DBC_Converter/venv/Lib/site-packages/PySide2/Qt3DAnimation.pyi
2025-01-03 23:49:59 +09:00

355 lines
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Python

# This Python file uses the following encoding: utf-8
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"""
This file contains the exact signatures for all functions in module
PySide2.Qt3DAnimation, except for defaults which are replaced by "...".
"""
# Module PySide2.Qt3DAnimation
import PySide2
try:
import typing
except ImportError:
from PySide2.support.signature import typing
from PySide2.support.signature.mapping import (
Virtual, Missing, Invalid, Default, Instance)
class Object(object): pass
import shiboken2 as Shiboken
Shiboken.Object = Object
import PySide2.QtCore
import PySide2.QtGui
import PySide2.Qt3DCore
import PySide2.Qt3DRender
import PySide2.Qt3DAnimation
class Qt3DAnimation(Shiboken.Object):
class QAbstractAnimation(PySide2.QtCore.QObject):
KeyframeAnimation : Qt3DAnimation.QAbstractAnimation = ... # 0x1
MorphingAnimation : Qt3DAnimation.QAbstractAnimation = ... # 0x2
VertexBlendAnimation : Qt3DAnimation.QAbstractAnimation = ... # 0x3
class AnimationType(object):
KeyframeAnimation : Qt3DAnimation.QAbstractAnimation.AnimationType = ... # 0x1
MorphingAnimation : Qt3DAnimation.QAbstractAnimation.AnimationType = ... # 0x2
VertexBlendAnimation : Qt3DAnimation.QAbstractAnimation.AnimationType = ... # 0x3
def animationName(self) -> str: ...
def animationType(self) -> PySide2.Qt3DAnimation.Qt3DAnimation.QAbstractAnimation.AnimationType: ...
def duration(self) -> float: ...
def position(self) -> float: ...
def setAnimationName(self, name:str) -> None: ...
def setDuration(self, duration:float) -> None: ...
def setPosition(self, position:float) -> None: ...
class QAbstractAnimationClip(PySide2.Qt3DCore.QNode):
def duration(self) -> float: ...
class QAbstractChannelMapping(PySide2.Qt3DCore.QNode): ...
class QAbstractClipAnimator(PySide2.Qt3DCore.QComponent):
Infinite : Qt3DAnimation.QAbstractClipAnimator = ... # -0x1
class Loops(object):
Infinite : Qt3DAnimation.QAbstractClipAnimator.Loops = ... # -0x1
def __init__(self, parent:typing.Optional[PySide2.Qt3DCore.Qt3DCore.QNode]=...) -> None: ...
def clock(self) -> PySide2.Qt3DAnimation.Qt3DAnimation.QClock: ...
def isRunning(self) -> bool: ...
def loopCount(self) -> int: ...
def normalizedTime(self) -> float: ...
def setClock(self, clock:PySide2.Qt3DAnimation.Qt3DAnimation.QClock) -> None: ...
def setLoopCount(self, loops:int) -> None: ...
def setNormalizedTime(self, timeFraction:float) -> None: ...
def setRunning(self, running:bool) -> None: ...
def start(self) -> None: ...
def stop(self) -> None: ...
class QAbstractClipBlendNode(PySide2.Qt3DCore.QNode):
def __init__(self, parent:typing.Optional[PySide2.Qt3DCore.Qt3DCore.QNode]=...) -> None: ...
class QAdditiveClipBlend(PySide2.Qt3DAnimation.QAbstractClipBlendNode):
def __init__(self, parent:typing.Optional[PySide2.Qt3DCore.Qt3DCore.QNode]=...) -> None: ...
def additiveClip(self) -> PySide2.Qt3DAnimation.Qt3DAnimation.QAbstractClipBlendNode: ...
def additiveFactor(self) -> float: ...
def baseClip(self) -> PySide2.Qt3DAnimation.Qt3DAnimation.QAbstractClipBlendNode: ...
def setAdditiveClip(self, additiveClip:PySide2.Qt3DAnimation.Qt3DAnimation.QAbstractClipBlendNode) -> None: ...
def setAdditiveFactor(self, additiveFactor:float) -> None: ...
def setBaseClip(self, baseClip:PySide2.Qt3DAnimation.Qt3DAnimation.QAbstractClipBlendNode) -> None: ...
class QAnimationAspect(PySide2.Qt3DCore.QAbstractAspect):
def __init__(self, parent:typing.Optional[PySide2.QtCore.QObject]=...) -> None: ...
class QAnimationCallback(Shiboken.Object):
OnOwningThread : Qt3DAnimation.QAnimationCallback = ... # 0x0
OnThreadPool : Qt3DAnimation.QAnimationCallback = ... # 0x1
class Flag(object):
OnOwningThread : Qt3DAnimation.QAnimationCallback.Flag = ... # 0x0
OnThreadPool : Qt3DAnimation.QAnimationCallback.Flag = ... # 0x1
def __init__(self) -> None: ...
