = ... # 0x901
class WindingDirection(object):
ClockWise : Qt3DRender.QFrontFace.WindingDirection = ... # 0x900
CounterClockWise : Qt3DRender.QFrontFace.WindingDirection = ... # 0x901
def __init__(self, parent:typing.Optional[PySide2.Qt3DCore.Qt3DCore.QNode]=...) -> None: ...
def direction(self) -> PySide2.Qt3DRender.Qt3DRender.QFrontFace.WindingDirection: ...
def setDirection(self, direction:PySide2.Qt3DRender.Qt3DRender.QFrontFace.WindingDirection) -> None: ...
class QFrustumCulling(PySide2.Qt3DRender.QFrameGraphNode):
def __init__(self, parent:typing.Optional[PySide2.Qt3DCore.Qt3DCore.QNode]=...) -> None: ...
class QGeometry(PySide2.Qt3DCore.QNode):
def __init__(self, parent:typing.Optional[PySide2.Qt3DCore.Qt3DCore.QNode]=...) -> None: ...
def addAttribute(self, attribute:PySide2.Qt3DRender.Qt3DRender.QAttribute) -> None: ...
def attributes(self) -> typing.List: ...
def boundingVolumePositionAttribute(self) -> PySide2.Qt3DRender.Qt3DRender.QAttribute: ...
def maxExtent(self) -> PySide2.QtGui.QVector3D: ...
def minExtent(self) -> PySide2.QtGui.QVector3D: ...
def removeAttribute(self, attribute:PySide2.Qt3DRender.Qt3DRender.QAttribute) -> None: ...
def setBoundingVolumePositionAttribute(self, boundingVolumePositionAttribute:PySide2.Qt3DRender.Qt3DRender.QAttribute) -> None: ...
class QGeometryFactory(PySide2.Qt3DRender.QAbstractFunctor):
def __init__(self) -> None: ...
class QGeometryRenderer(PySide2.Qt3DCore.QComponent):
Points : Qt3DRender.QGeometryRenderer = ... # 0x0
Lines : Qt3DRender.QGeometryRenderer = ... # 0x1
LineLoop : Qt3DRender.QGeometryRenderer = ... # 0x2
LineStrip : Qt3DRender.QGeometryRenderer = ... # 0x3
Triangles : Qt3DRender.QGeometryRenderer = ... # 0x4
TriangleStrip : Qt3DRender.QGeometryRenderer = ... # 0x5
TriangleFan : Qt3DRender.QGeometryRenderer = ... # 0x6
LinesAdjacency : Qt3DRender.QGeometryRenderer = ... # 0xa
LineStripAdjacency : Qt3DRender.QGeometryRenderer = ... # 0xb
TrianglesAdjacency : Qt3DRender.QGeometryRenderer = ... # 0xc
TriangleStripAdjacency : Qt3DRender.QGeometryRenderer = ... # 0xd
Patches : Qt3DRender.QGeometryRenderer = ... # 0xe
class PrimitiveType(object):
Points : Qt3DRender.QGeometryRenderer.PrimitiveType = ... # 0x0
Lines : Qt3DRender.QGeometryRenderer.PrimitiveType = ... # 0x1
LineLoop : Qt3DRender.QGeometryRenderer.PrimitiveType = ... # 0x2
LineStrip : Qt3DRender.QGeometryRenderer.PrimitiveType = ... # 0x3
Triangles : Qt3DRender.QGeometryRenderer.PrimitiveType = ... # 0x4
TriangleStrip : Qt3DRender.QGeometryRenderer.PrimitiveType = ... # 0x5
TriangleFan : Qt3DRender.QGeometryRenderer.PrimitiveType = ... # 0x6
LinesAdjacency : Qt3DRender.QGeometryRenderer.PrimitiveType = ... # 0xa
LineStripAdjacency : Qt3DRender.QGeometryRenderer.PrimitiveType = ... # 0xb
TrianglesAdjacency : Qt3DRender.QGeometryRenderer.PrimitiveType = ... # 0xc
TriangleStripAdjacency : Qt3DRender.QGeometryRenderer.PrimitiveType = ... # 0xd
Patches : Qt3DRender.QGeometryRenderer.PrimitiveType = ... # 0xe
def __init__(self, parent:typing.Optional[PySide2.Qt3DCore.Qt3DCore.QNode]=...) -> None: ...
def firstInstance(self) -> int: ...
def firstVertex(self) -> int: ...
def geometry(self) -> PySide2.Qt3DRender.Qt3DRender.QGeometry: ...
def indexBufferByteOffset(self) -> int: ...
def indexOffset(self) -> int: ...
def instanceCount(self) -> int: ...
def primitiveRestartEnabled(self) -> bool: ...
def primitiveType(self) -> PySide2.Qt3DRender.Qt3DRender.QGeometryRenderer.PrimitiveType: ...
def restartIndexValue(self) -> int: ...
def setFirstInstance(self, firstInstance:int) -> None: ...
def setFirstVertex(self, firstVertex:int) -> None: ...
def setGeometry(self, geometry:PySide2.Qt3DRender.Qt3DRender.QGeometry) -> None: ...
def setIndexBufferByteOffset(self, offset:int) -> None: ...
def setIndexOffset(self, indexOffset:int) -> None: ...
def setInstanceCount(self, instanceCount:int) -> None: ...
def setPrimitiveRestartEnabled(self, enabled:bool) -> None: ...
def setPrimitiveType(self, primitiveType:PySide2.Qt3DRender.Qt3DRender.QGeometryRenderer.PrimitiveType) -> None: ...
def setRestartIndexValue(self, index:int) -> None: ...
def setVertexCount(self, vertexCount:int) -> None: ...
def setVerticesPerPatch(self, verticesPerPatch:int) -> None: ...
def vertexCount(self) -> int: ...
def verticesPerPatch(self) -> int: ...
class QGraphicsApiFilter(PySide2.QtCore.QObject):
NoProfile : Qt3DRender.QGraphicsApiFilter = ... # 0x0
CoreProfile : Qt3DRender.QGraphicsApiFilter = ... # 0x1
OpenGL : Qt3DRender.QGraphicsApiFilter = ... # 0x1
CompatibilityProfile : Qt3DRender.QGraphicsApiFilter = ... # 0x2
OpenGLES : Qt3DRender.QGraphicsApiFilter = ... # 0x2
Vulkan : Qt3DRender.QGraphicsApiFilter = ... # 0x3
DirectX : Qt3DRender.QGraphicsApiFilter = ... # 0x4
RHI : Qt3DRender.QGraphicsApiFilter = ... # 0x5
class Api(object):
OpenGL : Qt3DRender.QGraphicsApiFilter.Api = ... # 0x1
OpenGLES : Qt3DRender.QGraphicsApiFilter.Api = ... # 0x2
Vulkan : Qt3DRender.QGraphicsApiFilter.Api = ... # 0x3
DirectX : Qt3DRender.QGraphicsApiFilter.Api = ... # 0x4
RHI : Qt3DRender.QGraphicsApiFilter.Api = ... # 0x5
class OpenGLProfile(object):
NoProfile : Qt3DRender.QGraphicsApiFilter.OpenGLProfile = ... # 0x0
CoreProfile : Qt3DRender.QGraphicsApiFilter.OpenGLProfile = ... # 0x1
CompatibilityProfile : Qt3DRender.QGraphicsApiFilter.OpenGLProfile = ... # 0x2
def __init__(self, parent:typing.Optional[PySide2.QtCore.QObject]=...) -> None: ...
def api(self) -> PySide2.Qt3DRender.Qt3DRender.QGraphicsApiFilter.Api: ...
def extensions(self) -> typing.List: ...
def majorVersion(self) -> int: ...
def minorVersion(self) -> int: ...
def profile(self) -> PySide2.Qt3DRender.Qt3DRender.QGraphicsApiFilter.OpenGLProfile: ...
def setApi(self, api:PySide2.Qt3DRender.Qt3DRender.QGraphicsApiFilter.Api) -> None: ...
def setExtensions(self, extensions:typing.Sequence) -> None: ...
def setMajorVersion(self, majorVersion:int) -> None: ...
def setMinorVersion(self, minorVersion:int) -> None: ...
def setProfile(self, profile:PySide2.Qt3DRender.Qt3DRender.QGraphicsApiFilter.OpenGLProfile) -> None: ...
def setVendor(self, vendor:str) -> None: ...
def vendor(self) -> str: ...
class QLayer(PySide2.Qt3DCore.QComponent):
def __init__(self, parent:typing.Optional[PySide2.Qt3DCore.Qt3DCore.QNode]=...) -> None: ...
def recursive(self) -> bool: ...
def setRecursive(self, recursive:bool) -> None: ...
class QLayerFilter(PySide2.Qt3DRender.QFrameGraphNode):
AcceptAnyMatchingLayers : Qt3DRender.QLayerFilter = ... # 0x0
AcceptAllMatchingLayers : Qt3DRender.QLayerFilter = ... # 0x1
DiscardAnyMatchingLayers : Qt3DRender.QLayerFilter = ... # 0x2
DiscardAllMatchingLayers : Qt3DRender.QLayerFilter = ... # 0x3
class FilterMode(object):
AcceptAnyMatchingLayers : Qt3DRender.QLayerFilter.FilterMode = ... # 0x0
AcceptAllMatchingLayers : Qt3DRender.QLayerFilter.FilterMode = ... # 0x1
DiscardAnyMatchingLayers : Qt3DRender.QLayerFilter.FilterMode = ... # 0x2
DiscardAllMatchingLayers : Qt3DRender.QLayerFilter.FilterMode = ... # 0x3
def __init__(self, parent:typing.Optional[PySide2.Qt3DCore.Qt3DCore.QNode]=...) -> None: ...
def addLayer(self, layer:PySide2.Qt3DRender.Qt3DRender.QLayer) -> None: ...
def filterMode(self) -> PySide2.Qt3DRender.Qt3DRender.QLayerFilter.FilterMode: ...
def layers(self) -> typing.List: ...
def removeLayer(self, layer:PySide2.Qt3DRender.Qt3DRender.QLayer) -> None: ...
def setFilterMode(self, filterMode:PySide2.Qt3DRender.Qt3DRender.QLayerFilter.FilterMode) -> None: ...
class QLevelOfDetail(PySide2.Qt3DCore.QComponent):
DistanceToCameraThreshold: Qt3DRender.QLevelOfDetail = ... # 0x0
ProjectedScreenPixelSizeThreshold: Qt3DRender.QLevelOfDetail = ... # 0x1
class ThresholdType(object):
DistanceToCameraThreshold: Qt3DRender.QLevelOfDetail.ThresholdType = ... # 0x0
ProjectedScreenPixelSizeThreshold: Qt3DRender.QLevelOfDetail.ThresholdType = ... # 0x1
def __init__(self, parent:typing.Optional[PySide2.Qt3DCore.Qt3DCore.QNode]=...) -> None: ...
def camera(self) -> PySide2.Qt3DRender.Qt3DRender.QCamera: ...
def createBoundingSphere(self, center:PySide2.QtGui.QVector3D, radius:float) -> PySide2.Qt3DRender.Qt3DRender.QLevelOfDetailBoundingSphere: ...
def currentIndex(self) -> int: ...
def setCamera(self, camera:PySide2.Qt3DRender.Qt3DRender.QCamera) -> None: ...
def setCurrentIndex(self, currentIndex:int) -> None: ...
def setThresholdType(self, thresholdType:PySide2.Qt3DRender.Qt3DRender.QLevelOfDetail.ThresholdType) -> None: ...
def setThresholds(self, thresholds:typing.List) -> None: ...
def setVolumeOverride(self, volumeOverride:PySide2.Qt3DRender.Qt3DRender.QLevelOfDetailBoundingSphere) -> None: ...
def thresholdType(self) -> PySide2.Qt3DRender.Qt3DRender.QLevelOfDetail.ThresholdType: ...
def thresholds(self) -> typing.List: ...
def volumeOverride(self) -> PySide2.Qt3DRender.Qt3DRender.QLevelOfDetailBoundingSphere: ...
class QLevelOfDetailBoundingSphere(Shiboken.Object):
@typing.overload
def __init__(self, center:PySide2.QtGui.QVector3D=..., radius:float=...) -> None: ...
