# This Python file uses the following encoding: utf-8 ############################################################################# ## ## Copyright (C) 2020 The Qt Company Ltd. ## Contact: https://www.qt.io/licensing/ ## ## This file is part of Qt for Python. ## ## $QT_BEGIN_LICENSE:LGPL$ ## Commercial License Usage ## Licensees holding valid commercial Qt licenses may use this file in ## accordance with the commercial license agreement provided with the ## Software or, alternatively, in accordance with the terms contained in ## a written agreement between you and The Qt Company. For licensing terms ## and conditions see https://www.qt.io/terms-conditions. For further ## information use the contact form at https://www.qt.io/contact-us. ## ## GNU Lesser General Public License Usage ## Alternatively, this file may be used under the terms of the GNU Lesser ## General Public License version 3 as published by the Free Software ## Foundation and appearing in the file LICENSE.LGPL3 included in the ## packaging of this file. Please review the following information to ## ensure the GNU Lesser General Public License version 3 requirements ## will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ## ## GNU General Public License Usage ## Alternatively, this file may be used under the terms of the GNU ## General Public License version 2.0 or (at your option) the GNU General ## Public license version 3 or any later version approved by the KDE Free ## Qt Foundation. The licenses are as published by the Free Software ## Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ## included in the packaging of this file. Please review the following ## information to ensure the GNU General Public License requirements will ## be met: https://www.gnu.org/licenses/gpl-2.0.html and ## https://www.gnu.org/licenses/gpl-3.0.html. ## ## $QT_END_LICENSE$ ## ############################################################################# """ This file contains the exact signatures for all functions in module PySide2.Qt3DRender, except for defaults which are replaced by "...". """ # Module PySide2.Qt3DRender import PySide2 try: import typing except ImportError: from PySide2.support.signature import typing from PySide2.support.signature.mapping import ( Virtual, Missing, Invalid, Default, Instance) class Object(object): pass import shiboken2 as Shiboken Shiboken.Object = Object import PySide2.QtCore import PySide2.QtGui import PySide2.Qt3DCore import PySide2.Qt3DRender class Qt3DRender(Shiboken.Object): class API(object): OpenGL : Qt3DRender.API = ... # 0x0 Vulkan : Qt3DRender.API = ... # 0x1 DirectX : Qt3DRender.API = ... # 0x2 Metal : Qt3DRender.API = ... # 0x3 Null : Qt3DRender.API = ... # 0x4 class PropertyReaderInterface(Shiboken.Object): def __init__(self) -> None: ... def readProperty(self, v:typing.Any) -> typing.Any: ... class QAbstractFunctor(Shiboken.Object): def __init__(self) -> None: ... def id(self) -> int: ... class QAbstractLight(PySide2.Qt3DCore.QComponent): PointLight : Qt3DRender.QAbstractLight = ... # 0x0 DirectionalLight : Qt3DRender.QAbstractLight = ... # 0x1 SpotLight : Qt3DRender.QAbstractLight = ... # 0x2 class Type(object): PointLight : Qt3DRender.QAbstractLight.Type = ... # 0x0 DirectionalLight : Qt3DRender.QAbstractLight.Type = ... # 0x1 SpotLight : Qt3DRender.QAbstractLight.Type = ... # 0x2 def color(self) -> PySide2.QtGui.QColor: ... def intensity(self) -> float: ... def setColor(self, color:PySide2.QtGui.QColor) -> None: ... def setIntensity(self, intensity:float) -> None: ... def type(self) -> PySide2.Qt3DRender.Qt3DRender.QAbstractLight.Type: ... class QAbstractRayCaster(PySide2.Qt3DCore.QComponent): AcceptAnyMatchingLayers : Qt3DRender.QAbstractRayCaster = ... # 0x0 Continuous : Qt3DRender.QAbstractRayCaster = ... # 0x0 AcceptAllMatchingLayers : Qt3DRender.QAbstractRayCaster = ... # 0x1 SingleShot : Qt3DRender.QAbstractRayCaster = ... # 0x1 DiscardAnyMatchingLayers : Qt3DRender.QAbstractRayCaster = ... # 0x2 DiscardAllMatchingLayers : Qt3DRender.QAbstractRayCaster = ... # 0x3 class FilterMode(object): AcceptAnyMatchingLayers : Qt3DRender.QAbstractRayCaster.FilterMode = ... # 0x0 AcceptAllMatchingLayers : Qt3DRender.QAbstractRayCaster.FilterMode = ... # 0x1 DiscardAnyMatchingLayers : Qt3DRender.QAbstractRayCaster.FilterMode = ... # 0x2 DiscardAllMatchingLayers : Qt3DRender.QAbstractRayCaster.FilterMode = ... # 0x3 class RunMode(object): Continuous : Qt3DRender.QAbstractRayCaster.RunMode = ... # 0x0 SingleShot : Qt3DRender.QAbstractRayCaster.RunMode = ... # 0x1 def __init__(self, parent:typing.Optional[PySide2.Qt3DCore.Qt3DCore.QNode]=...) -> None: ... def addLayer(self, layer:PySide2.Qt3DRender.Qt3DRender.QLayer) -> None: ... def filterMode(self) -> PySide2.Qt3DRender.Qt3DRender.QAbstractRayCaster.FilterMode: ... def hits(self) -> typing.List: ... def layers(self) -> typing.List: ... def removeLayer(self, layer:PySide2.Qt3DRender.Qt3DRender.QLayer) -> None: ... def runMode(self) -> PySide2.Qt3DRender.Qt3DRender.QAbstractRayCaster.RunMode: ... def setFilterMode(self, filterMode:PySide2.Qt3DRender.Qt3DRender.QAbstractRayCaster.FilterMode) -> None: ... def setRunMode(self, runMode:PySide2.Qt3DRender.Qt3DRender.QAbstractRayCaster.RunMode) -> None: ... class QAbstractTexture(PySide2.Qt3DCore.QNode): CompareNone : Qt3DRender.QAbstractTexture = ... # 0x0 NoFormat : Qt3DRender.QAbstractTexture = ... # 0x0 NoHandle : Qt3DRender.QAbstractTexture = ... # 0x0 None_ : Qt3DRender.QAbstractTexture = ... # 0x0 TargetAutomatic : Qt3DRender.QAbstractTexture = ... # 0x0 Automatic : Qt3DRender.QAbstractTexture = ... # 0x1 Loading : Qt3DRender.QAbstractTexture = ... # 0x1 OpenGLTextureId : Qt3DRender.QAbstractTexture = ... # 0x1 Ready : Qt3DRender.QAbstractTexture = ... # 0x2 Error : Qt3DRender.QAbstractTexture = ... # 0x3 CompareNever : Qt3DRender.QAbstractTexture = ... # 0x200 CompareLess : Qt3DRender.QAbstractTexture = ... # 0x201 CompareEqual : Qt3DRender.QAbstractTexture = ... # 0x202 CompareLessEqual : Qt3DRender.QAbstractTexture = ... # 0x203 CompareGreater : Qt3DRender.QAbstractTexture = ... # 0x204 CommpareNotEqual : Qt3DRender.QAbstractTexture = ... # 0x205 CompareGreaterEqual : Qt3DRender.QAbstractTexture = ... # 0x206 CompareAlways : Qt3DRender.QAbstractTexture = ... # 0x207 Target1D : Qt3DRender.QAbstractTexture = ... # 0xde0 Target2D : Qt3DRender.QAbstractTexture = ... # 0xde1 DepthFormat : Qt3DRender.QAbstractTexture = ... # 0x1902 AlphaFormat : Qt3DRender.QAbstractTexture = ... # 0x1906 RGBFormat : Qt3DRender.QAbstractTexture = ... # 0x1907 RGBAFormat : Qt3DRender.QAbstractTexture = ... # 0x1908 LuminanceFormat : Qt3DRender.QAbstractTexture = ... # 0x1909 LuminanceAlphaFormat : Qt3DRender.QAbstractTexture = ... # 0x190a Nearest : Qt3DRender.QAbstractTexture = ... # 0x2600 Linear : Qt3DRender.QAbstractTexture = ... # 0x2601 NearestMipMapNearest : Qt3DRender.QAbstractTexture = ... # 0x2700 LinearMipMapNearest : Qt3DRender.QAbstractTexture = ... # 0x2701 NearestMipMapLinear : Qt3DRender.QAbstractTexture = ... # 0x2702 LinearMipMapLinear : Qt3DRender.QAbstractTexture = ... # 0x2703 RG3B2 : Qt3DRender.QAbstractTexture = ... # 0x2a10 RGB8_UNorm : Qt3DRender.QAbstractTexture = ... # 0x8051 RGB16_UNorm : Qt3DRender.QAbstractTexture = ... # 0x8054 RGBA4 : Qt3DRender.QAbstractTexture = ... # 0x8056 RGB5A1 : Qt3DRender.QAbstractTexture = ... # 0x8057 RGBA8_UNorm : Qt3DRender.QAbstractTexture = ... # 0x8058 RGB10A2 : Qt3DRender.QAbstractTexture = ... # 0x8059 RGBA16_UNorm : Qt3DRender.QAbstractTexture = ... # 0x805b Target3D : Qt3DRender.QAbstractTexture = ... # 0x806f D16 : Qt3DRender.QAbstractTexture = ... # 0x81a5 D24 : Qt3DRender.QAbstractTexture = ... # 0x81a6 D32 : Qt3DRender.QAbstractTexture = ... # 0x81a7 R8_UNorm : Qt3DRender.QAbstractTexture = ... # 0x8229 R16_UNorm : Qt3DRender.QAbstractTexture = ... # 0x822a RG8_UNorm : Qt3DRender.QAbstractTexture = ... # 0x822b RG16_UNorm : Qt3DRender.QAbstractTexture = ... # 0x822c R16F : Qt3DRender.QAbstractTexture = ... # 0x822d R32F : Qt3DRender.QAbstractTexture = ... # 0x822e RG16F : Qt3DRender.QAbstractTexture = ... # 0x822f RG32F : Qt3DRender.QAbstractTexture = ... # 0x8230 R8I : Qt3DRender.QAbstractTexture = ... # 0x8231 R8U : Qt3DRender.QAbstractTexture = ... # 0x8232 R16I : Qt3DRender.QAbstractTexture = ... # 0x8233 R16U : Qt3DRender.QAbstractTexture = ... # 0x8234 R32I : Qt3DRender.QAbstractTexture = ... # 0x8235 R32U : Qt3DRender.QAbstractTexture = ... # 0x8236 RG8I : Qt3DRender.QAbstractTexture = ... # 0x8237 RG8U : Qt3DRender.QAbstractTexture = ... # 0x8238 RG16I : Qt3DRender.QAbstractTexture = ... # 0x8239 RG16U : Qt3DRender.QAbstractTexture = ... # 0x823a RG32I : Qt3DRender.QAbstractTexture = ... # 0x823b RG32U : Qt3DRender.QAbstractTexture = ... # 0x823c RGB_DXT1 : Qt3DRender.QAbstractTexture = ... # 0x83f0 RGBA_DXT1 : Qt3DRender.QAbstractTexture = ... # 0x83f1 RGBA_DXT3 : Qt3DRender.QAbstractTexture = ... # 0x83f2 RGBA_DXT5 : Qt3DRender.QAbstractTexture = ... # 0x83f3 TargetRectangle : Qt3DRender.QAbstractTexture = ... # 0x84f5 TargetCubeMap : Qt3DRender.QAbstractTexture = ... # 0x8513 CubeMapPositiveX : Qt3DRender.QAbstractTexture = ... # 0x8515 CubeMapNegativeX : Qt3DRender.QAbstractTexture = ... # 0x8516 CubeMapPositiveY : Qt3DRender.QAbstractTexture = ... # 0x8517 CubeMapNegativeY : Qt3DRender.QAbstractTexture = ... # 0x8518 CubeMapPositiveZ : Qt3DRender.QAbstractTexture = ... # 0x8519 CubeMapNegativeZ : Qt3DRender.QAbstractTexture = ... # 0x851a AllFaces : Qt3DRender.QAbstractTexture = ... # 0x851b RGBA32F : Qt3DRender.QAbstractTexture = ... # 0x8814 RGB32F : Qt3DRender.QAbstractTexture = ... # 0x8815 RGBA16F : Qt3DRender.QAbstractTexture = ... # 0x881a RGB16F : Qt3DRender.QAbstractTexture = ... # 0x881b CompareRefToTexture : Qt3DRender.QAbstractTexture = ... # 0x884e D24S8 : Qt3DRender.QAbstractTexture = ... # 0x88f0 Target1DArray : Qt3DRender.QAbstractTexture = ... # 0x8c18 Target2DArray : Qt3DRender.QAbstractTexture = ... # 0x8c1a TargetBuffer : Qt3DRender.QAbstractTexture = ... # 0x8c2a RG11B10F : Qt3DRender.QAbstractTexture = ... # 0x8c3a RGB9E5 : Qt3DRender.QAbstractTexture = ... # 0x8c3d SRGB8 : Qt3DRender.QAbstractTexture = ... # 0x8c41 SRGB8_Alpha8 : Qt3DRender.QAbstractTexture = ... # 0x8c43 SRGB_DXT1 : Qt3DRender.QAbstractTexture = ... # 0x8c4c SRGB_Alpha_DXT1 : Qt3DRender.QAbstractTexture = ... # 0x8c4d SRGB_Alpha_DXT3 : Qt3DRender.QAbstractTexture = ... # 0x8c4e SRGB_Alpha_DXT5 : Qt3DRender.QAbstractTexture = ... # 0x8c4f D32F : Qt3DRender.QAbstractTexture = ... # 0x8cac D32FS8X24 : Qt3DRender.QAbstractTexture = ... # 0x8cad R5G6B5 : Qt3DRender.QAbstractTexture = ... # 0x8d62 RGB8_ETC1 : Qt3DRender.QAbstractTexture = ... # 0x8d64 RGBA32U : Qt3DRender.QAbstractTexture = ... # 0x8d70 RGB32U : Qt3DRender.QAbstractTexture = ... # 0x8d71 RGBA16U : Qt3DRender.QAbstractTexture = ... # 0x8d76 RGB16U : Qt3DRender.QAbstractTexture = ... # 0x8d77 RGBA8U : Qt3DRender.QAbstractTexture = ... # 0x8d7c RGB8U : Qt3DRender.QAbstractTexture = ... # 0x8d7d RGBA32I : Qt3DRender.QAbstractTexture = ... # 0x8d82 RGB32I : Qt3DRender.QAbstractTexture = ... # 0x8d83 RGBA16I : Qt3DRender.QAbstractTexture = ... # 0x8d88 RGB16I : Qt3DRender.QAbstractTexture = ... # 0x8d89 RGBA8I : Qt3DRender.QAbstractTexture = ... # 0x8d8e RGB8I : Qt3DRender.QAbstractTexture = ... # 0x8d8f R_ATI1N_UNorm : Qt3DRender.QAbstractTexture = ... # 0x8dbb R_ATI1N_SNorm : Qt3DRender.QAbstractTexture = ... # 0x8dbc RG_ATI2N_UNorm : Qt3DRender.QAbstractTexture = ... # 0x8dbd RG_ATI2N_SNorm : Qt3DRender.QAbstractTexture = ... # 0x8dbe RGB_BP_UNorm : Qt3DRender.QAbstractTexture = ... # 0x8e8c SRGB_BP_UNorm : Qt3DRender.QAbstractTexture = ... # 0x8e8d RGB_BP_SIGNED_FLOAT : Qt3DRender.QAbstractTexture = ... # 0x8e8e RGB_BP_UNSIGNED_FLOAT : Qt3DRender.QAbstractTexture = ... # 0x8e8f R8_SNorm : Qt3DRender.QAbstractTexture = ... # 0x8f94 RG8_SNorm : Qt3DRender.QAbstractTexture = ... # 0x8f95 RGB8_SNorm : Qt3DRender.QAbstractTexture = ... # 0x8f96 RGBA8_SNorm : Qt3DRender.QAbstractTexture = ... # 0x8f97 R16_SNorm : Qt3DRender.QAbstractTexture = ... # 0x8f98 RG16_SNorm : Qt3DRender.QAbstractTexture = ... # 0x8f99 RGB16_SNorm : Qt3DRender.QAbstractTexture = ... # 0x8f9a RGBA16_SNorm : Qt3DRender.QAbstractTexture = ... # 0x8f9b TargetCubeMapArray : Qt3DRender.QAbstractTexture = ... # 0x9009 RGB10A2U : Qt3DRender.QAbstractTexture = ... # 0x906f Target2DMultisample : Qt3DRender.QAbstractTexture = ... # 0x9100 Target2DMultisampleArray : Qt3DRender.QAbstractTexture = ... # 0x9102 R11_EAC_UNorm : Qt3DRender.QAbstractTexture = ... # 0x9270 R11_EAC_SNorm : Qt3DRender.QAbstractTexture = ... # 0x9271 RG11_EAC_UNorm : Qt3DRender.QAbstractTexture = ... # 0x9272 RG11_EAC_SNorm : Qt3DRender.QAbstractTexture = ... # 0x9273 RGB8_ETC2 : Qt3DRender.QAbstractTexture = ... # 0x9274 SRGB8_ETC2 : Qt3DRender.QAbstractTexture = ... # 0x9275 RGB8_PunchThrough_Alpha1_ETC2: Qt3DRender.QAbstractTexture = ... # 0x9276 SRGB8_PunchThrough_Alpha1_ETC2: Qt3DRender.QAbstractTexture = ... # 0x9277 RGBA8_ETC2_EAC : Qt3DRender.QAbstractTexture = ... # 0x9278 SRGB8_Alpha8_ETC2_EAC : Qt3DRender.QAbstractTexture = ... # 0x9279 class ComparisonFunction(object): CompareNever : Qt3DRender.QAbstractTexture.ComparisonFunction = ... # 0x200 CompareLess : Qt3DRender.QAbstractTexture.ComparisonFunction = ... # 0x201 CompareEqual : Qt3DRender.QAbstractTexture.ComparisonFunction = ... # 0x202 CompareLessEqual : Qt3DRender.QAbstractTexture.ComparisonFunction = ... # 0x203 CompareGreater : Qt3DRender.QAbstractTexture.ComparisonFunction = ... # 0x204 CommpareNotEqual : Qt3DRender.QAbstractTexture.ComparisonFunction = ... # 0x205 CompareGreaterEqual : Qt3DRender.QAbstractTexture.ComparisonFunction = ... # 0x206 CompareAlways : Qt3DRender.QAbstractTexture.ComparisonFunction = ... # 0x207 class ComparisonMode(object): CompareNone : Qt3DRender.QAbstractTexture.ComparisonMode = ... # 0x0 CompareRefToTexture : Qt3DRender.QAbstractTexture.ComparisonMode = ... # 0x884e class CubeMapFace(object): CubeMapPositiveX : Qt3DRender.QAbstractTexture.CubeMapFace = ... # 0x8515 CubeMapNegativeX : Qt3DRender.QAbstractTexture.CubeMapFace = ... # 0x8516 CubeMapPositiveY : Qt3DRender.QAbstractTexture.CubeMapFace = ... # 0x8517 CubeMapNegativeY : Qt3DRender.QAbstractTexture.CubeMapFace = ... # 0x8518 CubeMapPositiveZ : Qt3DRender.QAbstractTexture.CubeMapFace = ... # 0x8519 CubeMapNegativeZ : Qt3DRender.QAbstractTexture.CubeMapFace = ... # 0x851a AllFaces : Qt3DRender.QAbstractTexture.CubeMapFace = ... # 0x851b class Filter(object): Nearest : Qt3DRender.QAbstractTexture.Filter = ... # 0x2600 Linear : Qt3DRender.QAbstractTexture.Filter = ... # 0x2601 NearestMipMapNearest : Qt3DRender.QAbstractTexture.Filter = ... # 0x2700 LinearMipMapNearest : Qt3DRender.QAbstractTexture.Filter = ... # 0x2701 NearestMipMapLinear : Qt3DRender.QAbstractTexture.Filter = ... # 0x2702 LinearMipMapLinear : Qt3DRender.QAbstractTexture.Filter = ... # 0x2703 class HandleType(object): NoHandle : Qt3DRender.QAbstractTexture.HandleType = ... # 0x0 OpenGLTextureId : Qt3DRender.QAbstractTexture.HandleType = ... # 0x1 class Status(object): None_ : Qt3DRender.QAbstractTexture.Status = ... # 0x0 Loading : Qt3DRender.QAbstractTexture.Status = ... # 0x1 Ready : Qt3DRender.QAbstractTexture.Status = ... # 0x2 Error : Qt3DRender.QAbstractTexture.Status = ... # 0x3 class Target(object): TargetAutomatic : Qt3DRender.QAbstractTexture.Target = ... # 0x0 Target1D : Qt3DRender.QAbstractTexture.Target = ... # 0xde0 Target2D : Qt3DRender.QAbstractTexture.Target = ... # 0xde1 Target3D : Qt3DRender.QAbstractTexture.Target = ... # 0x806f TargetRectangle : Qt3DRender.QAbstractTexture.Target = ... # 0x84f5 TargetCubeMap : Qt3DRender.QAbstractTexture.Target = ... # 0x8513 Target1DArray : Qt3DRender.QAbstractTexture.Target = ... # 0x8c18 Target2DArray : Qt3DRender.QAbstractTexture.Target = ... # 0x8c1a TargetBuffer : Qt3DRender.QAbstractTexture.Target = ... # 0x8c2a TargetCubeMapArray : Qt3DRender.QAbstractTexture.Target = ... # 0x9009 Target2DMultisample : Qt3DRender.QAbstractTexture.Target = ... # 0x9100 Target2DMultisampleArray : Qt3DRender.QAbstractTexture.Target = ... # 0x9102 class TextureFormat(object): NoFormat : Qt3DRender.QAbstractTexture.TextureFormat = ... # 0x0 Automatic : Qt3DRender.QAbstractTexture.TextureFormat = ... # 0x1 DepthFormat : Qt3DRender.QAbstractTexture.TextureFormat = ... # 0x1902 AlphaFormat : Qt3DRender.QAbstractTexture.TextureFormat = ... # 0x1906 RGBFormat : Qt3DRender.QAbstractTexture.TextureFormat = ... # 0x1907 RGBAFormat : Qt3DRender.QAbstractTexture.TextureFormat = ... # 0x1908 LuminanceFormat : Qt3DRender.QAbstractTexture.TextureFormat = ... # 0x1909 LuminanceAlphaFormat : Qt3DRender.QAbstractTexture.TextureFormat = ... # 0x190a RG3B2 : Qt3DRender.QAbstractTexture.TextureFormat = ... # 0x2a10 RGB8_UNorm : Qt3DRender.QAbstractTexture.TextureFormat = ... # 0x8051 RGB16_UNorm : Qt3DRender.QAbstractTexture.TextureFormat = ... # 0x8054 RGBA4 : Qt3DRender.QAbstractTexture.TextureFormat = ... # 0x8056 RGB5A1 : Qt3DRender.QAbstractTexture.TextureFormat = ... # 0x8057 RGBA8_UNorm : Qt3DRender.QAbstractTexture.TextureFormat = ... # 0x8058 RGB10A2 : Qt3DRender.QAbstractTexture.TextureFormat = ... # 0x8059 RGBA16_UNorm : Qt3DRender.QAbstractTexture.TextureFormat = ... # 0x805b D16 : Qt3DRender.QAbstractTexture.TextureFormat = ... # 0x81a5 D24 : Qt3DRender.QAbstractTexture.TextureFormat = ... # 0x81a6 D32 : Qt3DRender.QAbstractTexture.TextureFormat = ... # 0x81a7 R8_UNorm : Qt3DRender.QAbstractTexture.TextureFormat = ... # 0x8229 R16_UNorm : Qt3DRender.QAbstractTexture.TextureFormat = ... # 0x822a RG8_UNorm : Qt3DRender.QAbstractTexture.TextureFormat = ... # 0x822b RG16_UNorm : Qt3DRender.QAbstractTexture.TextureFormat = ... # 0x822c R16F : Qt3DRender.QAbstractTexture.TextureFormat = ... # 0x822d R32F : Qt3DRender.QAbstractTexture.TextureFormat = ... # 0x822e RG16F : Qt3DRender.QAbstractTexture.TextureFormat = ... # 0x822f RG32F : Qt3DRender.QAbstractTexture.TextureFormat = ... # 0x8230 R8I : Qt3DRender.QAbstractTexture.TextureFormat = ... # 0x8231 R8U : Qt3DRender.QAbstractTexture.TextureFormat = ... # 0x8232 R16I : Qt3DRender.QAbstractTexture.TextureFormat = ... # 0x8233 R16U : Qt3DRender.QAbstractTexture.TextureFormat = ... # 0x8234 R32I : Qt3DRender.QAbstractTexture.TextureFormat = ... # 0x8235 R32U : Qt3DRender.QAbstractTexture.TextureFormat = ... # 0x8236 RG8I : Qt3DRender.QAbstractTexture.TextureFormat = ... # 0x8237 RG8U : Qt3DRender.QAbstractTexture.TextureFormat = ... # 0x8238 RG16I : Qt3DRender.QAbstractTexture.TextureFormat = ... # 0x8239 RG16U : Qt3DRender.QAbstractTexture.TextureFormat = ... # 0x823a RG32I : Qt3DRender.QAbstractTexture.TextureFormat = ... # 0x823b RG32U : Qt3DRender.QAbstractTexture.TextureFormat = ... # 0x823c RGB_DXT1 : Qt3DRender.QAbstractTexture.TextureFormat = ... # 0x83f0 RGBA_DXT1 : Qt3DRender.QAbstractTexture.TextureFormat = ... # 0x83f1 RGBA_DXT3 : Qt3DRender.QAbstractTexture.TextureFormat = ... # 0x83f2 RGBA_DXT5 : Qt3DRender.QAbstractTexture.TextureFormat = ... # 0x83f3 RGBA32F : Qt3DRender.QAbstractTexture.TextureFormat = ... # 0x8814 RGB32F : Qt3DRender.QAbstractTexture.TextureFormat = ... # 0x8815 RGBA16F : Qt3DRender.QAbstractTexture.TextureFormat = ... # 0x881a RGB16F : Qt3DRender.QAbstractTexture.TextureFormat = ... # 0x881b D24S8 : Qt3DRender.QAbstractTexture.TextureFormat = ... # 0x88f0 RG11B10F : Qt3DRender.QAbstractTexture.TextureFormat = ... # 0x8c3a RGB9E5 : Qt3DRender.QAbstractTexture.TextureFormat = ... # 0x8c3d SRGB8 : Qt3DRender.QAbstractTexture.TextureFormat = ... # 0x8c41 SRGB8_Alpha8 : Qt3DRender.QAbstractTexture.TextureFormat = ... # 0x8c43 SRGB_DXT1 : Qt3DRender.QAbstractTexture.TextureFormat = ... # 0x8c4c SRGB_Alpha_DXT1 : Qt3DRender.QAbstractTexture.TextureFormat = ... # 0x8c4d SRGB_Alpha_DXT3 : Qt3DRender.QAbstractTexture.TextureFormat = ... # 0x8c4e SRGB_Alpha_DXT5 : Qt3DRender.QAbstractTexture.TextureFormat = ... # 0x8c4f D32F : Qt3DRender.QAbstractTexture.TextureFormat = ... # 0x8cac D32FS8X24 : Qt3DRender.QAbstractTexture.TextureFormat = ... # 0x8cad R5G6B5 : Qt3DRender.QAbstractTexture.TextureFormat = ... # 0x8d62 RGB8_ETC1 : Qt3DRender.QAbstractTexture.TextureFormat = ... # 0x8d64 RGBA32U : Qt3DRender.QAbstractTexture.TextureFormat = ... # 0x8d70 RGB32U : Qt3DRender.QAbstractTexture.TextureFormat = ... # 0x8d71 RGBA16U : Qt3DRender.QAbstractTexture.TextureFormat = ... # 0x8d76 RGB16U : Qt3DRender.QAbstractTexture.TextureFormat = ... # 0x8d77 RGBA8U : Qt3DRender.QAbstractTexture.TextureFormat = ... # 0x8d7c RGB8U : Qt3DRender.QAbstractTexture.TextureFormat = ... # 0x8d7d RGBA32I : Qt3DRender.QAbstractTexture.TextureFormat = ... # 0x8d82 RGB32I : Qt3DRender.QAbstractTexture.TextureFormat = ... # 0x8d83 RGBA16I : Qt3DRender.QAbstractTexture.TextureFormat = ... # 0x8d88 RGB16I : Qt3DRender.QAbstractTexture.TextureFormat = ... # 0x8d89 RGBA8I : Qt3DRender.QAbstractTexture.TextureFormat = ... # 0x8d8e RGB8I : Qt3DRender.QAbstractTexture.TextureFormat = ... # 0x8d8f R_ATI1N_UNorm : Qt3DRender.QAbstractTexture.TextureFormat = ... # 0x8dbb R_ATI1N_SNorm : Qt3DRender.QAbstractTexture.TextureFormat = ... # 0x8dbc RG_ATI2N_UNorm : Qt3DRender.QAbstractTexture.TextureFormat = ... # 0x8dbd RG_ATI2N_SNorm : Qt3DRender.QAbstractTexture.TextureFormat = ... # 0x8dbe RGB_BP_UNorm : Qt3DRender.QAbstractTexture.TextureFormat = ... # 0x8e8c SRGB_BP_UNorm : Qt3DRender.QAbstractTexture.TextureFormat = ... # 0x8e8d RGB_BP_SIGNED_FLOAT : Qt3DRender.QAbstractTexture.TextureFormat = ... # 0x8e8e RGB_BP_UNSIGNED_FLOAT : Qt3DRender.QAbstractTexture.TextureFormat = ... # 0x8e8f R8_SNorm : Qt3DRender.QAbstractTexture.TextureFormat = ... # 0x8f94 RG8_SNorm : Qt3DRender.QAbstractTexture.TextureFormat = ... # 0x8f95 RGB8_SNorm : Qt3DRender.QAbstractTexture.TextureFormat = ... # 0x8f96 RGBA8_SNorm : Qt3DRender.QAbstractTexture.TextureFormat = ... # 0x8f97 R16_SNorm : Qt3DRender.QAbstractTexture.TextureFormat = ... # 0x8f98 RG16_SNorm : Qt3DRender.QAbstractTexture.TextureFormat = ... # 0x8f99 RGB16_SNorm : Qt3DRender.QAbstractTexture.TextureFormat = ... # 0x8f9a RGBA16_SNorm : Qt3DRender.QAbstractTexture.TextureFormat = ... # 0x8f9b RGB10A2U : Qt3DRender.QAbstractTexture.TextureFormat = ... # 0x906f R11_EAC_UNorm : Qt3DRender.QAbstractTexture.TextureFormat = ... # 0x9270 R11_EAC_SNorm : Qt3DRender.QAbstractTexture.TextureFormat = ... # 0x9271 RG11_EAC_UNorm : Qt3DRender.QAbstractTexture.TextureFormat = ... # 0x9272 RG11_EAC_SNorm : Qt3DRender.QAbstractTexture.TextureFormat = ... # 0x9273 RGB8_ETC2 : Qt3DRender.QAbstractTexture.TextureFormat = ... # 0x9274 SRGB8_ETC2 : Qt3DRender.QAbstractTexture.TextureFormat = ... # 0x9275 RGB8_PunchThrough_Alpha1_ETC2: Qt3DRender.QAbstractTexture.TextureFormat = ... # 0x9276 SRGB8_PunchThrough_Alpha1_ETC2: Qt3DRender.QAbstractTexture.TextureFormat = ... # 0x9277 RGBA8_ETC2_EAC : Qt3DRender.QAbstractTexture.TextureFormat = ... # 0x9278 SRGB8_Alpha8_ETC2_EAC : Qt3DRender.QAbstractTexture.TextureFormat = ... # 0x9279 @typing.overload def __init__(self, parent:typing.Optional[PySide2.Qt3DCore.Qt3DCore.QNode]=...) -> None: ... @typing.overload def __init__(self, target:PySide2.Qt3DRender.Qt3DRender.QAbstractTexture.Target, parent:typing.Optional[PySide2.Qt3DCore.Qt3DCore.QNode]=...) -> None: ... def addTextureImage(self, textureImage:PySide2.Qt3DRender.Qt3DRender.QAbstractTextureImage) -> None: ... def comparisonFunction(self) -> PySide2.Qt3DRender.Qt3DRender.QAbstractTexture.ComparisonFunction: ... def comparisonMode(self) -> PySide2.Qt3DRender.Qt3DRender.QAbstractTexture.ComparisonMode: ... def depth(self) -> int: ... def format(self) -> PySide2.Qt3DRender.Qt3DRender.QAbstractTexture.TextureFormat: ... def generateMipMaps(self) -> bool: ... def handle(self) -> typing.Any: ... def handleType(self) -> PySide2.Qt3DRender.Qt3DRender.QAbstractTexture.HandleType: ... def height(self) -> int: ... def layers(self) -> int: ... def magnificationFilter(self) -> PySide2.Qt3DRender.Qt3DRender.QAbstractTexture.Filter: ... def maximumAnisotropy(self) -> float: ... def minificationFilter(self) -> PySide2.Qt3DRender.Qt3DRender.QAbstractTexture.Filter: ... def removeTextureImage(self, textureImage:PySide2.Qt3DRender.Qt3DRender.QAbstractTextureImage) -> None: ... def samples(self) -> int: ... def setComparisonFunction(self, function:PySide2.Qt3DRender.Qt3DRender.QAbstractTexture.ComparisonFunction) -> None: ... def setComparisonMode(self, mode:PySide2.Qt3DRender.Qt3DRender.QAbstractTexture.ComparisonMode) -> None: ... def setDepth(self, depth:int) -> None: ... def setFormat(self, format:PySide2.Qt3DRender.Qt3DRender.QAbstractTexture.TextureFormat) -> None: ... def setGenerateMipMaps(self, gen:bool) -> None: ... def setHandle(self, handle:typing.Any) -> None: ... def setHandleType(self, type:PySide2.Qt3DRender.Qt3DRender.QAbstractTexture.HandleType) -> None: ... def setHeight(self, height:int) -> None: ... def setLayers(self, layers:int) -> None: ... def setMagnificationFilter(self, f:PySide2.Qt3DRender.Qt3DRender.QAbstractTexture.Filter) -> None: ... def setMaximumAnisotropy(self, anisotropy:float) -> None: ... def setMinificationFilter(self, f:PySide2.Qt3DRender.Qt3DRender.QAbstractTexture.Filter) -> None: ... def setSamples(self, samples:int) -> None: ... def setSize(self, width:int, height:int=..., depth:int=...) -> None: ... def setStatus(self, status:PySide2.Qt3DRender.Qt3DRender.QAbstractTexture.Status) -> None: ... def setWidth(self, width:int) -> None: ... def setWrapMode(self, wrapMode:PySide2.Qt3DRender.Qt3DRender.QTextureWrapMode) -> None: ... def status(self) -> PySide2.Qt3DRender.Qt3DRender.QAbstractTexture.Status: ... def target(self) -> PySide2.Qt3DRender.Qt3DRender.QAbstractTexture.Target: ... def textureImages(self) -> typing.List: ... def width(self) -> int: ... def wrapMode(self) -> PySide2.Qt3DRender.Qt3DRender.QTextureWrapMode: ... class QAbstractTextureImage(PySide2.Qt3DCore.QNode): def face(self) -> PySide2.Qt3DRender.Qt3DRender.QAbstractTexture.CubeMapFace: ... def layer(self) -> int: ... def mipLevel(self) -> int: ... def notifyDataGeneratorChanged(self) -> None: ... def setFace(self, face:PySide2.Qt3DRender.Qt3DRender.QAbstractTexture.CubeMapFace) -> None: ... def setLayer(self, layer:int) -> None: ... def setMipLevel(self, level:int) -> None: ... class QAlphaCoverage(PySide2.Qt3DRender.QRenderState): def __init__(self, parent:typing.Optional[PySide2.Qt3DCore.Qt3DCore.QNode]=...) -> None: ... class QAlphaTest(PySide2.Qt3DRender.QRenderState): Never : Qt3DRender.QAlphaTest = ... # 0x200 Less : Qt3DRender.QAlphaTest = ... # 0x201 Equal : Qt3DRender.QAlphaTest = ... # 0x202 LessOrEqual : Qt3DRender.QAlphaTest = ... # 0x203 Greater : Qt3DRender.QAlphaTest = ... # 0x204 NotEqual : Qt3DRender.QAlphaTest = ... # 0x205 GreaterOrEqual : Qt3DRender.QAlphaTest = ... # 0x206 Always : Qt3DRender.QAlphaTest = ... # 0x207 class AlphaFunction(object): Never : Qt3DRender.QAlphaTest.AlphaFunction = ... # 0x200 Less : Qt3DRender.QAlphaTest.AlphaFunction = ... # 0x201 Equal : Qt3DRender.QAlphaTest.AlphaFunction = ... # 0x202 LessOrEqual : Qt3DRender.QAlphaTest.AlphaFunction = ... # 0x203 Greater : Qt3DRender.QAlphaTest.AlphaFunction = ... # 0x204 NotEqual : Qt3DRender.QAlphaTest.AlphaFunction = ... # 0x205 GreaterOrEqual : Qt3DRender.QAlphaTest.AlphaFunction = ... # 0x206 Always : Qt3DRender.QAlphaTest.AlphaFunction = ... # 0x207 def __init__(self, parent:typing.Optional[PySide2.Qt3DCore.Qt3DCore.QNode]=...) -> None: ... def alphaFunction(self) -> PySide2.Qt3DRender.Qt3DRender.QAlphaTest.AlphaFunction: ... def referenceValue(self) -> float: ... def setAlphaFunction(self, alphaFunction:PySide2.Qt3DRender.Qt3DRender.QAlphaTest.AlphaFunction) -> None: ... def setReferenceValue(self, referenceValue:float) -> None: ... class QAttribute(PySide2.Qt3DCore.QNode): Byte : Qt3DRender.QAttribute = ... # 0x0 VertexAttribute : Qt3DRender.QAttribute = ... # 0x0 IndexAttribute : Qt3DRender.QAttribute = ... # 0x1 UnsignedByte : Qt3DRender.QAttribute = ... # 0x1 DrawIndirectAttribute : Qt3DRender.QAttribute = ... # 0x2 Short : Qt3DRender.QAttribute = ... # 0x2 UnsignedShort : Qt3DRender.QAttribute = ... # 0x3 Int : Qt3DRender.QAttribute = ... # 0x4 UnsignedInt : Qt3DRender.QAttribute = ... # 0x5 HalfFloat : Qt3DRender.QAttribute = ... # 0x6 Float : Qt3DRender.QAttribute = ... # 0x7 Double : Qt3DRender.QAttribute = ... # 0x8 class AttributeType(object): VertexAttribute : Qt3DRender.QAttribute.AttributeType = ... # 0x0 IndexAttribute : Qt3DRender.QAttribute.AttributeType = ... # 0x1 DrawIndirectAttribute : Qt3DRender.QAttribute.AttributeType = ... # 0x2 class VertexBaseType(object): Byte : Qt3DRender.QAttribute.VertexBaseType = ... # 0x0 UnsignedByte : Qt3DRender.QAttribute.VertexBaseType = ... # 0x1 Short : Qt3DRender.QAttribute.VertexBaseType = ... # 0x2 UnsignedShort : Qt3DRender.QAttribute.VertexBaseType = ... # 0x3 Int : Qt3DRender.QAttribute.VertexBaseType = ... # 0x4 UnsignedInt : Qt3DRender.QAttribute.VertexBaseType = ... # 0x5 HalfFloat : Qt3DRender.QAttribute.VertexBaseType = ... # 0x6 Float : Qt3DRender.QAttribute.VertexBaseType = ... # 0x7 Double : Qt3DRender.QAttribute.VertexBaseType = ... # 0x8 @typing.overload def __init__(self, buf:PySide2.Qt3DRender.Qt3DRender.QBuffer, name:str, vertexBaseType:PySide2.Qt3DRender.Qt3DRender.QAttribute.VertexBaseType, vertexSize:int, count:int, offset:int=..., stride:int=..., parent:typing.Optional[PySide2.Qt3DCore.Qt3DCore.QNode]=...) -> None: ... @typing.overload def __init__(self, buf:PySide2.Qt3DRender.Qt3DRender.QBuffer, vertexBaseType:PySide2.Qt3DRender.Qt3DRender.QAttribute.VertexBaseType, vertexSize:int, count:int, offset:int=..., stride:int=..., parent:typing.Optional[PySide2.Qt3DCore.Qt3DCore.QNode]=...) -> None: ... @typing.overload def __init__(self, parent:typing.Optional[PySide2.Qt3DCore.Qt3DCore.QNode]=...) -> None: ... def attributeType(self) -> PySide2.Qt3DRender.Qt3DRender.QAttribute.AttributeType: ... def buffer(self) -> PySide2.Qt3DRender.Qt3DRender.QBuffer: ... def byteOffset(self) -> int: ... def byteStride(self) -> int: ... def count(self) -> int: ... @staticmethod def defaultColorAttributeName() -> str: ... @staticmethod def defaultJointIndicesAttributeName() -> str: ... @staticmethod def defaultJointWeightsAttributeName() -> str: ... @staticmethod def defaultNormalAttributeName() -> str: ... @staticmethod def defaultPositionAttributeName() -> str: ... @staticmethod def defaultTangentAttributeName() -> str: ... @staticmethod def defaultTextureCoordinate1AttributeName() -> str: ... @staticmethod def defaultTextureCoordinate2AttributeName() -> str: ... @staticmethod def defaultTextureCoordinateAttributeName() -> str: ... def divisor(self) -> int: ... def name(self) -> str: ... def setAttributeType(self, attributeType:PySide2.Qt3DRender.Qt3DRender.QAttribute.AttributeType) -> None: ... def setBuffer(self, buffer:PySide2.Qt3DRender.Qt3DRender.QBuffer) -> None: ... def setByteOffset(self, byteOffset:int) -> None: ... def setByteStride(self, byteStride:int) -> None: ... def setCount(self, count:int) -> None: ... def setDataSize(self, size:int) -> None: ... def setDataType(self, type:PySide2.Qt3DRender.Qt3DRender.QAttribute.VertexBaseType) -> None: ... def setDivisor(self, divisor:int) -> None: ... def setName(self, name:str) -> None: ... def setVertexBaseType(self, type:PySide2.Qt3DRender.Qt3DRender.QAttribute.VertexBaseType) -> None: ... def setVertexSize(self, size:int) -> None: ... def vertexBaseType(self) -> PySide2.Qt3DRender.Qt3DRender.QAttribute.VertexBaseType: ... def vertexSize(self) -> int: ... class QBlendEquation(PySide2.Qt3DRender.QRenderState): Add : Qt3DRender.QBlendEquation = ... # 0x8006 Min : Qt3DRender.QBlendEquation = ... # 0x8007 Max : Qt3DRender.QBlendEquation = ... # 0x8008 Subtract : Qt3DRender.QBlendEquation = ... # 0x800a ReverseSubtract : Qt3DRender.QBlendEquation = ... # 0x800b class BlendFunction(object): Add : Qt3DRender.QBlendEquation.BlendFunction = ... # 0x8006 Min : Qt3DRender.QBlendEquation.BlendFunction = ... # 0x8007 Max : Qt3DRender.QBlendEquation.BlendFunction = ... # 0x8008 Subtract : Qt3DRender.QBlendEquation.BlendFunction = ... # 0x800a ReverseSubtract : Qt3DRender.QBlendEquation.BlendFunction = ... # 0x800b def __init__(self, parent:typing.Optional[PySide2.Qt3DCore.Qt3DCore.QNode]=...) -> None: ... def blendFunction(self) -> PySide2.Qt3DRender.Qt3DRender.QBlendEquation.BlendFunction: ... def setBlendFunction(self, blendFunction:PySide2.Qt3DRender.Qt3DRender.QBlendEquation.BlendFunction) -> None: ... class QBlendEquationArguments(PySide2.Qt3DRender.QRenderState): Zero : Qt3DRender.QBlendEquationArguments = ... # 0x0 One : Qt3DRender.QBlendEquationArguments = ... # 0x1 SourceColor : Qt3DRender.QBlendEquationArguments = ... # 0x300 OneMinusSourceColor : Qt3DRender.QBlendEquationArguments = ... # 0x301 SourceAlpha : Qt3DRender.QBlendEquationArguments = ... # 0x302 OneMinusSourceAlpha : Qt3DRender.QBlendEquationArguments = ... # 0x303 Source1Alpha : Qt3DRender.QBlendEquationArguments = ... # 0x303 DestinationAlpha : Qt3DRender.QBlendEquationArguments = ... # 0x304 Source1Color : Qt3DRender.QBlendEquationArguments = ... # 0x304 OneMinusDestinationAlpha : Qt3DRender.QBlendEquationArguments = ... # 0x305 DestinationColor : Qt3DRender.QBlendEquationArguments = ... # 0x306 OneMinusDestinationColor : Qt3DRender.QBlendEquationArguments = ... # 0x307 SourceAlphaSaturate : Qt3DRender.QBlendEquationArguments = ... # 0x308 ConstantColor : Qt3DRender.QBlendEquationArguments = ... # 0x8001 OneMinusConstantColor : Qt3DRender.QBlendEquationArguments = ... # 0x8002 ConstantAlpha : Qt3DRender.QBlendEquationArguments = ... # 0x8003 OneMinusConstantAlpha : Qt3DRender.QBlendEquationArguments = ... # 0x8004 OneMinusSource1Alpha : Qt3DRender.QBlendEquationArguments = ... # 0x8005 OneMinusSource1Color : Qt3DRender.QBlendEquationArguments = ... # 0x8006 OneMinusSource1Color0 : Qt3DRender.QBlendEquationArguments = ... # 0x8006 class Blending(object): Zero : Qt3DRender.QBlendEquationArguments.Blending = ... # 0x0 One : Qt3DRender.QBlendEquationArguments.Blending = ... # 0x1 SourceColor : Qt3DRender.QBlendEquationArguments.Blending = ... # 0x300 OneMinusSourceColor : Qt3DRender.QBlendEquationArguments.Blending = ... # 0x301 SourceAlpha : Qt3DRender.QBlendEquationArguments.Blending = ... # 0x302 OneMinusSourceAlpha : Qt3DRender.QBlendEquationArguments.Blending = ... # 0x303 Source1Alpha : Qt3DRender.QBlendEquationArguments.Blending = ... # 0x303 DestinationAlpha : Qt3DRender.QBlendEquationArguments.Blending = ... # 0x304 Source1Color : Qt3DRender.QBlendEquationArguments.Blending = ... # 0x304 OneMinusDestinationAlpha : Qt3DRender.QBlendEquationArguments.Blending = ... # 0x305 DestinationColor : Qt3DRender.QBlendEquationArguments.Blending = ... # 0x306 OneMinusDestinationColor : Qt3DRender.QBlendEquationArguments.Blending = ... # 0x307 SourceAlphaSaturate : Qt3DRender.QBlendEquationArguments.Blending = ... # 0x308 ConstantColor : Qt3DRender.QBlendEquationArguments.Blending = ... # 0x8001 OneMinusConstantColor : Qt3DRender.QBlendEquationArguments.Blending = ... # 0x8002 ConstantAlpha : Qt3DRender.QBlendEquationArguments.Blending = ... # 0x8003 OneMinusConstantAlpha : Qt3DRender.QBlendEquationArguments.Blending = ... # 0x8004 OneMinusSource1Alpha : Qt3DRender.QBlendEquationArguments.Blending = ... # 0x8005 OneMinusSource1Color : Qt3DRender.QBlendEquationArguments.Blending = ... # 0x8006 OneMinusSource1Color0 : Qt3DRender.QBlendEquationArguments.Blending = ... # 0x8006 def __init__(self, parent:typing.Optional[PySide2.Qt3DCore.Qt3DCore.QNode]=...) -> None: ... def bufferIndex(self) -> int: ... def destinationAlpha(self) -> PySide2.Qt3DRender.Qt3DRender.QBlendEquationArguments.Blending: ... def destinationRgb(self) -> PySide2.Qt3DRender.Qt3DRender.QBlendEquationArguments.Blending: ... def setBufferIndex(self, index:int) -> None: ... def setDestinationAlpha(self, destinationAlpha:PySide2.Qt3DRender.Qt3DRender.QBlendEquationArguments.Blending) -> None: ... def setDestinationRgb(self, destinationRgb:PySide2.Qt3DRender.Qt3DRender.QBlendEquationArguments.Blending) -> None: ... def setDestinationRgba(self, destinationRgba:PySide2.Qt3DRender.Qt3DRender.QBlendEquationArguments.Blending) -> None: ... def setSourceAlpha(self, sourceAlpha:PySide2.Qt3DRender.Qt3DRender.QBlendEquationArguments.Blending) -> None: ... def setSourceRgb(self, sourceRgb:PySide2.Qt3DRender.Qt3DRender.QBlendEquationArguments.Blending) -> None: ... def setSourceRgba(self, sourceRgba:PySide2.Qt3DRender.Qt3DRender.QBlendEquationArguments.Blending) -> None: ... def sourceAlpha(self) -> PySide2.Qt3DRender.Qt3DRender.QBlendEquationArguments.Blending: ... def sourceRgb(self) -> PySide2.Qt3DRender.Qt3DRender.QBlendEquationArguments.Blending: ... class QBlitFramebuffer(PySide2.Qt3DRender.QFrameGraphNode): Nearest : Qt3DRender.QBlitFramebuffer = ... # 0x0 Linear : Qt3DRender.QBlitFramebuffer = ... # 0x1 class InterpolationMethod(object): Nearest : Qt3DRender.QBlitFramebuffer.InterpolationMethod = ... # 0x0 Linear : Qt3DRender.QBlitFramebuffer.InterpolationMethod = ... # 0x1 def __init__(self, parent:typing.Optional[PySide2.Qt3DCore.Qt3DCore.QNode]=...) -> None: ... def destination(self) -> PySide2.Qt3DRender.Qt3DRender.QRenderTarget: ... def destinationAttachmentPoint(self) -> PySide2.Qt3DRender.Qt3DRender.QRenderTargetOutput.AttachmentPoint: ... def destinationRect(self) -> PySide2.QtCore.QRectF: ... def interpolationMethod(self) -> PySide2.Qt3DRender.Qt3DRender.QBlitFramebuffer.InterpolationMethod: ... def setDestination(self, destination:PySide2.Qt3DRender.Qt3DRender.QRenderTarget) -> None: ... def setDestinationAttachmentPoint(self, destinationAttachmentPoint:PySide2.Qt3DRender.Qt3DRender.QRenderTargetOutput.AttachmentPoint) -> None: ... def setDestinationRect(self, destinationRect:PySide2.QtCore.QRectF) -> None: ... def setInterpolationMethod(self, interpolationMethod:PySide2.Qt3DRender.Qt3DRender.QBlitFramebuffer.InterpolationMethod) -> None: ... def setSource(self, source:PySide2.Qt3DRender.Qt3DRender.QRenderTarget) -> None: ... def setSourceAttachmentPoint(self, sourceAttachmentPoint:PySide2.Qt3DRender.Qt3DRender.QRenderTargetOutput.AttachmentPoint) -> None: ... def setSourceRect(self, sourceRect:PySide2.QtCore.QRectF) -> None: ... def source(self) -> PySide2.Qt3DRender.Qt3DRender.QRenderTarget: ... def sourceAttachmentPoint(self) -> PySide2.Qt3DRender.Qt3DRender.QRenderTargetOutput.AttachmentPoint: ... def sourceRect(self) -> PySide2.QtCore.QRectF: ... class QBuffer(PySide2.Qt3DCore.QNode): Write : Qt3DRender.QBuffer = ... # 0x1 Read : Qt3DRender.QBuffer = ... # 0x2 ReadWrite : Qt3DRender.QBuffer = ... # 0x3 VertexBuffer : Qt3DRender.QBuffer = ... # 0x8892 IndexBuffer : Qt3DRender.QBuffer = ... # 0x8893 StreamDraw : Qt3DRender.QBuffer = ... # 0x88e0 StreamRead : Qt3DRender.QBuffer = ... # 0x88e1 StreamCopy : Qt3DRender.QBuffer = ... # 0x88e2 StaticDraw : Qt3DRender.QBuffer = ... # 0x88e4 StaticRead : Qt3DRender.QBuffer = ... # 0x88e5 StaticCopy : Qt3DRender.QBuffer = ... # 0x88e6 DynamicDraw : Qt3DRender.QBuffer = ... # 0x88e8 DynamicRead : Qt3DRender.QBuffer = ... # 0x88e9 DynamicCopy : Qt3DRender.QBuffer = ... # 0x88ea PixelPackBuffer : Qt3DRender.QBuffer = ... # 0x88eb PixelUnpackBuffer : Qt3DRender.QBuffer = ... # 0x88ec UniformBuffer : Qt3DRender.QBuffer = ... # 0x8a11 DrawIndirectBuffer : Qt3DRender.QBuffer = ... # 0x8f3f ShaderStorageBuffer : Qt3DRender.QBuffer = ... # 0x90d2 class AccessType(object): Write : Qt3DRender.QBuffer.AccessType = ... # 0x1 Read : Qt3DRender.QBuffer.AccessType = ... # 0x2 ReadWrite : Qt3DRender.QBuffer.AccessType = ... # 0x3 class BufferType(object): VertexBuffer : Qt3DRender.QBuffer.BufferType = ... # 0x8892 IndexBuffer : Qt3DRender.QBuffer.BufferType = ... # 0x8893 PixelPackBuffer : Qt3DRender.QBuffer.BufferType = ... # 0x88eb PixelUnpackBuffer : Qt3DRender.QBuffer.BufferType = ... # 0x88ec UniformBuffer : Qt3DRender.QBuffer.BufferType = ... # 0x8a11 DrawIndirectBuffer : Qt3DRender.QBuffer.BufferType = ... # 0x8f3f ShaderStorageBuffer : Qt3DRender.QBuffer.BufferType = ... # 0x90d2 class UsageType(object): StreamDraw : Qt3DRender.QBuffer.UsageType = ... # 0x88e0 StreamRead : Qt3DRender.QBuffer.UsageType = ... # 0x88e1 StreamCopy : Qt3DRender.QBuffer.UsageType = ... # 0x88e2 StaticDraw : Qt3DRender.QBuffer.UsageType = ... # 0x88e4 StaticRead : Qt3DRender.QBuffer.UsageType = ... # 0x88e5 StaticCopy : Qt3DRender.QBuffer.UsageType = ... # 0x88e6 DynamicDraw : Qt3DRender.QBuffer.UsageType = ... # 0x88e8 DynamicRead : Qt3DRender.QBuffer.UsageType = ... # 0x88e9 DynamicCopy : Qt3DRender.QBuffer.UsageType = ... # 0x88ea @typing.overload def __init__(self, parent:typing.Optional[PySide2.Qt3DCore.Qt3DCore.QNode]=...) -> None: ... @typing.overload def __init__(self, ty:PySide2.Qt3DRender.Qt3DRender.QBuffer.BufferType, parent:typing.Optional[PySide2.Qt3DCore.Qt3DCore.QNode]=...) -> None: ... def accessType(self) -> PySide2.Qt3DRender.Qt3DRender.QBuffer.AccessType: ... def data(self) -> PySide2.QtCore.QByteArray: ... def isSyncData(self) -> bool: ... def setAccessType(self, access:PySide2.Qt3DRender.Qt3DRender.QBuffer.AccessType) -> None: ... def setData(self, bytes:PySide2.QtCore.QByteArray) -> None: ... def setSyncData(self, syncData:bool) -> None: ... def setType(self, type:PySide2.Qt3DRender.Qt3DRender.QBuffer.BufferType) -> None: ... def setUsage(self, usage:PySide2.Qt3DRender.Qt3DRender.QBuffer.UsageType) -> None: ... def type(self) -> PySide2.Qt3DRender.Qt3DRender.QBuffer.BufferType: ... def updateData(self, offset:int, bytes:PySide2.QtCore.QByteArray) -> None: ... def usage(self) -> PySide2.Qt3DRender.Qt3DRender.QBuffer.UsageType: ... class QBufferCapture(PySide2.Qt3DRender.QFrameGraphNode): def __init__(self, parent:typing.Optional[PySide2.Qt3DCore.Qt3DCore.QNode]=...) -> None: ... class QBufferDataGenerator(PySide2.Qt3DRender.QAbstractFunctor): def __init__(self) -> None: ... class QCamera(PySide2.Qt3DCore.QEntity): TranslateViewCenter : Qt3DRender.QCamera = ... # 0x0 DontTranslateViewCenter : Qt3DRender.QCamera = ... # 0x1 class CameraTranslationOption(object): TranslateViewCenter : Qt3DRender.QCamera.CameraTranslationOption = ... # 0x0 DontTranslateViewCenter : Qt3DRender.QCamera.CameraTranslationOption = ... # 0x1 def __init__(self, parent:typing.Optional[PySide2.Qt3DCore.Qt3DCore.QNode]=...) -> None: ... def aspectRatio(self) -> float: ... def bottom(self) -> float: ... def exposure(self) -> float: ... def farPlane(self) -> float: ... def fieldOfView(self) -> float: ... def left(self) -> float: ... def lens(self) -> PySide2.Qt3DRender.Qt3DRender.QCameraLens: ... def nearPlane(self) -> float: ... @typing.overload def pan(self, angle:float) -> None: ... @typing.overload def pan(self, angle:float, axis:PySide2.QtGui.QVector3D) -> None: ... @typing.overload def panAboutViewCenter(self, angle:float) -> None: ... @typing.overload def panAboutViewCenter(self, angle:float, axis:PySide2.QtGui.QVector3D) -> None: ... def panRotation(self, angle:float) -> PySide2.QtGui.QQuaternion: ... def position(self) -> PySide2.QtGui.QVector3D: ... def projectionMatrix(self) -> PySide2.QtGui.QMatrix4x4: ... def projectionType(self) -> PySide2.Qt3DRender.Qt3DRender.QCameraLens.ProjectionType: ... def right(self) -> float: ... def roll(self, angle:float) -> None: ... def rollAboutViewCenter(self, angle:float) -> None: ... def rollRotation(self, angle:float) -> PySide2.QtGui.QQuaternion: ... def rotate(self, q:PySide2.QtGui.QQuaternion) -> None: ... def rotateAboutViewCenter(self, q:PySide2.QtGui.QQuaternion) -> None: ... def rotation(self, angle:float, axis:PySide2.QtGui.QVector3D) -> PySide2.QtGui.QQuaternion: ... def setAspectRatio(self, aspectRatio:float) -> None: ... def setBottom(self, bottom:float) -> None: ... def setExposure(self, exposure:float) -> None: ... def setFarPlane(self, farPlane:float) -> None: ... def setFieldOfView(self, fieldOfView:float) -> None: ... def setLeft(self, left:float) -> None: ... def setNearPlane(self, nearPlane:float) -> None: ... def setPosition(self, position:PySide2.QtGui.QVector3D) -> None: ... def setProjectionMatrix(self, projectionMatrix:PySide2.QtGui.QMatrix4x4) -> None: ... def setProjectionType(self, type:PySide2.Qt3DRender.Qt3DRender.QCameraLens.ProjectionType) -> None: ... def setRight(self, right:float) -> None: ... def setTop(self, top:float) -> None: ... def setUpVector(self, upVector:PySide2.QtGui.QVector3D) -> None: ... def setViewCenter(self, viewCenter:PySide2.QtGui.QVector3D) -> None: ... def tilt(self, angle:float) -> None: ... def tiltAboutViewCenter(self, angle:float) -> None: ... def tiltRotation(self, angle:float) -> PySide2.QtGui.QQuaternion: ... def top(self) -> float: ... def transform(self) -> PySide2.Qt3DCore.Qt3DCore.QTransform: ... def translate(self, vLocal:PySide2.QtGui.QVector3D, option:PySide2.Qt3DRender.Qt3DRender.QCamera.CameraTranslationOption=...) -> None: ... def translateWorld(self, vWorld:PySide2.QtGui.QVector3D, option:PySide2.Qt3DRender.Qt3DRender.QCamera.CameraTranslationOption=...) -> None: ... def upVector(self) -> PySide2.QtGui.QVector3D: ... def viewAll(self) -> None: ... def viewCenter(self) -> PySide2.QtGui.QVector3D: ... def viewEntity(self, entity:PySide2.Qt3DCore.Qt3DCore.QEntity) -> None: ... def viewMatrix(self) -> PySide2.QtGui.QMatrix4x4: ... def viewSphere(self, center:PySide2.QtGui.QVector3D, radius:float) -> None: ... def viewVector(self) -> PySide2.QtGui.QVector3D: ... class QCameraLens(PySide2.Qt3DCore.QComponent): OrthographicProjection : Qt3DRender.QCameraLens = ... # 0x0 PerspectiveProjection : Qt3DRender.QCameraLens = ... # 0x1 FrustumProjection : Qt3DRender.QCameraLens = ... # 0x2 CustomProjection : Qt3DRender.QCameraLens = ... # 0x3 class ProjectionType(object): OrthographicProjection : Qt3DRender.QCameraLens.ProjectionType = ... # 0x0 PerspectiveProjection : Qt3DRender.QCameraLens.ProjectionType = ... # 0x1 FrustumProjection : Qt3DRender.QCameraLens.ProjectionType = ... # 0x2 CustomProjection : Qt3DRender.QCameraLens.ProjectionType = ... # 0x3 def __init__(self, parent:typing.Optional[PySide2.Qt3DCore.Qt3DCore.QNode]=...) -> None: ... def aspectRatio(self) -> float: ... def bottom(self) -> float: ... def exposure(self) -> float: ... def farPlane(self) -> float: ... def fieldOfView(self) -> float: ... def left(self) -> float: ... def nearPlane(self) -> float: ... def projectionMatrix(self) -> PySide2.QtGui.QMatrix4x4: ... def projectionType(self) -> PySide2.Qt3DRender.Qt3DRender.QCameraLens.ProjectionType: ... def right(self) -> float: ... def setAspectRatio(self, aspectRatio:float) -> None: ... def setBottom(self, bottom:float) -> None: ... def setExposure(self, exposure:float) -> None: ... def setFarPlane(self, farPlane:float) -> None: ... def setFieldOfView(self, fieldOfView:float) -> None: ... def setFrustumProjection(self, left:float, right:float, bottom:float, top:float, nearPlane:float, farPlane:float) -> None: ... def setLeft(self, left:float) -> None: ... def setNearPlane(self, nearPlane:float) -> None: ... def setOrthographicProjection(self, left:float, right:float, bottom:float, top:float, nearPlane:float, farPlane:float) -> None: ... def setPerspectiveProjection(self, fieldOfView:float, aspect:float, nearPlane:float, farPlane:float) -> None: ... def setProjectionMatrix(self, projectionMatrix:PySide2.QtGui.QMatrix4x4) -> None: ... def setProjectionType(self, projectionType:PySide2.Qt3DRender.Qt3DRender.QCameraLens.ProjectionType) -> None: ... def setRight(self, right:float) -> None: ... def setTop(self, top:float) -> None: ... def top(self) -> float: ... def viewAll(self, cameraId:PySide2.Qt3DCore.Qt3DCore.QNodeId) -> None: ... def viewEntity(self, entityId:PySide2.Qt3DCore.Qt3DCore.QNodeId, cameraId:PySide2.Qt3DCore.Qt3DCore.QNodeId) -> None: ... class QCameraSelector(PySide2.Qt3DRender.QFrameGraphNode): def __init__(self, parent:typing.Optional[PySide2.Qt3DCore.Qt3DCore.QNode]=...) -> None: ... def camera(self) -> PySide2.Qt3DCore.Qt3DCore.QEntity: ... def setCamera(self, camera:PySide2.Qt3DCore.Qt3DCore.QEntity) -> None: ... class QClearBuffers(PySide2.Qt3DRender.QFrameGraphNode): AllBuffers : Qt3DRender.QClearBuffers = ... # -0x1 None_ : Qt3DRender.QClearBuffers = ... # 0x0 ColorBuffer : Qt3DRender.QClearBuffers = ... # 0x1 DepthBuffer : Qt3DRender.QClearBuffers = ... # 0x2 ColorDepthBuffer : Qt3DRender.QClearBuffers = ... # 0x3 StencilBuffer : Qt3DRender.QClearBuffers = ... # 0x4 DepthStencilBuffer : Qt3DRender.QClearBuffers = ... # 0x6 ColorDepthStencilBuffer : Qt3DRender.QClearBuffers = ... # 0x7 class BufferType(object): AllBuffers : Qt3DRender.QClearBuffers.BufferType = ... # -0x1 None_ : Qt3DRender.QClearBuffers.BufferType = ... # 0x0 ColorBuffer : Qt3DRender.QClearBuffers.BufferType = ... # 0x1 DepthBuffer : Qt3DRender.QClearBuffers.BufferType = ... # 0x2 ColorDepthBuffer : Qt3DRender.QClearBuffers.BufferType = ... # 0x3 StencilBuffer : Qt3DRender.QClearBuffers.BufferType = ... # 0x4 DepthStencilBuffer : Qt3DRender.QClearBuffers.BufferType = ... # 0x6 ColorDepthStencilBuffer : Qt3DRender.QClearBuffers.BufferType = ... # 0x7 class BufferTypeFlags(object): ... def __init__(self, parent:typing.Optional[PySide2.Qt3DCore.Qt3DCore.QNode]=...) -> None: ... def buffers(self) -> PySide2.Qt3DRender.Qt3DRender.QClearBuffers.BufferType: ... def clearColor(self) -> PySide2.QtGui.QColor: ... def clearDepthValue(self) -> float: ... def clearStencilValue(self) -> int: ... def colorBuffer(self) -> PySide2.Qt3DRender.Qt3DRender.QRenderTargetOutput: ... def setBuffers(self, buffers:PySide2.Qt3DRender.Qt3DRender.QClearBuffers.BufferType) -> None: ... def setClearColor(self, color:PySide2.QtGui.QColor) -> None: ... def setClearDepthValue(self, clearDepthValue:float) -> None: ... def setClearStencilValue(self, clearStencilValue:int) -> None: ... def setColorBuffer(self, buffer:PySide2.Qt3DRender.Qt3DRender.QRenderTargetOutput) -> None: ... class QClipPlane(PySide2.Qt3DRender.QRenderState): def __init__(self, parent:typing.Optional[PySide2.Qt3DCore.Qt3DCore.QNode]=...) -> None: ... def distance(self) -> float: ... def normal(self) -> PySide2.QtGui.QVector3D: ... def planeIndex(self) -> int: ... def setDistance(self, arg__1:float) -> None: ... def setNormal(self, arg__1:PySide2.QtGui.QVector3D) -> None: ... def setPlaneIndex(self, arg__1:int) -> None: ... class QColorMask(PySide2.Qt3DRender.QRenderState): def __init__(self, parent:typing.Optional[PySide2.Qt3DCore.Qt3DCore.QNode]=...) -> None: ... def isAlphaMasked(self) -> bool: ... def isBlueMasked(self) -> bool: ... def isGreenMasked(self) -> bool: ... def isRedMasked(self) -> bool: ... def setAlphaMasked(self, alphaMasked:bool) -> None: ... def setBlueMasked(self, blueMasked:bool) -> None: ... def setGreenMasked(self, greenMasked:bool) -> None: ... def setRedMasked(self, redMasked:bool) -> None: ... class QComputeCommand(PySide2.Qt3DCore.QComponent): Continuous : Qt3DRender.QComputeCommand = ... # 0x0 Manual : Qt3DRender.QComputeCommand = ... # 0x1 class RunType(object): Continuous : Qt3DRender.QComputeCommand.RunType = ... # 0x0 Manual : Qt3DRender.QComputeCommand.RunType = ... # 0x1 def __init__(self, parent:typing.Optional[PySide2.Qt3DCore.Qt3DCore.QNode]=...) -> None: ... def runType(self) -> PySide2.Qt3DRender.Qt3DRender.QComputeCommand.RunType: ... def setRunType(self, runType:PySide2.Qt3DRender.Qt3DRender.QComputeCommand.RunType) -> None: ... def setWorkGroupX(self, workGroupX:int) -> None: ... def setWorkGroupY(self, workGroupY:int) -> None: ... def setWorkGroupZ(self, workGroupZ:int) -> None: ... @typing.overload def trigger(self, frameCount:int=...) -> None: ... @typing.overload def trigger(self, workGroupX:int, workGroupY:int, workGroupZ:int, frameCount:int=...) -> None: ... def workGroupX(self) -> int: ... def workGroupY(self) -> int: ... def workGroupZ(self) -> int: ... class QCullFace(PySide2.Qt3DRender.QRenderState): NoCulling : Qt3DRender.QCullFace = ... # 0x0 Front : Qt3DRender.QCullFace = ... # 0x404 Back : Qt3DRender.QCullFace = ... # 0x405 FrontAndBack : Qt3DRender.QCullFace = ... # 0x408 class CullingMode(object): NoCulling : Qt3DRender.QCullFace.CullingMode = ... # 0x0 Front : Qt3DRender.QCullFace.CullingMode = ... # 0x404 Back : Qt3DRender.QCullFace.CullingMode = ... # 0x405 FrontAndBack : Qt3DRender.QCullFace.CullingMode = ... # 0x408 def __init__(self, parent:typing.Optional[PySide2.Qt3DCore.Qt3DCore.QNode]=...) -> None: ... def mode(self) -> PySide2.Qt3DRender.Qt3DRender.QCullFace.CullingMode: ... def setMode(self, mode:PySide2.Qt3DRender.Qt3DRender.QCullFace.CullingMode) -> None: ... class QDepthTest(PySide2.Qt3DRender.QRenderState): Never : Qt3DRender.QDepthTest = ... # 0x200 Less : Qt3DRender.QDepthTest = ... # 0x201 Equal : Qt3DRender.QDepthTest = ... # 0x202 LessOrEqual : Qt3DRender.QDepthTest = ... # 0x203 Greater : Qt3DRender.QDepthTest = ... # 0x204 NotEqual : Qt3DRender.QDepthTest = ... # 0x205 GreaterOrEqual : Qt3DRender.QDepthTest = ... # 0x206 Always : Qt3DRender.QDepthTest = ... # 0x207 class DepthFunction(object): Never : Qt3DRender.QDepthTest.DepthFunction = ... # 0x200 Less : Qt3DRender.QDepthTest.DepthFunction = ... # 0x201 Equal : Qt3DRender.QDepthTest.DepthFunction = ... # 0x202 LessOrEqual : Qt3DRender.QDepthTest.DepthFunction = ... # 0x203 Greater : Qt3DRender.QDepthTest.DepthFunction = ... # 0x204 NotEqual : Qt3DRender.QDepthTest.DepthFunction = ... # 0x205 GreaterOrEqual : Qt3DRender.QDepthTest.DepthFunction = ... # 0x206 Always : Qt3DRender.QDepthTest.DepthFunction = ... # 0x207 def __init__(self, parent:typing.Optional[PySide2.Qt3DCore.Qt3DCore.QNode]=...) -> None: ... def depthFunction(self) -> PySide2.Qt3DRender.Qt3DRender.QDepthTest.DepthFunction: ... def setDepthFunction(self, depthFunction:PySide2.Qt3DRender.Qt3DRender.QDepthTest.DepthFunction) -> None: ... class QDirectionalLight(PySide2.Qt3DRender.QAbstractLight): def __init__(self, parent:typing.Optional[PySide2.Qt3DCore.Qt3DCore.QNode]=...) -> None: ... def setWorldDirection(self, worldDirection:PySide2.QtGui.QVector3D) -> None: ... def worldDirection(self) -> PySide2.QtGui.QVector3D: ... class QDispatchCompute(PySide2.Qt3DRender.QFrameGraphNode): def __init__(self, parent:typing.Optional[PySide2.Qt3DCore.Qt3DCore.QNode]=...) -> None: ... def setWorkGroupX(self, workGroupX:int) -> None: ... def setWorkGroupY(self, workGroupY:int) -> None: ... def setWorkGroupZ(self, workGroupZ:int) -> None: ... def workGroupX(self) -> int: ... def workGroupY(self) -> int: ... def workGroupZ(self) -> int: ... class QDithering(PySide2.Qt3DRender.QRenderState): def __init__(self, parent:typing.Optional[PySide2.Qt3DCore.Qt3DCore.QNode]=...) -> None: ... class QEffect(PySide2.Qt3DCore.QNode): def __init__(self, parent:typing.Optional[PySide2.Qt3DCore.Qt3DCore.QNode]=...) -> None: ... def addParameter(self, parameter:PySide2.Qt3DRender.Qt3DRender.QParameter) -> None: ... def addTechnique(self, t:PySide2.Qt3DRender.Qt3DRender.QTechnique) -> None: ... def parameters(self) -> typing.List: ... def removeParameter(self, parameter:PySide2.Qt3DRender.Qt3DRender.QParameter) -> None: ... def removeTechnique(self, t:PySide2.Qt3DRender.Qt3DRender.QTechnique) -> None: ... def techniques(self) -> typing.List: ... class QEnvironmentLight(PySide2.Qt3DCore.QComponent): def __init__(self, parent:typing.Optional[PySide2.Qt3DCore.Qt3DCore.QNode]=...) -> None: ... def irradiance(self) -> PySide2.Qt3DRender.Qt3DRender.QAbstractTexture: ... def setIrradiance(self, irradiance:PySide2.Qt3DRender.Qt3DRender.QAbstractTexture) -> None: ... def setSpecular(self, specular:PySide2.Qt3DRender.Qt3DRender.QAbstractTexture) -> None: ... def specular(self) -> PySide2.Qt3DRender.Qt3DRender.QAbstractTexture: ... class QFilterKey(PySide2.Qt3DCore.QNode): def __init__(self, parent:typing.Optional[PySide2.Qt3DCore.Qt3DCore.QNode]=...) -> None: ... def name(self) -> str: ... def setName(self, customType:str) -> None: ... def setValue(self, value:typing.Any) -> None: ... def value(self) -> typing.Any: ... class QFrameGraphNode(PySide2.Qt3DCore.QNode): def __init__(self, parent:typing.Optional[PySide2.Qt3DCore.Qt3DCore.QNode]=...) -> None: ... def parentFrameGraphNode(self) -> PySide2.Qt3DRender.Qt3DRender.QFrameGraphNode: ... class QFrameGraphNodeCreatedChangeBase(PySide2.Qt3DCore.QNodeCreatedChangeBase): def __init__(self, node:PySide2.Qt3DRender.Qt3DRender.QFrameGraphNode) -> None: ... def parentFrameGraphNodeId(self) -> PySide2.Qt3DCore.Qt3DCore.QNodeId: ... class QFrontFace(PySide2.Qt3DRender.QRenderState): ClockWise : Qt3DRender.QFrontFace = ... # 0x900 CounterClockWise : Qt3DRender.QFrontFace = ... # 0x901 class WindingDirection(object): ClockWise : Qt3DRender.QFrontFace.WindingDirection = ... # 0x900 CounterClockWise : Qt3DRender.QFrontFace.WindingDirection = ... # 0x901 def __init__(self, parent:typing.Optional[PySide2.Qt3DCore.Qt3DCore.QNode]=...) -> None: ... def direction(self) -> PySide2.Qt3DRender.Qt3DRender.QFrontFace.WindingDirection: ... def setDirection(self, direction:PySide2.Qt3DRender.Qt3DRender.QFrontFace.WindingDirection) -> None: ... class QFrustumCulling(PySide2.Qt3DRender.QFrameGraphNode): def __init__(self, parent:typing.Optional[PySide2.Qt3DCore.Qt3DCore.QNode]=...) -> None: ... class QGeometry(PySide2.Qt3DCore.QNode): def __init__(self, parent:typing.Optional[PySide2.Qt3DCore.Qt3DCore.QNode]=...) -> None: ... def addAttribute(self, attribute:PySide2.Qt3DRender.Qt3DRender.QAttribute) -> None: ... def attributes(self) -> typing.List: ... def boundingVolumePositionAttribute(self) -> PySide2.Qt3DRender.Qt3DRender.QAttribute: ... def maxExtent(self) -> PySide2.QtGui.QVector3D: ... def minExtent(self) -> PySide2.QtGui.QVector3D: ... def removeAttribute(self, attribute:PySide2.Qt3DRender.Qt3DRender.QAttribute) -> None: ... def setBoundingVolumePositionAttribute(self, boundingVolumePositionAttribute:PySide2.Qt3DRender.Qt3DRender.QAttribute) -> None: ... class QGeometryFactory(PySide2.Qt3DRender.QAbstractFunctor): def __init__(self) -> None: ... class QGeometryRenderer(PySide2.Qt3DCore.QComponent): Points : Qt3DRender.QGeometryRenderer = ... # 0x0 Lines : Qt3DRender.QGeometryRenderer = ... # 0x1 LineLoop : Qt3DRender.QGeometryRenderer = ... # 0x2 LineStrip : Qt3DRender.QGeometryRenderer = ... # 0x3 Triangles : Qt3DRender.QGeometryRenderer = ... # 0x4 TriangleStrip : Qt3DRender.QGeometryRenderer = ... # 0x5 TriangleFan : Qt3DRender.QGeometryRenderer = ... # 0x6 LinesAdjacency : Qt3DRender.QGeometryRenderer = ... # 0xa LineStripAdjacency : Qt3DRender.QGeometryRenderer = ... # 0xb TrianglesAdjacency : Qt3DRender.QGeometryRenderer = ... # 0xc TriangleStripAdjacency : Qt3DRender.QGeometryRenderer = ... # 0xd Patches : Qt3DRender.QGeometryRenderer = ... # 0xe class PrimitiveType(object): Points : Qt3DRender.QGeometryRenderer.PrimitiveType = ... # 0x0 Lines : Qt3DRender.QGeometryRenderer.PrimitiveType = ... # 0x1 LineLoop : Qt3DRender.QGeometryRenderer.PrimitiveType = ... # 0x2 LineStrip : Qt3DRender.QGeometryRenderer.PrimitiveType = ... # 0x3 Triangles : Qt3DRender.QGeometryRenderer.PrimitiveType = ... # 0x4 TriangleStrip : Qt3DRender.QGeometryRenderer.PrimitiveType = ... # 0x5 TriangleFan : Qt3DRender.QGeometryRenderer.PrimitiveType = ... # 0x6 LinesAdjacency : Qt3DRender.QGeometryRenderer.PrimitiveType = ... # 0xa LineStripAdjacency : Qt3DRender.QGeometryRenderer.PrimitiveType = ... # 0xb TrianglesAdjacency : Qt3DRender.QGeometryRenderer.PrimitiveType = ... # 0xc TriangleStripAdjacency : Qt3DRender.QGeometryRenderer.PrimitiveType = ... # 0xd Patches : Qt3DRender.QGeometryRenderer.PrimitiveType = ... # 0xe def __init__(self, parent:typing.Optional[PySide2.Qt3DCore.Qt3DCore.QNode]=...) -> None: ... def firstInstance(self) -> int: ... def firstVertex(self) -> int: ... def geometry(self) -> PySide2.Qt3DRender.Qt3DRender.QGeometry: ... def indexBufferByteOffset(self) -> int: ... def indexOffset(self) -> int: ... def instanceCount(self) -> int: ... def primitiveRestartEnabled(self) -> bool: ... def primitiveType(self) -> PySide2.Qt3DRender.Qt3DRender.QGeometryRenderer.PrimitiveType: ... def restartIndexValue(self) -> int: ... def setFirstInstance(self, firstInstance:int) -> None: ... def setFirstVertex(self, firstVertex:int) -> None: ... def setGeometry(self, geometry:PySide2.Qt3DRender.Qt3DRender.QGeometry) -> None: ... def setIndexBufferByteOffset(self, offset:int) -> None: ... def setIndexOffset(self, indexOffset:int) -> None: ... def setInstanceCount(self, instanceCount:int) -> None: ... def setPrimitiveRestartEnabled(self, enabled:bool) -> None: ... def setPrimitiveType(self, primitiveType:PySide2.Qt3DRender.Qt3DRender.QGeometryRenderer.PrimitiveType) -> None: ... def setRestartIndexValue(self, index:int) -> None: ... def setVertexCount(self, vertexCount:int) -> None: ... def setVerticesPerPatch(self, verticesPerPatch:int) -> None: ... def vertexCount(self) -> int: ... def verticesPerPatch(self) -> int: ... class QGraphicsApiFilter(PySide2.QtCore.QObject): NoProfile : Qt3DRender.QGraphicsApiFilter = ... # 0x0 CoreProfile : Qt3DRender.QGraphicsApiFilter = ... # 0x1 OpenGL : Qt3DRender.QGraphicsApiFilter = ... # 0x1 CompatibilityProfile : Qt3DRender.QGraphicsApiFilter = ... # 0x2 OpenGLES : Qt3DRender.QGraphicsApiFilter = ... # 0x2 Vulkan : Qt3DRender.QGraphicsApiFilter = ... # 0x3 DirectX : Qt3DRender.QGraphicsApiFilter = ... # 0x4 RHI : Qt3DRender.QGraphicsApiFilter = ... # 0x5 class Api(object): OpenGL : Qt3DRender.QGraphicsApiFilter.Api = ... # 0x1 OpenGLES : Qt3DRender.QGraphicsApiFilter.Api = ... # 0x2 Vulkan : Qt3DRender.QGraphicsApiFilter.Api = ... # 0x3 DirectX : Qt3DRender.QGraphicsApiFilter.Api = ... # 0x4 RHI : Qt3DRender.QGraphicsApiFilter.Api = ... # 0x5 class OpenGLProfile(object): NoProfile : Qt3DRender.QGraphicsApiFilter.OpenGLProfile = ... # 0x0 CoreProfile : Qt3DRender.QGraphicsApiFilter.OpenGLProfile = ... # 0x1 CompatibilityProfile : Qt3DRender.QGraphicsApiFilter.OpenGLProfile = ... # 0x2 def __init__(self, parent:typing.Optional[PySide2.QtCore.QObject]=...) -> None: ... def api(self) -> PySide2.Qt3DRender.Qt3DRender.QGraphicsApiFilter.Api: ... def extensions(self) -> typing.List: ... def majorVersion(self) -> int: ... def minorVersion(self) -> int: ... def profile(self) -> PySide2.Qt3DRender.Qt3DRender.QGraphicsApiFilter.OpenGLProfile: ... def setApi(self, api:PySide2.Qt3DRender.Qt3DRender.QGraphicsApiFilter.Api) -> None: ... def setExtensions(self, extensions:typing.Sequence) -> None: ... def setMajorVersion(self, majorVersion:int) -> None: ... def setMinorVersion(self, minorVersion:int) -> None: ... def setProfile(self, profile:PySide2.Qt3DRender.Qt3DRender.QGraphicsApiFilter.OpenGLProfile) -> None: ... def setVendor(self, vendor:str) -> None: ... def vendor(self) -> str: ... class QLayer(PySide2.Qt3DCore.QComponent): def __init__(self, parent:typing.Optional[PySide2.Qt3DCore.Qt3DCore.QNode]=...) -> None: ... def recursive(self) -> bool: ... def setRecursive(self, recursive:bool) -> None: ... class QLayerFilter(PySide2.Qt3DRender.QFrameGraphNode): AcceptAnyMatchingLayers : Qt3DRender.QLayerFilter = ... # 0x0 AcceptAllMatchingLayers : Qt3DRender.QLayerFilter = ... # 0x1 DiscardAnyMatchingLayers : Qt3DRender.QLayerFilter = ... # 0x2 DiscardAllMatchingLayers : Qt3DRender.QLayerFilter = ... # 0x3 class FilterMode(object): AcceptAnyMatchingLayers : Qt3DRender.QLayerFilter.FilterMode = ... # 0x0 AcceptAllMatchingLayers : Qt3DRender.QLayerFilter.FilterMode = ... # 0x1 DiscardAnyMatchingLayers : Qt3DRender.QLayerFilter.FilterMode = ... # 0x2 DiscardAllMatchingLayers : Qt3DRender.QLayerFilter.FilterMode = ... # 0x3 def __init__(self, parent:typing.Optional[PySide2.Qt3DCore.Qt3DCore.QNode]=...) -> None: ... def addLayer(self, layer:PySide2.Qt3DRender.Qt3DRender.QLayer) -> None: ... def filterMode(self) -> PySide2.Qt3DRender.Qt3DRender.QLayerFilter.FilterMode: ... def layers(self) -> typing.List: ... def removeLayer(self, layer:PySide2.Qt3DRender.Qt3DRender.QLayer) -> None: ... def setFilterMode(self, filterMode:PySide2.Qt3DRender.Qt3DRender.QLayerFilter.FilterMode) -> None: ... class QLevelOfDetail(PySide2.Qt3DCore.QComponent): DistanceToCameraThreshold: Qt3DRender.QLevelOfDetail = ... # 0x0 ProjectedScreenPixelSizeThreshold: Qt3DRender.QLevelOfDetail = ... # 0x1 class ThresholdType(object): DistanceToCameraThreshold: Qt3DRender.QLevelOfDetail.ThresholdType = ... # 0x0 ProjectedScreenPixelSizeThreshold: Qt3DRender.QLevelOfDetail.ThresholdType = ... # 0x1 def __init__(self, parent:typing.Optional[PySide2.Qt3DCore.Qt3DCore.QNode]=...) -> None: ... def camera(self) -> PySide2.Qt3DRender.Qt3DRender.QCamera: ... def createBoundingSphere(self, center:PySide2.QtGui.QVector3D, radius:float) -> PySide2.Qt3DRender.Qt3DRender.QLevelOfDetailBoundingSphere: ... def currentIndex(self) -> int: ... def setCamera(self, camera:PySide2.Qt3DRender.Qt3DRender.QCamera) -> None: ... def setCurrentIndex(self, currentIndex:int) -> None: ... def setThresholdType(self, thresholdType:PySide2.Qt3DRender.Qt3DRender.QLevelOfDetail.ThresholdType) -> None: ... def setThresholds(self, thresholds:typing.List) -> None: ... def setVolumeOverride(self, volumeOverride:PySide2.Qt3DRender.Qt3DRender.QLevelOfDetailBoundingSphere) -> None: ... def thresholdType(self) -> PySide2.Qt3DRender.Qt3DRender.QLevelOfDetail.ThresholdType: ... def thresholds(self) -> typing.List: ... def volumeOverride(self) -> PySide2.Qt3DRender.Qt3DRender.QLevelOfDetailBoundingSphere: ... class QLevelOfDetailBoundingSphere(Shiboken.Object): @typing.overload def __init__(self, center:PySide2.QtGui.QVector3D=..., radius:float=...) -> None: ... @typing.overload def __init__(self, other:PySide2.Qt3DRender.Qt3DRender.QLevelOfDetailBoundingSphere) -> None: ... def center(self) -> PySide2.QtGui.QVector3D: ... def isEmpty(self) -> bool: ... def radius(self) -> float: ... class QLevelOfDetailSwitch(PySide2.Qt3DRender.QLevelOfDetail): def __init__(self, parent:typing.Optional[PySide2.Qt3DCore.Qt3DCore.QNode]=...) -> None: ... class QLineWidth(PySide2.Qt3DRender.QRenderState): def __init__(self, parent:typing.Optional[PySide2.Qt3DCore.Qt3DCore.QNode]=...) -> None: ... def setSmooth(self, enabled:bool) -> None: ... def setValue(self, value:float) -> None: ... def smooth(self) -> bool: ... def value(self) -> float: ... class QMaterial(PySide2.Qt3DCore.QComponent): def __init__(self, parent:typing.Optional[PySide2.Qt3DCore.Qt3DCore.QNode]=...) -> None: ... def addParameter(self, parameter:PySide2.Qt3DRender.Qt3DRender.QParameter) -> None: ... def effect(self) -> PySide2.Qt3DRender.Qt3DRender.QEffect: ... def parameters(self) -> typing.List: ... def removeParameter(self, parameter:PySide2.Qt3DRender.Qt3DRender.QParameter) -> None: ... def setEffect(self, effect:PySide2.Qt3DRender.Qt3DRender.QEffect) -> None: ... class QMemoryBarrier(PySide2.Qt3DRender.QFrameGraphNode): All : Qt3DRender.QMemoryBarrier = ... # -0x1 None_ : Qt3DRender.QMemoryBarrier = ... # 0x0 VertexAttributeArray : Qt3DRender.QMemoryBarrier = ... # 0x1 ElementArray : Qt3DRender.QMemoryBarrier = ... # 0x2 Uniform : Qt3DRender.QMemoryBarrier = ... # 0x4 TextureFetch : Qt3DRender.QMemoryBarrier = ... # 0x8 ShaderImageAccess : Qt3DRender.QMemoryBarrier = ... # 0x10 Command : Qt3DRender.QMemoryBarrier = ... # 0x20 PixelBuffer : Qt3DRender.QMemoryBarrier = ... # 0x40 TextureUpdate : Qt3DRender.QMemoryBarrier = ... # 0x80 BufferUpdate : Qt3DRender.QMemoryBarrier = ... # 0x100 FrameBuffer : Qt3DRender.QMemoryBarrier = ... # 0x200 TransformFeedback : Qt3DRender.QMemoryBarrier = ... # 0x400 AtomicCounter : Qt3DRender.QMemoryBarrier = ... # 0x800 ShaderStorage : Qt3DRender.QMemoryBarrier = ... # 0x1000 QueryBuffer : Qt3DRender.QMemoryBarrier = ... # 0x2000 class Operation(object): All : Qt3DRender.QMemoryBarrier.Operation = ... # -0x1 None_ : Qt3DRender.QMemoryBarrier.Operation = ... # 0x0 VertexAttributeArray : Qt3DRender.QMemoryBarrier.Operation = ... # 0x1 ElementArray : Qt3DRender.QMemoryBarrier.Operation = ... # 0x2 Uniform : Qt3DRender.QMemoryBarrier.Operation = ... # 0x4 TextureFetch : Qt3DRender.QMemoryBarrier.Operation = ... # 0x8 ShaderImageAccess : Qt3DRender.QMemoryBarrier.Operation = ... # 0x10 Command : Qt3DRender.QMemoryBarrier.Operation = ... # 0x20 PixelBuffer : Qt3DRender.QMemoryBarrier.Operation = ... # 0x40 TextureUpdate : Qt3DRender.QMemoryBarrier.Operation = ... # 0x80 BufferUpdate : Qt3DRender.QMemoryBarrier.Operation = ... # 0x100 FrameBuffer : Qt3DRender.QMemoryBarrier.Operation = ... # 0x200 TransformFeedback : Qt3DRender.QMemoryBarrier.Operation = ... # 0x400 AtomicCounter : Qt3DRender.QMemoryBarrier.Operation = ... # 0x800 ShaderStorage : Qt3DRender.QMemoryBarrier.Operation = ... # 0x1000 QueryBuffer : Qt3DRender.QMemoryBarrier.Operation = ... # 0x2000 class Operations(object): ... def __init__(self, parent:typing.Optional[PySide2.Qt3DCore.Qt3DCore.QNode]=...) -> None: ... def setWaitOperations(self, operations:PySide2.Qt3DRender.Qt3DRender.QMemoryBarrier.Operations) -> None: ... def waitOperations(self) -> PySide2.Qt3DRender.Qt3DRender.QMemoryBarrier.Operations: ... class QMesh(PySide2.Qt3DRender.QGeometryRenderer): None_ : Qt3DRender.QMesh = ... # 0x0 Loading : Qt3DRender.QMesh = ... # 0x1 Ready : Qt3DRender.QMesh = ... # 0x2 Error : Qt3DRender.QMesh = ... # 0x3 class Status(object): None_ : Qt3DRender.QMesh.Status = ... # 0x0 Loading : Qt3DRender.QMesh.Status = ... # 0x1 Ready : Qt3DRender.QMesh.Status = ... # 0x2 Error : Qt3DRender.QMesh.Status = ... # 0x3 def __init__(self, parent:typing.Optional[PySide2.Qt3DCore.Qt3DCore.QNode]=...) -> None: ... def meshName(self) -> str: ... def setMeshName(self, meshName:str) -> None: ... def setSource(self, source:PySide2.QtCore.QUrl) -> None: ... def source(self) -> PySide2.QtCore.QUrl: ... def status(self) -> PySide2.Qt3DRender.Qt3DRender.QMesh.Status: ... class QMultiSampleAntiAliasing(PySide2.Qt3DRender.QRenderState): def __init__(self, parent:typing.Optional[PySide2.Qt3DCore.Qt3DCore.QNode]=...) -> None: ... class QNoDepthMask(PySide2.Qt3DRender.QRenderState): def __init__(self, parent:typing.Optional[PySide2.Qt3DCore.Qt3DCore.QNode]=...) -> None: ... class QNoDraw(PySide2.Qt3DRender.QFrameGraphNode): def __init__(self, parent:typing.Optional[PySide2.Qt3DCore.Qt3DCore.QNode]=...) -> None: ... class QNoPicking(PySide2.Qt3DRender.QFrameGraphNode): def __init__(self, parent:typing.Optional[PySide2.Qt3DCore.Qt3DCore.QNode]=...) -> None: ... class QObjectPicker(PySide2.Qt3DCore.QComponent): def __init__(self, parent:typing.Optional[PySide2.Qt3DCore.Qt3DCore.QNode]=...) -> None: ... def containsMouse(self) -> bool: ... def isDragEnabled(self) -> bool: ... def isHoverEnabled(self) -> bool: ... def isPressed(self) -> bool: ... def priority(self) -> int: ... def setDragEnabled(self, dragEnabled:bool) -> None: ... def setHoverEnabled(self, hoverEnabled:bool) -> None: ... def setPriority(self, priority:int) -> None: ... class QPaintedTextureImage(PySide2.Qt3DRender.QAbstractTextureImage): def __init__(self, parent:typing.Optional[PySide2.Qt3DCore.Qt3DCore.QNode]=...) -> None: ... def height(self) -> int: ... def paint(self, painter:PySide2.QtGui.QPainter) -> None: ... def setHeight(self, h:int) -> None: ... def setSize(self, size:PySide2.QtCore.QSize) -> None: ... def setWidth(self, w:int) -> None: ... def size(self) -> PySide2.QtCore.QSize: ... def update(self, rect:PySide2.QtCore.QRect=...) -> None: ... def width(self) -> int: ... class QParameter(PySide2.Qt3DCore.QNode): @typing.overload def __init__(self, name:str, texture:PySide2.Qt3DRender.Qt3DRender.QAbstractTexture, parent:typing.Optional[PySide2.Qt3DCore.Qt3DCore.QNode]=...) -> None: ... @typing.overload def __init__(self, name:str, value:typing.Any, parent:typing.Optional[PySide2.Qt3DCore.Qt3DCore.QNode]=...) -> None: ... @typing.overload def __init__(self, parent:typing.Optional[PySide2.Qt3DCore.Qt3DCore.QNode]=...) -> None: ... def name(self) -> str: ... def setName(self, name:str) -> None: ... def setValue(self, dv:typing.Any) -> None: ... def value(self) -> typing.Any: ... class QPickEvent(PySide2.QtCore.QObject): NoButton : Qt3DRender.QPickEvent = ... # 0x0 NoModifier : Qt3DRender.QPickEvent = ... # 0x0 LeftButton : Qt3DRender.QPickEvent = ... # 0x1 RightButton : Qt3DRender.QPickEvent = ... # 0x2 MiddleButton : Qt3DRender.QPickEvent = ... # 0x4 BackButton : Qt3DRender.QPickEvent = ... # 0x8 ShiftModifier : Qt3DRender.QPickEvent = ... # 0x2000000 ControlModifier : Qt3DRender.QPickEvent = ... # 0x4000000 AltModifier : Qt3DRender.QPickEvent = ... # 0x8000000 MetaModifier : Qt3DRender.QPickEvent = ... # 0x10000000 KeypadModifier : Qt3DRender.QPickEvent = ... # 0x20000000 class Buttons(object): NoButton : Qt3DRender.QPickEvent.Buttons = ... # 0x0 LeftButton : Qt3DRender.QPickEvent.Buttons = ... # 0x1 RightButton : Qt3DRender.QPickEvent.Buttons = ... # 0x2 MiddleButton : Qt3DRender.QPickEvent.Buttons = ... # 0x4 BackButton : Qt3DRender.QPickEvent.Buttons = ... # 0x8 class Modifiers(object): NoModifier : Qt3DRender.QPickEvent.Modifiers = ... # 0x0 ShiftModifier : Qt3DRender.QPickEvent.Modifiers = ... # 0x2000000 ControlModifier : Qt3DRender.QPickEvent.Modifiers = ... # 0x4000000 AltModifier : Qt3DRender.QPickEvent.Modifiers = ... # 0x8000000 MetaModifier : Qt3DRender.QPickEvent.Modifiers = ... # 0x10000000 KeypadModifier : Qt3DRender.QPickEvent.Modifiers = ... # 0x20000000 @typing.overload def __init__(self) -> None: ... @typing.overload def __init__(self, position:PySide2.QtCore.QPointF, worldIntersection:PySide2.QtGui.QVector3D, localIntersection:PySide2.QtGui.QVector3D, distance:float) -> None: ... @typing.overload def __init__(self, position:PySide2.QtCore.QPointF, worldIntersection:PySide2.QtGui.QVector3D, localIntersection:PySide2.QtGui.QVector3D, distance:float, button:PySide2.Qt3DRender.Qt3DRender.QPickEvent.Buttons, buttons:int, modifiers:int) -> None: ... def button(self) -> PySide2.Qt3DRender.Qt3DRender.QPickEvent.Buttons: ... def buttons(self) -> int: ... def distance(self) -> float: ... def entity(self) -> PySide2.Qt3DCore.Qt3DCore.QEntity: ... def isAccepted(self) -> bool: ... def localIntersection(self) -> PySide2.QtGui.QVector3D: ... def modifiers(self) -> int: ... def position(self) -> PySide2.QtCore.QPointF: ... def setAccepted(self, accepted:bool) -> None: ... def viewport(self) -> PySide2.Qt3DRender.Qt3DRender.QViewport: ... def worldIntersection(self) -> PySide2.QtGui.QVector3D: ... class QPickLineEvent(PySide2.Qt3DRender.QPickEvent): @typing.overload def __init__(self) -> None: ... @typing.overload def __init__(self, position:PySide2.QtCore.QPointF, worldIntersection:PySide2.QtGui.QVector3D, localIntersection:PySide2.QtGui.QVector3D, distance:float, edgeIndex:int, vertex1Index:int, vertex2Index:int, button:PySide2.Qt3DRender.Qt3DRender.QPickEvent.Buttons, buttons:int, modifiers:int) -> None: ... def edgeIndex(self) -> int: ... def vertex1Index(self) -> int: ... def vertex2Index(self) -> int: ... class QPickPointEvent(PySide2.Qt3DRender.QPickEvent): @typing.overload def __init__(self) -> None: ... @typing.overload def __init__(self, position:PySide2.QtCore.QPointF, worldIntersection:PySide2.QtGui.QVector3D, localIntersection:PySide2.QtGui.QVector3D, distance:float, pointIndex:int, button:PySide2.Qt3DRender.Qt3DRender.QPickEvent.Buttons, buttons:int, modifiers:int) -> None: ... def pointIndex(self) -> int: ... class QPickTriangleEvent(PySide2.Qt3DRender.QPickEvent): @typing.overload def __init__(self) -> None: ... @typing.overload def __init__(self, position:PySide2.QtCore.QPointF, worldIntersection:PySide2.QtGui.QVector3D, localIntersection:PySide2.QtGui.QVector3D, distance:float, triangleIndex:int, vertex1Index:int, vertex2Index:int, vertex3Index:int) -> None: ... @typing.overload def __init__(self, position:PySide2.QtCore.QPointF, worldIntersection:PySide2.QtGui.QVector3D, localIntersection:PySide2.QtGui.QVector3D, distance:float, triangleIndex:int, vertex1Index:int, vertex2Index:int, vertex3Index:int, button:PySide2.Qt3DRender.Qt3DRender.QPickEvent.Buttons, buttons:int, modifiers:int, uvw:PySide2.QtGui.QVector3D) -> None: ... def triangleIndex(self) -> int: ... def uvw(self) -> PySide2.QtGui.QVector3D: ... def vertex1Index(self) -> int: ... def vertex2Index(self) -> int: ... def vertex3Index(self) -> int: ... class QPickingSettings(PySide2.Qt3DCore.QNode): BoundingVolumePicking : Qt3DRender.QPickingSettings = ... # 0x0 NearestPick : Qt3DRender.QPickingSettings = ... # 0x0 AllPicks : Qt3DRender.QPickingSettings = ... # 0x1 FrontFace : Qt3DRender.QPickingSettings = ... # 0x1 TrianglePicking : Qt3DRender.QPickingSettings = ... # 0x1 BackFace : Qt3DRender.QPickingSettings = ... # 0x2 LinePicking : Qt3DRender.QPickingSettings = ... # 0x2 NearestPriorityPick : Qt3DRender.QPickingSettings = ... # 0x2 FrontAndBackFace : Qt3DRender.QPickingSettings = ... # 0x3 PointPicking : Qt3DRender.QPickingSettings = ... # 0x4 PrimitivePicking : Qt3DRender.QPickingSettings = ... # 0x7 class FaceOrientationPickingMode(object): FrontFace : Qt3DRender.QPickingSettings.FaceOrientationPickingMode = ... # 0x1 BackFace : Qt3DRender.QPickingSettings.FaceOrientationPickingMode = ... # 0x2 FrontAndBackFace : Qt3DRender.QPickingSettings.FaceOrientationPickingMode = ... # 0x3 class PickMethod(object): BoundingVolumePicking : Qt3DRender.QPickingSettings.PickMethod = ... # 0x0 TrianglePicking : Qt3DRender.QPickingSettings.PickMethod = ... # 0x1 LinePicking : Qt3DRender.QPickingSettings.PickMethod = ... # 0x2 PointPicking : Qt3DRender.QPickingSettings.PickMethod = ... # 0x4 PrimitivePicking : Qt3DRender.QPickingSettings.PickMethod = ... # 0x7 class PickResultMode(object): NearestPick : Qt3DRender.QPickingSettings.PickResultMode = ... # 0x0 AllPicks : Qt3DRender.QPickingSettings.PickResultMode = ... # 0x1 NearestPriorityPick : Qt3DRender.QPickingSettings.PickResultMode = ... # 0x2 def __init__(self, parent:typing.Optional[PySide2.Qt3DCore.Qt3DCore.QNode]=...) -> None: ... def faceOrientationPickingMode(self) -> PySide2.Qt3DRender.Qt3DRender.QPickingSettings.FaceOrientationPickingMode: ... def pickMethod(self) -> PySide2.Qt3DRender.Qt3DRender.QPickingSettings.PickMethod: ... def pickResultMode(self) -> PySide2.Qt3DRender.Qt3DRender.QPickingSettings.PickResultMode: ... def setFaceOrientationPickingMode(self, faceOrientationPickingMode:PySide2.Qt3DRender.Qt3DRender.QPickingSettings.FaceOrientationPickingMode) -> None: ... def setPickMethod(self, pickMethod:PySide2.Qt3DRender.Qt3DRender.QPickingSettings.PickMethod) -> None: ... def setPickResultMode(self, pickResultMode:PySide2.Qt3DRender.Qt3DRender.QPickingSettings.PickResultMode) -> None: ... def setWorldSpaceTolerance(self, worldSpaceTolerance:float) -> None: ... def worldSpaceTolerance(self) -> float: ... class QPointLight(PySide2.Qt3DRender.QAbstractLight): def __init__(self, parent:typing.Optional[PySide2.Qt3DCore.Qt3DCore.QNode]=...) -> None: ... def constantAttenuation(self) -> float: ... def linearAttenuation(self) -> float: ... def quadraticAttenuation(self) -> float: ... def setConstantAttenuation(self, value:float) -> None: ... def setLinearAttenuation(self, value:float) -> None: ... def setQuadraticAttenuation(self, value:float) -> None: ... class QPointSize(PySide2.Qt3DRender.QRenderState): Fixed : Qt3DRender.QPointSize = ... # 0x0 Programmable : Qt3DRender.QPointSize = ... # 0x1 class SizeMode(object): Fixed : Qt3DRender.QPointSize.SizeMode = ... # 0x0 Programmable : Qt3DRender.QPointSize.SizeMode = ... # 0x1 def __init__(self, parent:typing.Optional[PySide2.Qt3DCore.Qt3DCore.QNode]=...) -> None: ... def setSizeMode(self, sizeMode:PySide2.Qt3DRender.Qt3DRender.QPointSize.SizeMode) -> None: ... def setValue(self, value:float) -> None: ... def sizeMode(self) -> PySide2.Qt3DRender.Qt3DRender.QPointSize.SizeMode: ... def value(self) -> float: ... class QPolygonOffset(PySide2.Qt3DRender.QRenderState): def __init__(self, parent:typing.Optional[PySide2.Qt3DCore.Qt3DCore.QNode]=...) -> None: ... def depthSteps(self) -> float: ... def scaleFactor(self) -> float: ... def setDepthSteps(self, depthSteps:float) -> None: ... def setScaleFactor(self, scaleFactor:float) -> None: ... class QProximityFilter(PySide2.Qt3DRender.QFrameGraphNode): def __init__(self, parent:typing.Optional[PySide2.Qt3DCore.Qt3DCore.QNode]=...) -> None: ... def distanceThreshold(self) -> float: ... def entity(self) -> PySide2.Qt3DCore.Qt3DCore.QEntity: ... def setDistanceThreshold(self, distanceThreshold:float) -> None: ... def setEntity(self, entity:PySide2.Qt3DCore.Qt3DCore.QEntity) -> None: ... class QRayCaster(PySide2.Qt3DRender.QAbstractRayCaster): def __init__(self, parent:typing.Optional[PySide2.Qt3DCore.Qt3DCore.QNode]=...) -> None: ... def direction(self) -> PySide2.QtGui.QVector3D: ... def length(self) -> float: ... def origin(self) -> PySide2.QtGui.QVector3D: ... def setDirection(self, direction:PySide2.QtGui.QVector3D) -> None: ... def setLength(self, length:float) -> None: ... def setOrigin(self, origin:PySide2.QtGui.QVector3D) -> None: ... @typing.overload def trigger(self) -> None: ... @typing.overload def trigger(self, origin:PySide2.QtGui.QVector3D, direction:PySide2.QtGui.QVector3D, length:float) -> None: ... class QRayCasterHit(Shiboken.Object): TriangleHit : Qt3DRender.QRayCasterHit = ... # 0x0 LineHit : Qt3DRender.QRayCasterHit = ... # 0x1 PointHit : Qt3DRender.QRayCasterHit = ... # 0x2 EntityHit : Qt3DRender.QRayCasterHit = ... # 0x3 class HitType(object): TriangleHit : Qt3DRender.QRayCasterHit.HitType = ... # 0x0 LineHit : Qt3DRender.QRayCasterHit.HitType = ... # 0x1 PointHit : Qt3DRender.QRayCasterHit.HitType = ... # 0x2 EntityHit : Qt3DRender.QRayCasterHit.HitType = ... # 0x3 @typing.overload def __init__(self) -> None: ... @typing.overload def __init__(self, other:PySide2.Qt3DRender.Qt3DRender.QRayCasterHit) -> None: ... @typing.overload def __init__(self, type:PySide2.Qt3DRender.Qt3DRender.QRayCasterHit.HitType, id:PySide2.Qt3DCore.Qt3DCore.QNodeId, distance:float, localIntersect:PySide2.QtGui.QVector3D, worldIntersect:PySide2.QtGui.QVector3D, primitiveIndex:int, v1:int, v2:int, v3:int) -> None: ... @staticmethod def __copy__() -> None: ... def distance(self) -> float: ... def entity(self) -> PySide2.Qt3DCore.Qt3DCore.QEntity: ... def entityId(self) -> PySide2.Qt3DCore.Qt3DCore.QNodeId: ... def localIntersection(self) -> PySide2.QtGui.QVector3D: ... def primitiveIndex(self) -> int: ... def type(self) -> PySide2.Qt3DRender.Qt3DRender.QRayCasterHit.HitType: ... def vertex1Index(self) -> int: ... def vertex2Index(self) -> int: ... def vertex3Index(self) -> int: ... def worldIntersection(self) -> PySide2.QtGui.QVector3D: ... class QRenderAspect(PySide2.Qt3DCore.QAbstractAspect): Synchronous : Qt3DRender.QRenderAspect = ... # 0x0 Threaded : Qt3DRender.QRenderAspect = ... # 0x1 class RenderType(object): Synchronous : Qt3DRender.QRenderAspect.RenderType = ... # 0x0 Threaded : Qt3DRender.QRenderAspect.RenderType = ... # 0x1 @typing.overload def __init__(self, parent:typing.Optional[PySide2.QtCore.QObject]=...) -> None: ... @typing.overload def __init__(self, type:PySide2.Qt3DRender.Qt3DRender.QRenderAspect.RenderType, parent:typing.Optional[PySide2.QtCore.QObject]=...) -> None: ... class QRenderCapabilities(PySide2.QtCore.QObject): NoProfile : Qt3DRender.QRenderCapabilities = ... # 0x0 CoreProfile : Qt3DRender.QRenderCapabilities = ... # 0x1 OpenGL : Qt3DRender.QRenderCapabilities = ... # 0x1 CompatibilityProfile : Qt3DRender.QRenderCapabilities = ... # 0x2 OpenGLES : Qt3DRender.QRenderCapabilities = ... # 0x2 Vulkan : Qt3DRender.QRenderCapabilities = ... # 0x3 DirectX : Qt3DRender.QRenderCapabilities = ... # 0x4 RHI : Qt3DRender.QRenderCapabilities = ... # 0x5 class API(object): OpenGL : Qt3DRender.QRenderCapabilities.API = ... # 0x1 OpenGLES : Qt3DRender.QRenderCapabilities.API = ... # 0x2 Vulkan : Qt3DRender.QRenderCapabilities.API = ... # 0x3 DirectX : Qt3DRender.QRenderCapabilities.API = ... # 0x4 RHI : Qt3DRender.QRenderCapabilities.API = ... # 0x5 class Profile(object): NoProfile : Qt3DRender.QRenderCapabilities.Profile = ... # 0x0 CoreProfile : Qt3DRender.QRenderCapabilities.Profile = ... # 0x1 CompatibilityProfile : Qt3DRender.QRenderCapabilities.Profile = ... # 0x2 def __init__(self, parent:typing.Optional[PySide2.QtCore.QObject]=...) -> None: ... def api(self) -> PySide2.Qt3DRender.Qt3DRender.QRenderCapabilities.API: ... def driverVersion(self) -> str: ... def extensions(self) -> typing.List: ... def glslVersion(self) -> str: ... def isValid(self) -> bool: ... def majorVersion(self) -> int: ... def maxComputeInvocations(self) -> int: ... def maxComputeSharedMemorySize(self) -> int: ... def maxImageUnits(self) -> int: ... def maxSSBOBindings(self) -> int: ... def maxSSBOSize(self) -> int: ... def maxSamples(self) -> int: ... def maxTextureLayers(self) -> int: ... def maxTextureSize(self) -> int: ... def maxTextureUnits(self) -> int: ... def maxUBOBindings(self) -> int: ... def maxUBOSize(self) -> int: ... def maxWorkGroupCountX(self) -> int: ... def maxWorkGroupCountY(self) -> int: ... def maxWorkGroupCountZ(self) -> int: ... def maxWorkGroupSizeX(self) -> int: ... def maxWorkGroupSizeY(self) -> int: ... def maxWorkGroupSizeZ(self) -> int: ... def minorVersion(self) -> int: ... def profile(self) -> PySide2.Qt3DRender.Qt3DRender.QRenderCapabilities.Profile: ... def renderer(self) -> str: ... def supportsCompute(self) -> bool: ... def supportsImageStore(self) -> bool: ... def supportsSSBO(self) -> bool: ... def supportsUBO(self) -> bool: ... def vendor(self) -> str: ... class QRenderCapture(PySide2.Qt3DRender.QFrameGraphNode): def __init__(self, parent:typing.Optional[PySide2.Qt3DCore.Qt3DCore.QNode]=...) -> None: ... @typing.overload def requestCapture(self) -> PySide2.Qt3DRender.Qt3DRender.QRenderCaptureReply: ... @typing.overload def requestCapture(self, captureId:int) -> PySide2.Qt3DRender.Qt3DRender.QRenderCaptureReply: ... @typing.overload def requestCapture(self, rect:PySide2.QtCore.QRect) -> PySide2.Qt3DRender.Qt3DRender.QRenderCaptureReply: ... class QRenderCaptureReply(PySide2.QtCore.QObject): def captureId(self) -> int: ... def image(self) -> PySide2.QtGui.QImage: ... def isComplete(self) -> bool: ... def saveImage(self, fileName:str) -> bool: ... def saveToFile(self, fileName:str) -> None: ... class QRenderPass(PySide2.Qt3DCore.QNode): def __init__(self, parent:typing.Optional[PySide2.Qt3DCore.Qt3DCore.QNode]=...) -> None: ... def addFilterKey(self, filterKey:PySide2.Qt3DRender.Qt3DRender.QFilterKey) -> None: ... def addParameter(self, p:PySide2.Qt3DRender.Qt3DRender.QParameter) -> None: ... def addRenderState(self, state:PySide2.Qt3DRender.Qt3DRender.QRenderState) -> None: ... def filterKeys(self) -> typing.List: ... def parameters(self) -> typing.List: ... def removeFilterKey(self, filterKey:PySide2.Qt3DRender.Qt3DRender.QFilterKey) -> None: ... def removeParameter(self, p:PySide2.Qt3DRender.Qt3DRender.QParameter) -> None: ... def removeRenderState(self, state:PySide2.Qt3DRender.Qt3DRender.QRenderState) -> None: ... def renderStates(self) -> typing.List: ... def setShaderProgram(self, shaderProgram:PySide2.Qt3DRender.Qt3DRender.QShaderProgram) -> None: ... def shaderProgram(self) -> PySide2.Qt3DRender.Qt3DRender.QShaderProgram: ... class QRenderPassFilter(PySide2.Qt3DRender.QFrameGraphNode): def __init__(self, parent:typing.Optional[PySide2.Qt3DCore.Qt3DCore.QNode]=...) -> None: ... def addMatch(self, filterKey:PySide2.Qt3DRender.Qt3DRender.QFilterKey) -> None: ... def addParameter(self, parameter:PySide2.Qt3DRender.Qt3DRender.QParameter) -> None: ... def matchAny(self) -> typing.List: ... def parameters(self) -> typing.List: ... def removeMatch(self, filterKey:PySide2.Qt3DRender.Qt3DRender.QFilterKey) -> None: ... def removeParameter(self, parameter:PySide2.Qt3DRender.Qt3DRender.QParameter) -> None: ... class QRenderSettings(PySide2.Qt3DCore.QComponent): OnDemand : Qt3DRender.QRenderSettings = ... # 0x0 Always : Qt3DRender.QRenderSettings = ... # 0x1 class RenderPolicy(object): OnDemand : Qt3DRender.QRenderSettings.RenderPolicy = ... # 0x0 Always : Qt3DRender.QRenderSettings.RenderPolicy = ... # 0x1 def __init__(self, parent:typing.Optional[PySide2.Qt3DCore.Qt3DCore.QNode]=...) -> None: ... def activeFrameGraph(self) -> PySide2.Qt3DRender.Qt3DRender.QFrameGraphNode: ... def pickingSettings(self) -> PySide2.Qt3DRender.Qt3DRender.QPickingSettings: ... def renderCapabilities(self) -> PySide2.Qt3DRender.Qt3DRender.QRenderCapabilities: ... def renderPolicy(self) -> PySide2.Qt3DRender.Qt3DRender.QRenderSettings.RenderPolicy: ... def setActiveFrameGraph(self, activeFrameGraph:PySide2.Qt3DRender.Qt3DRender.QFrameGraphNode) -> None: ... def setRenderPolicy(self, renderPolicy:PySide2.Qt3DRender.Qt3DRender.QRenderSettings.RenderPolicy) -> None: ... class QRenderState(PySide2.Qt3DCore.QNode): ... class QRenderStateSet(PySide2.Qt3DRender.QFrameGraphNode): def __init__(self, parent:typing.Optional[PySide2.Qt3DCore.Qt3DCore.QNode]=...) -> None: ... def addRenderState(self, state:PySide2.Qt3DRender.Qt3DRender.QRenderState) -> None: ... def removeRenderState(self, state:PySide2.Qt3DRender.Qt3DRender.QRenderState) -> None: ... def renderStates(self) -> typing.List: ... class QRenderSurfaceSelector(PySide2.Qt3DRender.QFrameGraphNode): def __init__(self, parent:typing.Optional[PySide2.Qt3DCore.Qt3DCore.QNode]=...) -> None: ... def externalRenderTargetSize(self) -> PySide2.QtCore.QSize: ... def setExternalRenderTargetSize(self, size:PySide2.QtCore.QSize) -> None: ... def setSurface(self, surfaceObject:PySide2.QtCore.QObject) -> None: ... def setSurfacePixelRatio(self, ratio:float) -> None: ... def surface(self) -> PySide2.QtCore.QObject: ... def surfacePixelRatio(self) -> float: ... class QRenderTarget(PySide2.Qt3DCore.QComponent): def __init__(self, parent:typing.Optional[PySide2.Qt3DCore.Qt3DCore.QNode]=...) -> None: ... def addOutput(self, output:PySide2.Qt3DRender.Qt3DRender.QRenderTargetOutput) -> None: ... def outputs(self) -> typing.List: ... def removeOutput(self, output:PySide2.Qt3DRender.Qt3DRender.QRenderTargetOutput) -> None: ... class QRenderTargetOutput(PySide2.Qt3DCore.QNode): Color0 : Qt3DRender.QRenderTargetOutput = ... # 0x0 Color1 : Qt3DRender.QRenderTargetOutput = ... # 0x1 Color2 : Qt3DRender.QRenderTargetOutput = ... # 0x2 Color3 : Qt3DRender.QRenderTargetOutput = ... # 0x3 Color4 : Qt3DRender.QRenderTargetOutput = ... # 0x4 Color5 : Qt3DRender.QRenderTargetOutput = ... # 0x5 Color6 : Qt3DRender.QRenderTargetOutput = ... # 0x6 Color7 : Qt3DRender.QRenderTargetOutput = ... # 0x7 Color8 : Qt3DRender.QRenderTargetOutput = ... # 0x8 Color9 : Qt3DRender.QRenderTargetOutput = ... # 0x9 Color10 : Qt3DRender.QRenderTargetOutput = ... # 0xa Color11 : Qt3DRender.QRenderTargetOutput = ... # 0xb Color12 : Qt3DRender.QRenderTargetOutput = ... # 0xc Color13 : Qt3DRender.QRenderTargetOutput = ... # 0xd Color14 : Qt3DRender.QRenderTargetOutput = ... # 0xe Color15 : Qt3DRender.QRenderTargetOutput = ... # 0xf Depth : Qt3DRender.QRenderTargetOutput = ... # 0x10 Stencil : Qt3DRender.QRenderTargetOutput = ... # 0x11 DepthStencil : Qt3DRender.QRenderTargetOutput = ... # 0x12 class AttachmentPoint(object): Color0 : Qt3DRender.QRenderTargetOutput.AttachmentPoint = ... # 0x0 Color1 : Qt3DRender.QRenderTargetOutput.AttachmentPoint = ... # 0x1 Color2 : Qt3DRender.QRenderTargetOutput.AttachmentPoint = ... # 0x2 Color3 : Qt3DRender.QRenderTargetOutput.AttachmentPoint = ... # 0x3 Color4 : Qt3DRender.QRenderTargetOutput.AttachmentPoint = ... # 0x4 Color5 : Qt3DRender.QRenderTargetOutput.AttachmentPoint = ... # 0x5 Color6 : Qt3DRender.QRenderTargetOutput.AttachmentPoint = ... # 0x6 Color7 : Qt3DRender.QRenderTargetOutput.AttachmentPoint = ... # 0x7 Color8 : Qt3DRender.QRenderTargetOutput.AttachmentPoint = ... # 0x8 Color9 : Qt3DRender.QRenderTargetOutput.AttachmentPoint = ... # 0x9 Color10 : Qt3DRender.QRenderTargetOutput.AttachmentPoint = ... # 0xa Color11 : Qt3DRender.QRenderTargetOutput.AttachmentPoint = ... # 0xb Color12 : Qt3DRender.QRenderTargetOutput.AttachmentPoint = ... # 0xc Color13 : Qt3DRender.QRenderTargetOutput.AttachmentPoint = ... # 0xd Color14 : Qt3DRender.QRenderTargetOutput.AttachmentPoint = ... # 0xe Color15 : Qt3DRender.QRenderTargetOutput.AttachmentPoint = ... # 0xf Depth : Qt3DRender.QRenderTargetOutput.AttachmentPoint = ... # 0x10 Stencil : Qt3DRender.QRenderTargetOutput.AttachmentPoint = ... # 0x11 DepthStencil : Qt3DRender.QRenderTargetOutput.AttachmentPoint = ... # 0x12 def __init__(self, parent:typing.Optional[PySide2.Qt3DCore.Qt3DCore.QNode]=...) -> None: ... def attachmentPoint(self) -> PySide2.Qt3DRender.Qt3DRender.QRenderTargetOutput.AttachmentPoint: ... def face(self) -> PySide2.Qt3DRender.Qt3DRender.QAbstractTexture.CubeMapFace: ... def layer(self) -> int: ... def mipLevel(self) -> int: ... def setAttachmentPoint(self, attachmentPoint:PySide2.Qt3DRender.Qt3DRender.QRenderTargetOutput.AttachmentPoint) -> None: ... def setFace(self, face:PySide2.Qt3DRender.Qt3DRender.QAbstractTexture.CubeMapFace) -> None: ... def setLayer(self, layer:int) -> None: ... def setMipLevel(self, level:int) -> None: ... def setTexture(self, texture:PySide2.Qt3DRender.Qt3DRender.QAbstractTexture) -> None: ... def texture(self) -> PySide2.Qt3DRender.Qt3DRender.QAbstractTexture: ... class QRenderTargetSelector(PySide2.Qt3DRender.QFrameGraphNode): def __init__(self, parent:typing.Optional[PySide2.Qt3DCore.Qt3DCore.QNode]=...) -> None: ... def outputs(self) -> typing.List: ... def setOutputs(self, buffers:typing.List) -> None: ... def setTarget(self, target:PySide2.Qt3DRender.Qt3DRender.QRenderTarget) -> None: ... def target(self) -> PySide2.Qt3DRender.Qt3DRender.QRenderTarget: ... class QSceneLoader(PySide2.Qt3DCore.QComponent): None_ : Qt3DRender.QSceneLoader = ... # 0x0 UnknownComponent : Qt3DRender.QSceneLoader = ... # 0x0 GeometryRendererComponent: Qt3DRender.QSceneLoader = ... # 0x1 Loading : Qt3DRender.QSceneLoader = ... # 0x1 Ready : Qt3DRender.QSceneLoader = ... # 0x2 TransformComponent : Qt3DRender.QSceneLoader = ... # 0x2 Error : Qt3DRender.QSceneLoader = ... # 0x3 MaterialComponent : Qt3DRender.QSceneLoader = ... # 0x3 LightComponent : Qt3DRender.QSceneLoader = ... # 0x4 CameraLensComponent : Qt3DRender.QSceneLoader = ... # 0x5 class ComponentType(object): UnknownComponent : Qt3DRender.QSceneLoader.ComponentType = ... # 0x0 GeometryRendererComponent: Qt3DRender.QSceneLoader.ComponentType = ... # 0x1 TransformComponent : Qt3DRender.QSceneLoader.ComponentType = ... # 0x2 MaterialComponent : Qt3DRender.QSceneLoader.ComponentType = ... # 0x3 LightComponent : Qt3DRender.QSceneLoader.ComponentType = ... # 0x4 CameraLensComponent : Qt3DRender.QSceneLoader.ComponentType = ... # 0x5 class Status(object): None_ : Qt3DRender.QSceneLoader.Status = ... # 0x0 Loading : Qt3DRender.QSceneLoader.Status = ... # 0x1 Ready : Qt3DRender.QSceneLoader.Status = ... # 0x2 Error : Qt3DRender.QSceneLoader.Status = ... # 0x3 def __init__(self, parent:typing.Optional[PySide2.Qt3DCore.Qt3DCore.QNode]=...) -> None: ... def component(self, entityName:str, componentType:PySide2.Qt3DRender.Qt3DRender.QSceneLoader.ComponentType) -> PySide2.Qt3DCore.Qt3DCore.QComponent: ... def entity(self, entityName:str) -> PySide2.Qt3DCore.Qt3DCore.QEntity: ... def entityNames(self) -> typing.List: ... def setSource(self, arg:PySide2.QtCore.QUrl) -> None: ... def setStatus(self, status:PySide2.Qt3DRender.Qt3DRender.QSceneLoader.Status) -> None: ... def source(self) -> PySide2.QtCore.QUrl: ... def status(self) -> PySide2.Qt3DRender.Qt3DRender.QSceneLoader.Status: ... class QScissorTest(PySide2.Qt3DRender.QRenderState): def __init__(self, parent:typing.Optional[PySide2.Qt3DCore.Qt3DCore.QNode]=...) -> None: ... def bottom(self) -> int: ... def height(self) -> int: ... def left(self) -> int: ... def setBottom(self, bottom:int) -> None: ... def setHeight(self, height:int) -> None: ... def setLeft(self, left:int) -> None: ... def setWidth(self, width:int) -> None: ... def width(self) -> int: ... class QScreenRayCaster(PySide2.Qt3DRender.QAbstractRayCaster): def __init__(self, parent:typing.Optional[PySide2.Qt3DCore.Qt3DCore.QNode]=...) -> None: ... def position(self) -> PySide2.QtCore.QPoint: ... def setPosition(self, position:PySide2.QtCore.QPoint) -> None: ... @typing.overload def trigger(self) -> None: ... @typing.overload def trigger(self, position:PySide2.QtCore.QPoint) -> None: ... class QSeamlessCubemap(PySide2.Qt3DRender.QRenderState): def __init__(self, parent:typing.Optional[PySide2.Qt3DCore.Qt3DCore.QNode]=...) -> None: ... class QSetFence(PySide2.Qt3DRender.QFrameGraphNode): NoHandle : Qt3DRender.QSetFence = ... # 0x0 OpenGLFenceId : Qt3DRender.QSetFence = ... # 0x1 class HandleType(object): NoHandle : Qt3DRender.QSetFence.HandleType = ... # 0x0 OpenGLFenceId : Qt3DRender.QSetFence.HandleType = ... # 0x1 def __init__(self, parent:typing.Optional[PySide2.Qt3DCore.Qt3DCore.QNode]=...) -> None: ... def handle(self) -> typing.Any: ... def handleType(self) -> PySide2.Qt3DRender.Qt3DRender.QSetFence.HandleType: ... class QShaderData(PySide2.Qt3DCore.QComponent): def __init__(self, parent:typing.Optional[PySide2.Qt3DCore.Qt3DCore.QNode]=...) -> None: ... def event(self, event:PySide2.QtCore.QEvent) -> bool: ... class QShaderImage(PySide2.Qt3DCore.QNode): NoFormat : Qt3DRender.QShaderImage = ... # 0x0 ReadOnly : Qt3DRender.QShaderImage = ... # 0x0 Automatic : Qt3DRender.QShaderImage = ... # 0x1 WriteOnly : Qt3DRender.QShaderImage = ... # 0x1 ReadWrite : Qt3DRender.QShaderImage = ... # 0x2 RGBA8_UNorm : Qt3DRender.QShaderImage = ... # 0x8058 RGB10A2 : Qt3DRender.QShaderImage = ... # 0x8059 RGBA16_UNorm : Qt3DRender.QShaderImage = ... # 0x805b R8_UNorm : Qt3DRender.QShaderImage = ... # 0x8229 R16_UNorm : Qt3DRender.QShaderImage = ... # 0x822a RG8_UNorm : Qt3DRender.QShaderImage = ... # 0x822b RG16_UNorm : Qt3DRender.QShaderImage = ... # 0x822c R16F : Qt3DRender.QShaderImage = ... # 0x822d R32F : Qt3DRender.QShaderImage = ... # 0x822e RG16F : Qt3DRender.QShaderImage = ... # 0x822f RG32F : Qt3DRender.QShaderImage = ... # 0x8230 R8I : Qt3DRender.QShaderImage = ... # 0x8231 R8U : Qt3DRender.QShaderImage = ... # 0x8232 R16I : Qt3DRender.QShaderImage = ... # 0x8233 R16U : Qt3DRender.QShaderImage = ... # 0x8234 R32I : Qt3DRender.QShaderImage = ... # 0x8235 R32U : Qt3DRender.QShaderImage = ... # 0x8236 RG8I : Qt3DRender.QShaderImage = ... # 0x8237 RG8U : Qt3DRender.QShaderImage = ... # 0x8238 RG16I : Qt3DRender.QShaderImage = ... # 0x8239 RG16U : Qt3DRender.QShaderImage = ... # 0x823a RG32I : Qt3DRender.QShaderImage = ... # 0x823b RG32U : Qt3DRender.QShaderImage = ... # 0x823c RGBA32F : Qt3DRender.QShaderImage = ... # 0x8814 RGBA16F : Qt3DRender.QShaderImage = ... # 0x881a RG11B10F : Qt3DRender.QShaderImage = ... # 0x8c3a RGBA32U : Qt3DRender.QShaderImage = ... # 0x8d70 RGBA16U : Qt3DRender.QShaderImage = ... # 0x8d76 RGBA8U : Qt3DRender.QShaderImage = ... # 0x8d7c RGBA32I : Qt3DRender.QShaderImage = ... # 0x8d82 RGBA16I : Qt3DRender.QShaderImage = ... # 0x8d88 RGBA8I : Qt3DRender.QShaderImage = ... # 0x8d8e R8_SNorm : Qt3DRender.QShaderImage = ... # 0x8f94 RG8_SNorm : Qt3DRender.QShaderImage = ... # 0x8f95 RGBA8_SNorm : Qt3DRender.QShaderImage = ... # 0x8f97 R16_SNorm : Qt3DRender.QShaderImage = ... # 0x8f98 RG16_SNorm : Qt3DRender.QShaderImage = ... # 0x8f99 RGBA16_SNorm : Qt3DRender.QShaderImage = ... # 0x8f9b RGB10A2U : Qt3DRender.QShaderImage = ... # 0x906f class Access(object): ReadOnly : Qt3DRender.QShaderImage.Access = ... # 0x0 WriteOnly : Qt3DRender.QShaderImage.Access = ... # 0x1 ReadWrite : Qt3DRender.QShaderImage.Access = ... # 0x2 class ImageFormat(object): NoFormat : Qt3DRender.QShaderImage.ImageFormat = ... # 0x0 Automatic : Qt3DRender.QShaderImage.ImageFormat = ... # 0x1 RGBA8_UNorm : Qt3DRender.QShaderImage.ImageFormat = ... # 0x8058 RGB10A2 : Qt3DRender.QShaderImage.ImageFormat = ... # 0x8059 RGBA16_UNorm : Qt3DRender.QShaderImage.ImageFormat = ... # 0x805b R8_UNorm : Qt3DRender.QShaderImage.ImageFormat = ... # 0x8229 R16_UNorm : Qt3DRender.QShaderImage.ImageFormat = ... # 0x822a RG8_UNorm : Qt3DRender.QShaderImage.ImageFormat = ... # 0x822b RG16_UNorm : Qt3DRender.QShaderImage.ImageFormat = ... # 0x822c R16F : Qt3DRender.QShaderImage.ImageFormat = ... # 0x822d R32F : Qt3DRender.QShaderImage.ImageFormat = ... # 0x822e RG16F : Qt3DRender.QShaderImage.ImageFormat = ... # 0x822f RG32F : Qt3DRender.QShaderImage.ImageFormat = ... # 0x8230 R8I : Qt3DRender.QShaderImage.ImageFormat = ... # 0x8231 R8U : Qt3DRender.QShaderImage.ImageFormat = ... # 0x8232 R16I : Qt3DRender.QShaderImage.ImageFormat = ... # 0x8233 R16U : Qt3DRender.QShaderImage.ImageFormat = ... # 0x8234 R32I : Qt3DRender.QShaderImage.ImageFormat = ... # 0x8235 R32U : Qt3DRender.QShaderImage.ImageFormat = ... # 0x8236 RG8I : Qt3DRender.QShaderImage.ImageFormat = ... # 0x8237 RG8U : Qt3DRender.QShaderImage.ImageFormat = ... # 0x8238 RG16I : Qt3DRender.QShaderImage.ImageFormat = ... # 0x8239 RG16U : Qt3DRender.QShaderImage.ImageFormat = ... # 0x823a RG32I : Qt3DRender.QShaderImage.ImageFormat = ... # 0x823b RG32U : Qt3DRender.QShaderImage.ImageFormat = ... # 0x823c RGBA32F : Qt3DRender.QShaderImage.ImageFormat = ... # 0x8814 RGBA16F : Qt3DRender.QShaderImage.ImageFormat = ... # 0x881a RG11B10F : Qt3DRender.QShaderImage.ImageFormat = ... # 0x8c3a RGBA32U : Qt3DRender.QShaderImage.ImageFormat = ... # 0x8d70 RGBA16U : Qt3DRender.QShaderImage.ImageFormat = ... # 0x8d76 RGBA8U : Qt3DRender.QShaderImage.ImageFormat = ... # 0x8d7c RGBA32I : Qt3DRender.QShaderImage.ImageFormat = ... # 0x8d82 RGBA16I : Qt3DRender.QShaderImage.ImageFormat = ... # 0x8d88 RGBA8I : Qt3DRender.QShaderImage.ImageFormat = ... # 0x8d8e R8_SNorm : Qt3DRender.QShaderImage.ImageFormat = ... # 0x8f94 RG8_SNorm : Qt3DRender.QShaderImage.ImageFormat = ... # 0x8f95 RGBA8_SNorm : Qt3DRender.QShaderImage.ImageFormat = ... # 0x8f97 R16_SNorm : Qt3DRender.QShaderImage.ImageFormat = ... # 0x8f98 RG16_SNorm : Qt3DRender.QShaderImage.ImageFormat = ... # 0x8f99 RGBA16_SNorm : Qt3DRender.QShaderImage.ImageFormat = ... # 0x8f9b RGB10A2U : Qt3DRender.QShaderImage.ImageFormat = ... # 0x906f def __init__(self, parent:typing.Optional[PySide2.Qt3DCore.Qt3DCore.QNode]=...) -> None: ... def access(self) -> PySide2.Qt3DRender.Qt3DRender.QShaderImage.Access: ... def format(self) -> PySide2.Qt3DRender.Qt3DRender.QShaderImage.ImageFormat: ... def layer(self) -> int: ... def layered(self) -> bool: ... def mipLevel(self) -> int: ... def setAccess(self, access:PySide2.Qt3DRender.Qt3DRender.QShaderImage.Access) -> None: ... def setFormat(self, format:PySide2.Qt3DRender.Qt3DRender.QShaderImage.ImageFormat) -> None: ... def setLayer(self, layer:int) -> None: ... def setLayered(self, layered:bool) -> None: ... def setMipLevel(self, mipLevel:int) -> None: ... def setTexture(self, texture:PySide2.Qt3DRender.Qt3DRender.QAbstractTexture) -> None: ... def texture(self) -> PySide2.Qt3DRender.Qt3DRender.QAbstractTexture: ... class QShaderProgram(PySide2.Qt3DCore.QNode): GLSL : Qt3DRender.QShaderProgram = ... # 0x0 NotReady : Qt3DRender.QShaderProgram = ... # 0x0 Vertex : Qt3DRender.QShaderProgram = ... # 0x0 Fragment : Qt3DRender.QShaderProgram = ... # 0x1 Ready : Qt3DRender.QShaderProgram = ... # 0x1 SPIRV : Qt3DRender.QShaderProgram = ... # 0x1 Error : Qt3DRender.QShaderProgram = ... # 0x2 TessellationControl : Qt3DRender.QShaderProgram = ... # 0x2 TessellationEvaluation : Qt3DRender.QShaderProgram = ... # 0x3 Geometry : Qt3DRender.QShaderProgram = ... # 0x4 Compute : Qt3DRender.QShaderProgram = ... # 0x5 class Format(object): GLSL : Qt3DRender.QShaderProgram.Format = ... # 0x0 SPIRV : Qt3DRender.QShaderProgram.Format = ... # 0x1 class ShaderType(object): Vertex : Qt3DRender.QShaderProgram.ShaderType = ... # 0x0 Fragment : Qt3DRender.QShaderProgram.ShaderType = ... # 0x1 TessellationControl : Qt3DRender.QShaderProgram.ShaderType = ... # 0x2 TessellationEvaluation : Qt3DRender.QShaderProgram.ShaderType = ... # 0x3 Geometry : Qt3DRender.QShaderProgram.ShaderType = ... # 0x4 Compute : Qt3DRender.QShaderProgram.ShaderType = ... # 0x5 class Status(object): NotReady : Qt3DRender.QShaderProgram.Status = ... # 0x0 Ready : Qt3DRender.QShaderProgram.Status = ... # 0x1 Error : Qt3DRender.QShaderProgram.Status = ... # 0x2 def __init__(self, parent:typing.Optional[PySide2.Qt3DCore.Qt3DCore.QNode]=...) -> None: ... def computeShaderCode(self) -> PySide2.QtCore.QByteArray: ... def format(self) -> PySide2.Qt3DRender.Qt3DRender.QShaderProgram.Format: ... def fragmentShaderCode(self) -> PySide2.QtCore.QByteArray: ... def geometryShaderCode(self) -> PySide2.QtCore.QByteArray: ... @staticmethod def loadSource(sourceUrl:PySide2.QtCore.QUrl) -> PySide2.QtCore.QByteArray: ... def log(self) -> str: ... def setComputeShaderCode(self, computeShaderCode:PySide2.QtCore.QByteArray) -> None: ... def setFormat(self, format:PySide2.Qt3DRender.Qt3DRender.QShaderProgram.Format) -> None: ... def setFragmentShaderCode(self, fragmentShaderCode:PySide2.QtCore.QByteArray) -> None: ... def setGeometryShaderCode(self, geometryShaderCode:PySide2.QtCore.QByteArray) -> None: ... def setShaderCode(self, type:PySide2.Qt3DRender.Qt3DRender.QShaderProgram.ShaderType, shaderCode:PySide2.QtCore.QByteArray) -> None: ... def setTessellationControlShaderCode(self, tessellationControlShaderCode:PySide2.QtCore.QByteArray) -> None: ... def setTessellationEvaluationShaderCode(self, tessellationEvaluationShaderCode:PySide2.QtCore.QByteArray) -> None: ... def setVertexShaderCode(self, vertexShaderCode:PySide2.QtCore.QByteArray) -> None: ... def shaderCode(self, type:PySide2.Qt3DRender.Qt3DRender.QShaderProgram.ShaderType) -> PySide2.QtCore.QByteArray: ... def status(self) -> PySide2.Qt3DRender.Qt3DRender.QShaderProgram.Status: ... def tessellationControlShaderCode(self) -> PySide2.QtCore.QByteArray: ... def tessellationEvaluationShaderCode(self) -> PySide2.QtCore.QByteArray: ... def vertexShaderCode(self) -> PySide2.QtCore.QByteArray: ... class QShaderProgramBuilder(PySide2.Qt3DCore.QNode): def __init__(self, parent:typing.Optional[PySide2.Qt3DCore.Qt3DCore.QNode]=...) -> None: ... def computeShaderCode(self) -> PySide2.QtCore.QByteArray: ... def computeShaderGraph(self) -> PySide2.QtCore.QUrl: ... def enabledLayers(self) -> typing.List: ... def fragmentShaderCode(self) -> PySide2.QtCore.QByteArray: ... def fragmentShaderGraph(self) -> PySide2.QtCore.QUrl: ... def geometryShaderCode(self) -> PySide2.QtCore.QByteArray: ... def geometryShaderGraph(self) -> PySide2.QtCore.QUrl: ... def setComputeShaderGraph(self, computeShaderGraph:PySide2.QtCore.QUrl) -> None: ... def setEnabledLayers(self, layers:typing.Sequence) -> None: ... def setFragmentShaderGraph(self, fragmentShaderGraph:PySide2.QtCore.QUrl) -> None: ... def setGeometryShaderGraph(self, geometryShaderGraph:PySide2.QtCore.QUrl) -> None: ... def setShaderProgram(self, program:PySide2.Qt3DRender.Qt3DRender.QShaderProgram) -> None: ... def setTessellationControlShaderGraph(self, tessellationControlShaderGraph:PySide2.QtCore.QUrl) -> None: ... def setTessellationEvaluationShaderGraph(self, tessellationEvaluationShaderGraph:PySide2.QtCore.QUrl) -> None: ... def setVertexShaderGraph(self, vertexShaderGraph:PySide2.QtCore.QUrl) -> None: ... def shaderProgram(self) -> PySide2.Qt3DRender.Qt3DRender.QShaderProgram: ... def tessellationControlShaderCode(self) -> PySide2.QtCore.QByteArray: ... def tessellationControlShaderGraph(self) -> PySide2.QtCore.QUrl: ... def tessellationEvaluationShaderCode(self) -> PySide2.QtCore.QByteArray: ... def tessellationEvaluationShaderGraph(self) -> PySide2.QtCore.QUrl: ... def vertexShaderCode(self) -> PySide2.QtCore.QByteArray: ... def vertexShaderGraph(self) -> PySide2.QtCore.QUrl: ... class QSharedGLTexture(PySide2.Qt3DRender.QAbstractTexture): def __init__(self, parent:typing.Optional[PySide2.Qt3DCore.Qt3DCore.QNode]=...) -> None: ... def setTextureId(self, id:int) -> None: ... def textureId(self) -> int: ... class QSortPolicy(PySide2.Qt3DRender.QFrameGraphNode): StateChangeCost : Qt3DRender.QSortPolicy = ... # 0x1 BackToFront : Qt3DRender.QSortPolicy = ... # 0x2 Material : Qt3DRender.QSortPolicy = ... # 0x4 FrontToBack : Qt3DRender.QSortPolicy = ... # 0x8 Texture : Qt3DRender.QSortPolicy = ... # 0x10 Uniform : Qt3DRender.QSortPolicy = ... # 0x20 class SortType(object): StateChangeCost : Qt3DRender.QSortPolicy.SortType = ... # 0x1 BackToFront : Qt3DRender.QSortPolicy.SortType = ... # 0x2 Material : Qt3DRender.QSortPolicy.SortType = ... # 0x4 FrontToBack : Qt3DRender.QSortPolicy.SortType = ... # 0x8 Texture : Qt3DRender.QSortPolicy.SortType = ... # 0x10 Uniform : Qt3DRender.QSortPolicy.SortType = ... # 0x20 def __init__(self, parent:typing.Optional[PySide2.Qt3DCore.Qt3DCore.QNode]=...) -> None: ... @typing.overload def setSortTypes(self, sortTypes:typing.List) -> None: ... @typing.overload def setSortTypes(self, sortTypesInt:typing.List) -> None: ... def sortTypes(self) -> typing.List: ... def sortTypesInt(self) -> typing.List: ... class QSpotLight(PySide2.Qt3DRender.QAbstractLight): def __init__(self, parent:typing.Optional[PySide2.Qt3DCore.Qt3DCore.QNode]=...) -> None: ... def constantAttenuation(self) -> float: ... def cutOffAngle(self) -> float: ... def linearAttenuation(self) -> float: ... def localDirection(self) -> PySide2.QtGui.QVector3D: ... def quadraticAttenuation(self) -> float: ... def setConstantAttenuation(self, value:float) -> None: ... def setCutOffAngle(self, cutOffAngle:float) -> None: ... def setLinearAttenuation(self, value:float) -> None: ... def setLocalDirection(self, localDirection:PySide2.QtGui.QVector3D) -> None: ... def setQuadraticAttenuation(self, value:float) -> None: ... class QStencilMask(PySide2.Qt3DRender.QRenderState): def __init__(self, parent:typing.Optional[PySide2.Qt3DCore.Qt3DCore.QNode]=...) -> None: ... def backOutputMask(self) -> int: ... def frontOutputMask(self) -> int: ... def setBackOutputMask(self, backOutputMask:int) -> None: ... def setFrontOutputMask(self, frontOutputMask:int) -> None: ... class QStencilOperation(PySide2.Qt3DRender.QRenderState): def __init__(self, parent:typing.Optional[PySide2.Qt3DCore.Qt3DCore.QNode]=...) -> None: ... def back(self) -> PySide2.Qt3DRender.Qt3DRender.QStencilOperationArguments: ... def front(self) -> PySide2.Qt3DRender.Qt3DRender.QStencilOperationArguments: ... class QStencilOperationArguments(PySide2.QtCore.QObject): Zero : Qt3DRender.QStencilOperationArguments = ... # 0x0 Front : Qt3DRender.QStencilOperationArguments = ... # 0x404 Back : Qt3DRender.QStencilOperationArguments = ... # 0x405 FrontAndBack : Qt3DRender.QStencilOperationArguments = ... # 0x408 Invert : Qt3DRender.QStencilOperationArguments = ... # 0x150a Keep : Qt3DRender.QStencilOperationArguments = ... # 0x1e00 Replace : Qt3DRender.QStencilOperationArguments = ... # 0x1e01 Increment : Qt3DRender.QStencilOperationArguments = ... # 0x1e02 Decrement : Qt3DRender.QStencilOperationArguments = ... # 0x1e03 IncrementWrap : Qt3DRender.QStencilOperationArguments = ... # 0x8507 DecrementWrap : Qt3DRender.QStencilOperationArguments = ... # 0x8508 class FaceMode(object): Front : Qt3DRender.QStencilOperationArguments.FaceMode = ... # 0x404 Back : Qt3DRender.QStencilOperationArguments.FaceMode = ... # 0x405 FrontAndBack : Qt3DRender.QStencilOperationArguments.FaceMode = ... # 0x408 class Operation(object): Zero : Qt3DRender.QStencilOperationArguments.Operation = ... # 0x0 Invert : Qt3DRender.QStencilOperationArguments.Operation = ... # 0x150a Keep : Qt3DRender.QStencilOperationArguments.Operation = ... # 0x1e00 Replace : Qt3DRender.QStencilOperationArguments.Operation = ... # 0x1e01 Increment : Qt3DRender.QStencilOperationArguments.Operation = ... # 0x1e02 Decrement : Qt3DRender.QStencilOperationArguments.Operation = ... # 0x1e03 IncrementWrap : Qt3DRender.QStencilOperationArguments.Operation = ... # 0x8507 DecrementWrap : Qt3DRender.QStencilOperationArguments.Operation = ... # 0x8508 def allTestsPassOperation(self) -> PySide2.Qt3DRender.Qt3DRender.QStencilOperationArguments.Operation: ... def depthTestFailureOperation(self) -> PySide2.Qt3DRender.Qt3DRender.QStencilOperationArguments.Operation: ... def faceMode(self) -> PySide2.Qt3DRender.Qt3DRender.QStencilOperationArguments.FaceMode: ... def setAllTestsPassOperation(self, operation:PySide2.Qt3DRender.Qt3DRender.QStencilOperationArguments.Operation) -> None: ... def setDepthTestFailureOperation(self, operation:PySide2.Qt3DRender.Qt3DRender.QStencilOperationArguments.Operation) -> None: ... def setStencilTestFailureOperation(self, operation:PySide2.Qt3DRender.Qt3DRender.QStencilOperationArguments.Operation) -> None: ... def stencilTestFailureOperation(self) -> PySide2.Qt3DRender.Qt3DRender.QStencilOperationArguments.Operation: ... class QStencilTest(PySide2.Qt3DRender.QRenderState): def __init__(self, parent:typing.Optional[PySide2.Qt3DCore.Qt3DCore.QNode]=...) -> None: ... def back(self) -> PySide2.Qt3DRender.Qt3DRender.QStencilTestArguments: ... def front(self) -> PySide2.Qt3DRender.Qt3DRender.QStencilTestArguments: ... class QStencilTestArguments(PySide2.QtCore.QObject): Never : Qt3DRender.QStencilTestArguments = ... # 0x200 Less : Qt3DRender.QStencilTestArguments = ... # 0x201 Equal : Qt3DRender.QStencilTestArguments = ... # 0x202 LessOrEqual : Qt3DRender.QStencilTestArguments = ... # 0x203 Greater : Qt3DRender.QStencilTestArguments = ... # 0x204 NotEqual : Qt3DRender.QStencilTestArguments = ... # 0x205 GreaterOrEqual : Qt3DRender.QStencilTestArguments = ... # 0x206 Always : Qt3DRender.QStencilTestArguments = ... # 0x207 Front : Qt3DRender.QStencilTestArguments = ... # 0x404 Back : Qt3DRender.QStencilTestArguments = ... # 0x405 FrontAndBack : Qt3DRender.QStencilTestArguments = ... # 0x408 class StencilFaceMode(object): Front : Qt3DRender.QStencilTestArguments.StencilFaceMode = ... # 0x404 Back : Qt3DRender.QStencilTestArguments.StencilFaceMode = ... # 0x405 FrontAndBack : Qt3DRender.QStencilTestArguments.StencilFaceMode = ... # 0x408 class StencilFunction(object): Never : Qt3DRender.QStencilTestArguments.StencilFunction = ... # 0x200 Less : Qt3DRender.QStencilTestArguments.StencilFunction = ... # 0x201 Equal : Qt3DRender.QStencilTestArguments.StencilFunction = ... # 0x202 LessOrEqual : Qt3DRender.QStencilTestArguments.StencilFunction = ... # 0x203 Greater : Qt3DRender.QStencilTestArguments.StencilFunction = ... # 0x204 NotEqual : Qt3DRender.QStencilTestArguments.StencilFunction = ... # 0x205 GreaterOrEqual : Qt3DRender.QStencilTestArguments.StencilFunction = ... # 0x206 Always : Qt3DRender.QStencilTestArguments.StencilFunction = ... # 0x207 def comparisonMask(self) -> int: ... def faceMode(self) -> PySide2.Qt3DRender.Qt3DRender.QStencilTestArguments.StencilFaceMode: ... def referenceValue(self) -> int: ... def setComparisonMask(self, comparisonMask:int) -> None: ... def setReferenceValue(self, referenceValue:int) -> None: ... def setStencilFunction(self, stencilFunction:PySide2.Qt3DRender.Qt3DRender.QStencilTestArguments.StencilFunction) -> None: ... def stencilFunction(self) -> PySide2.Qt3DRender.Qt3DRender.QStencilTestArguments.StencilFunction: ... class QTechnique(PySide2.Qt3DCore.QNode): def __init__(self, parent:typing.Optional[PySide2.Qt3DCore.Qt3DCore.QNode]=...) -> None: ... def addFilterKey(self, filterKey:PySide2.Qt3DRender.Qt3DRender.QFilterKey) -> None: ... def addParameter(self, p:PySide2.Qt3DRender.Qt3DRender.QParameter) -> None: ... def addRenderPass(self, pass_:PySide2.Qt3DRender.Qt3DRender.QRenderPass) -> None: ... def filterKeys(self) -> typing.List: ... def graphicsApiFilter(self) -> PySide2.Qt3DRender.Qt3DRender.QGraphicsApiFilter: ... def parameters(self) -> typing.List: ... def removeFilterKey(self, filterKey:PySide2.Qt3DRender.Qt3DRender.QFilterKey) -> None: ... def removeParameter(self, p:PySide2.Qt3DRender.Qt3DRender.QParameter) -> None: ... def removeRenderPass(self, pass_:PySide2.Qt3DRender.Qt3DRender.QRenderPass) -> None: ... def renderPasses(self) -> typing.List: ... class QTechniqueFilter(PySide2.Qt3DRender.QFrameGraphNode): def __init__(self, parent:typing.Optional[PySide2.Qt3DCore.Qt3DCore.QNode]=...) -> None: ... def addMatch(self, filterKey:PySide2.Qt3DRender.Qt3DRender.QFilterKey) -> None: ... def addParameter(self, p:PySide2.Qt3DRender.Qt3DRender.QParameter) -> None: ... def matchAll(self) -> typing.List: ... def parameters(self) -> typing.List: ... def removeMatch(self, filterKey:PySide2.Qt3DRender.Qt3DRender.QFilterKey) -> None: ... def removeParameter(self, p:PySide2.Qt3DRender.Qt3DRender.QParameter) -> None: ... class QTexture1D(PySide2.Qt3DRender.QAbstractTexture): def __init__(self, parent:typing.Optional[PySide2.Qt3DCore.Qt3DCore.QNode]=...) -> None: ... class QTexture1DArray(PySide2.Qt3DRender.QAbstractTexture): def __init__(self, parent:typing.Optional[PySide2.Qt3DCore.Qt3DCore.QNode]=...) -> None: ... class QTexture2D(PySide2.Qt3DRender.QAbstractTexture): def __init__(self, parent:typing.Optional[PySide2.Qt3DCore.Qt3DCore.QNode]=...) -> None: ... class QTexture2DArray(PySide2.Qt3DRender.QAbstractTexture): def __init__(self, parent:typing.Optional[PySide2.Qt3DCore.Qt3DCore.QNode]=...) -> None: ... class QTexture2DMultisample(PySide2.Qt3DRender.QAbstractTexture): def __init__(self, parent:typing.Optional[PySide2.Qt3DCore.Qt3DCore.QNode]=...) -> None: ... class QTexture2DMultisampleArray(PySide2.Qt3DRender.QAbstractTexture): def __init__(self, parent:typing.Optional[PySide2.Qt3DCore.Qt3DCore.QNode]=...) -> None: ... class QTexture3D(PySide2.Qt3DRender.QAbstractTexture): def __init__(self, parent:typing.Optional[PySide2.Qt3DCore.Qt3DCore.QNode]=...) -> None: ... class QTextureBuffer(PySide2.Qt3DRender.QAbstractTexture): def __init__(self, parent:typing.Optional[PySide2.Qt3DCore.Qt3DCore.QNode]=...) -> None: ... class QTextureCubeMap(PySide2.Qt3DRender.QAbstractTexture): def __init__(self, parent:typing.Optional[PySide2.Qt3DCore.Qt3DCore.QNode]=...) -> None: ... class QTextureCubeMapArray(PySide2.Qt3DRender.QAbstractTexture): def __init__(self, parent:typing.Optional[PySide2.Qt3DCore.Qt3DCore.QNode]=...) -> None: ... class QTextureData(Shiboken.Object): def __init__(self) -> None: ... def comparisonFunction(self) -> PySide2.Qt3DRender.Qt3DRender.QAbstractTexture.ComparisonFunction: ... def comparisonMode(self) -> PySide2.Qt3DRender.Qt3DRender.QAbstractTexture.ComparisonMode: ... def depth(self) -> int: ... def format(self) -> PySide2.Qt3DRender.Qt3DRender.QAbstractTexture.TextureFormat: ... def height(self) -> int: ... def isAutoMipMapGenerationEnabled(self) -> bool: ... def layers(self) -> int: ... def magnificationFilter(self) -> PySide2.Qt3DRender.Qt3DRender.QAbstractTexture.Filter: ... def maximumAnisotropy(self) -> float: ... def minificationFilter(self) -> PySide2.Qt3DRender.Qt3DRender.QAbstractTexture.Filter: ... def setAutoMipMapGenerationEnabled(self, isAutoMipMapGenerationEnabled:bool) -> None: ... def setComparisonFunction(self, comparisonFunction:PySide2.Qt3DRender.Qt3DRender.QAbstractTexture.ComparisonFunction) -> None: ... def setComparisonMode(self, comparisonMode:PySide2.Qt3DRender.Qt3DRender.QAbstractTexture.ComparisonMode) -> None: ... def setDepth(self, depth:int) -> None: ... def setFormat(self, arg__1:PySide2.Qt3DRender.Qt3DRender.QAbstractTexture.TextureFormat) -> None: ... def setHeight(self, height:int) -> None: ... def setLayers(self, layers:int) -> None: ... def setMagnificationFilter(self, filter:PySide2.Qt3DRender.Qt3DRender.QAbstractTexture.Filter) -> None: ... def setMaximumAnisotropy(self, maximumAnisotropy:float) -> None: ... def setMinificationFilter(self, filter:PySide2.Qt3DRender.Qt3DRender.QAbstractTexture.Filter) -> None: ... def setTarget(self, target:PySide2.Qt3DRender.Qt3DRender.QAbstractTexture.Target) -> None: ... def setWidth(self, width:int) -> None: ... def setWrapModeX(self, wrapModeX:PySide2.Qt3DRender.Qt3DRender.QTextureWrapMode.WrapMode) -> None: ... def setWrapModeY(self, wrapModeY:PySide2.Qt3DRender.Qt3DRender.QTextureWrapMode.WrapMode) -> None: ... def setWrapModeZ(self, wrapModeZ:PySide2.Qt3DRender.Qt3DRender.QTextureWrapMode.WrapMode) -> None: ... def target(self) -> PySide2.Qt3DRender.Qt3DRender.QAbstractTexture.Target: ... def width(self) -> int: ... def wrapModeX(self) -> PySide2.Qt3DRender.Qt3DRender.QTextureWrapMode.WrapMode: ... def wrapModeY(self) -> PySide2.Qt3DRender.Qt3DRender.QTextureWrapMode.WrapMode: ... def wrapModeZ(self) -> PySide2.Qt3DRender.Qt3DRender.QTextureWrapMode.WrapMode: ... class QTextureGenerator(PySide2.Qt3DRender.QAbstractFunctor): ... class QTextureImage(PySide2.Qt3DRender.QAbstractTextureImage): None_ : Qt3DRender.QTextureImage = ... # 0x0 Loading : Qt3DRender.QTextureImage = ... # 0x1 Ready : Qt3DRender.QTextureImage = ... # 0x2 Error : Qt3DRender.QTextureImage = ... # 0x3 class Status(object): None_ : Qt3DRender.QTextureImage.Status = ... # 0x0 Loading : Qt3DRender.QTextureImage.Status = ... # 0x1 Ready : Qt3DRender.QTextureImage.Status = ... # 0x2 Error : Qt3DRender.QTextureImage.Status = ... # 0x3 def __init__(self, parent:typing.Optional[PySide2.Qt3DCore.Qt3DCore.QNode]=...) -> None: ... def isMirrored(self) -> bool: ... def setMirrored(self, mirrored:bool) -> None: ... def setSource(self, source:PySide2.QtCore.QUrl) -> None: ... def setStatus(self, status:PySide2.Qt3DRender.Qt3DRender.QTextureImage.Status) -> None: ... def source(self) -> PySide2.QtCore.QUrl: ... def status(self) -> PySide2.Qt3DRender.Qt3DRender.QTextureImage.Status: ... class QTextureImageData(Shiboken.Object): def __init__(self) -> None: ... def cleanup(self) -> None: ... def data(self, layer:int=..., face:int=..., mipmapLevel:int=...) -> PySide2.QtCore.QByteArray: ... def depth(self) -> int: ... def faces(self) -> int: ... def format(self) -> PySide2.QtGui.QOpenGLTexture.TextureFormat: ... def height(self) -> int: ... def isCompressed(self) -> bool: ... def layers(self) -> int: ... def mipLevels(self) -> int: ... def pixelFormat(self) -> PySide2.QtGui.QOpenGLTexture.PixelFormat: ... def pixelType(self) -> PySide2.QtGui.QOpenGLTexture.PixelType: ... def setData(self, data:PySide2.QtCore.QByteArray, blockSize:int, isCompressed:bool=...) -> None: ... def setDepth(self, depth:int) -> None: ... def setFaces(self, faces:int) -> None: ... def setFormat(self, format:PySide2.QtGui.QOpenGLTexture.TextureFormat) -> None: ... def setHeight(self, height:int) -> None: ... def setImage(self, arg__1:PySide2.QtGui.QImage) -> None: ... def setLayers(self, layers:int) -> None: ... def setMipLevels(self, mipLevels:int) -> None: ... def setPixelFormat(self, pixelFormat:PySide2.QtGui.QOpenGLTexture.PixelFormat) -> None: ... def setPixelType(self, pixelType:PySide2.QtGui.QOpenGLTexture.PixelType) -> None: ... def setTarget(self, target:PySide2.QtGui.QOpenGLTexture.Target) -> None: ... def setWidth(self, width:int) -> None: ... def target(self) -> PySide2.QtGui.QOpenGLTexture.Target: ... def width(self) -> int: ... class QTextureImageDataGenerator(PySide2.Qt3DRender.QAbstractFunctor): ... class QTextureLoader(PySide2.Qt3DRender.QAbstractTexture): def __init__(self, parent:typing.Optional[PySide2.Qt3DCore.Qt3DCore.QNode]=...) -> None: ... def isMirrored(self) -> bool: ... def setMirrored(self, mirrored:bool) -> None: ... def setSource(self, source:PySide2.QtCore.QUrl) -> None: ... def source(self) -> PySide2.QtCore.QUrl: ... class QTextureRectangle(PySide2.Qt3DRender.QAbstractTexture): def __init__(self, parent:typing.Optional[PySide2.Qt3DCore.Qt3DCore.QNode]=...) -> None: ... class QTextureWrapMode(PySide2.QtCore.QObject): Repeat : Qt3DRender.QTextureWrapMode = ... # 0x2901 ClampToBorder : Qt3DRender.QTextureWrapMode = ... # 0x812d ClampToEdge : Qt3DRender.QTextureWrapMode = ... # 0x812f MirroredRepeat : Qt3DRender.QTextureWrapMode = ... # 0x8370 class WrapMode(object): Repeat : Qt3DRender.QTextureWrapMode.WrapMode = ... # 0x2901 ClampToBorder : Qt3DRender.QTextureWrapMode.WrapMode = ... # 0x812d ClampToEdge : Qt3DRender.QTextureWrapMode.WrapMode = ... # 0x812f MirroredRepeat : Qt3DRender.QTextureWrapMode.WrapMode = ... # 0x8370 @typing.overload def __init__(self, wrapMode:PySide2.Qt3DRender.Qt3DRender.QTextureWrapMode.WrapMode=..., parent:typing.Optional[PySide2.QtCore.QObject]=...) -> None: ... @typing.overload def __init__(self, x:PySide2.Qt3DRender.Qt3DRender.QTextureWrapMode.WrapMode, y:PySide2.Qt3DRender.Qt3DRender.QTextureWrapMode.WrapMode, z:PySide2.Qt3DRender.Qt3DRender.QTextureWrapMode.WrapMode, parent:typing.Optional[PySide2.QtCore.QObject]=...) -> None: ... def setX(self, x:PySide2.Qt3DRender.Qt3DRender.QTextureWrapMode.WrapMode) -> None: ... def setY(self, y:PySide2.Qt3DRender.Qt3DRender.QTextureWrapMode.WrapMode) -> None: ... def setZ(self, z:PySide2.Qt3DRender.Qt3DRender.QTextureWrapMode.WrapMode) -> None: ... def x(self) -> PySide2.Qt3DRender.Qt3DRender.QTextureWrapMode.WrapMode: ... def y(self) -> PySide2.Qt3DRender.Qt3DRender.QTextureWrapMode.WrapMode: ... def z(self) -> PySide2.Qt3DRender.Qt3DRender.QTextureWrapMode.WrapMode: ... class QViewport(PySide2.Qt3DRender.QFrameGraphNode): def __init__(self, parent:typing.Optional[PySide2.Qt3DCore.Qt3DCore.QNode]=...) -> None: ... def gamma(self) -> float: ... def normalizedRect(self) -> PySide2.QtCore.QRectF: ... def setGamma(self, gamma:float) -> None: ... def setNormalizedRect(self, normalizedRect:PySide2.QtCore.QRectF) -> None: ... class QWaitFence(PySide2.Qt3DRender.QFrameGraphNode): NoHandle : Qt3DRender.QWaitFence = ... # 0x0 OpenGLFenceId : Qt3DRender.QWaitFence = ... # 0x1 class HandleType(object): NoHandle : Qt3DRender.QWaitFence.HandleType = ... # 0x0 OpenGLFenceId : Qt3DRender.QWaitFence.HandleType = ... # 0x1 def __init__(self, parent:typing.Optional[PySide2.Qt3DCore.Qt3DCore.QNode]=...) -> None: ... def handle(self) -> typing.Any: ... def handleType(self) -> PySide2.Qt3DRender.Qt3DRender.QWaitFence.HandleType: ... def setHandle(self, handle:typing.Any) -> None: ... def setHandleType(self, type:PySide2.Qt3DRender.Qt3DRender.QWaitFence.HandleType) -> None: ... def setTimeout(self, timeout:int) -> None: ... def setWaitOnCPU(self, waitOnCPU:bool) -> None: ... def timeout(self) -> int: ... def waitOnCPU(self) -> bool: ... # eof