# This Python file uses the following encoding: utf-8 ############################################################################# ## ## Copyright (C) 2020 The Qt Company Ltd. ## Contact: https://www.qt.io/licensing/ ## ## This file is part of Qt for Python. ## ## $QT_BEGIN_LICENSE:LGPL$ ## Commercial License Usage ## Licensees holding valid commercial Qt licenses may use this file in ## accordance with the commercial license agreement provided with the ## Software or, alternatively, in accordance with the terms contained in ## a written agreement between you and The Qt Company. For licensing terms ## and conditions see https://www.qt.io/terms-conditions. For further ## information use the contact form at https://www.qt.io/contact-us. ## ## GNU Lesser General Public License Usage ## Alternatively, this file may be used under the terms of the GNU Lesser ## General Public License version 3 as published by the Free Software ## Foundation and appearing in the file LICENSE.LGPL3 included in the ## packaging of this file. Please review the following information to ## ensure the GNU Lesser General Public License version 3 requirements ## will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ## ## GNU General Public License Usage ## Alternatively, this file may be used under the terms of the GNU ## General Public License version 2.0 or (at your option) the GNU General ## Public license version 3 or any later version approved by the KDE Free ## Qt Foundation. The licenses are as published by the Free Software ## Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ## included in the packaging of this file. Please review the following ## information to ensure the GNU General Public License requirements will ## be met: https://www.gnu.org/licenses/gpl-2.0.html and ## https://www.gnu.org/licenses/gpl-3.0.html. ## ## $QT_END_LICENSE$ ## ############################################################################# """ This file contains the exact signatures for all functions in module PySide2.Qt3DCore, except for defaults which are replaced by "...". """ # Module PySide2.Qt3DCore import PySide2 try: import typing except ImportError: from PySide2.support.signature import typing from PySide2.support.signature.mapping import ( Virtual, Missing, Invalid, Default, Instance) class Object(object): pass import shiboken2 as Shiboken Shiboken.Object = Object import PySide2.QtCore import PySide2.QtGui import PySide2.Qt3DCore class Qt3DCore(Shiboken.Object): AllChanges : Qt3DCore = ... # -0x1 NodeCreated : Qt3DCore = ... # 0x1 NodeDeleted : Qt3DCore = ... # 0x2 PropertyUpdated : Qt3DCore = ... # 0x4 PropertyValueAdded : Qt3DCore = ... # 0x8 PropertyValueRemoved : Qt3DCore = ... # 0x10 ComponentAdded : Qt3DCore = ... # 0x20 ComponentRemoved : Qt3DCore = ... # 0x40 CommandRequested : Qt3DCore = ... # 0x80 CallbackTriggered : Qt3DCore = ... # 0x100 class ChangeFlag(object): AllChanges : Qt3DCore.ChangeFlag = ... # -0x1 NodeCreated : Qt3DCore.ChangeFlag = ... # 0x1 NodeDeleted : Qt3DCore.ChangeFlag = ... # 0x2 PropertyUpdated : Qt3DCore.ChangeFlag = ... # 0x4 PropertyValueAdded : Qt3DCore.ChangeFlag = ... # 0x8 PropertyValueRemoved : Qt3DCore.ChangeFlag = ... # 0x10 ComponentAdded : Qt3DCore.ChangeFlag = ... # 0x20 ComponentRemoved : Qt3DCore.ChangeFlag = ... # 0x40 CommandRequested : Qt3DCore.ChangeFlag = ... # 0x80 CallbackTriggered : Qt3DCore.ChangeFlag = ... # 0x100 class ChangeFlags(object): ... class QAbstractAspect(PySide2.QtCore.QObject): def __init__(self, parent:typing.Optional[PySide2.QtCore.QObject]=...) -> None: ... def rootEntityId(self) -> PySide2.Qt3DCore.Qt3DCore.QNodeId: ... def unregisterBackendType(self, arg__1:PySide2.QtCore.QMetaObject) -> None: ... class QAbstractSkeleton(PySide2.Qt3DCore.QNode): def jointCount(self) -> int: ... class QArmature(PySide2.Qt3DCore.QComponent): def __init__(self, parent:typing.Optional[PySide2.Qt3DCore.Qt3DCore.QNode]=...) -> None: ... def setSkeleton(self, skeleton:PySide2.Qt3DCore.Qt3DCore.QAbstractSkeleton) -> None: ... def skeleton(self) -> PySide2.Qt3DCore.Qt3DCore.QAbstractSkeleton: ... class QAspectEngine(PySide2.QtCore.QObject): Manual : Qt3DCore.QAspectEngine = ... # 0x0 Automatic : Qt3DCore.QAspectEngine = ... # 0x1 class RunMode(object): Manual : Qt3DCore.QAspectEngine.RunMode = ... # 0x0 Automatic : Qt3DCore.QAspectEngine.RunMode = ... # 0x1 def __init__(self, parent:typing.Optional[PySide2.QtCore.QObject]=...) -> None: ... def aspects(self) -> typing.List: ... def executeCommand(self, command:str) -> typing.Any: ... def processFrame(self) -> None: ... @typing.overload def registerAspect(self, aspect:PySide2.Qt3DCore.Qt3DCore.QAbstractAspect) -> None: ... @typing.overload def registerAspect(self, name:str) -> None: ... def runMode(self) -> PySide2.Qt3DCore.Qt3DCore.QAspectEngine.RunMode: ... def setRunMode(self, mode:PySide2.Qt3DCore.Qt3DCore.QAspectEngine.RunMode) -> None: ... @typing.overload def unregisterAspect(self, aspect:PySide2.Qt3DCore.Qt3DCore.QAbstractAspect) -> None: ... @typing.overload def unregisterAspect(self, name:str) -> None: ... class QAspectJob(Shiboken.Object): def __init__(self) -> None: ... def run(self) -> None: ... class QBackendNode(Shiboken.Object): ReadOnly : Qt3DCore.QBackendNode = ... # 0x0 ReadWrite : Qt3DCore.QBackendNode = ... # 0x1 class Mode(object): ReadOnly : Qt3DCore.QBackendNode.Mode = ... # 0x0 ReadWrite : Qt3DCore.QBackendNode.Mode = ... # 0x1 def __init__(self, mode:PySide2.Qt3DCore.Qt3DCore.QBackendNode.Mode=...) -> None: ... def isEnabled(self) -> bool: ... def mode(self) -> PySide2.Qt3DCore.Qt3DCore.QBackendNode.Mode: ... def peerId(self) -> PySide2.Qt3DCore.Qt3DCore.QNodeId: ... def setEnabled(self, enabled:bool) -> None: ... class QComponent(PySide2.Qt3DCore.QNode): def __init__(self, parent:typing.Optional[PySide2.Qt3DCore.Qt3DCore.QNode]=...) -> None: ... def entities(self) -> typing.List: ... def isShareable(self) -> bool: ... def setShareable(self, isShareable:bool) -> None: ... class QComponentAddedChange(PySide2.Qt3DCore.QSceneChange): @typing.overload def __init__(self, component:PySide2.Qt3DCore.Qt3DCore.QComponent, entity:PySide2.Qt3DCore.Qt3DCore.QEntity) -> None: ... @typing.overload def __init__(self, entity:PySide2.Qt3DCore.Qt3DCore.QEntity, component:PySide2.Qt3DCore.Qt3DCore.QComponent) -> None: ... def componentId(self) -> PySide2.Qt3DCore.Qt3DCore.QNodeId: ... def componentMetaObject(self) -> PySide2.QtCore.QMetaObject: ... def entityId(self) -> PySide2.Qt3DCore.Qt3DCore.QNodeId: ... class QComponentRemovedChange(PySide2.Qt3DCore.QSceneChange): @typing.overload def __init__(self, component:PySide2.Qt3DCore.Qt3DCore.QComponent, entity:PySide2.Qt3DCore.Qt3DCore.QEntity) -> None: ... @typing.overload def __init__(self, entity:PySide2.Qt3DCore.Qt3DCore.QEntity, component:PySide2.Qt3DCore.Qt3DCore.QComponent) -> None: ... def componentId(self) -> PySide2.Qt3DCore.Qt3DCore.QNodeId: ... def componentMetaObject(self) -> PySide2.QtCore.QMetaObject: ... def entityId(self) -> PySide2.Qt3DCore.Qt3DCore.QNodeId: ... class QDynamicPropertyUpdatedChange(PySide2.Qt3DCore.QPropertyUpdatedChangeBase): def __init__(self, subjectId:PySide2.Qt3DCore.Qt3DCore.QNodeId) -> None: ... def propertyName(self) -> PySide2.QtCore.QByteArray: ... def setPropertyName(self, name:PySide2.QtCore.QByteArray) -> None: ... def setValue(self, value:typing.Any) -> None: ... def value(self) -> typing.Any: ... class QEntity(PySide2.Qt3DCore.QNode): def __init__(self, parent:typing.Optional[PySide2.Qt3DCore.Qt3DCore.QNode]=...) -> None: ... def addComponent(self, comp:PySide2.Qt3DCore.Qt3DCore.QComponent) -> None: ... def components(self) -> typing.List: ... def parentEntity(self) -> PySide2.Qt3DCore.Qt3DCore.QEntity: ... def removeComponent(self, comp:PySide2.Qt3DCore.Qt3DCore.QComponent) -> None: ... class QJoint(PySide2.Qt3DCore.QNode): def __init__(self, parent:typing.Optional[PySide2.Qt3DCore.Qt3DCore.QNode]=...) -> None: ... def addChildJoint(self, joint:PySide2.Qt3DCore.Qt3DCore.QJoint) -> None: ... def childJoints(self) -> typing.List: ... def inverseBindMatrix(self) -> PySide2.QtGui.QMatrix4x4: ... def name(self) -> str: ... def removeChildJoint(self, joint:PySide2.Qt3DCore.Qt3DCore.QJoint) -> None: ... def rotation(self) -> PySide2.QtGui.QQuaternion: ... def rotationX(self) -> float: ... def rotationY(self) -> float: ... def rotationZ(self) -> float: ... def scale(self) -> PySide2.QtGui.QVector3D: ... def setInverseBindMatrix(self, inverseBindMatrix:PySide2.QtGui.QMatrix4x4) -> None: ... def setName(self, name:str) -> None: ... def setRotation(self, rotation:PySide2.QtGui.QQuaternion) -> None: ... def setRotationX(self, rotationX:float) -> None: ... def setRotationY(self, rotationY:float) -> None: ... def setRotationZ(self, rotationZ:float) -> None: ... def setScale(self, scale:PySide2.QtGui.QVector3D) -> None: ... def setToIdentity(self) -> None: ... def setTranslation(self, translation:PySide2.QtGui.QVector3D) -> None: ... def translation(self) -> PySide2.QtGui.QVector3D: ... class QNode(PySide2.QtCore.QObject): TrackFinalValues : Qt3DCore.QNode = ... # 0x0 DontTrackValues : Qt3DCore.QNode = ... # 0x1 TrackAllValues : Qt3DCore.QNode = ... # 0x2 class PropertyTrackingMode(object): TrackFinalValues : Qt3DCore.QNode.PropertyTrackingMode = ... # 0x0 DontTrackValues : Qt3DCore.QNode.PropertyTrackingMode = ... # 0x1 TrackAllValues : Qt3DCore.QNode.PropertyTrackingMode = ... # 0x2 def __init__(self, parent:typing.Optional[PySide2.Qt3DCore.Qt3DCore.QNode]=...) -> None: ... def blockNotifications(self, block:bool) -> bool: ... def childNodes(self) -> typing.List: ... def