@typing.overload
def __init__(self, other:PySide2.Qt3DRender.Qt3DRender.QLevelOfDetailBoundingSphere) -> None: ...
def center(self) -> PySide2.QtGui.QVector3D: ...
def isEmpty(self) -> bool: ...
def radius(self) -> float: ...
class QLevelOfDetailSwitch(PySide2.Qt3DRender.QLevelOfDetail):
def __init__(self, parent:typing.Optional[PySide2.Qt3DCore.Qt3DCore.QNode]=...) -> None: ...
class QLineWidth(PySide2.Qt3DRender.QRenderState):
def __init__(self, parent:typing.Optional[PySide2.Qt3DCore.Qt3DCore.QNode]=...) -> None: ...
def setSmooth(self, enabled:bool) -> None: ...
def setValue(self, value:float) -> None: ...
def smooth(self) -> bool: ...
def value(self) -> float: ...
class QMaterial(PySide2.Qt3DCore.QComponent):
def __init__(self, parent:typing.Optional[PySide2.Qt3DCore.Qt3DCore.QNode]=...) -> None: ...
def addParameter(self, parameter:PySide2.Qt3DRender.Qt3DRender.QParameter) -> None: ...
def effect(self) -> PySide2.Qt3DRender.Qt3DRender.QEffect: ...
def parameters(self) -> typing.List: ...
def removeParameter(self, parameter:PySide2.Qt3DRender.Qt3DRender.QParameter) -> None: ...
def setEffect(self, effect:PySide2.Qt3DRender.Qt3DRender.QEffect) -> None: ...
class QMemoryBarrier(PySide2.Qt3DRender.QFrameGraphNode):
All : Qt3DRender.QMemoryBarrier = ... # -0x1
None_ : Qt3DRender.QMemoryBarrier = ... # 0x0
VertexAttributeArray : Qt3DRender.QMemoryBarrier = ... # 0x1
ElementArray : Qt3DRender.QMemoryBarrier = ... # 0x2
Uniform : Qt3DRender.QMemoryBarrier = ... # 0x4
TextureFetch : Qt3DRender.QMemoryBarrier = ... # 0x8
ShaderImageAccess : Qt3DRender.QMemoryBarrier = ... # 0x10
Command : Qt3DRender.QMemoryBarrier = ... # 0x20
PixelBuffer : Qt3DRender.QMemoryBarrier = ... # 0x40
TextureUpdate : Qt3DRender.QMemoryBarrier = ... # 0x80
BufferUpdate : Qt3DRender.QMemoryBarrier = ... # 0x100
FrameBuffer : Qt3DRender.QMemoryBarrier = ... # 0x200
TransformFeedback : Qt3DRender.QMemoryBarrier = ... # 0x400
AtomicCounter : Qt3DRender.QMemoryBarrier = ... # 0x800
ShaderStorage : Qt3DRender.QMemoryBarrier = ... # 0x1000
QueryBuffer : Qt3DRender.QMemoryBarrier = ... # 0x2000
class Operation(object):
All : Qt3DRender.QMemoryBarrier.Operation = ... # -0x1
None_ : Qt3DRender.QMemoryBarrier.Operation = ... # 0x0
VertexAttributeArray : Qt3DRender.QMemoryBarrier.Operation = ... # 0x1
ElementArray : Qt3DRender.QMemoryBarrier.Operation = ... # 0x2
Uniform : Qt3DRender.QMemoryBarrier.Operation = ... # 0x4
TextureFetch : Qt3DRender.QMemoryBarrier.Operation = ... # 0x8
ShaderImageAccess : Qt3DRender.QMemoryBarrier.Operation = ... # 0x10
Command : Qt3DRender.QMemoryBarrier.Operation = ... # 0x20
PixelBuffer : Qt3DRender.QMemoryBarrier.Operation = ... # 0x40
TextureUpdate : Qt3DRender.QMemoryBarrier.Operation = ... # 0x80
BufferUpdate : Qt3DRender.QMemoryBarrier.Operation = ... # 0x100
FrameBuffer : Qt3DRender.QMemoryBarrier.Operation = ... # 0x200
TransformFeedback : Qt3DRender.QMemoryBarrier.Operation = ... # 0x400
AtomicCounter : Qt3DRender.QMemoryBarrier.Operation = ... # 0x800
ShaderStorage : Qt3DRender.QMemoryBarrier.Operation = ... # 0x1000
QueryBuffer : Qt3DRender.QMemoryBarrier.Operation = ... # 0x2000
class Operations(object): ...
def __init__(self, parent:typing.Optional[PySide2.Qt3DCore.Qt3DCore.QNode]=...) -> None: ...
def setWaitOperations(self, operations:PySide2.Qt3DRender.Qt3DRender.QMemoryBarrier.Operations) -> None: ...
def waitOperations(self) -> PySide2.Qt3DRender.Qt3DRender.QMemoryBarrier.Operations: ...
class QMesh(PySide2.Qt3DRender.QGeometryRenderer):
None_ : Qt3DRender.QMesh = ... # 0x0
Loading : Qt3DRender.QMesh = ... # 0x1
Ready : Qt3DRender.QMesh = ... # 0x2
Error : Qt3DRender.QMesh = ... # 0x3
class Status(object):
None_ : Qt3DRender.QMesh.Status = ... # 0x0
Loading : Qt3DRender.QMesh.Status = ... # 0x1
Ready : Qt3DRender.QMesh.Status = ... # 0x2
Error : Qt3DRender.QMesh.Status = ... # 0x3
def __init__(self, parent:typing.Optional[PySide2.Qt3DCore.Qt3DCore.QNode]=...) -> None: ...
def meshName(self) -> str: ...
def setMeshName(self, meshName:str) -> None: ...
def setSource(self, source:PySide2.QtCore.QUrl) -> None: ...
def source(self) -> PySide2.QtCore.QUrl: ...
def status(self) -> PySide2.Qt3DRender.Qt3DRender.QMesh.Status: ...
class QMultiSampleAntiAliasing(PySide2.Qt3DRender.QRenderState):
def __init__(self, parent:typing.Optional[PySide2.Qt3DCore.Qt3DCore.QNode]=...) -> None: ...
class QNoDepthMask(PySide2.Qt3DRender.QRenderState):
def __init__(self, parent:typing.Optional[PySide2.Qt3DCore.Qt3DCore.QNode]=...) -> None: ...
class QNoDraw(PySide2.Qt3DRender.QFrameGraphNode):
def __init__(self, parent:typing.Optional[PySide2.Qt3DCore.Qt3DCore.QNode]=...) -> None: ...
class QNoPicking(PySide2.Qt3DRender.QFrameGraphNode):
def __init__(self, parent:typing.Optional[PySide2.Qt3DCore.Qt3DCore.QNode]=...) -> None: ...
class QObjectPicker(PySide2.Qt3DCore.QComponent):
def __init__(self, parent:typing.Optional[PySide2.Qt3DCore.Qt3DCore.QNode]=...) -> None: ...
def containsMouse(self) -> bool: ...
def isDragEnabled(self) -> bool: ...
def isHoverEnabled(self) -> bool: ...
def isPressed(self) -> bool: ...
def priority(self) -> int: ...
def setDragEnabled(self, dragEnabled:bool) -> None: ...
def setHoverEnabled(self, hoverEnabled:bool) -> None: ...
def setPriority(self, priority:int) -> None: ...
class QPaintedTextureImage(PySide2.Qt3DRender.QAbstractTextureImage):
def __init__(self, parent:typing.Optional[PySide2.Qt3DCore.Qt3DCore.QNode]=...) -> None: ...
def height(self) -> int: ...
def paint(self, painter:PySide2.QtGui.QPainter) -> None: ...
def setHeight(self, h:int) -> None: ...
def setSize(self, size:PySide2.QtCore.QSize) -> None: ...
def setWidth(self, w:int) -> None: ...
def size(self) -> PySide2.QtCore.QSize: ...
def update(self, rect:PySide2.QtCore.QRect=...) -> None: ...
def width(self) -> int: ...
class QParameter(PySide2.Qt3DCore.QNode):
@typing.overload
def __init__(self, name:str, texture:PySide2.Qt3DRender.Qt3DRender.QAbstractTexture, parent:typing.Optional[PySide2.Qt3DCore.Qt3DCore.QNode]=...) -> None: ...
@typing.overload
def __init__(self, name:str, value:typing.Any, parent:typing.Optional[PySide2.Qt3DCore.Qt3DCore.QNode]=...) -> None: ...
@typing.overload
def __init__(self, parent:typing.Optional[PySide2.Qt3DCore.Qt3DCore.QNode]=...) -> None: ...
def name(self) -> str: ...
def setName(self, name:str) -> None: ...
def setValue(self, dv:typing.Any) -> None: ...
def value(self) -> typing.Any: ...
class QPickEvent(PySide2.QtCore.QObject):
NoButton : Qt3DRender.QPickEvent = ... # 0x0
NoModifier : Qt3DRender.QPickEvent = ... # 0x0
LeftButton : Qt3DRender.QPickEvent = ... # 0x1
RightButton : Qt3DRender.QPickEvent = ... # 0x2
MiddleButton : Qt3DRender.QPickEvent = ... # 0x4
BackButton : Qt3DRender.QPickEvent = ... # 0x8
ShiftModifier : Qt3DRender.QPickEvent = ... # 0x2000000
ControlModifier : Qt3DRender.QPickEvent = ... # 0x4000000
AltModifier : Qt3DRender.QPickEvent = ... # 0x8000000
MetaModifier : Qt3DRender.QPickEvent = ... # 0x10000000
KeypadModifier : Qt3DRender.QPickEvent = ... # 0x20000000
class Buttons(object):
NoButton : Qt3DRender.QPickEvent.Buttons = ... # 0x0
LeftButton : Qt3DRender.QPickEvent.Buttons = ... # 0x1
RightButton : Qt3DRender.QPickEvent.Buttons = ... # 0x2
MiddleButton : Qt3DRender.QPickEvent.Buttons = ... # 0x4
BackButton : Qt3DRender.QPickEvent.Buttons = ... # 0x8
class Modifiers(object):
NoModifier : Qt3DRender.QPickEvent.Modifiers = ... # 0x0
ShiftModifier : Qt3DRender.QPickEvent.Modifiers = ... # 0x2000000
ControlModifier : Qt3DRender.QPickEvent.Modifiers = ... # 0x4000000
AltModifier : Qt3DRender.QPickEvent.Modifiers = ... # 0x8000000
MetaModifier : Qt3DRender.QPickEvent.Modifiers = ... # 0x10000000
KeypadModifier : Qt3DRender.QPickEvent.Modifiers = ... # 0x20000000
@typing.overload
def __init__(self) -> None: ...
@typing.overload
def __init__(self, position:PySide2.QtCore.QPointF, worldIntersection:PySide2.QtGui.QVector3D, localIntersection:PySide2.QtGui.QVector3D, distance:float) -> None: ...