def valueChanged(self, value:typing.Any) -> None: ...
class QAnimationClip(PySide2.Qt3DAnimation.QAbstractAnimationClip):
def __init__(self, parent:typing.Optional[PySide2.Qt3DCore.Qt3DCore.QNode]=...) -> None: ...
class QAnimationClipLoader(PySide2.Qt3DAnimation.QAbstractAnimationClip):
NotReady : Qt3DAnimation.QAnimationClipLoader = ... # 0x0
Ready : Qt3DAnimation.QAnimationClipLoader = ... # 0x1
Error : Qt3DAnimation.QAnimationClipLoader = ... # 0x2
class Status(object):
NotReady : Qt3DAnimation.QAnimationClipLoader.Status = ... # 0x0
Ready : Qt3DAnimation.QAnimationClipLoader.Status = ... # 0x1
Error : Qt3DAnimation.QAnimationClipLoader.Status = ... # 0x2
@typing.overload
def __init__(self, parent:typing.Optional[PySide2.Qt3DCore.Qt3DCore.QNode]=...) -> None: ...
@typing.overload
def __init__(self, source:PySide2.QtCore.QUrl, parent:typing.Optional[PySide2.Qt3DCore.Qt3DCore.QNode]=...) -> None: ...
def setSource(self, source:PySide2.QtCore.QUrl) -> None: ...
def source(self) -> PySide2.QtCore.QUrl: ...
def status(self) -> PySide2.Qt3DAnimation.Qt3DAnimation.QAnimationClipLoader.Status: ...
class QAnimationController(PySide2.QtCore.QObject):
def __init__(self, parent:typing.Optional[PySide2.QtCore.QObject]=...) -> None: ...
def activeAnimationGroup(self) -> int: ...
def addAnimationGroup(self, animationGroups:PySide2.Qt3DAnimation.Qt3DAnimation.QAnimationGroup) -> None: ...
def animationGroupList(self) -> typing.List: ...
def entity(self) -> PySide2.Qt3DCore.Qt3DCore.QEntity: ...
def getAnimationIndex(self, name:str) -> int: ...
def getGroup(self, index:int) -> PySide2.Qt3DAnimation.Qt3DAnimation.QAnimationGroup: ...
def position(self) -> float: ...
def positionOffset(self) -> float: ...
def positionScale(self) -> float: ...
def recursive(self) -> bool: ...
def removeAnimationGroup(self, animationGroups:PySide2.Qt3DAnimation.Qt3DAnimation.QAnimationGroup) -> None: ...
def setActiveAnimationGroup(self, index:int) -> None: ...
def setAnimationGroups(self, animationGroups:typing.List) -> None: ...
def setEntity(self, entity:PySide2.Qt3DCore.Qt3DCore.QEntity) -> None: ...
def setPosition(self, position:float) -> None: ...
def setPositionOffset(self, offset:float) -> None: ...
def setPositionScale(self, scale:float) -> None: ...
def setRecursive(self, recursive:bool) -> None: ...
class QAnimationGroup(PySide2.QtCore.QObject):
def __init__(self, parent:typing.Optional[PySide2.QtCore.QObject]=...) -> None: ...
def addAnimation(self, animation:PySide2.Qt3DAnimation.Qt3DAnimation.QAbstractAnimation) -> None: ...
def animationList(self) -> typing.List: ...
def duration(self) -> float: ...
def name(self) -> str: ...
def position(self) -> float: ...
def removeAnimation(self, animation:PySide2.Qt3DAnimation.Qt3DAnimation.QAbstractAnimation) -> None: ...
def setAnimations(self, animations:typing.List) -> None: ...
def setName(self, name:str) -> None: ...
def setPosition(self, position:float) -> None: ...
class QBlendedClipAnimator(PySide2.Qt3DAnimation.QAbstractClipAnimator):
def __init__(self, parent:typing.Optional[PySide2.Qt3DCore.Qt3DCore.QNode]=...) -> None: ...
def blendTree(self) -> PySide2.Qt3DAnimation.Qt3DAnimation.QAbstractClipBlendNode: ...
def setBlendTree(self, blendTree:PySide2.Qt3DAnimation.Qt3DAnimation.QAbstractClipBlendNode) -> None: ...
class QClipAnimator(PySide2.Qt3DAnimation.QAbstractClipAnimator):
def __init__(self, parent:typing.Optional[PySide2.Qt3DCore.Qt3DCore.QNode]=...) -> None: ...
def clip(self) -> PySide2.Qt3DAnimation.Qt3DAnimation.QAbstractAnimationClip: ...
def setClip(self, clip:PySide2.Qt3DAnimation.Qt3DAnimation.QAbstractAnimationClip) -> None: ...