clearPropertyTracking(self, propertyName:str) -> None: ... def clearPropertyTrackings(self) -> None: ... def defaultPropertyTrackingMode(self) -> PySide2.Qt3DCore.Qt3DCore.QNode.PropertyTrackingMode: ... def id(self) -> PySide2.Qt3DCore.Qt3DCore.QNodeId: ... def isEnabled(self) -> bool: ... def notificationsBlocked(self) -> bool: ... def parentNode(self) -> PySide2.Qt3DCore.Qt3DCore.QNode: ... def propertyTracking(self, propertyName:str) -> PySide2.Qt3DCore.Qt3DCore.QNode.PropertyTrackingMode: ... def setDefaultPropertyTrackingMode(self, mode:PySide2.Qt3DCore.Qt3DCore.QNode.PropertyTrackingMode) -> None: ... def setEnabled(self, isEnabled:bool) -> None: ... @typing.overload def setParent(self, parent:PySide2.Qt3DCore.Qt3DCore.QNode) -> None: ... @typing.overload def setParent(self, parent:PySide2.QtCore.QObject) -> None: ... def setPropertyTracking(self, propertyName:str, trackMode:PySide2.Qt3DCore.Qt3DCore.QNode.PropertyTrackingMode) -> None: ... class QNodeCommand(PySide2.Qt3DCore.QSceneChange): def __init__(self, id:PySide2.Qt3DCore.Qt3DCore.QNodeId) -> None: ... def commandId(self) -> int: ... def data(self) -> typing.Any: ... def inReplyTo(self) -> int: ... def name(self) -> str: ... def setData(self, data:typing.Any) -> None: ... def setName(self, name:str) -> None: ... def setReplyToCommandId(self, id:int) -> None: ... class QNodeCreatedChangeBase(PySide2.Qt3DCore.QSceneChange): def __init__(self, node:PySide2.Qt3DCore.Qt3DCore.QNode) -> None: ... def isNodeEnabled(self) -> bool: ... def parentId(self) -> PySide2.Qt3DCore.Qt3DCore.QNodeId: ... class QNodeDestroyedChange(PySide2.Qt3DCore.QSceneChange): def __init__(self, node:PySide2.Qt3DCore.Qt3DCore.QNode, subtreeIdsAndTypes:typing.List) -> None: ... def subtreeIdsAndTypes(self) -> typing.List: ... class QNodeId(Shiboken.Object): @typing.overload def __init__(self) -> None: ... @typing.overload def __init__(self, QNodeId:PySide2.Qt3DCore.Qt3DCore.QNodeId) -> None: ... @staticmethod def __copy__() -> None: ... @staticmethod def createId() -> PySide2.Qt3DCore.Qt3DCore.QNodeId: ... def id(self) -> int: ... def isNull(self) -> bool: ... class QNodeIdTypePair(Shiboken.Object): @typing.overload def __init__(self) -> None: ... @typing.overload def __init__(self, QNodeIdTypePair:PySide2.Qt3DCore.Qt3DCore.QNodeIdTypePair) -> None: ... @typing.overload def __init__(self, _id:PySide2.Qt3DCore.Qt3DCore.QNodeId, _type:PySide2.QtCore.QMetaObject) -> None: ... @staticmethod def __copy__() -> None: ... class QPropertyNodeAddedChange(PySide2.Qt3DCore.QStaticPropertyValueAddedChangeBase): def __init__(self, subjectId:PySide2.Qt3DCore.Qt3DCore.QNodeId, node:PySide2.Qt3DCore.Qt3DCore.QNode) -> None: ... def addedNodeId(self) -> PySide2.Qt3DCore.Qt3DCore.QNodeId: ... class QPropertyNodeRemovedChange(PySide2.Qt3DCore.QStaticPropertyValueRemovedChangeBase): def __init__(self, subjectId:PySide2.Qt3DCore.Qt3DCore.QNodeId, node:PySide2.Qt3DCore.Qt3DCore.QNode) -> None: ... def removedNodeId(self) -> PySide2.Qt3DCore.Qt3DCore.QNodeId: ... class QPropertyUpdatedChange(PySide2.Qt3DCore.QStaticPropertyUpdatedChangeBase): def __init__(self, subjectId:PySide2.Qt3DCore.Qt3DCore.QNodeId) -> None: ... def setValue(self, value:typing.Any) -> None: ... def