@typing.overload
def __init__(self, position:PySide2.QtCore.QPointF, worldIntersection:PySide2.QtGui.QVector3D, localIntersection:PySide2.QtGui.QVector3D, distance:float, button:PySide2.Qt3DRender.Qt3DRender.QPickEvent.Buttons, buttons:int, modifiers:int) -> None: ...
def button(self) -> PySide2.Qt3DRender.Qt3DRender.QPickEvent.Buttons: ...
def buttons(self) -> int: ...
def distance(self) -> float: ...
def entity(self) -> PySide2.Qt3DCore.Qt3DCore.QEntity: ...
def isAccepted(self) -> bool: ...
def localIntersection(self) -> PySide2.QtGui.QVector3D: ...
def modifiers(self) -> int: ...
def position(self) -> PySide2.QtCore.QPointF: ...
def setAccepted(self, accepted:bool) -> None: ...
def viewport(self) -> PySide2.Qt3DRender.Qt3DRender.QViewport: ...
def worldIntersection(self) -> PySide2.QtGui.QVector3D: ...
class QPickLineEvent(PySide2.Qt3DRender.QPickEvent):
@typing.overload
def __init__(self) -> None: ...
@typing.overload
def __init__(self, position:PySide2.QtCore.QPointF, worldIntersection:PySide2.QtGui.QVector3D, localIntersection:PySide2.QtGui.QVector3D, distance:float, edgeIndex:int, vertex1Index:int, vertex2Index:int, button:PySide2.Qt3DRender.Qt3DRender.QPickEvent.Buttons, buttons:int, modifiers:int) -> None: ...
def edgeIndex(self) -> int: ...
def vertex1Index(self) -> int: ...
def vertex2Index(self) -> int: ...
class QPickPointEvent(PySide2.Qt3DRender.QPickEvent):
@typing.overload
def __init__(self) -> None: ...
@typing.overload
def __init__(self, position:PySide2.QtCore.QPointF, worldIntersection:PySide2.QtGui.QVector3D, localIntersection:PySide2.QtGui.QVector3D, distance:float, pointIndex:int, button:PySide2.Qt3DRender.Qt3DRender.QPickEvent.Buttons, buttons:int, modifiers:int) -> None: ...
def pointIndex(self) -> int: ...
class QPickTriangleEvent(PySide2.Qt3DRender.QPickEvent):
@typing.overload
def __init__(self) -> None: ...
@typing.overload
def __init__(self, position:PySide2.QtCore.QPointF, worldIntersection:PySide2.QtGui.QVector3D, localIntersection:PySide2.QtGui.QVector3D, distance:float, triangleIndex:int, vertex1Index:int, vertex2Index:int, vertex3Index:int) -> None: ...
@typing.overload
def __init__(self, position:PySide2.QtCore.QPointF, worldIntersection:PySide2.QtGui.QVector3D, localIntersection:PySide2.QtGui.QVector3D, distance:float, triangleIndex:int, vertex1Index:int, vertex2Index:int, vertex3Index:int, button:PySide2.Qt3DRender.Qt3DRender.QPickEvent.Buttons, buttons:int, modifiers:int, uvw:PySide2.QtGui.QVector3D) -> None: ...
def triangleIndex(self) -> int: ...
def uvw(self) -> PySide2.QtGui.QVector3D: ...
def vertex1Index(self) -> int: ...
def vertex2Index(self) -> int: ...
def vertex3Index(self) -> int: ...
class QPickingSettings(PySide2.Qt3DCore.QNode):
BoundingVolumePicking : Qt3DRender.QPickingSettings = ... # 0x0
NearestPick : Qt3DRender.QPickingSettings = ... # 0x0
AllPicks : Qt3DRender.QPickingSettings = ... # 0x1
FrontFace : Qt3DRender.QPickingSettings = ... # 0x1
TrianglePicking : Qt3DRender.QPickingSettings = ... # 0x1
BackFace : Qt3DRender.QPickingSettings = ... # 0x2
LinePicking : Qt3DRender.QPickingSettings = ... # 0x2
NearestPriorityPick : Qt3DRender.QPickingSettings = ... # 0x2
FrontAndBackFace : Qt3DRender.QPickingSettings = ... # 0x3
PointPicking : Qt3DRender.QPickingSettings = ... # 0x4
PrimitivePicking : Qt3DRender.QPickingSettings = ... # 0x7
class FaceOrientationPickingMode(object):
FrontFace : Qt3DRender.QPickingSettings.FaceOrientationPickingMode = ... # 0x1
BackFace : Qt3DRender.QPickingSettings.FaceOrientationPickingMode = ... # 0x2
FrontAndBackFace : Qt3DRender.QPickingSettings.FaceOrientationPickingMode = ... # 0x3
class PickMethod(object):
BoundingVolumePicking : Qt3DRender.QPickingSettings.PickMethod = ... # 0x0
TrianglePicking : Qt3DRender.QPickingSettings.PickMethod = ... # 0x1
LinePicking : Qt3DRender.QPickingSettings.PickMethod = ... # 0x2
PointPicking : Qt3DRender.QPickingSettings.PickMethod = ... # 0x4
PrimitivePicking : Qt3DRender.QPickingSettings.PickMethod = ... # 0x7
class PickResultMode(object):
NearestPick : Qt3DRender.QPickingSettings.PickResultMode = ... # 0x0
AllPicks : Qt3DRender.QPickingSettings.PickResultMode = ... # 0x1
NearestPriorityPick : Qt3DRender.QPickingSettings.PickResultMode = ... # 0x2
def __init__(self, parent:typing.Optional[PySide2.Qt3DCore.Qt3DCore.QNode]=...) -> None: ...
def faceOrientationPickingMode(self) -> PySide2.Qt3DRender.Qt3DRender.QPickingSettings.FaceOrientationPickingMode: ...
def pickMethod(self) -> PySide2.Qt3DRender.Qt3DRender.QPickingSettings.PickMethod: ...
def pickResultMode(self) -> PySide2.Qt3DRender.Qt3DRender.QPickingSettings.PickResultMode: ...
def setFaceOrientationPickingMode(self, faceOrientationPickingMode:PySide2.Qt3DRender.Qt3DRender.QPickingSettings.FaceOrientationPickingMode) -> None: ...
def setPickMethod(self, pickMethod:PySide2.Qt3DRender.Qt3DRender.QPickingSettings.PickMethod) -> None: ...
def setPickResultMode(self, pickResultMode:PySide2.Qt3DRender.Qt3DRender.QPickingSettings.PickResultMode) -> None: ...
def setWorldSpaceTolerance(self, worldSpaceTolerance:float) -> None: ...
def worldSpaceTolerance(self) -> float: ...
class QPointLight(PySide2.Qt3DRender.QAbstractLight):
def __init__(self, parent:typing.Optional[PySide2.Qt3DCore.Qt3DCore.QNode]=...) -> None: ...
def constantAttenuation(self) -> float: ...
def linearAttenuation(self) -> float: ...
def quadraticAttenuation(self) -> float: ...
def setConstantAttenuation(self, value:float) -> None: ...
def setLinearAttenuation(self, value:float) -> None: ...
def setQuadraticAttenuation(self, value:float) -> None: ...
class QPointSize(PySide2.Qt3DRender.QRenderState):
Fixed : Qt3DRender.QPointSize = ... # 0x0
Programmable : Qt3DRender.QPointSize = ... # 0x1
class SizeMode(object):
Fixed : Qt3DRender.QPointSize.SizeMode = ... # 0x0
Programmable : Qt3DRender.QPointSize.SizeMode = ... # 0x1
def __init__(self, parent:typing.Optional[PySide2.Qt3DCore.Qt3DCore.QNode]=...) -> None: ...
def setSizeMode(self, sizeMode:PySide2.Qt3DRender.Qt3DRender.QPointSize.SizeMode) -> None: ...
def setValue(self, value:float) -> None: ...
def sizeMode(self) -> PySide2.Qt3DRender.Qt3DRender.QPointSize.SizeMode: ...
def value(self) -> float: ...
class QPolygonOffset(PySide2.Qt3DRender.QRenderState):
def __init__(self, parent:typing.Optional[PySide2.Qt3DCore.Qt3DCore.QNode]=...) -> None: ...
def depthSteps(self) -> float: ...
def scaleFactor(self) -> float: ...
def setDepthSteps(self, depthSteps:float) -> None: ...
def setScaleFactor(self, scaleFactor:float) -> None: ...
class QProximityFilter(PySide2.Qt3DRender.QFrameGraphNode):
def __init__(self, parent:typing.Optional[PySide2.Qt3DCore.Qt3DCore.QNode]=...) -> None: ...
def distanceThreshold(self) -> float: ...
def entity(self) -> PySide2.Qt3DCore.Qt3DCore.QEntity: ...
def setDistanceThreshold(self, distanceThreshold:float) -> None: ...
def setEntity(self, entity:PySide2.Qt3DCore.Qt3DCore.QEntity) -> None: ...
class QRayCaster(PySide2.Qt3DRender.QAbstractRayCaster):
def __init__(self, parent:typing.Optional[PySide2.Qt3DCore.Qt3DCore.QNode]=...) -> None: ...
def direction(self) -> PySide2.QtGui.QVector3D: ...
def length(self) -> float: ...
def origin(self) -> PySide2.QtGui.QVector3D: ...
def setDirection(self, direction:PySide2.QtGui.QVector3D) -> None: ...
def setLength(self, length:float) -> None: ...
def setOrigin(self, origin:PySide2.QtGui.QVector3D) -> None: ...
@typing.overload
def trigger(self) -> None: ...
@typing.overload
def trigger(self, origin:PySide2.QtGui.QVector3D, direction:PySide2.QtGui.QVector3D, length:float) -> None: ...
class QRayCasterHit(Shiboken.Object):
TriangleHit : Qt3DRender.QRayCasterHit = ... # 0x0
LineHit : Qt3DRender.QRayCasterHit = ... # 0x1
PointHit : Qt3DRender.QRayCasterHit = ... # 0x2
EntityHit : Qt3DRender.QRayCasterHit = ... # 0x3
class HitType(object):
TriangleHit : Qt3DRender.QRayCasterHit.HitType = ... # 0x0
LineHit : Qt3DRender.QRayCasterHit.HitType = ... # 0x1
PointHit : Qt3DRender.QRayCasterHit.HitType = ... # 0x2
EntityHit : Qt3DRender.QRayCasterHit.HitType = ... # 0x3
@typing.overload
def __init__(self) -> None: ...
@typing.overload
def __init__(self, other:PySide2.Qt3DRender.Qt3DRender.QRayCasterHit) -> None: ...
@typing.overload
def __init__(self, type:PySide2.Qt3DRender.Qt3DRender.QRayCasterHit.HitType, id:PySide2.Qt3DCore.Qt3DCore.QNodeId, distance:float, localIntersect:PySide2.QtGui.QVector3D, worldIntersect:PySide2.QtGui.QVector3D, primitiveIndex:int, v1:int, v2:int, v3:int) -> None: ...
@staticmethod
def __copy__() -> None: ...
def distance(self) -> float: ...
def entity(self) -> PySide2.Qt3DCore.Qt3DCore.QEntity: ...
def entityId(self) -> PySide2.Qt3DCore.Qt3DCore.QNodeId: ...
def localIntersection(self) -> PySide2.QtGui.QVector3D: ...
def primitiveIndex(self) -> int: ...
def type(self) -> PySide2.Qt3DRender.Qt3DRender.QRayCasterHit.HitType: ...
def vertex1Index(self) -> int: ...
def vertex2Index(self) -> int: ...
def vertex3Index(self) -> int: ...
def worldIntersection(self) -> PySide2.QtGui.QVector3D: ...
class QRenderAspect(PySide2.Qt3DCore.QAbstractAspect):
Synchronous : Qt3DRender.QRenderAspect = ... # 0x0
Threaded : Qt3DRender.QRenderAspect = ... # 0x1
class RenderType(object):
Synchronous : Qt3DRender.QRenderAspect.RenderType = ... # 0x0
Threaded : Qt3DRender.QRenderAspect.RenderType = ... # 0x1
@typing.overload
def __init__(self, parent:typing.Optional[PySide2.QtCore.QObject]=...) -> None: ...