class QClock(PySide2.Qt3DCore.QNode):
def __init__(self, parent:typing.Optional[PySide2.Qt3DCore.Qt3DCore.QNode]=...) -> None: ...
def playbackRate(self) -> float: ...
def setPlaybackRate(self, playbackRate:float) -> None: ...
class QKeyFrame(Shiboken.Object):
ConstantInterpolation : Qt3DAnimation.QKeyFrame = ... # 0x0
LinearInterpolation : Qt3DAnimation.QKeyFrame = ... # 0x1
BezierInterpolation : Qt3DAnimation.QKeyFrame = ... # 0x2
class InterpolationType(object):
ConstantInterpolation : Qt3DAnimation.QKeyFrame.InterpolationType = ... # 0x0
LinearInterpolation : Qt3DAnimation.QKeyFrame.InterpolationType = ... # 0x1
BezierInterpolation : Qt3DAnimation.QKeyFrame.InterpolationType = ... # 0x2
@typing.overload
def __init__(self) -> None: ...
@typing.overload
def __init__(self, coords:PySide2.QtGui.QVector2D) -> None: ...
@typing.overload
def __init__(self, coords:PySide2.QtGui.QVector2D, lh:PySide2.QtGui.QVector2D, rh:PySide2.QtGui.QVector2D) -> None: ...
def coordinates(self) -> PySide2.QtGui.QVector2D: ...
def interpolationType(self) -> PySide2.Qt3DAnimation.Qt3DAnimation.QKeyFrame.InterpolationType: ...
def leftControlPoint(self) -> PySide2.QtGui.QVector2D: ...
def rightControlPoint(self) -> PySide2.QtGui.QVector2D: ...
def setCoordinates(self, coords:PySide2.QtGui.QVector2D) -> None: ...
def setInterpolationType(self, interp:PySide2.Qt3DAnimation.Qt3DAnimation.QKeyFrame.InterpolationType) -> None: ...
def setLeftControlPoint(self, lh:PySide2.QtGui.QVector2D) -> None: ...
def setRightControlPoint(self, rh:PySide2.QtGui.QVector2D) -> None: ...
class QKeyframeAnimation(PySide2.Qt3DAnimation.QAbstractAnimation):
None_ : Qt3DAnimation.QKeyframeAnimation = ... # 0x0
Constant : Qt3DAnimation.QKeyframeAnimation = ... # 0x1
Repeat : Qt3DAnimation.QKeyframeAnimation = ... # 0x2
class RepeatMode(object):
None_ : Qt3DAnimation.QKeyframeAnimation.RepeatMode = ... # 0x0
Constant : Qt3DAnimation.QKeyframeAnimation.RepeatMode = ... # 0x1
Repeat : Qt3DAnimation.QKeyframeAnimation.RepeatMode = ... # 0x2
def __init__(self, parent:typing.Optional[PySide2.QtCore.QObject]=...) -> None: ...
def addKeyframe(self, keyframe:PySide2.Qt3DCore.Qt3DCore.QTransform) -> None: ...
def easing(self) -> PySide2.QtCore.QEasingCurve: ...
def endMode(self) -> PySide2.Qt3DAnimation.Qt3DAnimation.QKeyframeAnimation.RepeatMode: ...
def framePositions(self) -> typing.List: ...
def keyframeList(self) -> typing.List: ...
def removeKeyframe(self, keyframe:PySide2.Qt3DCore.Qt3DCore.QTransform) -> None: ...
def setEasing(self, easing:PySide2.QtCore.QEasingCurve) -> None: ...
def setEndMode(self, mode:PySide2.Qt3DAnimation.Qt3DAnimation.QKeyframeAnimation.RepeatMode) -> None: ...
def setFramePositions(self, positions:typing.List) -> None: ...
def setKeyframes(self, keyframes:typing.List) -> None: ...
def setStartMode(self, mode:PySide2.Qt3DAnimation.Qt3DAnimation.QKeyframeAnimation.RepeatMode) -> None: ...
def setTarget(self, target:PySide2.Qt3DCore.Qt3DCore.QTransform) -> None: ...
def setTargetName(self, name:str) -> None: ...
def startMode(self) -> PySide2.Qt3DAnimation.Qt3DAnimation.QKeyframeAnimation.RepeatMode: ...
def target(self) -> PySide2.Qt3DCore.Qt3DCore.QTransform: ...
def targetName(self) -> str: ...
class QLerpClipBlend(PySide2.Qt3DAnimation.QAbstractClipBlendNode):
def __init__(self, parent:typing.Optional[PySide2.Qt3DCore.Qt3DCore.QNode]=...) -> None: ...
def blendFactor(self) -> float: ...
def endClip(self) -> PySide2.Qt3DAnimation.Qt3DAnimation.QAbstractClipBlendNode: ...