value(self) -> typing.Any: ... class QPropertyUpdatedChangeBase(PySide2.Qt3DCore.QSceneChange): def __init__(self, subjectId:PySide2.Qt3DCore.Qt3DCore.QNodeId) -> None: ... class QPropertyValueAddedChange(PySide2.Qt3DCore.QStaticPropertyValueAddedChangeBase): def __init__(self, subjectId:PySide2.Qt3DCore.Qt3DCore.QNodeId) -> None: ... def addedValue(self) -> typing.Any: ... def setAddedValue(self, value:typing.Any) -> None: ... class QPropertyValueAddedChangeBase(PySide2.Qt3DCore.QSceneChange): def __init__(self, subjectId:PySide2.Qt3DCore.Qt3DCore.QNodeId) -> None: ... class QPropertyValueRemovedChange(PySide2.Qt3DCore.QStaticPropertyValueRemovedChangeBase): def __init__(self, subjectId:PySide2.Qt3DCore.Qt3DCore.QNodeId) -> None: ... def removedValue(self) -> typing.Any: ... def setRemovedValue(self, value:typing.Any) -> None: ... class QPropertyValueRemovedChangeBase(PySide2.Qt3DCore.QSceneChange): def __init__(self, subjectId:PySide2.Qt3DCore.Qt3DCore.QNodeId) -> None: ... class QSceneChange(Shiboken.Object): BackendNodes : Qt3DCore.QSceneChange = ... # 0x1 Nodes : Qt3DCore.QSceneChange = ... # 0x10 DeliverToAll : Qt3DCore.QSceneChange = ... # 0x11 class DeliveryFlag(object): BackendNodes : Qt3DCore.QSceneChange.DeliveryFlag = ... # 0x1 Nodes : Qt3DCore.QSceneChange.DeliveryFlag = ... # 0x10 DeliverToAll : Qt3DCore.QSceneChange.DeliveryFlag = ... # 0x11 class DeliveryFlags(object): ... def __init__(self, type:PySide2.Qt3DCore.Qt3DCore.ChangeFlag, subjectId:PySide2.Qt3DCore.Qt3DCore.QNodeId) -> None: ... def deliveryFlags(self) -> PySide2.Qt3DCore.Qt3DCore.QSceneChange.DeliveryFlags: ... def setDeliveryFlags(self, flags:PySide2.Qt3DCore.Qt3DCore.QSceneChange.DeliveryFlags) -> None: ... def subjectId(self) -> PySide2.Qt3DCore.Qt3DCore.QNodeId: ... def type(self) -> PySide2.Qt3DCore.Qt3DCore.ChangeFlag: ... class QSkeleton(PySide2.Qt3DCore.QAbstractSkeleton): def __init__(self, parent:typing.Optional[PySide2.Qt3DCore.Qt3DCore.QNode]=...) -> None: ... def rootJoint(self) -> PySide2.Qt3DCore.Qt3DCore.QJoint: ... def setRootJoint(self, rootJoint:PySide2.Qt3DCore.Qt3DCore.QJoint) -> None: ... class QSkeletonLoader(PySide2.Qt3DCore.QAbstractSkeleton): NotReady : Qt3DCore.QSkeletonLoader = ... # 0x0 Ready : Qt3DCore.QSkeletonLoader = ... # 0x1 Error : Qt3DCore.QSkeletonLoader = ... # 0x2 class Status(object): NotReady : Qt3DCore.QSkeletonLoader.Status = ... # 0x0 Ready : Qt3DCore.QSkeletonLoader.Status = ... # 0x1 Error : Qt3DCore.QSkeletonLoader.Status = ... # 0x2 @typing.overload def __init__(self, parent:typing.Optional[PySide2.Qt3DCore.Qt3DCore.QNode]=...) -> None: ... @typing.overload def __init__(self, source:PySide2.QtCore.QUrl, parent:typing.Optional[PySide2.Qt3DCore.Qt3DCore.QNode]=...) -> None: ... def isCreateJointsEnabled(self) -> bool: ... def rootJoint(self) -> PySide2.Qt3DCore.Qt3DCore.QJoint: ... def setCreateJointsEnabled(self, enabled:bool) -> None: ... def setSource(self, source:PySide2.QtCore.QUrl) -> None: ... def source(self) -> PySide2.QtCore.QUrl: ... def status(self) -> PySide2.Qt3DCore.Qt3DCore.QSkeletonLoader.Status: ... class QStaticPropertyUpdatedChangeBase(PySide2.Qt3DCore.QPropertyUpdatedChangeBase): def __init__(self, subjectId:PySide2.Qt3DCore.Qt3DCore.QNodeId) -> None: ... def propertyName(self) -> bytes: ... def setPropertyName(self, name:bytes) -> None: ... class QStaticPropertyValueAddedChangeBase(PySide2.Qt3DCore.QPropertyValueAddedChangeBase): def __init__(self, subjectId:PySide2.Qt3DCore.Qt3DCore.QNodeId) -> None: ... def propertyName(self) -> bytes: ... def setPropertyName(self, name:bytes) -> None: ... class QStaticPropertyValueRemovedChangeBase(PySide2.Qt3DCore.QPropertyValueRemovedChangeBase): def __init__(self, subjectId:PySide2.Qt3DCore.Qt3DCore.QNodeId) -> None: ... def propertyName(self) -> bytes: ... def setPropertyName(self, name:bytes) -> None: ... class QTransform(PySide2.Qt3DCore.QComponent): def __init__(self, parent:typing.Optional[PySide2.Qt3DCore.Qt3DCore.QNode]=...) -> None: ... @staticmethod def fromAxes(xAxis:PySide2.QtGui.QVector3D, yAxis:PySide2.QtGui.QVector3D, zAxis:PySide2.QtGui.QVector3D) -> PySide2.QtGui.QQuaternion: ... @typing.overload @staticmethod def fromAxesAndAngles(axis1:PySide2.QtGui.QVector3D, angle1:float, axis2:PySide2.QtGui.QVector3D, angle2:float) -> PySide2.QtGui.QQuaternion: ... @typing.overload @staticmethod def fromAxesAndAngles(axis1:PySide2.QtGui.QVector3D, angle1:float, axis2:PySide2.QtGui.QVector3D, angle2:float, axis3:PySide2.QtGui.QVector3D, angle3:float) -> PySide2.QtGui.QQuaternion: ... @typing.overload @staticmethod def fromAxisAndAngle(axis:PySide2.QtGui.QVector3D, angle:float) -> PySide2.QtGui.QQuaternion: ... @typing.overload @staticmethod def fromAxisAndAngle(x:float, y:float, z:float, angle:float) -> PySide2.QtGui.QQuaternion: ... @typing.overload @staticmethod def fromEulerAngles(eulerAngles:PySide2.QtGui.QVector3D) -> PySide2.QtGui.QQuaternion: ... @typing.overload @staticmethod def fromEulerAngles(pitch:float, yaw:float, roll:float) -> PySide2.QtGui.QQuaternion: ... def matrix(self) -> PySide2.QtGui.QMatrix4x4: ... @staticmethod def rotateAround(point:PySide2.QtGui.QVector3D, angle:float, axis:PySide2.QtGui.QVector3D) -> PySide2.QtGui.QMatrix4x4: ... @staticmethod def rotateFromAxes(xAxis:PySide2.QtGui.QVector3D, yAxis:PySide2.QtGui.QVector3D, zAxis:PySide2.QtGui.QVector3D) -> PySide2.QtGui.QMatrix4x4: ... def rotation(self) -> PySide2.QtGui.QQuaternion: ... def rotationX(self) -> float: ... def rotationY(self) -> float: ... def rotationZ(self) -> float: ... def scale(self) -> float: ... def scale3D(self) -> PySide2.QtGui.QVector3D: ... def setMatrix(self, matrix:PySide2.QtGui.QMatrix4x4) -> None: ... def setRotation(self, rotation:PySide2.QtGui.QQuaternion) -> None: ... def setRotationX(self, rotationX:float) -> None: ... def setRotationY(self, rotationY:float) -> None: ... def setRotationZ(self, rotationZ:float) -> None: ... def setScale(self, scale:float) -> None: ... def setScale3D(self, scale:PySide2.QtGui.QVector3D) -> None: ... def setTranslation(self, translation:PySide2.QtGui.QVector3D) -> None: ... def translation(self) -> PySide2.QtGui.QVector3D: ... def worldMatrix(self) -> PySide2.QtGui.QMatrix4x4: ... @staticmethod def qHash(id:PySide2.Qt3DCore.Qt3DCore.QNodeId, seed:int=...) -> int: ... @staticmethod def qIdForNode(node:PySide2.Qt3DCore.Qt3DCore.QNode) -> PySide2.Qt3DCore.Qt3DCore.QNodeId: ... # eof