@typing.overload
def __init__(self, type:PySide2.Qt3DRender.Qt3DRender.QRenderAspect.RenderType, parent:typing.Optional[PySide2.QtCore.QObject]=...) -> None: ...
class QRenderCapabilities(PySide2.QtCore.QObject):
NoProfile : Qt3DRender.QRenderCapabilities = ... # 0x0
CoreProfile : Qt3DRender.QRenderCapabilities = ... # 0x1
OpenGL : Qt3DRender.QRenderCapabilities = ... # 0x1
CompatibilityProfile : Qt3DRender.QRenderCapabilities = ... # 0x2
OpenGLES : Qt3DRender.QRenderCapabilities = ... # 0x2
Vulkan : Qt3DRender.QRenderCapabilities = ... # 0x3
DirectX : Qt3DRender.QRenderCapabilities = ... # 0x4
RHI : Qt3DRender.QRenderCapabilities = ... # 0x5
class API(object):
OpenGL : Qt3DRender.QRenderCapabilities.API = ... # 0x1
OpenGLES : Qt3DRender.QRenderCapabilities.API = ... # 0x2
Vulkan : Qt3DRender.QRenderCapabilities.API = ... # 0x3
DirectX : Qt3DRender.QRenderCapabilities.API = ... # 0x4
RHI : Qt3DRender.QRenderCapabilities.API = ... # 0x5
class Profile(object):
NoProfile : Qt3DRender.QRenderCapabilities.Profile = ... # 0x0
CoreProfile : Qt3DRender.QRenderCapabilities.Profile = ... # 0x1
CompatibilityProfile : Qt3DRender.QRenderCapabilities.Profile = ... # 0x2
def __init__(self, parent:typing.Optional[PySide2.QtCore.QObject]=...) -> None: ...
def api(self) -> PySide2.Qt3DRender.Qt3DRender.QRenderCapabilities.API: ...
def driverVersion(self) -> str: ...
def extensions(self) -> typing.List: ...
def glslVersion(self) -> str: ...
def isValid(self) -> bool: ...
def majorVersion(self) -> int: ...
def maxComputeInvocations(self) -> int: ...
def maxComputeSharedMemorySize(self) -> int: ...
def maxImageUnits(self) -> int: ...
def maxSSBOBindings(self) -> int: ...
def maxSSBOSize(self) -> int: ...
def maxSamples(self) -> int: ...
def maxTextureLayers(self) -> int: ...
def maxTextureSize(self) -> int: ...
def maxTextureUnits(self) -> int: ...
def maxUBOBindings(self) -> int: ...
def maxUBOSize(self) -> int: ...
def maxWorkGroupCountX(self) -> int: ...
def maxWorkGroupCountY(self) -> int: ...
def maxWorkGroupCountZ(self) -> int: ...
def maxWorkGroupSizeX(self) -> int: ...
def maxWorkGroupSizeY(self) -> int: ...
def maxWorkGroupSizeZ(self) -> int: ...
def minorVersion(self) -> int: ...
def profile(self) -> PySide2.Qt3DRender.Qt3DRender.QRenderCapabilities.Profile: ...
def renderer(self) -> str: ...
def supportsCompute(self) -> bool: ...
def supportsImageStore(self) -> bool: ...
def supportsSSBO(self) -> bool: ...
def supportsUBO(self) -> bool: ...
def vendor(self) -> str: ...
class QRenderCapture(PySide2.Qt3DRender.QFrameGraphNode):
def __init__(self, parent:typing.Optional[PySide2.Qt3DCore.Qt3DCore.QNode]=...) -> None: ...
@typing.overload
def requestCapture(self) -> PySide2.Qt3DRender.Qt3DRender.QRenderCaptureReply: ...
@typing.overload
def requestCapture(self, captureId:int) -> PySide2.Qt3DRender.Qt3DRender.QRenderCaptureReply: ...
@typing.overload
def requestCapture(self, rect:PySide2.QtCore.QRect) -> PySide2.Qt3DRender.Qt3DRender.QRenderCaptureReply: ...
class QRenderCaptureReply(PySide2.QtCore.QObject):
def captureId(self) -> int: ...
def image(self) -> PySide2.QtGui.QImage: ...
def isComplete(self) -> bool: ...
def saveImage(self, fileName:str) -> bool: ...
def saveToFile(self, fileName:str) -> None: ...
class QRenderPass(PySide2.Qt3DCore.QNode):
def __init__(self, parent:typing.Optional[PySide2.Qt3DCore.Qt3DCore.QNode]=...) -> None: ...
def addFilterKey(self, filterKey:PySide2.Qt3DRender.Qt3DRender.QFilterKey) -> None: ...
def addParameter(self, p:PySide2.Qt3DRender.Qt3DRender.QParameter) -> None: ...
def addRenderState(self, state:PySide2.Qt3DRender.Qt3DRender.QRenderState) -> None: ...
def filterKeys(self) -> typing.List: ...
def parameters(self) -> typing.List: ...
def removeFilterKey(self, filterKey:PySide2.Qt3DRender.Qt3DRender.QFilterKey) -> None: ...
def removeParameter(self, p:PySide2.Qt3DRender.Qt3DRender.QParameter) -> None: ...
def removeRenderState(self, state:PySide2.Qt3DRender.Qt3DRender.QRenderState) -> None: ...
def renderStates(self) -> typing.List: ...
def setShaderProgram(self, shaderProgram:PySide2.Qt3DRender.Qt3DRender.QShaderProgram) -> None: ...
def shaderProgram(self) -> PySide2.Qt3DRender.Qt3DRender.QShaderProgram: ...
class QRenderPassFilter(PySide2.Qt3DRender.QFrameGraphNode):
def __init__(self, parent:typing.Optional[PySide2.Qt3DCore.Qt3DCore.QNode]=...) -> None: ...
def addMatch(self, filterKey:PySide2.Qt3DRender.Qt3DRender.QFilterKey) -> None: ...
def addParameter(self, parameter:PySide2.Qt3DRender.Qt3DRender.QParameter) -> None: ...
def matchAny(self) -> typing.List: ...
def parameters(self) -> typing.List: ...
def removeMatch(self, filterKey:PySide2.Qt3DRender.Qt3DRender.QFilterKey) -> None: ...
def removeParameter(self, parameter:PySide2.Qt3DRender.Qt3DRender.QParameter) -> None: ...
class QRenderSettings(PySide2.Qt3DCore.QComponent):
OnDemand : Qt3DRender.QRenderSettings = ... # 0x0
Always : Qt3DRender.QRenderSettings = ... # 0x1
class RenderPolicy(object):
OnDemand : Qt3DRender.QRenderSettings.RenderPolicy = ... # 0x0
Always : Qt3DRender.QRenderSettings.RenderPolicy = ... # 0x1
def __init__(self, parent:typing.Optional[PySide2.Qt3DCore.Qt3DCore.QNode]=...) -> None: ...
def activeFrameGraph(self) -> PySide2.Qt3DRender.Qt3DRender.QFrameGraphNode: ...
def pickingSettings(self) -> PySide2.Qt3DRender.Qt3DRender.QPickingSettings: ...
def renderCapabilities(self) -> PySide2.Qt3DRender.Qt3DRender.QRenderCapabilities: ...
def renderPolicy(self) -> PySide2.Qt3DRender.Qt3DRender.QRenderSettings.RenderPolicy: ...
def setActiveFrameGraph(self, activeFrameGraph:PySide2.Qt3DRender.Qt3DRender.QFrameGraphNode) -> None: ...
def setRenderPolicy(self, renderPolicy:PySide2.Qt3DRender.Qt3DRender.QRenderSettings.RenderPolicy) -> None: ...
class QRenderState(PySide2.Qt3DCore.QNode): ...
class QRenderStateSet(PySide2.Qt3DRender.QFrameGraphNode):
def __init__(self, parent:typing.Optional[PySide2.Qt3DCore.Qt3DCore.QNode]=...) -> None: ...
def addRenderState(self, state:PySide2.Qt3DRender.Qt3DRender.QRenderState) -> None: ...
def removeRenderState(self, state:PySide2.Qt3DRender.Qt3DRender.QRenderState) -> None: ...
def renderStates(self) -> typing.List: ...
class QRenderSurfaceSelector(PySide2.Qt3DRender.QFrameGraphNode):
def __init__(self, parent:typing.Optional[PySide2.Qt3DCore.Qt3DCore.QNode]=...) -> None: ...
def externalRenderTargetSize(self) -> PySide2.QtCore.QSize: ...
def setExternalRenderTargetSize(self, size:PySide2.QtCore.QSize) -> None: ...
def setSurface(self, surfaceObject:PySide2.QtCore.QObject) -> None: ...
def setSurfacePixelRatio(self, ratio:float) -> None: ...
def surface(self) -> PySide2.QtCore.QObject: ...
def surfacePixelRatio(self) -> float: ...
class QRenderTarget(PySide2.Qt3DCore.QComponent):
def __init__(self, parent:typing.Optional[PySide2.Qt3DCore.Qt3DCore.QNode]=...) -> None: ...
def addOutput(self, output:PySide2.Qt3DRender.Qt3DRender.QRenderTargetOutput) -> None: ...
def outputs(self) -> typing.List: ...
def removeOutput(self, output:PySide2.Qt3DRender.Qt3DRender.QRenderTargetOutput) -> None: ...
class QRenderTargetOutput(PySide2.Qt3DCore.QNode):
Color0 : Qt3DRender.QRenderTargetOutput = ... # 0x0
Color1 : Qt3DRender.QRenderTargetOutput = ... # 0x1
Color2 : Qt3DRender.QRenderTargetOutput = ... # 0x2
Color3 : Qt3DRender.QRenderTargetOutput = ... # 0x3
Color4 : Qt3DRender.QRenderTargetOutput = ... # 0x4
Color5 : Qt3DRender.QRenderTargetOutput = ... # 0x5
Color6 : Qt3DRender.QRenderTargetOutput = ... # 0x6
Color7 : Qt3DRender.QRenderTargetOutput = ... # 0x7
Color8 : Qt3DRender.QRenderTargetOutput = ... # 0x8
Color9 : Qt3DRender.QRenderTargetOutput = ... # 0x9
Color10 : Qt3DRender.QRenderTargetOutput = ... # 0xa
Color11 : Qt3DRender.QRenderTargetOutput = ... # 0xb
Color12 : Qt3DRender.QRenderTargetOutput = ... # 0xc
Color13 : Qt3DRender.QRenderTargetOutput = ... # 0xd
Color14 : Qt3DRender.QRenderTargetOutput = ... # 0xe
Color15 : Qt3DRender.QRenderTargetOutput = ... # 0xf
Depth : Qt3DRender.QRenderTargetOutput = ... # 0x10
Stencil : Qt3DRender.QRenderTargetOutput = ... # 0x11
DepthStencil : Qt3DRender.QRenderTargetOutput = ... # 0x12
class AttachmentPoint(object):
Color0 : Qt3DRender.QRenderTargetOutput.AttachmentPoint = ... # 0x0
Color1 : Qt3DRender.QRenderTargetOutput.AttachmentPoint = ... # 0x1
Color2 : Qt3DRender.QRenderTargetOutput.AttachmentPoint = ... # 0x2
Color3 : Qt3DRender.QRenderTargetOutput.AttachmentPoint = ... # 0x3
Color4 : Qt3DRender.QRenderTargetOutput.AttachmentPoint = ... # 0x4
Color5 : Qt3DRender.QRenderTargetOutput.AttachmentPoint = ... # 0x5
Color6 : Qt3DRender.QRenderTargetOutput.AttachmentPoint = ... # 0x6
Color7 : Qt3DRender.QRenderTargetOutput.AttachmentPoint = ... # 0x7
Color8 : Qt3DRender.QRenderTargetOutput.AttachmentPoint = ... # 0x8
Color9 : Qt3DRender.QRenderTargetOutput.AttachmentPoint = ... # 0x9
Color10 : Qt3DRender.QRenderTargetOutput.AttachmentPoint = ... # 0xa
Color11 : Qt3DRender.QRenderTargetOutput.AttachmentPoint = ... # 0xb
Color12 : Qt3DRender.QRenderTargetOutput.AttachmentPoint = ... # 0xc
Color13 : Qt3DRender.QRenderTargetOutput.AttachmentPoint = ... # 0xd
Color14 : Qt3DRender.QRenderTargetOutput.AttachmentPoint = ... # 0xe
Color15 : Qt3DRender.QRenderTargetOutput.AttachmentPoint = ... # 0xf
Depth : Qt3DRender.QRenderTargetOutput.AttachmentPoint = ... # 0x10
Stencil : Qt3DRender.QRenderTargetOutput.AttachmentPoint = ... # 0x11
DepthStencil : Qt3DRender.QRenderTargetOutput.AttachmentPoint = ... # 0x12
def __init__(self, parent:typing.Optional[PySide2.Qt3DCore.Qt3DCore.QNode]=...) -> None: ...