def setBlendFactor(self, blendFactor:float) -> None: ...
def setEndClip(self, endClip:PySide2.Qt3DAnimation.Qt3DAnimation.QAbstractClipBlendNode) -> None: ...
def setStartClip(self, startClip:PySide2.Qt3DAnimation.Qt3DAnimation.QAbstractClipBlendNode) -> None: ...
def startClip(self) -> PySide2.Qt3DAnimation.Qt3DAnimation.QAbstractClipBlendNode: ...
class QMorphTarget(PySide2.QtCore.QObject):
def __init__(self, parent:typing.Optional[PySide2.QtCore.QObject]=...) -> None: ...
def addAttribute(self, attribute:PySide2.Qt3DRender.Qt3DRender.QAttribute) -> None: ...
def attributeList(self) -> typing.List: ...
def attributeNames(self) -> typing.List: ...
@staticmethod
def fromGeometry(geometry:PySide2.Qt3DRender.Qt3DRender.QGeometry, attributes:typing.Sequence) -> PySide2.Qt3DAnimation.Qt3DAnimation.QMorphTarget: ...
def removeAttribute(self, attribute:PySide2.Qt3DRender.Qt3DRender.QAttribute) -> None: ...
def setAttributes(self, attributes:typing.List) -> None: ...
class QMorphingAnimation(PySide2.Qt3DAnimation.QAbstractAnimation):
Normalized : Qt3DAnimation.QMorphingAnimation = ... # 0x0
Relative : Qt3DAnimation.QMorphingAnimation = ... # 0x1
class Method(object):
Normalized : Qt3DAnimation.QMorphingAnimation.Method = ... # 0x0
Relative : Qt3DAnimation.QMorphingAnimation.Method = ... # 0x1
def __init__(self, parent:typing.Optional[PySide2.QtCore.QObject]=...) -> None: ...
def addMorphTarget(self, target:PySide2.Qt3DAnimation.Qt3DAnimation.QMorphTarget) -> None: ...
def easing(self) -> PySide2.QtCore.QEasingCurve: ...
def getWeights(self, positionIndex:int) -> typing.List: ...
def interpolator(self) -> float: ...
def method(self) -> PySide2.Qt3DAnimation.Qt3DAnimation.QMorphingAnimation.Method: ...
def morphTargetList(self) -> typing.List: ...
def removeMorphTarget(self, target:PySide2.Qt3DAnimation.Qt3DAnimation.QMorphTarget) -> None: ...
def setEasing(self, easing:PySide2.QtCore.QEasingCurve) -> None: ...
def setMethod(self, method:PySide2.Qt3DAnimation.Qt3DAnimation.QMorphingAnimation.Method) -> None: ...
def setMorphTargets(self, targets:typing.List) -> None: ...
def setTarget(self, target:PySide2.Qt3DRender.Qt3DRender.QGeometryRenderer) -> None: ...
def setTargetName(self, name:str) -> None: ...
def setTargetPositions(self, targetPositions:typing.List) -> None: ...
def setWeights(self, positionIndex:int, weights:typing.List) -> None: ...
def target(self) -> PySide2.Qt3DRender.Qt3DRender.QGeometryRenderer: ...
def targetName(self) -> str: ...
def targetPositions(self) -> typing.List: ...
class QSkeletonMapping(PySide2.Qt3DAnimation.QAbstractChannelMapping):
def __init__(self, parent:typing.Optional[PySide2.Qt3DCore.Qt3DCore.QNode]=...) -> None: ...
def setSkeleton(self, skeleton:PySide2.Qt3DCore.Qt3DCore.QAbstractSkeleton) -> None: ...
def skeleton(self) -> PySide2.Qt3DCore.Qt3DCore.QAbstractSkeleton: ...
class QVertexBlendAnimation(PySide2.Qt3DAnimation.QAbstractAnimation):
def __init__(self, parent:typing.Optional[PySide2.QtCore.QObject]=...) -> None: ...
def addMorphTarget(self, target:PySide2.Qt3DAnimation.Qt3DAnimation.QMorphTarget) -> None: ...
def interpolator(self) -> float: ...
def morphTargetList(self) -> typing.List: ...
def removeMorphTarget(self, target:PySide2.Qt3DAnimation.Qt3DAnimation.QMorphTarget) -> None: ...
def setMorphTargets(self, targets:typing.List) -> None: ...
def setTarget(self, target:PySide2.Qt3DRender.Qt3DRender.QGeometryRenderer) -> None: ...
def setTargetName(self, name:str) -> None: ...
def setTargetPositions(self, targetPositions:typing.List) -> None: ...
def target(self) -> PySide2.Qt3DRender.Qt3DRender.QGeometryRenderer: ...
def targetName(self) -> str: ...
def targetPositions(self) -> typing.List: ...
# eof