def attachmentPoint(self) -> PySide2.Qt3DRender.Qt3DRender.QRenderTargetOutput.AttachmentPoint: ...
def face(self) -> PySide2.Qt3DRender.Qt3DRender.QAbstractTexture.CubeMapFace: ...
def layer(self) -> int: ...
def mipLevel(self) -> int: ...
def setAttachmentPoint(self, attachmentPoint:PySide2.Qt3DRender.Qt3DRender.QRenderTargetOutput.AttachmentPoint) -> None: ...
def setFace(self, face:PySide2.Qt3DRender.Qt3DRender.QAbstractTexture.CubeMapFace) -> None: ...
def setLayer(self, layer:int) -> None: ...
def setMipLevel(self, level:int) -> None: ...
def setTexture(self, texture:PySide2.Qt3DRender.Qt3DRender.QAbstractTexture) -> None: ...
def texture(self) -> PySide2.Qt3DRender.Qt3DRender.QAbstractTexture: ...
class QRenderTargetSelector(PySide2.Qt3DRender.QFrameGraphNode):
def __init__(self, parent:typing.Optional[PySide2.Qt3DCore.Qt3DCore.QNode]=...) -> None: ...
def outputs(self) -> typing.List: ...
def setOutputs(self, buffers:typing.List) -> None: ...
def setTarget(self, target:PySide2.Qt3DRender.Qt3DRender.QRenderTarget) -> None: ...
def target(self) -> PySide2.Qt3DRender.Qt3DRender.QRenderTarget: ...
class QSceneLoader(PySide2.Qt3DCore.QComponent):
None_ : Qt3DRender.QSceneLoader = ... # 0x0
UnknownComponent : Qt3DRender.QSceneLoader = ... # 0x0
GeometryRendererComponent: Qt3DRender.QSceneLoader = ... # 0x1
Loading : Qt3DRender.QSceneLoader = ... # 0x1
Ready : Qt3DRender.QSceneLoader = ... # 0x2
TransformComponent : Qt3DRender.QSceneLoader = ... # 0x2
Error : Qt3DRender.QSceneLoader = ... # 0x3
MaterialComponent : Qt3DRender.QSceneLoader = ... # 0x3
LightComponent : Qt3DRender.QSceneLoader = ... # 0x4
CameraLensComponent : Qt3DRender.QSceneLoader = ... # 0x5
class ComponentType(object):
UnknownComponent : Qt3DRender.QSceneLoader.ComponentType = ... # 0x0
GeometryRendererComponent: Qt3DRender.QSceneLoader.ComponentType = ... # 0x1
TransformComponent : Qt3DRender.QSceneLoader.ComponentType = ... # 0x2
MaterialComponent : Qt3DRender.QSceneLoader.ComponentType = ... # 0x3
LightComponent : Qt3DRender.QSceneLoader.ComponentType = ... # 0x4
CameraLensComponent : Qt3DRender.QSceneLoader.ComponentType = ... # 0x5
class Status(object):
None_ : Qt3DRender.QSceneLoader.Status = ... # 0x0
Loading : Qt3DRender.QSceneLoader.Status = ... # 0x1
Ready : Qt3DRender.QSceneLoader.Status = ... # 0x2
Error : Qt3DRender.QSceneLoader.Status = ... # 0x3
def __init__(self, parent:typing.Optional[PySide2.Qt3DCore.Qt3DCore.QNode]=...) -> None: ...
def component(self, entityName:str, componentType:PySide2.Qt3DRender.Qt3DRender.QSceneLoader.ComponentType) -> PySide2.Qt3DCore.Qt3DCore.QComponent: ...
def entity(self, entityName:str) -> PySide2.Qt3DCore.Qt3DCore.QEntity: ...
def entityNames(self) -> typing.List: ...
def setSource(self, arg:PySide2.QtCore.QUrl) -> None: ...
def setStatus(self, status:PySide2.Qt3DRender.Qt3DRender.QSceneLoader.Status) -> None: ...
def source(self) -> PySide2.QtCore.QUrl: ...
def status(self) -> PySide2.Qt3DRender.Qt3DRender.QSceneLoader.Status: ...
class QScissorTest(PySide2.Qt3DRender.QRenderState):
def __init__(self, parent:typing.Optional[PySide2.Qt3DCore.Qt3DCore.QNode]=...) -> None: ...
def bottom(self) -> int: ...
def height(self) -> int: ...
def left(self) -> int: ...
def setBottom(self, bottom:int) -> None: ...
def setHeight(self, height:int) -> None: ...
def setLeft(self, left:int) -> None: ...
def setWidth(self, width:int) -> None: ...
def width(self) -> int: ...
class QScreenRayCaster(PySide2.Qt3DRender.QAbstractRayCaster):
def __init__(self, parent:typing.Optional[PySide2.Qt3DCore.Qt3DCore.QNode]=...) -> None: ...
def position(self) -> PySide2.QtCore.QPoint: ...
def setPosition(self, position:PySide2.QtCore.QPoint) -> None: ...
@typing.overload
def trigger(self) -> None: ...
@typing.overload
def trigger(self, position:PySide2.QtCore.QPoint) -> None: ...
class QSeamlessCubemap(PySide2.Qt3DRender.QRenderState):
def __init__(self, parent:typing.Optional[PySide2.Qt3DCore.Qt3DCore.QNode]=...) -> None: ...
class QSetFence(PySide2.Qt3DRender.QFrameGraphNode):
NoHandle : Qt3DRender.QSetFence = ... # 0x0
OpenGLFenceId : Qt3DRender.QSetFence = ... # 0x1
class HandleType(object):
NoHandle : Qt3DRender.QSetFence.HandleType = ... # 0x0
OpenGLFenceId : Qt3DRender.QSetFence.HandleType = ... # 0x1
def __init__(self, parent:typing.Optional[PySide2.Qt3DCore.Qt3DCore.QNode]=...) -> None: ...
def handle(self) -> typing.Any: ...
def handleType(self) -> PySide2.Qt3DRender.Qt3DRender.QSetFence.HandleType: ...
class QShaderData(PySide2.Qt3DCore.QComponent):
def __init__(self, parent:typing.Optional[PySide2.Qt3DCore.Qt3DCore.QNode]=...) -> None: ...
def event(self, event:PySide2.QtCore.QEvent) -> bool: ...
class QShaderImage(PySide2.Qt3DCore.QNode):
NoFormat : Qt3DRender.QShaderImage = ... # 0x0
ReadOnly : Qt3DRender.QShaderImage = ... # 0x0
Automatic : Qt3DRender.QShaderImage = ... # 0x1
WriteOnly : Qt3DRender.QShaderImage = ... # 0x1
ReadWrite : Qt3DRender.QShaderImage = ... # 0x2
RGBA8_UNorm : Qt3DRender.QShaderImage = ... # 0x8058
RGB10A2 : Qt3DRender.QShaderImage = ... # 0x8059
RGBA16_UNorm : Qt3DRender.QShaderImage = ... # 0x805b
R8_UNorm : Qt3DRender.QShaderImage = ... # 0x8229
R16_UNorm : Qt3DRender.QShaderImage = ... # 0x822a
RG8_UNorm : Qt3DRender.QShaderImage = ... # 0x822b
RG16_UNorm : Qt3DRender.QShaderImage = ... # 0x822c
R16F : Qt3DRender.QShaderImage = ... # 0x822d
R32F : Qt3DRender.QShaderImage = ... # 0x822e
RG16F : Qt3DRender.QShaderImage = ... # 0x822f
RG32F : Qt3DRender.QShaderImage = ... # 0x8230
R8I : Qt3DRender.QShaderImage = ... # 0x8231
R8U : Qt3DRender.QShaderImage = ... # 0x8232
R16I : Qt3DRender.QShaderImage = ... # 0x8233
R16U : Qt3DRender.QShaderImage = ... # 0x8234
R32I : Qt3DRender.QShaderImage = ... # 0x8235
R32U : Qt3DRender.QShaderImage = ... # 0x8236
RG8I : Qt3DRender.QShaderImage = ... # 0x8237
RG8U : Qt3DRender.QShaderImage = ... # 0x8238
RG16I : Qt3DRender.QShaderImage = ... # 0x8239
RG16U : Qt3DRender.QShaderImage = ... # 0x823a
RG32I : Qt3DRender.QShaderImage = ... # 0x823b
RG32U : Qt3DRender.QShaderImage = ... # 0x823c
RGBA32F : Qt3DRender.QShaderImage = ... # 0x8814
RGBA16F : Qt3DRender.QShaderImage = ... # 0x881a
RG11B10F : Qt3DRender.QShaderImage = ... # 0x8c3a
RGBA32U : Qt3DRender.QShaderImage = ... # 0x8d70
RGBA16U : Qt3DRender.QShaderImage = ... # 0x8d76
RGBA8U : Qt3DRender.QShaderImage = ... # 0x8d7c
RGBA32I : Qt3DRender.QShaderImage = ... # 0x8d82
RGBA16I : Qt3DRender.QShaderImage = ... # 0x8d88
RGBA8I : Qt3DRender.QShaderImage = ... # 0x8d8e
R8_SNorm : Qt3DRender.QShaderImage = ... # 0x8f94
RG8_SNorm : Qt3DRender.QShaderImage = ... # 0x8f95
RGBA8_SNorm : Qt3DRender.QShaderImage = ... # 0x8f97
R16_SNorm : Qt3DRender.QShaderImage = ... # 0x8f98
RG16_SNorm : Qt3DRender.QShaderImage = ... # 0x8f99
RGBA16_SNorm : Qt3DRender.QShaderImage = ... # 0x8f9b
RGB10A2U : Qt3DRender.QShaderImage = ... # 0x906f
class Access(object):
ReadOnly : Qt3DRender.QShaderImage.Access = ... # 0x0
WriteOnly : Qt3DRender.QShaderImage.Access = ... # 0x1
ReadWrite : Qt3DRender.QShaderImage.Access = ... # 0x2
class ImageFormat(object):
NoFormat : Qt3DRender.QShaderImage.ImageFormat = ... # 0x0
Automatic : Qt3DRender.QShaderImage.ImageFormat = ... # 0x1
RGBA8_UNorm : Qt3DRender.QShaderImage.ImageFormat = ... # 0x8058
RGB10A2 : Qt3DRender.QShaderImage.ImageFormat = ... # 0x8059
RGBA16_UNorm : Qt3DRender.QShaderImage.ImageFormat = ... # 0x805b
R8_UNorm : Qt3DRender.QShaderImage.ImageFormat = ... # 0x8229
R16_UNorm : Qt3DRender.QShaderImage.ImageFormat = ... # 0x822a
RG8_UNorm : Qt3DRender.QShaderImage.ImageFormat = ... # 0x822b
RG16_UNorm : Qt3DRender.QShaderImage.ImageFormat = ... # 0x822c
R16F : Qt3DRender.QShaderImage.ImageFormat = ... # 0x822d
R32F : Qt3DRender.QShaderImage.ImageFormat = ... # 0x822e
RG16F : Qt3DRender.QShaderImage.ImageFormat = ... # 0x822f
RG32F : Qt3DRender.QShaderImage.ImageFormat = ... # 0x8230
R8I : Qt3DRender.QShaderImage.ImageFormat = ... # 0x8231
R8U : Qt3DRender.QShaderImage.ImageFormat = ... # 0x8232
R16I : Qt3DRender.QShaderImage.ImageFormat = ... # 0x8233
R16U : Qt3DRender.QShaderImage.ImageFormat = ... # 0x8234
R32I : Qt3DRender.QShaderImage.ImageFormat = ... # 0x8235
R32U : Qt3DRender.QShaderImage.ImageFormat = ... # 0x8236
RG8I : Qt3DRender.QShaderImage.ImageFormat = ... # 0x8237
RG8U : Qt3DRender.QShaderImage.ImageFormat = ... # 0x8238
RG16I : Qt3DRender.QShaderImage.ImageFormat = ... # 0x8239
RG16U : Qt3DRender.QShaderImage.ImageFormat = ... # 0x823a
RG32I : Qt3DRender.QShaderImage.ImageFormat = ... # 0x823b
RG32U : Qt3DRender.QShaderImage.ImageFormat = ... # 0x823c
RGBA32F : Qt3DRender.QShaderImage.ImageFormat = ... # 0x8814
RGBA16F : Qt3DRender.QShaderImage.ImageFormat = ... # 0x881a
RG11B10F : Qt3DRender.QShaderImage.ImageFormat = ... # 0x8c3a
RGBA32U : Qt3DRender.QShaderImage.ImageFormat = ... # 0x8d70
RGBA16U : Qt3DRender.QShaderImage.ImageFormat = ... # 0x8d76
RGBA8U : Qt3DRender.QShaderImage.ImageFormat = ... # 0x8d7c
RGBA32I : Qt3DRender.QShaderImage.ImageFormat = ... # 0x8d82
RGBA16I : Qt3DRender.QShaderImage.ImageFormat = ... # 0x8d88
RGBA8I : Qt3DRender.QShaderImage.ImageFormat = ... # 0x8d8e
R8_SNorm : Qt3DRender.QShaderImage.ImageFormat = ... # 0x8f94
RG8_SNorm : Qt3DRender.QShaderImage.ImageFormat = ... # 0x8f95
RGBA8_SNorm : Qt3DRender.QShaderImage.ImageFormat = ... # 0x8f97
R16_SNorm : Qt3DRender.QShaderImage.ImageFormat = ... # 0x8f98
RG16_SNorm : Qt3DRender.QShaderImage.ImageFormat = ... # 0x8f99
RGBA16_SNorm : Qt3DRender.QShaderImage.ImageFormat = ... # 0x8f9b
RGB10A2U : Qt3DRender.QShaderImage.ImageFormat = ... # 0x906f
def __init__(self, parent:typing.Optional[PySide2.Qt3DCore.Qt3DCore.QNode]=...) -> None: ...
def access(self) -> PySide2.Qt3DRender.Qt3DRender.QShaderImage.Access: ...
def format(self) -> PySide2.Qt3DRender.Qt3DRender.QShaderImage.ImageFormat: ...
def layer(self) -> int: ...
def layered(self) -> bool: ...
def mipLevel(self) -> int: ...
def setAccess(self, access:PySide2.Qt3DRender.Qt3DRender.QShaderImage.Access) -> None: ...
def setFormat(self, format:PySide2.Qt3DRender.Qt3DRender.QShaderImage.ImageFormat) -> None: ...
def setLayer(self, layer:int) -> None: ...
def setLayered(self, layered:bool) -> None: ...
def setMipLevel(self, mipLevel:int) -> None: ...
def setTexture(self, texture:PySide2.Qt3DRender.Qt3DRender.QAbstractTexture) -> None: ...
def texture(self) -> PySide2.Qt3DRender.Qt3DRender.QAbstractTexture: ...
class QShaderProgram(PySide2.Qt3DCore.QNode):
GLSL : Qt3DRender.QShaderProgram = ... # 0x0
NotReady : Qt3DRender.QShaderProgram = ... # 0x0
Vertex : Qt3DRender.QShaderProgram = ... # 0x0
Fragment : Qt3DRender.QShaderProgram = ... # 0x1
Ready : Qt3DRender.QShaderProgram = ... # 0x1
SPIRV : Qt3DRender.QShaderProgram = ... # 0x1
Error : Qt3DRender.QShaderProgram = ... # 0x2
TessellationControl : Qt3DRender.QShaderProgram = ... # 0x2
TessellationEvaluation : Qt3DRender.QShaderProgram = ... # 0x3
Geometry : Qt3DRender.QShaderProgram = ... # 0x4
Compute : Qt3DRender.QShaderProgram = ... # 0x5
class Format(object):
GLSL : Qt3DRender.QShaderProgram.Format = ... # 0x0
SPIRV : Qt3DRender.QShaderProgram.Format = ... # 0x1
class ShaderType(object):
Vertex : Qt3DRender.QShaderProgram.ShaderType = ... # 0x0
Fragment : Qt3DRender.QShaderProgram.ShaderType = ... # 0x1
TessellationControl : Qt3DRender.QShaderProgram.ShaderType = ... # 0x2
TessellationEvaluation : Qt3DRender.QShaderProgram.ShaderType = ... # 0x3
Geometry : Qt3DRender.QShaderProgram.ShaderType = ... # 0x4
Compute : Qt3DRender.QShaderProgram.ShaderType = ... # 0x5
class Status(object):
NotReady : Qt3DRender.QShaderProgram.Status = ... # 0x0
Ready : Qt3DRender.QShaderProgram.Status = ... # 0x1
Error : Qt3DRender.QShaderProgram.Status = ... # 0x2
def __init__(self, parent:typing.Optional[PySide2.Qt3DCore.Qt3DCore.QNode]=...) -> None: ...
def computeShaderCode(self) -> PySide2.QtCore.QByteArray: ...
def format(self) -> PySide2.Qt3DRender.Qt3DRender.QShaderProgram.Format: ...
def fragmentShaderCode(self) -> PySide2.QtCore.QByteArray: ...
def geometryShaderCode(self) -> PySide2.QtCore.QByteArray: ...
@staticmethod
def loadSource(sourceUrl:PySide2.QtCore.QUrl) -> PySide2.QtCore.QByteArray: ...
def log(self) -> str: ...
def setComputeShaderCode(self, computeShaderCode:PySide2.QtCore.QByteArray) -> None: ...
def setFormat(self, format:PySide2.Qt3DRender.Qt3DRender.QShaderProgram.Format) -> None: ...
def setFragmentShaderCode(self, fragmentShaderCode:PySide2.QtCore.QByteArray) -> None: ...
def setGeometryShaderCode(self, geometryShaderCode:PySide2.QtCore.QByteArray) -> None: ...
def setShaderCode(self, type:PySide2.Qt3DRender.Qt3DRender.QShaderProgram.ShaderType, shaderCode:PySide2.QtCore.QByteArray) -> None: ...
def setTessellationControlShaderCode(self, tessellationControlShaderCode:PySide2.QtCore.QByteArray) -> None: ...
def setTessellationEvaluationShaderCode(self, tessellationEvaluationShaderCode:PySide2.QtCore.QByteArray) -> None: ...
def setVertexShaderCode(self, vertexShaderCode:PySide2.QtCore.QByteArray) -> None: ...
def shaderCode(self, type:PySide2.Qt3DRender.Qt3DRender.QShaderProgram.ShaderType) -> PySide2.QtCore.QByteArray: ...
def status(self) -> PySide2.Qt3DRender.Qt3DRender.QShaderProgram.Status: ...
def tessellationControlShaderCode(self) -> PySide2.QtCore.QByteArray: ...
def tessellationEvaluationShaderCode(self) -> PySide2.QtCore.QByteArray: ...
def vertexShaderCode(self) -> PySide2.QtCore.QByteArray: ...
class QShaderProgramBuilder(PySide2.Qt3DCore.QNode):
def __init__(self, parent:typing.Optional[PySide2.Qt3DCore.Qt3DCore.QNode]=...) -> None: ...
def computeShaderCode(self) -> PySide2.QtCore.QByteArray: ...
def computeShaderGraph(self) -> PySide2.QtCore.QUrl: ...
def enabledLayers(self) -> typing.List: ...
def fragmentShaderCode(self) -> PySide2.QtCore.QByteArray: ...
def fragmentShaderGraph(self) -> PySide2.QtCore.QUrl: ...
def geometryShaderCode(self) -> PySide2.QtCore.QByteArray: ...
def geometryShaderGraph(self) -> PySide2.QtCore.QUrl: ...
def setComputeShaderGraph(self, computeShaderGraph:PySide2.QtCore.QUrl) -> None: ...
def setEnabledLayers(self, layers:typing.Sequence) -> None: ...
def setFragmentShaderGraph(self, fragmentShaderGraph:PySide2.QtCore.QUrl) -> None: ...
def setGeometryShaderGraph(self, geometryShaderGraph:PySide2.QtCore.QUrl) -> None: ...
def setShaderProgram(self, program:PySide2.Qt3DRender.Qt3DRender.QShaderProgram) -> None: ...
def setTessellationControlShaderGraph(self, tessellationControlShaderGraph:PySide2.QtCore.QUrl) -> None: ...
def setTessellationEvaluationShaderGraph(self, tessellationEvaluationShaderGraph:PySide2.QtCore.QUrl) -> None: ...
def setVertexShaderGraph(self, vertexShaderGraph:PySide2.QtCore.QUrl) -> None: ...
def shaderProgram(self) -> PySide2.Qt3DRender.Qt3DRender.QShaderProgram: ...
def tessellationControlShaderCode(self) -> PySide2.QtCore.QByteArray: ...
def tessellationControlShaderGraph(self) -> PySide2.QtCore.QUrl: ...
def tessellationEvaluationShaderCode(self) -> PySide2.QtCore.QByteArray: ...
def tessellationEvaluationShaderGraph(self) -> PySide2.QtCore.QUrl: ...
def vertexShaderCode(self) -> PySide2.QtCore.QByteArray: ...
def vertexShaderGraph(self) -> PySide2.QtCore.QUrl: ...
class QSharedGLTexture(PySide2.Qt3DRender.QAbstractTexture):
def __init__(self, parent:typing.Optional[PySide2.Qt3DCore.Qt3DCore.QNode]=...) -> None: ...
def setTextureId(self, id:int) -> None: ...
def textureId(self) -> int: ...
class QSortPolicy(PySide2.Qt3DRender.QFrameGraphNode):
StateChangeCost : Qt3DRender.QSortPolicy = ... # 0x1
BackToFront : Qt3DRender.QSortPolicy = ... # 0x2
Material : Qt3DRender.QSortPolicy = ... # 0x4
FrontToBack : Qt3DRender.QSortPolicy = ... # 0x8
Texture : Qt3DRender.QSortPolicy = ... # 0x10
Uniform : Qt3DRender.QSortPolicy = ... # 0x20
class SortType(object):
StateChangeCost : Qt3DRender.QSortPolicy.SortType = ... # 0x1
BackToFront : Qt3DRender.QSortPolicy.SortType = ... # 0x2
Material : Qt3DRender.QSortPolicy.SortType = ... # 0x4
FrontToBack : Qt3DRender.QSortPolicy.SortType = ... # 0x8
Texture : Qt3DRender.QSortPolicy.SortType = ... # 0x10
Uniform : Qt3DRender.QSortPolicy.SortType = ... # 0x20
def __init__(self, parent:typing.Optional[PySide2.Qt3DCore.Qt3DCore.QNode]=...) -> None: ...
@typing.overload
def setSortTypes(self, sortTypes:typing.List) -> None: ...
@typing.overload
def setSortTypes(self, sortTypesInt:typing.List) -> None: ...
def sortTypes(self) -> typing.List: ...
def sortTypesInt(self) -> typing.List: ...
class QSpotLight(PySide2.Qt3DRender.QAbstractLight):
def __init__(self, parent:typing.Optional[PySide2.Qt3DCore.Qt3DCore.QNode]=...) -> None: ...
def constantAttenuation(self) -> float: ...
def cutOffAngle(self) -> float: ...
def linearAttenuation(self) -> float: ...
def localDirection(self) -> PySide2.QtGui.QVector3D: ...
def quadraticAttenuation(self) -> float: ...
def setConstantAttenuation(self, value:float) -> None: ...
def setCutOffAngle(self, cutOffAngle:float) -> None: ...
def setLinearAttenuation(self, value:float) -> None: ...
def setLocalDirection(self, localDirection:PySide2.QtGui.QVector3D) -> None: ...
def setQuadraticAttenuation(self, value:float) -> None: ...
class QStencilMask(PySide2.Qt3DRender.QRenderState):
def __init__(self, parent:typing.Optional[PySide2.Qt3DCore.Qt3DCore.QNode]=...) -> None: ...
def backOutputMask(self) -> int: ...
def frontOutputMask(self) -> int: ...
def setBackOutputMask(self, backOutputMask:int) -> None: ...
def setFrontOutputMask(self, frontOutputMask:int) -> None: ...
class QStencilOperation(PySide2.Qt3DRender.QRenderState):
def __init__(self, parent:typing.Optional[PySide2.Qt3DCore.Qt3DCore.QNode]=...) -> None: ...
def back(self) -> PySide2.Qt3DRender.Qt3DRender.QStencilOperationArguments: ...
def front(self) -> PySide2.Qt3DRender.Qt3DRender.QStencilOperationArguments: ...
class QStencilOperationArguments(PySide2.QtCore.QObject):
Zero : Qt3DRender.QStencilOperationArguments = ... # 0x0
Front : Qt3DRender.QStencilOperationArguments = ... # 0x404
Back : Qt3DRender.QStencilOperationArguments = ... # 0x405
FrontAndBack : Qt3DRender.QStencilOperationArguments = ... # 0x408
Invert : Qt3DRender.QStencilOperationArguments = ... # 0x150a
Keep : Qt3DRender.QStencilOperationArguments = ... # 0x1e00
Replace : Qt3DRender.QStencilOperationArguments = ... # 0x1e01
Increment : Qt3DRender.QStencilOperationArguments = ... # 0x1e02
Decrement : Qt3DRender.QStencilOperationArguments = ... # 0x1e03
IncrementWrap : Qt3DRender.QStencilOperationArguments = ... # 0x8507
DecrementWrap : Qt3DRender.QStencilOperationArguments = ... # 0x8508
class FaceMode(object):
Front : Qt3DRender.QStencilOperationArguments.FaceMode = ... # 0x404
Back : Qt3DRender.QStencilOperationArguments.FaceMode = ... # 0x405
FrontAndBack : Qt3DRender.QStencilOperationArguments.FaceMode = ... # 0x408
class Operation(object):
Zero : Qt3DRender.QStencilOperationArguments.Operation = ... # 0x0
Invert : Qt3DRender.QStencilOperationArguments.Operation = ... # 0x150a
Keep : Qt3DRender.QStencilOperationArguments.Operation = ... # 0x1e00
Replace : Qt3DRender.QStencilOperationArguments.Operation = ... # 0x1e01
Increment : Qt3DRender.QStencilOperationArguments.Operation = ... # 0x1e02
Decrement : Qt3DRender.QStencilOperationArguments.Operation = ... # 0x1e03
IncrementWrap : Qt3DRender.QStencilOperationArguments.Operation = ... # 0x8507
DecrementWrap : Qt3DRender.QStencilOperationArguments.Operation = ... # 0x8508
def allTestsPassOperation(self) -> PySide2.Qt3DRender.Qt3DRender.QStencilOperationArguments.Operation: ...
def depthTestFailureOperation(self) -> PySide2.Qt3DRender.Qt3DRender.QStencilOperationArguments.Operation: ...
def faceMode(self) -> PySide2.Qt3DRender.Qt3DRender.QStencilOperationArguments.FaceMode: ...
def setAllTestsPassOperation(self, operation:PySide2.Qt3DRender.Qt3DRender.QStencilOperationArguments.Operation) -> None: ...
def setDepthTestFailureOperation(self, operation:PySide2.Qt3DRender.Qt3DRender.QStencilOperationArguments.Operation) -> None: ...
def setStencilTestFailureOperation(self, operation:PySide2.Qt3DRender.Qt3DRender.QStencilOperationArguments.Operation) -> None: ...
def stencilTestFailureOperation(self) -> PySide2.Qt3DRender.Qt3DRender.QStencilOperationArguments.Operation: ...
class QStencilTest(PySide2.Qt3DRender.QRenderState):
def __init__(self, parent:typing.Optional[PySide2.Qt3DCore.Qt3DCore.QNode]=...) -> None: ...
def back(self) -> PySide2.Qt3DRender.Qt3DRender.QStencilTestArguments: ...
def front(self) -> PySide2.Qt3DRender.Qt3DRender.QStencilTestArguments: ...
class QStencilTestArguments(PySide2.QtCore.QObject):
Never : Qt3DRender.QStencilTestArguments = ... # 0x200
Less : Qt3DRender.QStencilTestArguments = ... # 0x201
Equal : Qt3DRender.QStencilTestArguments = ... # 0x202
LessOrEqual : Qt3DRender.QStencilTestArguments = ... # 0x203
Greater : Qt3DRender.QStencilTestArguments = ... # 0x204
NotEqual : Qt3DRender.QStencilTestArguments = ... # 0x205
GreaterOrEqual : Qt3DRender.QStencilTestArguments = ... # 0x206
Always : Qt3DRender.QStencilTestArguments = ... # 0x207
Front : Qt3DRender.QStencilTestArguments = ... # 0x404
Back : Qt3DRender.QStencilTestArguments = ... # 0x405
FrontAndBack : Qt3DRender.QStencilTestArguments = ... # 0x408
class StencilFaceMode(object):
Front : Qt3DRender.QStencilTestArguments.StencilFaceMode = ... # 0x404
Back : Qt3DRender.QStencilTestArguments.StencilFaceMode = ... # 0x405
FrontAndBack : Qt3DRender.QStencilTestArguments.StencilFaceMode = ... # 0x408
class StencilFunction(object):
Never : Qt3DRender.QStencilTestArguments.StencilFunction = ... # 0x200
Less : Qt3DRender.QStencilTestArguments.StencilFunction = ... # 0x201
Equal : Qt3DRender.QStencilTestArguments.StencilFunction = ... # 0x202
LessOrEqual : Qt3DRender.QStencilTestArguments.StencilFunction = ... # 0x203
Greater : Qt3DRender.QStencilTestArguments.StencilFunction = ... # 0x204
NotEqual : Qt3DRender.QStencilTestArguments.StencilFunction = ... # 0x205
GreaterOrEqual : Qt3DRender.QStencilTestArguments.StencilFunction = ... # 0x206
Always : Qt3DRender.QStencilTestArguments.StencilFunction = ... # 0x207
def comparisonMask(self) -> int: ...
def faceMode(self) -> PySide2.Qt3DRender.Qt3DRender.QStencilTestArguments.StencilFaceMode: ...
def referenceValue(self) -> int: ...
def setComparisonMask(self, comparisonMask:int) -> None: ...
def setReferenceValue(self, referenceValue:int) -> None: ...
def setStencilFunction(self, stencilFunction:PySide2.Qt3DRender.Qt3DRender.QStencilTestArguments.StencilFunction) -> None: ...
def stencilFunction(self) -> PySide2.Qt3DRender.Qt3DRender.QStencilTestArguments.StencilFunction: ...
class QTechnique(PySide2.Qt3DCore.QNode):
def __init__(self, parent:typing.Optional[PySide2.Qt3DCore.Qt3DCore.QNode]=...) -> None: ...
def addFilterKey(self, filterKey:PySide2.Qt3DRender.Qt3DRender.QFilterKey) -> None: ...
def addParameter(self, p:PySide2.Qt3DRender.Qt3DRender.QParameter) -> None: ...
def addRenderPass(self, pass_:PySide2.Qt3DRender.Qt3DRender.QRenderPass) -> None: ...
def filterKeys(self) -> typing.List: ...
def graphicsApiFilter(self) -> PySide2.Qt3DRender.Qt3DRender.QGraphicsApiFilter: ...
def parameters(self) -> typing.List: ...
def removeFilterKey(self, filterKey:PySide2.Qt3DRender.Qt3DRender.QFilterKey) -> None: ...
def removeParameter(self, p:PySide2.Qt3DRender.Qt3DRender.QParameter) -> None: ...
def removeRenderPass(self, pass_:PySide2.Qt3DRender.Qt3DRender.QRenderPass) -> None: ...
def renderPasses(self) -> typing.List: ...
class QTechniqueFilter(PySide2.Qt3DRender.QFrameGraphNode):
def __init__(self, parent:typing.Optional[PySide2.Qt3DCore.Qt3DCore.QNode]=...) -> None: ...
def addMatch(self, filterKey:PySide2.Qt3DRender.Qt3DRender.QFilterKey) -> None: ...
def addParameter(self, p:PySide2.Qt3DRender.Qt3DRender.QParameter) -> None: ...
def matchAll(self) -> typing.List: ...
def parameters(self) -> typing.List: ...
def removeMatch(self, filterKey:PySide2.Qt3DRender.Qt3DRender.QFilterKey) -> None: ...
def removeParameter(self, p:PySide2.Qt3DRender.Qt3DRender.QParameter) -> None: ...
class QTexture1D(PySide2.Qt3DRender.QAbstractTexture):
def __init__(self, parent:typing.Optional[PySide2.Qt3DCore.Qt3DCore.QNode]=...) -> None: ...
class QTexture1DArray(PySide2.Qt3DRender.QAbstractTexture):
def __init__(self, parent:typing.Optional[PySide2.Qt3DCore.Qt3DCore.QNode]=...) -> None: ...
class QTexture2D(PySide2.Qt3DRender.QAbstractTexture):
def __init__(self, parent:typing.Optional[PySide2.Qt3DCore.Qt3DCore.QNode]=...) -> None: ...
class QTexture2DArray(PySide2.Qt3DRender.QAbstractTexture):
def __init__(self, parent:typing.Optional[PySide2.Qt3DCore.Qt3DCore.QNode]=...) -> None: ...
class QTexture2DMultisample(PySide2.Qt3DRender.QAbstractTexture):
def __init__(self, parent:typing.Optional[PySide2.Qt3DCore.Qt3DCore.QNode]=...) -> None: ...
class QTexture2DMultisampleArray(PySide2.Qt3DRender.QAbstractTexture):
def __init__(self, parent:typing.Optional[PySide2.Qt3DCore.Qt3DCore.QNode]=...) -> None: ...
class QTexture3D(PySide2.Qt3DRender.QAbstractTexture):
def __init__(self, parent:typing.Optional[PySide2.Qt3DCore.Qt3DCore.QNode]=...) -> None: ...
class QTextureBuffer(PySide2.Qt3DRender.QAbstractTexture):
def __init__(self, parent:typing.Optional[PySide2.Qt3DCore.Qt3DCore.QNode]=...) -> None: ...
class QTextureCubeMap(PySide2.Qt3DRender.QAbstractTexture):
def __init__(self, parent:typing.Optional[PySide2.Qt3DCore.Qt3DCore.QNode]=...) -> None: ...
class QTextureCubeMapArray(PySide2.Qt3DRender.QAbstractTexture):
def __init__(self, parent:typing.Optional[PySide2.Qt3DCore.Qt3DCore.QNode]=...) -> None: ...
class QTextureData(Shiboken.Object):
def __init__(self) -> None: ...
def comparisonFunction(self) -> PySide2.Qt3DRender.Qt3DRender.QAbstractTexture.ComparisonFunction: ...
def comparisonMode(self) -> PySide2.Qt3DRender.Qt3DRender.QAbstractTexture.ComparisonMode: ...
def depth(self) -> int: ...
def format(self) -> PySide2.Qt3DRender.Qt3DRender.QAbstractTexture.TextureFormat: ...
def height(self) -> int: ...
def isAutoMipMapGenerationEnabled(self) -> bool: ...
def layers(self) -> int: ...
def magnificationFilter(self) -> PySide2.Qt3DRender.Qt3DRender.QAbstractTexture.Filter: ...
def maximumAnisotropy(self) -> float: ...
def minificationFilter(self) -> PySide2.Qt3DRender.Qt3DRender.QAbstractTexture.Filter: ...
def setAutoMipMapGenerationEnabled(self, isAutoMipMapGenerationEnabled:bool) -> None: ...
def setComparisonFunction(self, comparisonFunction:PySide2.Qt3DRender.Qt3DRender.QAbstractTexture.ComparisonFunction) -> None: ...
def setComparisonMode(self, comparisonMode:PySide2.Qt3DRender.Qt3DRender.QAbstractTexture.ComparisonMode) -> None: ...
def setDepth(self, depth:int) -> None: ...
def setFormat(self, arg__1:PySide2.Qt3DRender.Qt3DRender.QAbstractTexture.TextureFormat) -> None: ...
def setHeight(self, height:int) -> None: ...
def setLayers(self, layers:int) -> None: ...
def setMagnificationFilter(self, filter:PySide2.Qt3DRender.Qt3DRender.QAbstractTexture.Filter) -> None: ...
def setMaximumAnisotropy(self, maximumAnisotropy:float) -> None: ...
def setMinificationFilter(self, filter:PySide2.Qt3DRender.Qt3DRender.QAbstractTexture.Filter) -> None: ...
def setTarget(self, target:PySide2.Qt3DRender.Qt3DRender.QAbstractTexture.Target) -> None: ...
def setWidth(self, width:int) -> None: ...
def setWrapModeX(self, wrapModeX:PySide2.Qt3DRender.Qt3DRender.QTextureWrapMode.WrapMode) -> None: ...
def setWrapModeY(self, wrapModeY:PySide2.Qt3DRender.Qt3DRender.QTextureWrapMode.WrapMode) -> None: ...
def setWrapModeZ(self, wrapModeZ:PySide2.Qt3DRender.Qt3DRender.QTextureWrapMode.WrapMode) -> None: ...
def target(self) -> PySide2.Qt3DRender.Qt3DRender.QAbstractTexture.Target: ...
def width(self) -> int: ...
def wrapModeX(self) -> PySide2.Qt3DRender.Qt3DRender.QTextureWrapMode.WrapMode: ...
def wrapModeY(self) -> PySide2.Qt3DRender.Qt3DRender.QTextureWrapMode.WrapMode: ...
def wrapModeZ(self) -> PySide2.Qt3DRender.Qt3DRender.QTextureWrapMode.WrapMode: ...
class QTextureGenerator(PySide2.Qt3DRender.QAbstractFunctor): ...
class QTextureImage(PySide2.Qt3DRender.QAbstractTextureImage):
None_ : Qt3DRender.QTextureImage = ... # 0x0
Loading : Qt3DRender.QTextureImage = ... # 0x1
Ready : Qt3DRender.QTextureImage = ... # 0x2
Error : Qt3DRender.QTextureImage = ... # 0x3
class Status(object):
None_ : Qt3DRender.QTextureImage.Status = ... # 0x0
Loading : Qt3DRender.QTextureImage.Status = ... # 0x1
Ready : Qt3DRender.QTextureImage.Status = ... # 0x2
Error : Qt3DRender.QTextureImage.Status = ... # 0x3
def __init__(self, parent:typing.Optional[PySide2.Qt3DCore.Qt3DCore.QNode]=...) -> None: ...
def isMirrored(self) -> bool: ...
def setMirrored(self, mirrored:bool) -> None: ...
def setSource(self, source:PySide2.QtCore.QUrl) -> None: ...
def setStatus(self, status:PySide2.Qt3DRender.Qt3DRender.QTextureImage.Status) -> None: ...
def source(self) -> PySide2.QtCore.QUrl: ...
def status(self) -> PySide2.Qt3DRender.Qt3DRender.QTextureImage.Status: ...
class QTextureImageData(Shiboken.Object):
def __init__(self) -> None: ...
def cleanup(self) -> None: ...
def data(self, layer:int=..., face:int=..., mipmapLevel:int=...) -> PySide2.QtCore.QByteArray: ...
def depth(self) -> int: ...
def faces(self) -> int: ...
def format(self) -> PySide2.QtGui.QOpenGLTexture.TextureFormat: ...
def height(self) -> int: ...
def isCompressed(self) -> bool: ...
def layers(self) -> int: ...
def mipLevels(self) -> int: ...
def pixelFormat(self) -> PySide2.QtGui.QOpenGLTexture.PixelFormat: ...
def pixelType(self) -> PySide2.QtGui.QOpenGLTexture.PixelType: ...
def setData(self, data:PySide2.QtCore.QByteArray, blockSize:int, isCompressed:bool=...) -> None: ...
def setDepth(self, depth:int) -> None: ...
def setFaces(self, faces:int) -> None: ...
def setFormat(self, format:PySide2.QtGui.QOpenGLTexture.TextureFormat) -> None: ...
def setHeight(self, height:int) -> None: ...
def setImage(self, arg__1:PySide2.QtGui.QImage) -> None: ...
def setLayers(self, layers:int) -> None: ...
def setMipLevels(self, mipLevels:int) -> None: ...
def setPixelFormat(self, pixelFormat:PySide2.QtGui.QOpenGLTexture.PixelFormat) -> None: ...
def setPixelType(self, pixelType:PySide2.QtGui.QOpenGLTexture.PixelType) -> None: ...
def setTarget(self, target:PySide2.QtGui.QOpenGLTexture.Target) -> None: ...
def setWidth(self, width:int) -> None: ...
def target(self) -> PySide2.QtGui.QOpenGLTexture.Target: ...
def width(self) -> int: ...
class QTextureImageDataGenerator(PySide2.Qt3DRender.QAbstractFunctor): ...
class QTextureLoader(PySide2.Qt3DRender.QAbstractTexture):
def __init__(self, parent:typing.Optional[PySide2.Qt3DCore.Qt3DCore.QNode]=...) -> None: ...
def isMirrored(self) -> bool: ...
def setMirrored(self, mirrored:bool) -> None: ...
def setSource(self, source:PySide2.QtCore.QUrl) -> None: ...
def source(self) -> PySide2.QtCore.QUrl: ...
class QTextureRectangle(PySide2.Qt3DRender.QAbstractTexture):
def __init__(self, parent:typing.Optional[PySide2.Qt3DCore.Qt3DCore.QNode]=...) -> None: ...
class QTextureWrapMode(PySide2.QtCore.QObject):
Repeat : Qt3DRender.QTextureWrapMode = ... # 0x2901
ClampToBorder : Qt3DRender.QTextureWrapMode = ... # 0x812d
ClampToEdge : Qt3DRender.QTextureWrapMode = ... # 0x812f
MirroredRepeat : Qt3DRender.QTextureWrapMode = ... # 0x8370
class WrapMode(object):
Repeat : Qt3DRender.QTextureWrapMode.WrapMode = ... # 0x2901
ClampToBorder : Qt3DRender.QTextureWrapMode.WrapMode = ... # 0x812d
ClampToEdge : Qt3DRender.QTextureWrapMode.WrapMode = ... # 0x812f
MirroredRepeat : Qt3DRender.QTextureWrapMode.WrapMode = ... # 0x8370
@typing.overload
def __init__(self, wrapMode:PySide2.Qt3DRender.Qt3DRender.QTextureWrapMode.WrapMode=..., parent:typing.Optional[PySide2.QtCore.QObject]=...) -> None: ...
@typing.overload
def __init__(self, x:PySide2.Qt3DRender.Qt3DRender.QTextureWrapMode.WrapMode, y:PySide2.Qt3DRender.Qt3DRender.QTextureWrapMode.WrapMode, z:PySide2.Qt3DRender.Qt3DRender.QTextureWrapMode.WrapMode, parent:typing.Optional[PySide2.QtCore.QObject]=...) -> None: ...
def setX(self, x:PySide2.Qt3DRender.Qt3DRender.QTextureWrapMode.WrapMode) -> None: ...
def setY(self, y:PySide2.Qt3DRender.Qt3DRender.QTextureWrapMode.WrapMode) -> None: ...
def setZ(self, z:PySide2.Qt3DRender.Qt3DRender.QTextureWrapMode.WrapMode) -> None: ...
def x(self) -> PySide2.Qt3DRender.Qt3DRender.QTextureWrapMode.WrapMode: ...
def y(self) -> PySide2.Qt3DRender.Qt3DRender.QTextureWrapMode.WrapMode: ...
def z(self) -> PySide2.Qt3DRender.Qt3DRender.QTextureWrapMode.WrapMode: ...
class QViewport(PySide2.Qt3DRender.QFrameGraphNode):
def __init__(self, parent:typing.Optional[PySide2.Qt3DCore.Qt3DCore.QNode]=...) -> None: ...
def gamma(self) -> float: ...
def normalizedRect(self) -> PySide2.QtCore.QRectF: ...
def setGamma(self, gamma:float) -> None: ...
def setNormalizedRect(self, normalizedRect:PySide2.QtCore.QRectF) -> None: ...
class QWaitFence(PySide2.Qt3DRender.QFrameGraphNode):
NoHandle : Qt3DRender.QWaitFence = ... # 0x0
OpenGLFenceId : Qt3DRender.QWaitFence = ... # 0x1
class HandleType(object):
NoHandle : Qt3DRender.QWaitFence.HandleType = ... # 0x0
OpenGLFenceId : Qt3DRender.QWaitFence.HandleType = ... # 0x1
def __init__(self, parent:typing.Optional[PySide2.Qt3DCore.Qt3DCore.QNode]=...) -> None: ...
def handle(self) -> typing.Any: ...
def handleType(self) -> PySide2.Qt3DRender.Qt3DRender.QWaitFence.HandleType: ...
def setHandle(self, handle:typing.Any) -> None: ...
def setHandleType(self, type:PySide2.Qt3DRender.Qt3DRender.QWaitFence.HandleType) -> None: ...
def setTimeout(self, timeout:int) -> None: ...
def setWaitOnCPU(self, waitOnCPU:bool) -> None: ...
def timeout(self) -> int: ...
def waitOnCPU(self) -> bool: ...
# eof